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Pa Thetic
Amarr 24th Imperial Crusade
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Posted - 2010.04.26 02:05:00 -
[1]
when I want to make orbit in 8500m exact but I choose this it go out to 15000m ang my scramble module turn off letting the escape. why this happen?
proposing make 8500m orbit work if I want it to not this other orbits which not wanted.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2010.04.26 02:10:00 -
[2]
Alright an orbit is not a circle. It is working as intended.
Wikipedia Orbit Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
http://www.dyco-eve.com/manalap |
Pa Thetic
Amarr 24th Imperial Crusade
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Posted - 2010.04.26 02:14:00 -
[3]
but then to stay with the scramble range but not close you do what to it with rainge?
this could be made easyer.
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darius mclever
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Posted - 2010.04.26 02:21:00 -
[4]
Originally by: Pa Thetic but then to stay with the scramble range but not close you do what to it with rainge?
this could be made easyer.
That is one of the few things you have to learn as pilot:
with preset orbit range X and speed Y my real orbit will be Z.
you can train stuff like that even with some NPCs. All in all... this is a non issue.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.04.26 02:43:00 -
[5]
Your orbit will be the range you set if your speed is low enough to let your ship orbit that close. Otherwise it will only orbit as close as your speed and maneuverability allow. --Vel
Originally by: Jiseinoku
Mining is the path to enlightement.
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Sphit Ker
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Posted - 2010.04.26 13:28:00 -
[6]
I know what you mean. Working as intended, am I right? ItĘs your job to figure out that 8500m = 15000m because itĘs working as intended, obviously.
Like the OP, if I set orbit at 14500m, itĘs because I want a 14500m orbit. If my ship canĘt maintain this orbit, for whatever reasons, if must slow down until it can because thatĘs what I command it to do. As simple as, really.
Meanwhile, you could jettison something then orbit that and fiddle with the set distance at until it stays put at 8500m.
Supported because orbit at 1500m must orbit at 1500m.
The following statement is not my signature. The preceding statement is my signature. |
darius mclever
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Posted - 2010.04.26 13:50:00 -
[7]
Originally by: Sphit Ker I know what you mean. Working as intended, am I right? ItĘs your job to figure out that 8500m = 15000m because itĘs working as intended, obviously.
Like the OP, if I set orbit at 14500m, itĘs because I want a 14500m orbit. If my ship canĘt maintain this orbit, for whatever reasons, if must slow down until it can because thatĘs what I command it to do. As simple as, really.
Meanwhile, you could jettison something then orbit that and fiddle with the set distance at until it stays put at 8500m.
Supported because orbit at 1500m must orbit at 1500m.
In many cases you want the speed more than the exact orbit speed. but it might be just me.
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EdwardNardella
Capital Construction Research
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Posted - 2010.04.26 14:14:00 -
[8]
Originally by: Manalapan Alright an orbit is not a circle. It is working as intended.
Wikipedia Orbit
It looks like you didn't properly read the OP. This makes me think less of you when considering my vote for your candidacy for the CSM.
As for the issue at hand. It is clearly a balanced trade off. IMO both features should be available. Currently if you want to maximize speed you use orbit and if you want to maximize precision you use keep at range.
One issue I can foresee with the proposed mechanic is that any implementation will probably not be able to dependably that the desired range. At the very least not as well as keep at range.
I also wonder if the proposed mechanic would use more CPU cycles for physics calculation.
Finally I want to mention the increased work required to fly a ship that the current mechanic represents.
All this considered I believe that the current mechanics (keep at range, manual piloting and pre-calculated orbit ranges)are sufficient and the proposed mechanic would too drastically reduce the skill required to pilot ships in eve. That said I do support improved mechanics for movement, like ones that allow for easier control over throttle and orbit range as well as ship direction. this will come as technology improves, I hope.
This exact issue is not supported by myself. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.04.26 15:00:00 -
[9]
Put nanos on your ships instead of overdrives. Problem will fix itself (plus you'll be able to orbit faster - which is what you want anyway).
This signature is useless, but it is red.
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WAAAAAAGH
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Posted - 2010.04.26 20:57:00 -
[10]
Well, yu could use nanoes as suggested. Or just pic a closer orbit, since the ships in eve follow the rule of inertia it can't be exakt 8500m. Due to speed and centrifugal(did I spell that right) forces the ship will be puched beyond set range. Higher speeds, more it will differ.
And I think you're doing this in pvp. Pilots will try to manually outmnouver you, also knocking orbit out of place since they're moving to.
Try manual flight, or setting closer orbit. You'll get it soon enough =)
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.04.26 23:41:00 -
[11]
If you have a MWD/AB active, you won't orbit at the right distance. You'll have to set yourself to a tighter orbit to compensate.
Suggest you test these things or ask in help chat instead of making useless threads next time
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2010.04.26 23:53:00 -
[12]
Originally by: EdwardNardella
Originally by: Manalapan Alright an orbit is not a circle. It is working as intended.
Wikipedia Orbit
It looks like you didn't properly read the OP. This makes me think less of you when considering my vote for your candidacy for the CSM.
As for the issue at hand. It is clearly a balanced trade off. IMO both features should be available. Currently if you want to maximize speed you use orbit and if you want to maximize precision you use keep at range.
One issue I can foresee with the proposed mechanic is that any implementation will probably not be able to dependably that the desired range. At the very least not as well as keep at range.
I also wonder if the proposed mechanic would use more CPU cycles for physics calculation.
Finally I want to mention the increased work required to fly a ship that the current mechanic represents.
All this considered I believe that the current mechanics (keep at range, manual piloting and pre-calculated orbit ranges)are sufficient and the proposed mechanic would too drastically reduce the skill required to pilot ships in eve. That said I do support improved mechanics for movement, like ones that allow for easier control over throttle and orbit range as well as ship direction. this will come as technology improves, I hope.
This exact issue is not supported by myself.
A little harsh but I will elaborate. I do not think that it should be made easier for you to fly your ship. I use orbit because it keeps me within a decent range (mostly), keeps me moving (mostly, and most importantly when the target dies I keep moving. Making it easier to do speed distance balancing will remove the advantage of higher personal talent (didnt say skill because...obvious conflicts).
Now I do like your idea of easier throttle control (clicking on the circle is just a pain) but that kind of strays a little from the topic. Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
http://www.dyco-eve.com/manalap |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.30 12:33:00 -
[13]
Originally by: Sphit Ker Like the OP, if I set orbit at 14500m, itĘs because I want a 14500m orbit. If my ship canĘt maintain this orbit, for whatever reasons, if must slow down until it can because thatĘs what I command it to do. As simple as, really.
Your ship is doing what you command it to do - you do have manual speed control. If your ship did as you suggest, it would be ignoring your speed command, which could get you into a lot of trouble in certain situations.
Currently the autopilot finds a tradeoff between speed and distance when both cannot be achieved simultaneously - this is the most sensible behaviour. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |
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