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Broken Star
Gallente Federal Navy Academy
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Posted - 2010.04.25 13:13:00 -
[1]
Well, as the subject says...
I finished training Astrogeology to lv 5, and had read or at least believed that Deep Space Scanner Probes would allow me to see the types of signitures in a system? i.e. Ladar, Grav, etc, etc...
So imagine my dismay when after launching a Sister Deep Space Scanner Probe in system I don't see ****!
Am I missing a trick?
Cheers. --- I'm an alt, I admit it. |
Goti Evans
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Posted - 2010.04.25 14:49:00 -
[2]
in the old old pre Apochraph scaning system the Deep space probes or Concord Probes as I think they where called did indeed tell you simply what the site types hwere in the system. the new ones are designed so that you have half a chance of catching all the sights in a large system - some solar systmes are well over 100AU's in size using conventional probes to scan them dosent work to well
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Gavin DeVries
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Posted - 2010.04.25 17:09:00 -
[3]
Under the old system you started with a multispectral probe that only gave you a list of the types of sites present in the system. It didn't pinpoint any, and wouldn't give you numbers, but it would tell you what types were present with 100% certainty.
Under the new system, deep space probes are basically combat probes with high range. All probes are 100% detection of every signature within range now, so most people use deep space probes for one of two jobs. They're either trying to find a ship that's way outside the normal planetary masses (the huge range means you need fewer probes out to cover the same area) or as an initial scan. Drop one DSP, scan once, and it will give you a list of the signature IDs of every signature within range. Since that range is so huge, that's almost certain to be every signature in the system. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Canute Minealot
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Posted - 2010.04.26 00:06:00 -
[4]
Originally by: Broken Star Edited by: Broken Star on 25/04/2010 13:35:36 I finished training Astrogeology to lv 5, and had read or at least believed that Deep Space Scanner Probes would allow me to see the types of signatures in a system? i.e. Ladar, Grav, etc, etc... Straight away without having to scan a site down totally before finding out is just another WH or salvage site. Cheers.
That happen when you buy old books. Infos from old Guides or websites/forums can be outofdate after an Eve expansin. You should check next time the "show info" funktion ingame before you trust that dubious information :-)
Since you can use these Deep space probes now, you can use them to see if there is anything at the system. Very handful at large systems when 32AU cover just a small area of the system.
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Mr Kidd
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Posted - 2010.04.26 01:39:00 -
[5]
I'm curious about deep space probes too. But, since there won't be any hiding spots further than 10au from the farthest celestial, the training time seems like a waste of time now. The 32au limit for combat and core probes doesn't seem to be much of a problem since you can easily arrange, in my case, 7 probes to cover most if not all of a large system anyway.
So, is there really any point in training astrometrics level 5?
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Sariton Xavian
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Posted - 2010.04.26 02:45:00 -
[6]
With Astrometrics V you can put out 8 probes at once. This allows you to run 2x tetrahedrons of probes - including possibly 4x deep space for complete system coverage and estimation of each signals location + 4x combat or 4x core depending on what type of signal you're scanning down. The second set you use for narrowing down to 100% strength.
Though this is a nice theory, I've found in practice that my average time from system entry to signal 100% is higher when using that method compared to just concentrating on a single tetrahedron. |
Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.04.26 04:29:00 -
[7]
Edited by: Culmen on 26/04/2010 04:30:25 There is one purpose for Deep Space Scanner probes. Rapidly checking systems that are greater then 32 au in diameter Basically you can pop the the probe from any point in the system and still cover the whole thing.
With a core probe you could cover the whole thing, but you'd have to open up the probe interface and move the thing.
Same with 64 AU systems with the combat probe.
And they are your only option for rapidly searching large systems, which are much more common in 0.0.
TL:DR pop one, check the entire system for sites. no real reason for more then one.
PS all sites won't be identified until you've scanned them down to a decent degree. and further more why do i even need a sig? |
Dungheap
Caldari Caldari Provisions
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Posted - 2010.04.26 04:59:00 -
[8]
Originally by: Mr Kidd I'm curious about deep space probes too. But, since there won't be any hiding spots further than 10au from the farthest celestial, the training time seems like a waste of time now. The 32au limit for combat and core probes doesn't seem to be much of a problem since you can easily arrange, in my case, 7 probes to cover most if not all of a large system anyway.
So, is there really any point in training astrometrics level 5?
has since been changed to 20 au. and it's not from the farthest celestial. it's going to be the distance from sun, to farthest celestial, + 20 au.
so if farthest celestial is 150 au, outer diameter of system is 170. depending on the way the system is layed out, you could have a spot 170 au from any celestial, still requiring deep space probes to find.
ss <-- 170 au --> o sun <-- 150 au --> o farthest celestial
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Mr Kidd
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Posted - 2010.04.26 11:22:00 -
[9]
Edited by: Mr Kidd on 26/04/2010 11:22:16
Originally by: Dungheap
has since been changed to 20 au. and it's not from the farthest celestial. it's going to be the distance from sun, to farthest celestial, + 20 au.
so if farthest celestial is 150 au, outer diameter of system is 170. depending on the way the system is layed out, you could have a spot 170 au from any celestial, still requiring deep space probes to find.
ss <-- 170 au --> o sun <-- 150 au --> o farthest celestial
Thanks for clearing that up. I think I'll add astro V to my, already, 270 day training plan.
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Skippermonkey
Suddenly Ninjas
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Posted - 2010.04.26 12:44:00 -
[10]
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Iamid Ichabod
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Posted - 2010.04.26 18:18:00 -
[11]
Originally by: Broken Star
...
Am I missing a trick?
Cheers.
Short answer is yes. I'm not sure where the tread is, but there is a thread or more describing in detail how to use the % value results to classify the hits. It is unique to each character as character skills play a part in the value % returned. But, after awhile you could be able to classify the cosmic sigs based on the % value listed. |
Canute Minealot
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Posted - 2010.04.26 20:45:00 -
[12]
Originally by: Dungheap has since been changed to 20 au. and it's not from the farthest celestial. it's going to be the distance from sun, to farthest celestial, + 20 au.
Sorry, thats the first time i hear/read about that. Do you have any statement from any GM/Devs/patchnote about this ? At my expierence its still 6 AU (like pre-scan change) around a celestial objekts (mosttimes just planets). I never saw any sig 10+AU deep.
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Gavin DeVries
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Posted - 2010.04.26 22:50:00 -
[13]
Do a google search for "Project Poseidon Eve online"; it came out of Goonswarm a while back (but don't let that turn you off). It's a way of creating deep safe spots; I've used it to make safe spots over 100 AU beyond the farthest celestial in the past, and you can keep going farther if you want to.
By the way, it hasn't been changed yet, that's upcoming. It's in this devblog if you want to read about it. It's either coming with Tyrannis or soonÖ thereafter. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Mara Rinn
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Posted - 2010.04.27 07:47:00 -
[14]
Originally by: Canute Minealot Sorry, thats the first time i hear/read about that. Do you have any statement from any GM/Devs/patchnote about this ?
Blog is linked in the previous post. Worth reading!
Quote: At my expierence its still 6 AU (like pre-scan change) around a celestial objekts (mosttimes just planets). I never saw any sig 10+AU deep.
I have plenty of bookmarks in various systems that are up to 16AU away from the nearest celestial object. Go talk to a combat or mining mission agent if you seek clarification.
[Aussie players: join channels ANZAC or AUSSIES] |
Zorbia
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Posted - 2010.04.27 17:09:00 -
[15]
Edited by: Zorbia on 27/04/2010 17:12:07
Originally by: Broken Star Edited by: Broken Star on 25/04/2010 13:35:36 Well, as the subject says...
I finished training Astrogeology to lv 5, and had read or at least believed that Deep Space Scanner Probes would allow me to see the types of signatures in a system? i.e. Ladar, Grav, etc, etc... Straight away without having to scan a site down totally before finding out is just another WH or salvage site.
So imagine my dismay when after launching a Sister Deep Space Scanner Probe in system I don't see ****!
Am I missing a trick?
Cheers.
Am I the omly one to notice that the original post said ASTROGEOLOGY?
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Mr Kidd
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Posted - 2010.04.27 20:46:00 -
[16]
Originally by: Iamid Ichabod
Originally by: Broken Star
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Am I missing a trick?
Cheers.
Short answer is yes. I'm not sure where the tread is, but there is a thread or more describing in detail how to use the % value results to classify the hits. It is unique to each character as character skills play a part in the value % returned. But, after awhile you could be able to classify the cosmic sigs based on the % value listed.
I don't know if I can agree with this. While I'm not a guru scanning w-space, I do quite a bit of normal space scanning as a long time ninja. Applying my experience to w-space, I have not found a "pattern" of signature percentages in determining what is and isn't a particular Group type. Their signature percentages seem to fluctuate although a certain number of same group types will have x% while a certain number of the same group type will have y%.
However, WH's tend to be on the lower end of the percentages, not always the case. I would not call this reliable enough to use.
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Gavin DeVries
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Posted - 2010.04.27 22:36:00 -
[17]
I don't recall where it is either, but I've seen it. As I understand it, the basic idea is this: all sites have a base strength. The game uses that base strength in combination with the modified sensor strength of the probe and range from site to probe to calculate the actual signal strength you get in the game. They found that wormholes only existed in two base strength values, and nothing else shared those values. If you used a Deep Space Probe at max range, the base strength was so small that the range calculation worked out to something negligible, and thus you could figure out the base value from it.
You could not tell precisely what the site was, but if you knew that base value was only wormholes then it had to be a wormhole. If that value had only 8+ rated DED sites on it, then it would have to be one of them. I never saw a list of what sites had what base values though; I suspect anyone who does know wants to keep that knowledge out of general circulation. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Mr Kidd
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Posted - 2010.04.28 11:19:00 -
[18]
Would be nice to see a post on that or a list somewhere. Otherwise, what's a fellow to do other than scan everything?
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