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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 18:30:00 -
[1]
Edited by: Vossejongk on 26/04/2010 18:33:40 Right so I'm kind of tired flying around with my Hurricane because its massive turn around with the 100mn afterburner (mwd goes too fast, 10mn isn't fast enough), so I've come up with a competition of who can design the best salvage boat.
Prize money 10.000.000,00 isk!
Requirements: 8 high slots (4 salvager 4 tractor beam) Around 450m/s (with or without MWD/AB doesn't matter) Cap stable! Minimum 1500m3 cargo capacity, preferably 2000m3 T1 ships only (Race isn't a problem, but I would like if you "avoid" Amarr (Reason will be kept private :P) If this isn't possible then it won't matter. Manoeuvrability should be fairly "Ok", as in it wont take 30 seconds to do a 180 degree turn from full speed Avoiding pricy modules like faction/high meta is a +!
Best fit in my opinion wins, regardless of what others say :) ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.26 18:42:00 -
[2]
Edited by: Ninetails o''Cat on 26/04/2010 18:44:21 Hurricane.
[Hurricane, Hurricane] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I
1114m/s 1600m3 cargo cap stable running beams and salvagers Mobile
Alternatively, drop the MWD for an afterburner for more capstablity, but less top speed.
With a Zor's hyperlink and replacing two of the Polycarbs for Aux thrusters, you can get to 455m/s.
I know you already use one, but it's just the best T1 Salvager there is.
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 18:43:00 -
[3]
Edited by: Vossejongk on 26/04/2010 18:43:30 Why a DCU/shield extender when its only used salvaging missions (my own ones) :) ? Sorry forgot to specify that in the OP but thought it was obvious :). ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.26 18:47:00 -
[4]
Originally by: Vossejongk Edited by: Vossejongk on 26/04/2010 18:43:30 Why a DCU/shield extender when its only used salvaging missions (my own ones) :) ? Sorry forgot to specify that in the OP but thought it was obvious :).
Nothing else of particular use can go in the mid slots (Cap Rechargers maybe?)
That lowslot is just free, you can put an OD or Nano in to make it a little faster if you want instead.
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 18:48:00 -
[5]
Edited by: Vossejongk on 26/04/2010 18:49:23 Nano would be better as it decreases ships mass thus easyer turning :) Edit: Updated OP, forgot the rigs (salvage tackle..) ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Abrazzar
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Posted - 2010.04.26 18:50:00 -
[6]
I've set myself a Cyclone up about like this:
[Cyclone, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Large Capacitor Battery II 10MN MicroWarpdrive I
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Cargohold Optimization I Medium Cargohold Optimization I Medium Salvage Tackle I
1660 m3 cargo and with either AB or MWD it can move and maneuver on demand fast or not so fast in deadspace or open space. Cap stable on AB, around 11 minutes with MWD active, 45 access difficulty bonus. Only bigger may be a Typhoon. You could also use a cane like this but it's a shame to use one for salvaging really. --------
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.26 18:51:00 -
[7]
Originally by: Vossejongk Nano would be better as it decreases ships mass thus easyer turning :)
This then?
[Hurricane, Hurricane] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Nanofiber Internal Structure II
10MN Afterburner II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I
Does everything the OP asks for. 
And you have to make a sacrifice for salvaging rigs, either in cargo capacity or speed/agility.
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 18:55:00 -
[8]
That can be fixed partially with skills (reducing drawback) so its not that big of a problem.
I'm waiting it out now and see what other people come up with, feel free ofcourse to update your own setup at any time if you wish to, just notify me that you did because otherwise I might miss it :). ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Abrazzar
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Posted - 2010.04.26 18:56:00 -
[9]
As pointed out above, a Typhoon can be good, too, though it lacks cap stability. But it can get to 3423 m3 cargo, or a bit over 2000 if you drop two expanders for CPRs.
[Typhoon, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
100MN MicroWarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Salvage Tackle I Large Salvage Tackle I Large Salvage Tackle I --------
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Trevor Warps
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Posted - 2010.04.26 18:57:00 -
[10]
Edited by: Trevor Warps on 26/04/2010 18:59:14 I would use a Typhoon, since it already looks like a giant garbage reprocessor :
Salvaging highs
100mn mwd II, 2x sensor boosters II (scan res), cap recharger II
5x Cargo Expander II 2x Nanofibers II
Salvaging rigs
2106 m3 cargo Cool looking Bunch o drones to do whatever you fancy
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Ka choop
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Posted - 2010.04.26 19:10:00 -
[11]
Edited by: Ka choop on 26/04/2010 19:13:07 With the things mentioned in your post the fit I would use is this:
[Hurricane, SalvageCane] Nanofiber Internal Structure II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Cap Recharger II Cap Recharger II Cap Recharger II 10MN Afterburner II
Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Salvage Tackle I Medium Salvage Tackle I Medium Cargohold Optimization I ----------
You wanted cap-stable this is it. I put in the Salvager I because I think they're better then Salvager II. Not as a module ofcourse, but with Salvaging IV and two salvage tackles you can salvage anything in game. Not having to train 11 days for salvaging V makes this setup more ultimate then the others.
I myself prefer to use a 10mn microwarpdrive although theoretically it's not capstable with everything running, in practice it is because you won't be running everything all the time because if you use MWD all the time you will go out of range of the wrecks while you have a tractor beam on it. I pulse the MWD and it mostly gets used to cover large gaps between wrecks.
Also I replace one of the salvagers with a prototype cloaking device, 3 salvagers salvage faster then 4 tractor beams can haul in wrecks and if a wreck provides to be a bit harder to salvage, you just put multiple ones on it. This way, you can easily dualbox, just make sure your salvage ship is at least 3 kms from everything else, and when right before the next wave when there's like 2 rats left, cloak up, with for you pew pew ship to get aggro and continue salvaging on the fly.
Current setup: 1841 m3, with 2 nanofibers instead of one it would be 1444 and with 0 nanofibers it's 2347 but that goes at the cost of speed and agility. (updated)
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Exploding Tukey
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Posted - 2010.04.26 19:17:00 -
[12]
Well, I love destroyers as salvagers. they move fast and they get the job done.
Never used a thrasher and I assume you fly minmatar so here is a decent setup.
Cap Stable 1500-1700m/s depending on skills, under 7s align time, 510m3 cargo, usually enough for a single missile. very fast is a dropoff is required.
[Thrasher, Salvager] Capacitor Power Relay II Expanded Cargohold II
Cap Recharger II Cap Recharger II Catalyzed Cold-Gas I Arcjet Thrusters
Salvager I Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Small Capacitor Control Circuit I Small Capacitor Control Circuit I Small Capacitor Control Circuit I
A little CPU intensive. might need a cheap cpu implant or replace a cap recharger with a tech1. just one should be enough to make it fittable.
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LonTas 5
Minmatar
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Posted - 2010.04.26 19:37:00 -
[13]
Edited by: LonTas 5 on 26/04/2010 19:40:53 Edited by: LonTas 5 on 26/04/2010 19:40:00 Its crap but classic crap, and cheap as dirt compared to these pplz fits. Plus its uber fast and agile, along with holding *sorry* only 1400m3. Salvage is fast, and this is best fit. Also, not stable becuz i didn use CCC rigs.
[Catalyst, Salvage fi] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Micro Shield Extender II 1MN Afterburner II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II Salvager II Salvager II
Small Salvage Tackle I Small Cargohold Optimization I Small Cargohold Optimization I
Most agile, and it has decent sheild hp.
One percent people who have useful info. Ninety-nine percent people who have nothing to do but try to annoy you. Welcome to the forums! |

stoicfaux
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Posted - 2010.04.26 19:44:00 -
[14]
Meh, all the other Tech I hulls were used (or did you mean Tier I...?) 
cargo: 2241m^3 AB: 431m/s cap-stable MWD: 1172m/s for 1m55s Agility: 5.7s, 8.6s with AB, 8.6 with MWD
[Machariel, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Nanofiber Internal Structure II Nanofiber Internal Structure II
100MN Afterburner II 100MN MicroWarpdrive II Cap Recharger II Cap Recharger II Sensor Booster II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II Salvager II Salvager II
Large Salvage Tackle II Large Salvage Tackle II Large Salvage Tackle II
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Guillame Herschel
Gallente NME1
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Posted - 2010.04.26 19:48:00 -
[15]
Originally by: Vossejongk Nano would be better as it decreases ships mass thus easyer turning :)
Nothing decreases ships mass since the nano nerf two years ago. Nothing at all.
-- Nah, that's just my Asperger's kickin' in.
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fatherted1989
Red Horizon Inc
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Posted - 2010.04.26 19:54:00 -
[16]
[Hurricane, Salvaging] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
10MN MicroWarpdrive II 10MN Afterburner II Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II Salvager II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
Mining Drone I x5
Cheapest, most cost effective way of doing it. You say you're bored with the Cane...well unless you want to go big-bucks and use a Mach/Marauder for it, you can beat the cane.
Speed= 331/860 ms (ad/mwd no heat) Hold= 2041m3 Mines (lol)= 188m3 p/m Cap stable on AB, 5mins on MWD.
A spread of 3/5 on your tractors and salvages = more isk/hour once you're put a bit of SP into salvaging.
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Destrous Tester
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Posted - 2010.04.26 19:58:00 -
[17]
Sorry to disappoint, but the Hurricane is by far the best salvager.
First of all, drop the 100 AB and put a 10 MWD, you say the MWD goes too fast, great click the speed box below your cap to limit your max speed. You can then manually fly a cap stable 450m/s salvage boat just as you requested :) But you'll still have the option to fly 800 m/s which helps since there'll still be instances where having a faster than 450-500m/s salvage boat is helpful.
This will be my salvage boat when I finally decide to crosstrain minmatar. I have been flying almost this exact same setup on the Harbinger for a while now though, the 5/3 split on tractors/salvagers is key and actually speeds up salvaging quite a bit.
[Hurricane, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
10MN MicroWarpdrive II Cap Recharger II Cap Recharger II Sensor Booster II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
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Zilberfrid
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Posted - 2010.04.26 19:58:00 -
[18]
Originally by: stoicfaux Meh, all the other Tech I hulls were used (or did you mean Tier I...?) 
cargo: 2241m^3 AB: 431m/s cap-stable MWD: 1172m/s for 1m55s Agility: 5.7s, 8.6s with AB, 8.6 with MWD
[Machariel, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Nanofiber Internal Structure II Nanofiber Internal Structure II
100MN Afterburner II 100MN MicroWarpdrive II Cap Recharger II Cap Recharger II Sensor Booster II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II Salvager II Salvager II
Large Salvage Tackle II Large Salvage Tackle II Large Salvage Tackle II
I was just about to post that! (with salvager 2's)
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 20:04:00 -
[19]
Edited by: Vossejongk on 26/04/2010 20:04:13
Originally by: Destrous Tester Sorry to disappoint, but the Hurricane is by far the best salvager.
First of all, drop the 100 AB and put a 10 MWD, you say the MWD goes too fast, great click the speed box below your cap to limit your max speed. You can then manually fly a cap stable 450m/s salvage boat just as you requested :) But you'll still have the option to fly 800 m/s which helps since there'll still be instances where having a faster than 450-500m/s salvage boat is helpful.
This will be my salvage boat when I finally decide to crosstrain minmatar. I have been flying almost this exact same setup on the Harbinger for a while now though, the 5/3 split on tractors/salvagers is key and actually speeds up salvaging quite a bit.
[Hurricane, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
10MN MicroWarpdrive II Cap Recharger II Cap Recharger II Sensor Booster II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
It wont fix the massive turnaround time which is annoying me most right now, so it kinda falls out of the boat :(
Edit: Favourite right now is the Catalyst destroyer! ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

DustiX
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Posted - 2010.04.26 20:07:00 -
[20]
Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Capacitor Power Relay II
10MN MicroWarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
3 salvage rig 4 tractor beam 4 salvager II cap stable speed over 800 m/s over 1500 m of cargo
(remove the capacitor power relay for another cargohold and you will get 2k of cargo and you will be almost cap stable -26.9 +25.3 eft capacitor numbers)
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Destrous Tester
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Posted - 2010.04.26 20:08:00 -
[21]
Your large turnaround time is caused by the oversized AB though, the ship itself with a proper sized MWD will be far more maneuverable.
Just to give you EFT numbers, with the MWD on you'll allign and warp out in 12 seconds, with a 100 AB that number jumps up to 43 seconds.
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 20:21:00 -
[22]
Edited by: Vossejongk on 26/04/2010 20:22:28
Originally by: Destrous Tester Your large turnaround time is caused by the oversized AB though, the ship itself with a proper sized MWD will be far more maneuverable.
Just to give you EFT numbers, with the MWD on you'll allign and warp out in 12 seconds, with a 100 AB that number jumps up to 43 seconds.
Ah, that explains alot, seriously need to reconsider now o_O
Edit: try your suggestion and see how it goes. ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Wanderer Larze
Caldari Hunt and Salvage Inc. Brig Consortium
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Posted - 2010.04.26 21:21:00 -
[23]
Originally by: Vossejongk Edited by: Vossejongk on 26/04/2010 20:22:28
Originally by: Destrous Tester Your large turnaround time is caused by the oversized AB though, the ship itself with a proper sized MWD will be far more maneuverable.
Just to give you EFT numbers, with the MWD on you'll allign and warp out in 12 seconds, with a 100 AB that number jumps up to 43 seconds.
Ah, that explains alot, seriously need to reconsider now o_O
Edit: try your suggestion and see how it goes.
You can always set your speed manually with a MWD to stay under the tractor beams speed...
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 21:23:00 -
[24]
That's true and will do so when needed :) ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 21:49:00 -
[25]
Isk has been send! ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

Destrous Tester
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Posted - 2010.04.26 21:50:00 -
[26]
Cool thank-you very much.
More importantly I hope it serves you well in the long term :)
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Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.04.26 21:54:00 -
[27]
Oh it sure will. Just did the blockade and was finished in about 10 minutes, would have taken me double with my old setup. ----------------------------------------------- But then again I cant really approve of any of this because this is my signature |

dtyk
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Posted - 2010.04.26 21:57:00 -
[28]
Edited by: dtyk on 26/04/2010 21:57:18 [Apocalypse, salvage] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Capacitor Power Relay II Inertia Stabilizers II
100MN Digital Booster Rockets Cap Recharger II Cap Recharger II Cap Recharger II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Salvage Tackle I Large Salvage Tackle I Large Salvage Tackle I
570 m/s, cap stable, 2274 cargo space. 15.7s to do 180 turn from full speed.
[Typhoon, salvage] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Capacitor Power Relay II Capacitor Power Relay II
100MN Digital Booster Rockets Cap Recharger II Cap Recharger II Cap Recharger II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Salvage Tackle I Large Salvage Tackle I Large Salvage Tackle I
759 m/s, cap stable, 2106 cargo space. 17.4s to do 180 turn from full speed.
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Lugalzagezi666
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Posted - 2010.04.26 22:09:00 -
[29]
tl/dr
Did anyone mentioned legion? Worked perfectly for me /speed + 40k tractor beams/, with some modification i used it as wh support ship too.
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Kaitos Nabu
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Posted - 2010.04.26 22:24:00 -
[30]
Originally by: Lugalzagezi666 tl/dr
Did anyone mentioned legion? Worked perfectly for me /speed + 40k tractor beams/, with some modification i used it as wh support ship too.
Originally by: Vossejonk T1 ships only
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