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Haguu
Caldari School of Applied Knowledge
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Posted - 2010.04.25 20:19:00 -
[1]
I was intrigued with Corp seeks Tengu pilots for WH
I have decent Raven missile & shield skills and I wanted to see what else I needed to not just undock but fly reasonably well yet quicker than the epeen all @ 5. I thought I should be able to find that with Google.
I tried site:eve-search.com+eve+skills+to+fly+tengu and found lots of threads about Tengu vs Legion or Tengu vs CNR, etc.
Is there a battleclinic for skills? (Fittings are a lot simpler: you ask a question on the forums, posters tell you to go to battleclinic; you then ask about a fitting and everyone assures you battleclinic fittings are crap.)
I was half way through this post before checking to make sure there was a not a sticky for ships.
Worst case, I can import some battleclinic fits and see what skills are prerequisites. But that still does not tell me what other skills and levels are extremely desirable vs nice to have. Knowing the minimum and maximum skills is easy. The art is in prioritizing the skills into "don't undock with", the order to get the rest, and the expensive level 5 that are not cost effective for newer pilots.
I think I have decent GoogleFu but could use some suggestions on how to find recommended skills.
Naturally, any suggestions on skills for PVE WH Tengu would be appreciated.
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Tau Cabalander
Caldari
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Posted - 2010.04.25 20:35:00 -
[2]
You'll want to be able to pilot a Tengu, with probably max susbsystems skills, shield skills, and capacitor skills. Heavy or heavy assault missile skills (HAM better in my opinion, even though you get webbed a lot). Target painting skills are useful too.
You'll also want to be able to scan efficiently, so level 4 in those skills. Preferably Covert Ops too.
I recently posted a Tengu fit we use in C3. Suggest you use eve-search.com instead of Google.
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Mashie Saldana
Red Federation
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Posted - 2010.04.25 21:25:00 -
[3]
First, find a fit you like. Second, import that fit to EFT (EVE Fitting Tool) Third, right click on the various modules and check what skills affect them.
When the ship perform to the level you want you will know what skills you need to train.
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Haylock Vitton
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Posted - 2010.04.26 13:04:00 -
[4]
Hey mate have a look on Battleclinic
Loads of fits on there and if u use EFT u can import them stright there and view the skills ur missing.
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Exploding Tukey
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Posted - 2010.04.26 13:58:00 -
[5]
All 5 subsystem skills to 4 minimum, with 5 recommended in Weapon, Engineering and Mechanic.
Tech2 missiles (medium) either Heavy or Heavy Assault. This depends on what you are going to be flying for, but typically heavy has more uses then heavy assault. this is ofcoarse debatable and a matter of preference and situation.
Support skills need to be quite high to be able to fly this ship right. Capacitor skills, shield skills, missile support, navigation, etc, need to be atleast level 4.
Never step foot in a ship unless you can fly it right, otherwise you risk losing a very hefty investment. Spend the few days it takes to get your skills up there and you will be rewarded with a ship that is worth the isk you spent the money on.
Other then that, small bits of advice. never stand still, always orbit something, does not matter if its a can or a ship, but if you are moving and constantly changing direction, you will be taking less damage, especially from the battleship sleepers.
fly safe o7
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Jotobarina
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Posted - 2010.04.26 14:15:00 -
[6]
Edited by: Jotobarina on 26/04/2010 14:15:44 Never understood people claiming you need lvl5 in all the subsystems, 5 offensive 4 defensive and 3 in the rest and your good to go.
Also, it would probably be easier to just chat with someone in the mentioned corp for their specific needs.
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Exploding Tukey
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Posted - 2010.04.26 15:12:00 -
[7]
Edited by: Exploding Tukey on 26/04/2010 15:12:43 Level 5 in a subsystem takes 4-7 days, give or take.
But look at the bonuses...
[Weapons] Subsystem Skill Bonus: 5% bonus to kinetic missile damage per level 7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level 10% bonus to heavy missile and heavy assault missile velocity per level
[Engineering] Subsystem Skill Bonus: 5% reduction in capacitor recharge rate per level.
[Defensive] Subsystem Skill Bonus: 10% bonus to shield hitpoints per level. Subsystem Skill Bonus: 10% bonus to shield booster effectiveness per level
For 4-7 days of training you get ~10% dps increase... 5% more cap regen (10% if you only stop at 3) or 10% more EHP. This is pretty huge when it comes to playing a 400mil isk ship. Why would you only stop to do 80-90% of what this ship can do and not spend the what, 2-3 weeks? to max it out. took you 3 months to even get into the ship.
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Jotobarina
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Posted - 2010.04.26 20:24:00 -
[8]
Originally by: Exploding Tukey Why would you only stop to do 80-90% of what this ship can do and not spend the what, 2-3 weeks? to max it out. took you 3 months to even get into the ship.
I do 100%, like mentioned, offensive 5 gives an actual benefit so got it, the rest is just fitting. op specificly said he wanted an fast track. That's the oposit of spending 5 days to get 5% more capacitor if that wasn't clear.
To each his own, thought my reply was more in line with his question though.
As an very nice bonus there's less to retrain if you get blown up.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2010.04.26 21:11:00 -
[9]
Originally by: Jotobarina the rest is just fitting.
Try using them in WH space like the guy specifically said he would. Yeah in highsec level 4's the rest of the subsystems don't really matter since it will run through them anyway.
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