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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rhieks
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Posted - 2010.05.09 16:46:00 -
[391]
Does anyone else have a trouble with PI UI blinking each time you move a mouse?
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.05.09 23:33:00 -
[392]
I can see some critical improvements in the UI, well done. Can we please make the control range 30 light years instead of 9 ? I'd settle for 20 :) I have commitments in EVE far away from the place I'd like to set up and it's too far to travel up and down every day.
Another problem I see : The market will be flooded by stage 3 products that can be produced on a single planet. Few people can be bothered enough to move all the products from planet to planet to make more complex products for so little gain.
This gets me back to my earlier suggestion. Make it possible to have NPC run shipments of finished product from planet to planet.
Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Vordel
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Posted - 2010.05.09 23:52:00 -
[393]
Originally by: Louis deGuerre
This gets me back to my earlier suggestion. Make it possible to have NPC run shipments of finished product from planet to planet.
I think it would be more interesting for them to introduce courier contracts between customs offices. I could be good work for starting players.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.05.10 00:47:00 -
[394]
Originally by: Vordel
Originally by: Louis deGuerre
This gets me back to my earlier suggestion. Make it possible to have NPC run shipments of finished product from planet to planet.
I think it would be more interesting for them to introduce courier contracts between customs offices. I could be good work for starting players.
I like this idea. NPC ships could take longer, yet still be blown up if cornered by a pirate who knows the route (notwithstanding concord hunting him down afterwards).
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sekan killspesn
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Posted - 2010.05.10 01:15:00 -
[395]
please ccp, stop changing planets like that i have a whole 25 structures temperate planet that changed into an ice planet
while i know this is the test server i'm a bit short on money now to build new facilities again and it was a key planet in my plans :(
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Jim Luc
Caldari Rule of Five
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Posted - 2010.05.10 01:19:00 -
[396]
WHAT THE HELL HAPPENED TO THE HI RES TEXTURES???? The planet textures were great last week - why the F did they reduce them?? They look terrible if you zoom up, or are at the customs office. I want to look down at a beautiful planet, not a pixelated low-res texture. CCP - please listen, if you ever read these threads.... please up the resolution on the planets when they are zoomed in.
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2010.05.10 04:06:00 -
[397]
After toying around with Singularity quite a bit, I've come up with a couple of new skills that would benefit PI greatly. The names are inconsequential, it's the effects I'd like to see implemented.
Tariff Negotiations: Rank 6, requires Social 4 and Accounting 4, reduces the customs tax by 5 or 10% per level (whichever makes more sense). Ecology: Rank 4, requires Science 3 and Metallurgy 4, reduces the variance of planetary assets for your harvesters by 10% per level (reducing the variation for your extractors).
With these skills, I think this expansion would really do better.
"May all your hits be crits." - Knights of the Dinner Table. |
Sturmwolke
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Posted - 2010.05.10 05:41:00 -
[398]
Just had a look at the latest update.
1) Ok CCP's solution for the extractors with regard to its routing (when selecting 30min/5hr/24hr/96hr extraction) is hilarious. Not only they have extended the process by one extra click, but they've managed to create a confusing mandatory pop-up which is essentially a status display for the extractors routing. This is not a simplification, it's a confuddlation. /me facepalm
2) Looking at the Extractor's teal green is too similar to Storage/PCC/Lauchpad's dark blue and the links's bright green making it hard to distinguish things at a glance.
3) The blinking white rings for processors on hold awaiting resources is too subtle and it gets hypnotically annoying after you've noticed it. Utilizing solid colors (orange/pink/red/etc) instead for the ring, will make it easier to distinguish visually than all that blinking. Those moving link dot are more than enough distractions already.
On a positive note, the critical waste issue seem to have been fixed. |
Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.05.10 07:16:00 -
[399]
It is a little thing, but when I am looking at the production info tab of one of the basic commodities and I click on one of the products it can be used for, I go to an info window with two tabs instead of three, which is fine. But when I hit the << to go back I wind up in the attributes tab of the original product instead of back in the production info tab. That means extra clicks, annoying clicks, when you are looking around trying to see what can be made from what.
Example: I've got some extra silicon and no plans for it. I look at the production info tab to see what I can make with the resources I have on hand. I click on silicate glass, because I don't remember what the other ingredient is, and I find out it is oxidising compound. Since I don't have any oxidising compound I hit back to see what my other two choices are. Instead of going back to where I started, I'm now in the attributes tab for silicon. I have to click again to get to the silicon production info tab, and that's a little annoying.
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.10 07:54:00 -
[400]
Originally by: Louis deGuerre
Can we please make the control range 30 light years instead of 9 ? I'd settle for 20 :) I have commitments in EVE far away from the place I'd like to set up and it's too far to travel up and down every day.
Once you have a PCC on the planet you can control that planet (and use the scan feature) from anywhere in the universe. The 9 ly limit is to make sure you just can't sit and sift through planets all over the known universe. (And you have to be in W-Space to check planets in W-Space too) But like i said, if you have a PCC on the planet it's the same as if you where right next to the planet in your cloaky ship.
Originally by: Louis deGuerre
Another problem I see : The market will be flooded by stage 3 products that can be produced on a single planet. Few people can be bothered enough to move all the products from planet to planet to make more complex products for so little gain.
This is just hypothetical but if the pos fuel market is flooded then you try another market. For example, you can make nanite repair paste (not profitable with SISI numbers yet but it should be on release) or if all else fails you can try and go all the way and build Tier 4 materials and even make a pos. That's the end product and i don't think they are gonna be flooding the market for quite some time.
Originally by: Louis deGuerre
This gets me back to my earlier suggestion. Make it possible to have NPC run shipments of finished product from planet to planet.
I like the idea of paying off NPC ships to haul your stuff but the tradeoff would be that they are only guarded by their own corporation. (I.E no concord intervention or other penalties but a standing loss to the npc corp hauling) Then it would actually add more to eve that we haven't seen much of lately. But i doubt this is feasible in eve as it would require a lot of work to be done and would also take resources as the servers have to track the AI shipments.
And no, i can't agree on a magic cargo delivery service that just takes your stuff from A to B for a price in this case. It has to be open for attack both inside and outside eve. (Dust 514)
Originally by: sekan killspesn please ccp, stop changing planets like that i have a whole 25 structures temperate planet that changed into an ice planet
while i know this is the test server i'm a bit short on money now to build new facilities again and it was a key planet in my plans :(
You can create isk on sisi by buying a battleship for 100 isk, undocking and hitting the self destruct button. Insta millions of isk. Do it a few times (buying a premium insurance when you can afford it) and you have billions of isk. Have someone shoot you down faster than 2 minutes and you have an isk factory. Or you could smacktalk in FD-MLJ local while sitting in a free for all pocket for some fun times? Pew pew GOOO!
Originally by: Jim Luc WHAT THE HELL HAPPENED TO THE HI RES TEXTURES????
Nothing? My textures are as nice as they have always been...
Originally by: Sturmwolke Just had a look at the latest update.
1) Ok CCP's solution for the extractors with regard to its routing (when selecting 30min/5hr/24hr/96hr extraction) is hilarious. Not only they have extended the process by one extra click, but they've managed to create a confusing mandatory pop-up which is essentially a status display for the extractors routing. This is not a simplification, it's a confuddlation. /me facepalm
Wait wut? The procedure is this now:
* Plop down extractor. * CTRL + click to create a link * Double click extractor takes it into a survey right away. * D-click desired interval takes you to products page. * D-click product takes you to create a route. * D-click target storage/processor finalized the route. * Click submit. * Profit?
Sure, it's more clicks but they are double clicks... We use double clicks for a lot of things outside eve. If that is so horrible just set up your middle mouse button to double click for you?
My opinions belong to me, you can't have them!
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.05.10 08:51:00 -
[401]
Thanks all of you for responding to my ideas.
Originally by: Cadde Once you have a PCC on the planet you can control that planet (and use the scan feature) from anywhere in the universe. The 9 ly limit is to make sure you just can't sit and sift through planets all over the known universe. (And you have to be in W-Space to check planets in W-Space too) But like i said, if you have a PCC on the planet it's the same as if you where right next to the planet in your cloaky ship.
That's good to know, but now I'm confused. What is the light year limit for then ? After I've placed the PCC what can't I do outside that limit ?
Originally by: Cadde I like the idea of paying off NPC ships to haul your stuff but the tradeoff would be that they are only guarded by their own corporation. (I.E no concord intervention or other penalties but a standing loss to the npc corp hauling) Then it would actually add more to eve that we haven't seen much of lately. But i doubt this is feasible in eve as it would require a lot of work to be done and would also take resources as the servers have to track the AI shipments.
And no, i can't agree on a magic cargo delivery service that just takes your stuff from A to B for a price in this case. It has to be open for attack both inside and outside eve. (Dust 514)
I totally agree with this. NPC ships should be interceptable just like regular NPC traders from stations. As that mechanic already exists I doubt it can be too hard to expand on the existing mechanic. Totally wishfull thinking of course so close to release date
Finally, could someone explain what the cargo links are for ? And why some planets have them and some don't ? Can you only import stuff to a planet if it has a cargo link ? I never got so far I actually had some finished product to export . I thought the space port and command center just blasted a container into orbit you had to retrieve, that's about all i know. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Ulviirala Vauryndar
Gallente Vauryndar Dalharil
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Posted - 2010.05.10 08:59:00 -
[402]
Edited by: Ulviirala Vauryndar on 10/05/2010 08:59:28
Since you can only commit (build) something on the planet every 30 seconds like a session change, I wonder if it was possible to get a visual indication of that? Like the session change timer you can enable in the options. For example something like an hourglass on the command centre.
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |
Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.10 09:06:00 -
[403]
Originally by: Louis deGuerre Thanks all of you for responding to my ideas.
That's good to know, but now I'm confused. What is the light year limit for then ? After I've placed the PCC what can't I do outside that limit ?
...
Finally, could someone explain what the cargo links are for ? And why some planets have them and some don't ? Can you only import stuff to a planet if it has a cargo link ? I never got so far I actually had some finished product to export . I thought the space port and command center just blasted a container into orbit you had to retrieve, that's about all i know.
The 9 ly is a limit on how far away from a planet you can be to scan it (look at the heat map) before you have any structures on it. After you have a structure on it you could say you have a subspace command link with your planet allowing you to talk to the planet as if you where there. The only time you have to re-visit a planet after setting down the command center is when you want to pick up your exported stuff or import something to the planet.
And...
The cargo link (If you are talking about the customs office that is) is created when the first ever launch pad is built on a planet. No customs office no launch pads on planet yet. If you meant something else then do clarify.
My opinions belong to me, you can't have them!
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Sturmwolke
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Posted - 2010.05.10 11:02:00 -
[404]
Originally by: Cadde
Wait wut? The procedure is this now:
* Plop down extractor. * CTRL + click to create a link * Double click extractor takes it into a survey right away. * D-click desired interval takes you to products page. * D-click product takes you to create a route. * D-click target storage/processor finalized the route. * Click submit. * Profit?
Sure, it's more clicks but they are double clicks... We use double clicks for a lot of things outside eve. If that is so horrible just set up your middle mouse button to double click for you
Do you happen to notice what happens when you do an extractor re-scan once the deposit timer is up?
That pop-up is what most people would call wtf is this! It's already routed and the old routed amount is more than the new re-scan because I decided to change it from 30mins > 24 hrs.
Pertaining the way double-clicks are being used as shortcuts, it's still way too excessive. Work arounds are not real solutions. Asking folks to re-assign their middle mouse buttons just to emulate double-clicks is poor rationalization for a weak design.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.05.10 16:10:00 -
[405]
Originally by: Cadde
Originally by: Jim Luc WHAT THE HELL HAPPENED TO THE HI RES TEXTURES????
Nothing? My textures are as nice as they have always been...
Have you tried zooming in? They look all pixelated and lowres. I'm using a 24" monitor with all settings set to high. They should enable mipmapping so that the planet keeps its high res textures the more you zoom in.
Currently the view from the customs office is really crappy (you can see pixels in the clouds).
I'll post a screengrab later after work.
Does anyone else see this???
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Seamus Donohue
Gallente
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Posted - 2010.05.10 19:51:00 -
[406]
I like the improvements that have been made so far. In my opinion, though, there is room for additional improvement. Specific suggestions I can think of are:
1) The ability to select multiple extractors (or select all extractors at once) and tell them to "Mine a 30-minute deposit" or "Mine a 6-hour deposit", and similar. 2) Eliminate the concept of routing a quantity from an extractor; when an extractor is told to route to someplace, it just routes ALL of it's output to that place. 3) The ability to select multiple extractors and tell them to "route to the same destination". 4) Having processors automatically pull what they need from the nearest qualifying storage (either a Storage Facility or a Launchpad). __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
Sierra Grook
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Posted - 2010.05.10 20:01:00 -
[407]
Originally by: Seamus Donohue I like the improvements that have been made so far. In my opinion, though, there is room for additional improvement. Specific suggestions I can think of are:
1) The ability to select multiple extractors (or select all extractors at once) and tell them to "Mine a 30-minute deposit" or "Mine a 6-hour deposit", and similar. 2) Eliminate the concept of routing a quantity from an extractor; when an extractor is told to route to someplace, it just routes ALL of it's output to that place. 3) The ability to select multiple extractors and tell them to "route to the same destination". 4) Having processors automatically pull what they need from the nearest qualifying storage (either a Storage Facility or a Launchpad).
First time in the 14 pages that I find myself agreeing entirely! This wouldn't be difficult to put in, and would greatly alleviate the ordeal of keeping extractors running and routing it all! The only thing I might add to this is the ability to route produce to a kind of corporation hangar in the customs office to help with those whom want to do this on a corporation level.
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Baneken
Gallente Aseveljet Sev3rance
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Posted - 2010.05.10 20:17:00 -
[408]
a corporate launchpad for example where you could put all stuff from all the installations from a single planet ?
http://desusig.crumplecorn.com/sigs.html |
Seamus Donohue
Gallente
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Posted - 2010.05.10 20:48:00 -
[409]
Originally by: Sierra Grook The only thing I might add to this is the ability to route produce to a kind of corporation hangar in the customs office to help with those whom want to do this on a corporation level.
I like the idea, but that might have to be done as a Launchpad option "Export to Personal Hangar at Customs Office" (which is, in essence, what we have now) or "Export to Corporate Hangar at Customs Office".
If we get "routes" involved (as Planetary Interaction defines the term "route"), then we would have to worry about what happens to routes when someone leaves a corporation. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.05.10 21:25:00 -
[410]
Originally by: Cadde The 9 ly is a limit on how far away from a planet you can be to scan it (look at the heat map) before you have any structures on it. After you have a structure on it you could say you have a subspace command link with your planet allowing you to talk to the planet as if you where there. The only time you have to re-visit a planet after setting down the command center is when you want to pick up your exported stuff or import something to the planet.
And...
The cargo link (If you are talking about the customs office that is) is created when the first ever launch pad is built on a planet. No customs office no launch pads on planet yet. If you meant something else then do clarify.
This is great news, means my cunning scheme will work after all
I did indeed mean the custom office and I had confused myself by messing up my overview. Working as you specified.
I got my colonies running nice and smooth, with storage buffers everywhere, and have now started using the 'expedited transfer' option. I see this immediately creates an outgoing route from the silo. Will the processor continue to take 'discrete' bites as needed or does this 'auto-routing' create waste ?
Almost ready for launch ! Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Jin Nib
Resplendent Knives
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Posted - 2010.05.11 01:00:00 -
[411]
Still trying to figure out all this stuff but I'm enjoying it so far.
Anyways I do have one extremely minor thing that I noticed as I was filling out a spread sheet. The spelling of Superconductors is inconsistent. Sometimes it has a space like in "Ukomi Super Conductor" but sometimes it doesn't, like for the component "Superconductors." I would suggest eliminating the space for consistencies sake (the rest of the SuperXXXXX's don't have spaces for instance "Supertensile Plastics"). -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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SiliconWolf
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Posted - 2010.05.11 03:09:00 -
[412]
I've seen complaints on how the PI logic does not even try to be forward combatable with DUST 514.
I would suggest that a planet be cut into a 20 sided polyhedral sphere. Players will have to start in one of the 20 locations and will not be able to build outside of it unless they either take over or nuke someone else's territory or if they drop another starter module into an unoccupied location. By forcing players to only play in their own territories THIS build, it should open up easier DUST 514 integration and make MUCH EASIER new opportunities for other skills, and structures, and planetary PvP later.
Espeically planetary PvP.
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Wild Winnie
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Posted - 2010.05.11 03:19:00 -
[413]
There is one major gameplay issue with PI, Changing cycle times!!
If i Play Eve one day from 7 to 9 and when leaving set the PM to a 24h cycle then it is "locked" for 24h.
So if i log on the following day at 7 there is nothing i can do with PM, and if i leave before 9 it will run dri the next 24h.
We need the ability to change cycle speed at the end of every 15min cycle!!!
This means that when i log on the following day i can change the cycle to full speed when i play, and reduce it for the night/weekend.
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William Mill3r
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Posted - 2010.05.11 04:55:00 -
[414]
A few sugestions from me!
- Make it so we can destroy a CC and/or upgrade it without having to loose all structures on the planets, I guess it's no news - Would be cool to have the installation date of the CC in a show info tab, so we can actually claim to have been the first to install a PI there! - Maybe interracting with other players PI ? dunno! nothing too good to not overcrow planets... - Maybe sending stuff via the launch pad from one planet to another in the same solar system could be cool too, granted you have launch pads on two planets of that solar system - There is 2 skills books on science, that need explanation, I think ? we have them to lvl 5, but I have no clue what they do - Skill books to reduce important/export taxes ? - Need more balance on the cpu, it doesn't seem like we depend on it, looks also odd that we use launchpads to store stuff! storage building looks useless, they are so expensive in power for little storage...unless you know that already and you are trying to trick us so we don't know too much on the real numbers, which wouldn't be stupid either - Maybe let us name CC ? - Some people alrdy said it, but would be cool to have an extra collumn like "average time remaining before depletation on all extractors", you just sum everything up and divise it by the number of extractors, or number of running extractors out of total extractors on the planet, with 7/7 being green, 0/7 being red - Structures/CC that would go out of order once in a while, you would have to go to the planet with some skill/tools/ships to repair it, I'm sure some peoples/corps would have some blast being called to repair them all over the gallaxy... Maybe adding some overheating stat in the future, where you would actually make it cool off once in a while instead of make it running 24/7, could there be some maintenance also to prevent them from getting broken... I dunno just throwing you guys, probably stupid ideas
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.11 05:56:00 -
[415]
Originally by: Jim Luc
Have you tried zooming in? They look all pixelated and lowres. I'm using a 24" monitor with all settings set to high. They should enable mipmapping so that the planet keeps its high res textures the more you zoom in.
Currently the view from the customs office is really crappy (you can see pixels in the clouds).
I'll post a screengrab later after work.
Does anyone else see this???
Have i tried zooming in??? HAVE I TRIED??? ... Oh course i have!
Far away A little closer... And closer... As close as it lets me!
I don't think it's pixelated at all. Sure, i can see the smoothing of pixels but normally i operate at somewhere between the 2nd and 3rd shot. I don't have time to see if it's looking pixelated or not when doing PI....
Further more, each client is using 1.2 gigs of ram after i have viewed a few different planets and their resource maps. Sure, i have 4 gigs on this computer but i only have some 500 mb left after all other applications i have running. Sometimes even less. There are quite a bunch of PC's that can run maxed out settings in eve without problems but if they where to double the resolution of the planets textures then these computers would have to reduce their settings just because PI isn't looking as nice as some would like it to.
Personally, those 4 shots are absolutely gorgeous compared to how planets USED to look in eve 6 months ago.
My opinions belong to me, you can't have them!
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Jin Nib
Resplendent Knives
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Posted - 2010.05.11 06:28:00 -
[416]
Originally by: Cadde
As close as it lets me!
I just tried grabbing the planet to rotate it >.<
Anyways that looks like it does on my computer and to me that looks pretty damn good. However the planets will still disappear if you fly into 'em :) . -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Jim Luc
Caldari Rule of Five
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Posted - 2010.05.11 07:02:00 -
[417]
Originally by: Jin Nib
Originally by: Cadde
As close as it lets me!
I just tried grabbing the planet to rotate it >.<
Anyways that looks like it does on my computer and to me that looks pretty damn good. However the planets will still disappear if you fly into 'em :) .
Eve-files must be down - I'm getting an error loading the page.
I understand that if all the planet's high res textures are loaded into memory when the planet is in sight, then yes, it will eat up tons of ram. High res images should only be loaded in on a mip-map basis (high res images are loaded into memory to replace the lower res texture as you zoom in).
I agree though, while I'm not sure why other games can have high res textures and Eve can't, if the reason is a memory or game engine issue, then I guess I understand why we get the lower quality images.
The cover artwork and all of the videos produced by CCP are shot in ultra high quality. For those of us with textures set to high, I think we should get the ultra high quality. Simply being "good enough" isn't quite what I'm after. I don't really get a sense of vertigo looking down on the planet when the planet and clouds are pixelated.
I also noticed that the bump maps have been reduced a bit. I remember they used to be quite a bit higher resolution (I really saw the mountains and valleys before this last update)
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Ineeh
Flying Blacksmiths
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Posted - 2010.05.11 07:03:00 -
[418]
What i would like :
- 12h extraction cycle. 5h is too short for people who have to go to work, and 24h too long. - a way to restart multiple extractors at once, at least on the same planet. I only have small network atm, but i feel having to check each and every extractor will be boring very quickly. - one more column in the science and industry windows, planet tab, which will display the end product the planet is currently producing. Further information could be useful too (free storage for example), as you could have all information in one window instead of having to open each planet.
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Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.05.11 07:20:00 -
[419]
We need either way more options for deposit time, or the ability to stop the extraction without demolishing the extractor.
I set a 24 hour timer, and log back in 22 hours later, but I can't do anything for 2 more hours. But maybe I need to go out or I just need to go to bed early tonight, and I can't hang around playing EVE for another 2-3 hours. If I go to bed now my extractors will go idle in 2 hours, and all my other factories will stop soon after. Everything will stop for at least 4 hours after that, maybe longer if I don't have time to play video games for half an hour in the morning before I head off to work or school.
Likewise, there are plenty of people who can't play on the weekend and probably some people who can only play on the weekend -- the 4 day timer is terrible for both of them. People will have to be doing all kinds of crazy math trying to figure out if the get more resources running the 4 day extraction, or running a 1 day extraction and then letting everything go dark for X hours.
Many people can't rearrange their lives around video games. Forcing them to adhere to specific timers to "play" the game is just plain bad.
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Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.05.11 07:32:00 -
[420]
When zoomed out and trying to set routes the teal and blue are too similar to each other, it adds unnecessary difficulty. Please change one of them to a different colour. Yellow or Magenta might work well.
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