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Thread Statistics | Show CCP posts - 1 post(s) |
evil0
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Posted - 2010.04.21 21:46:00 -
[1]
Ok, in one level 4 mission I typically fight 35 NPCs. There are about 160 peeps in ichoriya at a time, so assuming 60% are actively missioning that's about 3360 NPCs being killed per unit-mission.
Now, it takes most people about 45 minutes to clear a level 4 (yes tengus can do it faster but we will worry about that later). That means that we have an average NPC death rate of 75 NPCs per minute.
It gets better. People can mission for 23 hours a day! There is a constant influx of people missioning in ichoriya. So, 103,040 NPCs are dying a day on average in just ichoriya.
Ichoriya is one mission hub. There are about 15 level 4 hubs in the game. That's about 1,545,600 NPCs dying per day to just level 4 mission runners in just mission hubs.
So, over a week that means that 1,819,200 or so NPCs die.
Each NPC ship has a crew, and we can assume rough crew sizes for each ship. With 10,000 peeps on a BS and 10 on a frig, we can assume that about 54,096,000,000 people are dying a week in just level 4s in mission hubs.
Now, some ships and peeps can run missions much faster, upping this significantly. I'd say the accuracy could be 10-15% off DOWNWARD! So it's likely that 15% MORE NPC crewmen are dying a week in level 4s in hubs alone!
This is a bit of an issue, realism.
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Mara Rinn
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Posted - 2010.04.21 21:49:00 -
[2]
Are you suggesting that sourcing tens of billions of crews from the tens of thousands of inhabited planets in the EVE cluster is beyond the realms of possibility? Especially considering that many of those planets are in NPC-controlled regions! [Aussie players: join channels ANZAC or AUSSIES] |
Nicholas Barker
Black Nova Corp IT Alliance
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Posted - 2010.04.21 21:51:00 -
[3]
You actually made a semi-interesting thread.
brb, death. ------
0800-LAG-A-NODE
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Cat o'Ninetails
Caldari Rancer Defence League
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Posted - 2010.04.21 21:52:00 -
[4]
hmm that certainly sounds like a statistic to me lol
well i have thought about this and maybe us players need to stick to mining and that way we would not harm other players or even npcs and then we could all just get a long cos asteroids respawn without being grumpy about it but players when they respawn in their station get rather cross lol but it is usually the fault of pirates
so yeah everyone should mine lol personally i always have a mining laser strapped to my defencemobile
x ♥ VOTE CAT ♥ My Facebook! | Safety Dance
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 21:54:00 -
[5]
Obviously the only solution is to remove missions.
For realism's sake. -
Did this sig become irrelevant while I was gone? Let me know! |
Le Skunk
Low Sec Liberators
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Posted - 2010.04.21 21:55:00 -
[6]
Originally by: Mara Rinn Are you suggesting that sourcing tens of billions of crews from the tens of thousands of inhabited planets in the EVE cluster is beyond the realms of possibility? Especially considering that many of those planets are in NPC-controlled regions!
Perhaps not, but would the same NPC commanders send their fleets into the same systems again and again and again doing the same tactics again and again and again despite being masacred every time.
SKUNK (o)
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Gistatis Tribunus
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.04.21 21:56:00 -
[7]
I agree with the OP.
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Pathetic Toon
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Posted - 2010.04.21 22:05:00 -
[8]
Originally by: Gistatis Tribunus I agree with the OP.
Have I shot you before?
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.04.21 22:07:00 -
[9]
Mission runners are some really evil people
- Malyutka (The Virus) - |
Mutnin
Amarr Veto Corp
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Posted - 2010.04.21 22:14:00 -
[10]
Edited by: Mutnin on 21/04/2010 22:15:27
This is why I'm often forced to violence space ships in low sec. Someone has to help protect the little NPC's from over hunting and illegal poaching.
Another area of concern is that I sometimes, find thieves trying to steal the asteroids right out of the belts. This is a serious threat to the environment and ore theft is no laughing matter.
If these criminals are allowed to continue, I fear there will be little left. Everyone should take up arms and help defend the precious ores and belt rats. Ask your self.. If not you, Who?
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Xyla Kador
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Posted - 2010.04.21 22:17:00 -
[11]
so ur saying we need to cry maor for the poor families of these NPC crew members?
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Malena Panic
Gallente Veto. Veto Corp
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Posted - 2010.04.21 23:13:00 -
[12]
Edited by: Malena Panic on 21/04/2010 23:13:28 Despite the immense violence involved in spaceship combat, these fights produce virtually no casualties. The safety systems required to keep a ship's crews functioning under the stress of high-g maneuvers and the impact of high-caliber weapons will also protect them long after a vessel has ceased to operate as a viable warship.
Have you ever seen a ship completely vaporised? Of the many thousands that I've destroyed, my HUD always shows a 'wreck' after the combat, indicating a nonoperational ship, crawling with dozens or hundreds of survivors, waiting in the dark and the cold to use their escape pods to return to a nearby planet's surface.
Certainly the true immortality offered to the capsuleer community is out of reach of most citizens of the cluster, but lesser medical attention is not, up to and including the full regrowth of limbs and organs damaged in combat. So crewmembers who survive the fight have almost a 100% chance of returning to full health, provided you can reach a suitable medical facility in time.
While there is some danger, and not everyone survives, remuneration is equally high and there is no shortage of volunteers of every stripe desperate for exciting lives and high pay.
Level 4 hubs are therfore not holocausts, but sinecures of permanent employment ... Stealth Bomber changes: a SERIOUS LEGAL ISSUE |
SupaKudoRio
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Posted - 2010.04.21 23:46:00 -
[13]
Thinking about that, I imagine the pirate factions sweep the battlefield afterwards for survivors. Or have a ship nearby for the escape pods to go to. It would take a long time for them to travel potentially multiple AU to the nearest habitable celestial, a few hundred kilometres not so much. _____
10/10: Where is your God now? |
Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.04.22 00:01:00 -
[14]
I like how the Burning Life goes into this sort of thing.
I think missions should have smaller numbers of harder NPCs. That would save some NPC lives. Also, NPCs should attempt to warp out.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.22 00:14:00 -
[15]
Considering the Evevesre must be populated by Tens of Trillions of people...on Thousands of planets
...I don't see a problem.
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Fennisair
Republic Military School
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Posted - 2010.04.22 04:04:00 -
[16]
Originally by: Malena Panic Edited by: Malena Panic on 21/04/2010 23:13:28
Have you ever seen a ship completely vaporised? Of the many thousands that I've destroyed, my HUD always shows a 'wreck' after the combat, indicating a nonoperational ship, crawling with dozens or hundreds of survivors, waiting in the dark and the cold to use their escape pods to return to a nearby planet's surface.
This is a good point. I'm often surprised that my salvage doesn't include a large number of re-usable body parts (kidneys, hearts, etc.), which could be very helpful to off-set the ever increasing cost of my medical clones! Perhaps CCP could look into this? ------------------------------------------------------------------------------------------------ "If men make war in slavish obedience to rules, they will fail." ~ Ulysses S. Grant |
Rock Vegas
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Posted - 2010.04.22 04:30:00 -
[17]
What pleasurable part of my lifestle do I have to sacrifice to "saVe the npc"?
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Mercantile Defender
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Posted - 2010.04.22 05:37:00 -
[18]
Edited by: Mercantile Defender on 22/04/2010 05:38:39
LOL this is just a game! quit thinking of anyone dying cause in fact there's none!
this is just a game, and if your talking about realistic now let me tell you your holding a computer mouse aren't you??? and reading this post in your monitor!
now i guess this will give you an idea on where you are right now... so quit dreaming!
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Bimjo
Caldari SKULLDOGS
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Posted - 2010.04.22 06:58:00 -
[19]
Originally by: evil0 Ok, in one level 4 mission I typically fight 35 NPCs. Ichoriya is one mission hub. There are about 15 level 4 hubs in the game. That's about 1,545,600 NPCs dying per day to just level 4 mission runners in just mission hubs.
So, over a week that means that 1,819,200 or so NPCs die.
you missed out a 0 10,819,200
Originally by: evil0
Each NPC ship has a crew, and we can assume rough crew sizes for each ship. With 10,000 peeps on a BS and 10 on a frig, we can assume that about 54,096,000,000 people are dying a week in just level 4s in mission hubs.
but cleverly it was included in the above calc , well done
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.22 07:38:00 -
[20]
Originally by: evil0 Each NPC ship has a crew, and we can assume rough crew sizes for each ship. With 10,000 peeps on a BS and 10 on a frig, we can assume that about 54,096,000,000 people are dying a week in just level 4s in mission hubs.
One of the alliance tournaments had the backstories of some crew members, a ship gunner had survived 7 (iirc) destroyed ships and it was not so uncommon. Standard procedure was to just consider everyone as dead and send compensation/letters to family members since capsuleers didn't really give a ****.
So how many really die? Those rats all know they're going to die when facing incoming fire from a capsuleers, so they're probably all in their escape pod long before hitting structure.
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SemiCharmed
Clans of the Sanctums
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Posted - 2010.04.22 08:20:00 -
[21]
Yes there is, quite a few of them will say something along these lines;
*sniff* that semicharmed bloke, *sniff* not only slowly killed me while hacking my comms so i couldn't stop the diabolical laughter, he, *sniff* took my woman, but then, took my prized life stock *sniff* --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |
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CCP Applebabe
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Posted - 2010.04.22 08:35:00 -
[22]
Moved from EVE General Discussion.
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Ramiera DaMorre
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Posted - 2010.04.22 08:45:00 -
[23]
Originally by: Crumplecorn
For realism's sake.
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Mephiston Lucius
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Posted - 2010.04.22 09:14:00 -
[24]
okay lifeboats saves lives.. but imagine that crews thought "ooo fccc*** again this "capsuleer" why he keep killing the ships i get into!!!!! DAMNITTTTTTTTTTTTT and whyy our stupid commanders cant kill that bstrddd!!!
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Babel
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2010.04.22 11:17:00 -
[25]
Edited by: Babel on 22/04/2010 11:17:03 NPC Factions seemingly couldn't care a fig about the gigadeath of ship-crew personnel under their banner ... Blow up an unmanned missile battery or sentry gun of theirs though and they take notice ... Compare standing hits from destroying either; Kill ship after ship full of crew over a 20? minute period and you get a faction hit, blow up one structure and you get 100 times the equivalent penalty. I conclude that either NPCs and their ships are completely classed as disposable Cannon-Fodder by their 'governments' .... or [perish the thought!] CCP have completely messed up the logic of standing penalties from blowing stuff up :) . All generalisations are false - Discuss.
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Pheusia
Gallente The Initiative.
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Posted - 2010.04.22 11:52:00 -
[26]
Originally by: Crumplecorn Obviously the only solution is to remove missions.
For realism's sake.
For the children's sake! |
Galgacus
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Posted - 2010.04.22 12:01:00 -
[27]
Originally by: evil0 This is a bit of an issue, realism.
Never use the word "realism" in these forums.
Thanks.
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Lufien
Caldari Science and Trade Institute
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Posted - 2010.04.22 22:52:00 -
[28]
There can be only one explanation: they're all clones!
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Sariton Xavian
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Posted - 2010.04.23 03:24:00 -
[29]
This was good for a chuckle. I have to wonder about the 10,000 crew on a BS though. Is that based on any published Eve fiction or is it just an arbitrarily large number to make the final statistic look epic? :)
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Misanthra
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Posted - 2010.04.23 05:04:00 -
[30]
What's really harsh is some NPC's are quite a peaceful group of people we destroy. targeted a gurista entity not part of a mission once, get the warning I am about to attack a peaceful entity and it will be a sec hit. thought it odd, guess gurista ain't so bad after all. Sure they like quafe and exotic dancers as muchas the next guy.
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