Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Peter XZ
|
Posted - 2010.04.25 12:07:00 -
[1]
Edited by: Peter XZ on 25/04/2010 12:09:19 Edited by: Peter XZ on 25/04/2010 12:07:16 Ok, I agree Eve has awesome graphics, great backstory etc..... when I first played it though, I was deeply disappointed that its not twitch based , theres little skill in combat , no manoeuvrability of the ships to speak of, you just click a few icons, sit back and fold your arms and let the drones/weapons systems do the rest.
CCP you could really improve this game a thousand fold if you made it twitch based. Many may not agree with me , but many would, initially I loved Eve online but after a month of playing , there seems little skill involved in combat and no skill involved in any type of dogfighting manoeuvrability. Real pity, the game has so much potential, guess Ill just wait for Jumpgate Evolution..............
|
Johan Sabbat
Blue Republic
|
Posted - 2010.04.25 12:14:00 -
[2]
Edited by: Johan Sabbat on 25/04/2010 12:14:18 Have you tried manually piloting you firgate with faction scram to keep your target in your scram range and you out of his ?
|
Nika Dekaia
|
Posted - 2010.04.25 12:17:00 -
[3]
It simply wouldn't work in Eve. Too much server load.
If you want twitch based gaming go play this game or wait for JGE. I'd like Eve to stay as it is, tyvm.
Playerskill and experience is the most important thing in Eve PvP, btw.
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2010.04.25 12:19:00 -
[4]
Not a twitch game. You are doing it wrong or flying boring ships. Probably the former. -
Did this sig become irrelevant while I was gone? Let me know! |
Abrazzar
|
Posted - 2010.04.25 12:37:00 -
[5]
Your face would be the only thing to twitch if they'd implement this. --------
|
Great Artista
Caldari Veto. Veto Corp
|
Posted - 2010.04.25 12:48:00 -
[6]
Fly crusaders.
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
|
Niccolado Starwalker
Gallente Shadow Templars
|
Posted - 2010.04.25 12:51:00 -
[7]
Originally by: Peter XZ Edited by: Peter XZ on 25/04/2010 12:09:19 Edited by: Peter XZ on 25/04/2010 12:07:16 Ok, I agree Eve has awesome graphics, great backstory etc..... when I first played it though, I was deeply disappointed that its not twitch based , theres little skill in combat , no manoeuvrability of the ships to speak of, you just click a few icons, sit back and fold your arms and let the drones/weapons systems do the rest.
CCP you could really improve this game a thousand fold if you made it twitch based. Many may not agree with me , but many would, initially I loved Eve online but after a month of playing , there seems little skill involved in combat and no skill involved in any type of dogfighting manoeuvrability. Real pity, the game has so much potential, guess Ill just wait for Jumpgate Evolution..............
No NO NOOOO NOOOOONOOONOOOO!!
NONONONONONONONONONONO
BLODY HELL NO!!! F****G NO!!!!
SOEs SWG is that way! Because: thats partly what the NGE did in 2005! Changing Game mechanics!
Kids these days!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Peter XZ
|
Posted - 2010.04.25 12:54:00 -
[8]
Originally by: Great Artista Fly crusaders.
Hmmm, please elaborate..........what difference would that make?
|
Demolishar
United Aggression
|
Posted - 2010.04.25 13:12:00 -
[9]
If you fly the right ships it involves skill. It also involves you not having full tackle or mega-dps, and involves all your targets burning back to a gate or station and escaping.
|
HeavyWave
Gallente
|
Posted - 2010.04.25 13:20:00 -
[10]
Originally by: Peter XZ Edited by: Peter XZ on 25/04/2010 12:09:19 Edited by: Peter XZ on 25/04/2010 12:07:16 theres little skill in combat , no manoeuvrability of the ships to speak of, you just click a few icons, sit back and fold your arms and let the drones/weapons systems do the rest.
You're wrong. Don't blob and don't gank lonely targets, try to kill blobs yourself alone - and you'll see there is a demand for both skill and manoeuvrability.
- Fon Revedhort, logged with an alt
|
|
Mme Pinkerton
United Engineering Services
|
Posted - 2010.04.25 13:28:00 -
[11]
Edited by: Mme Pinkerton on 25/04/2010 13:28:03
do a few 1v1s in small ships.
either you will find yourself managing your transversal, distance to target and heat quite a lot or you will die pretty soon.
Set orbit and F1-F8 works fine for pve but it's not what you want to use in dogfights.
|
Taua Roqa
Minmatar Sebiestor tribe
|
Posted - 2010.04.25 13:48:00 -
[12]
eve is not twitch based even in frigates, no matte how many hundreds of times you click the mouse button, the latency is far too high, so it's still a series of tactics you switch between, albeit at a rate much faster than in anything bigger than a BC. The fights are still often won or lost before you fire a shot because let's face it, everyone is pretty equal in skill here and so ship/fitting properties play a huge role.
twitch based is jumping down and aiming yer gun trying to get a stream of bullets on a moving target, and within a tenth of second after fragging them spinning round to make sure the corridor is clear and a second later zooming in to pop someones head far off but **** half a second later someone bounced a grenade onto your face and you're waiting for the respawn.
please, don't ever call eve twitch-based, it's not and nothing in it is.
|
Great Artista
Caldari Veto. Veto Corp
|
Posted - 2010.04.25 14:00:00 -
[13]
Originally by: Peter XZ
Originally by: Great Artista Fly crusaders.
Hmmm, please elaborate..........
Crusaders. Fly them.
You need all sorts of neat tricks to stay alive, dodging roids and web/scram ranges, choosing right ranges and tactics in dogfights and so on. Its not full twitch combat, but close enough without losing the eve's touch.
Most fun and engaging ship in the game.
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
|
Atticus Fynch
|
Posted - 2010.04.25 14:03:00 -
[14]
Twitch based is horrible. Freelancer MMO was twitch-based, and it sucked.
Everything has to be in sync...their servers, your internet connection, their internet connection....so on.
what I experienced was ships disappearing and appearing in different areas as the server/internet tried to keep up with the action.
THE SUCKAGE WAS EPIC!!!
|
Menkaure
Amarr LEM0N
|
Posted - 2010.04.25 14:31:00 -
[15]
No no no no noooooooooo.
No.
Eve has gotten so far being non-twitch based and is doing well for it. This is basically, submarine warfare. And iz good.
|
Danks
Caldari Fat Angry Toe Tappin Inbreds
|
Posted - 2010.04.25 15:02:00 -
[16]
Isn't the change to a twitch based system what put the nail in SWG's coffin?
|
Alexeph Stoekai
Stoekai Corp
|
Posted - 2010.04.25 15:16:00 -
[17]
Edited by: Alexeph Stoekai on 25/04/2010 15:17:03
Originally by: Peter XZ Jumpgate evolution already has 250k signups for beta, so Im only suggesting this for the greater success of the game.........
I had written a quite lengthy post in reply to this, but I decided to tl;dr it:
You're wrong. Your suggestion is not appreciated. Have a nice day.
EDIT: Originally by: Danks Isn't the change to a twitch based system what put the nail in SWG's coffin?
No, it was turning from an interesting an innovative skill and combat system to a WoW copy.
-----
|
Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2010.04.25 15:18:00 -
[18]
there are other MMOs coming out with twitch combat (Black Prophecy looks good, I might try it out) but EVE is EVE and wouldn't be EVE with a change like this
EVE is nice since your internet connection dosen't win or lose you fights. I was playing another MMO a couple of months ago whilst on an EVE break and the difference was astounding. A slight ISP hiccup in the middle of combat meant your character warping backwards (into range of enemy snares), massive rubberbanding, spontaneous unresponsiveness (resulting in death), desyncs, disconnects, etc... it was horrible, especially in mass PvP. Never have that in EVE unless there's 1000 people in local.
- Malyutka (The Virus) - |
Storm Templar
Amarr
|
Posted - 2010.04.25 15:51:00 -
[19]
OP, nice troll mate. ________________________________________________ For the Immortal God-Emperor.....ooops, wrong universe. |
Pheusia
Gallente The Initiative.
|
Posted - 2010.04.25 15:56:00 -
[20]
Originally by: Peter XZ Edited by: Peter XZ on 25/04/2010 12:09:19 Edited by: Peter XZ on 25/04/2010 12:07:16 Ok, I agree Eve has awesome graphics, great backstory etc..... when I first played it though, I was deeply disappointed that its not twitch based , theres little skill in combat , no manoeuvrability of the ships to speak of, you just click a few icons, sit back and fold your arms and let the drones/weapons systems do the rest.
CCP you could really improve this game a thousand fold if you made it twitch based. Many may not agree with me , but many would, initially I loved Eve online but after a month of playing , there seems little skill involved in combat and no skill involved in any type of dogfighting manoeuvrability. Real pity, the game has so much potential, guess Ill just wait for Jumpgate Evolution..............
Uh, OK. I guess you've mostly been missioning then if you think speed, maneuverability and position dont count in combat?
Anyway, Dust-514 is coming out SoonÖ. That'll be plenty twitchy. Signed, Pheusia |
|
Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2010.04.25 16:13:00 -
[21]
You're playing the wrong game if you want that.
|
Cipher Jones
Minmatar
|
Posted - 2010.04.25 16:15:00 -
[22]
Its a free market, go play a twitch based space ship sim if thats what you want. This is clearly a signature. |
Diomedes Calypso
|
Posted - 2010.04.25 17:32:00 -
[23]
You lose me as a player as games go twitch based ... I'm a slow twitcher but
Don't get me wrong. I love pvp and competition in general. In a sport like rugby. I could somewhat make up for below average hands with faster legs. A complicated kill or be killed game like chess has limited time pressure
I don't want a Morg to be turn based and I don't have a problem with faster twitchers using that to some advantage but in a pure twitch game things don't scale. I wouldn't be worth 70 percent of a faster player. I be aliabilty to a team and next to useless to most groups
|
Zartrader
|
Posted - 2010.04.25 18:07:00 -
[24]
I prefer twitch based too but it would not work in EVE, lag would kill the game. It's also fairer on those with slower reactions (although flying a frigate with slow reactions is death) EVE PVP is more about strategy and tactics with some basic execution so it can be very deep, just in a different way. It does make PVE fairly boring though but that's true of twitch games.
|
Tremar Palpatine
Multinational Warfare Mobility Command United Outworlders
|
Posted - 2010.04.25 18:29:00 -
[25]
Originally by: Peter XZ Edited by: Peter XZ on 25/04/2010 13:00:24 Edited by: Peter XZ on 25/04/2010 12:58:35
Originally by: Great Artista Fly crusaders.
Hmmm, please elaborate..........what difference would that make?
Oh and to the rest that don't agree with me, that's cool, only thing is stats do speak for themselves, I mean Eve has been kinda struggling to get to 300k registered players in the last 7 years or so, Jumpgate evolution already has 250k signups for beta, so Im only suggesting this for the greater success of the game.........could there be another reason for the rather slow sign up rate for Eve over the years, and the player retention doesn't seem to exceed two years also,....I'd be interested to read ur opinions on these points.
Since stats speak for themselves, the original Jumpgate at its peak had about 300 players on at a time. Eve has reached over 50,000. The fact is Eves low retention is due to it's heavy PvP focus and learning curve. Twitch has nothing to do with it.
|
Ehranavaar
|
Posted - 2010.04.25 19:02:00 -
[26]
Originally by: Peter XZ Edited by: Peter XZ on 25/04/2010 13:00:24 Edited by: Peter XZ on 25/04/2010 12:58:35
Originally by: Great Artista Fly crusaders.
Hmmm, please elaborate..........what difference would that make?
Oh and to the rest that don't agree with me, that's cool, only thing is stats do speak for themselves, I mean Eve has been kinda struggling to get to 300k registered players in the last 7 years or so, Jumpgate evolution already has 250k signups for beta, so Im only suggesting this for the greater success of the game.........could there be another reason for the rather slow sign up rate for Eve over the years, and the player retention doesn't seem to exceed two years also,....I'd be interested to read ur opinions on these points.
eve isn't exactly growing explosively but after 7 years it's still growing. how many of these twitch based games will still be around 7 years after they start much less still growing?
|
Peter XZ
|
Posted - 2010.04.25 19:41:00 -
[27]
Edited by: Peter XZ on 25/04/2010 19:42:10 Certainly a strong response to this topic, I will try out some of the advice given in this thread ingame, and i can see a strong attachment to the current playing style of Eve.
Although the suggestions that Eve would suffer from twitch based gameplay due to technical considerations, such as massive lag etc, makes it sound like the responder wouldn't mind adding this new feature , if current internet protocols on this planet were more advanced ;)
Good discussion, maybe sometime in the future CCP can give players the option of playing a twitch based craft, or one that follows the current system, or even the option of switching between the two methods midgame, even "mid-dogfight".
Hopefully making fibre-optic technology more widespread on this planet will result in such an option becoming reality, with a massive reduction in lag etc.
|
AkJon Ferguson
|
Posted - 2010.04.25 20:03:00 -
[28]
EVE has twitch-based gameplay. It's a game called 'get the pod.'
|
TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
|
Posted - 2010.04.25 20:17:00 -
[29]
Edited by: TheLordofAllandNothing on 25/04/2010 20:17:01
Originally by: Great Artista
Originally by: Peter XZ
Originally by: Great Artista Fly crusaders.
Hmmm, please elaborate..........
Crusaders. Fly them.
You need all sorts of neat tricks to stay alive, dodging roids and web/scram ranges, choosing right ranges and tactics in dogfights and so on. Its not full twitch combat, but close enough without losing the eve's touch.
Most fun and engaging ship in the game.
I love when one engages my curse, bye bye mwd, hello warrior 2s. Evidently not the smartest crusader pilot.
_______________________ Fix rockets in '09 =( |
Trathen
Minmatar
|
Posted - 2010.04.25 20:45:00 -
[30]
Originally by: Peter XZ Good discussion, maybe sometime in the future CCP can give players the option of playing a twitch based craft, or one that follows the current system, or even the option of switching between the two methods midgame, even "mid-dogfight".
Hopefully making fibre-optic technology more widespread on this planet will result in such an option becoming reality, with a massive reduction in lag etc.
That will never happen. Dust 514 will add "twitch" gameplay to Eve Online. Asking them to add joystick control to a ship would be like asking a fantasy MMO to dump the whole auto-attack + skillbar system with a third-person beat em up control system with combos and jumps. It would be an entirely different gameplay system altogether. Let's not even start on balancing it.
That out of the way, I felt the same way as you when I started Eve Online, since I was impatient, had a careless approach to combat, and wasn't interest in grand long-term schemes. Sounds like a recipe for failure in Eve (it is - I'm not good at making ISK), but I had loads of fun flying interceptors and am looking to do it again. Keep in mind it might not be the kind of twitch-based gameplay you are looking for - you're not going to be tweaking around a joystick and dodging laser beams like a sci-fi movie, but you will be making a lot of split-second decisions and adjustments.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |