Harotak
THE FINAL STAND The Final Stand.
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Posted - 2010.04.27 13:43:00 -
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Edited by: Harotak on 27/04/2010 13:47:06
Originally by: steave435 The thing with ECM is that the mechanic itself suck. Every other EW still allow you to fight and do something about it, so even if you are affected by it it's just a fun challenge to get around. ECM only allows you to sit there and die if you get unlucky.
This is my main problem with ECM. Its just no fun. My other problem is that it is most effective as a tool for letting a blob gank a smaller force of skilled players with no risk whatsoever. IMO it should be a tool that is most effective when fighting outnumbered, not the other way around.
What I would like to see CCP do is change the base ECM mechanics so that when you get jammed you can still lock anyone that has shot at you specifically in the last 60 seconds. This makes ECM completely useless for ganking a solo pilot since anyone attacking him would still be vulnerable even while he is jammed. If that one pilot has an ECM ship on his side helping him though he can jam everyone else besides the person the combat ship is firing upon and everyone that gets jammed would only be able to fight back against the ECM ship. Similarly, in a gang vs gang situation you can jam everyone but the primary and secondary targets and as long as your gang has good target discipline no one will get shot at by the jammed people besides the ECM ships until they get called target.
This change would make ECM ships extremely vulnerable since their primary defense of jamming the ships that threaten them would no longer have any effect. A well coordinated team of faclons could clear tacklers off of each other by carefully managing who jams who, but it would still be a huge nerf to them. To counter that ECM ships would need an overall buff to make them more effective. To start with they will need the ability to tank and ECM at the same time, so either the ECM mods would need to be more powerful so that you don't have to fit as many, or they would need to be moved to high-slots (maybe even turret slots?). The bonuses could also be changed. ECM range bonuses would receive a buff so that ECM ships could jam at 200+km again. Base cap drain could be redueced and cap use bonuses changed to a shield HP bonus or something similar.
Remote assistance modules would also need to be changed so that if you are jammed you can't activate them at all regardless of if you can lock the target or not, or people would just shoot friendlies in order to gain the "aggression" needed to lock their buddies and rep them. Also ECM drones would be made completely useless by such a change so I would Change them to ECM burst drones (ECM burst would still break all locks if it hits).
In my vision of an ideal EVE ECM would be a very powerful tool for fighting against a gang. It would be most useful for breaking an enemy logistics chain. At the same time ECM would never render a ship incapable of defending itself since anyone attacking your jammed ship would be open to counter-attack. It would be a powerful but specialized tool that is effective only against a fleet and not against a solo player; something that requires proper fleet tactics and discipline to employ effectively, but something that can sway the outcome of battle in favor of a numerically inferior force if employed correctly
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