Facepalm
Amarr Battlestars Wildly Inappropriate.
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Posted - 2010.04.16 23:31:00 -
[1]
Originally by: Jattzia The blog completely ignores that DEEP SAFE SPOTS ARE THE ONLY CURRENT WORKAROUND TO LAG.
Are the DEVs too ignorant understand this? Maybe, but some reply to the lag workaround issue raised about 500 times in the last thread would have been nice.
I imagine that what's really going on is that you're *hoping* Tyrannis will magically cure lag, but aren't sure so have a lips-sealed policy at this point.
...
I think you're underestimating how many people are sick of not getting good fights in 0.0, and what affect that is going to have on their subscriptions if it isn't robustly addressed in Tyrannis.
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Facepalm
Amarr Battlestars Wildly Inappropriate.
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Posted - 2010.04.17 02:42:00 -
[2]
Edited by: Facepalm on 17/04/2010 02:43:26
Originally by: CCP Greyscale
Sorry, yes - I didn't outline the reasons in this blog because Lemur and I covered them briefly the previous one:
Quote: We've been debating what to do about these bookmarks since before Apocrypha was even released: with the new scanning system, ships in these locations are essentially invulnerable in the majority of situations, and they can be utilized by any ship without any inherent cost.
On top of this, in Tyrannis we're (hopefully!) removing the last of the various bugs that allow deep safes to be created. This will place us firmly into a situation where the only way to access locations outside the system proper will be via "legacy" bookmarks. This creates a division between older "haves" and newer "have-nots": as a new player coming into the game, the only way you'd be able to reach points outside the system proper would be to acquire a bookmark from an older player.
This is not something we're comfortable with, and we've now reached the point where we have both a solution we're happy with and the resources available to implement it.
In brief: the defect was fixed, a tidy-up was suggested, and we agreed that it was a good idea, mostly in order to level the playingfield going forward.
Still relying on that 'legacy' argument are we? I'm glad to hear T2 BPOs will be out along with DSSs then. They've been legacy in this game for a long long time now, been an unfair and unbalanced advantage, completely bypass an entire intentional sink and gameplay mechanic, and been a source of major beefs from industrial folk for a while now. Yay, no more T2 BPOs!
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