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Thread Statistics | Show CCP posts - 5 post(s) |
Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.28 17:10:00 -
[121]
Originally by: Gerbil Preistess
Originally by: Trimutius III And i can't understand why u need to pay for new extractors over and over again, i thought it should be single payment.
That you can't relocate your stuff as you search out new deposits is kinda crappy given that you can easily deplete a deposit in a day or less.
If you decide to use such tactics (or build on overfilled planets), why are you expecting and even demanding to be profitable?
Space out your extractors properly and extract in a kinder and more profitable way.
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Janus Ovellian
Minmatar Calpolli Namtz' aar K'in
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Posted - 2010.04.28 17:25:00 -
[122]
The planet type changes is just a tad immersion breaking...
The system I'm in went from having 1x lava, ice, gas, oceanic, & 4x temperate to 1x lava, ice, temperate, & 4x barren.
And it's not even as if those planets that are the same types as the old planets are in the same place in the star system.
I understand that your astrophysicist went and changed all the data in the universe to be 'accurate', but you could at least have left the overall makeup of each star system the same.
Interesting times await... |
Steve Thomas
Minmatar
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Posted - 2010.04.28 17:46:00 -
[123]
Edited by: Steve Thomas on 28/04/2010 17:52:57
Originally by: Avoida My question is in respect to sovereignty and PI. If you are out in 0.0 space you can place CCs in unclaimed space and in systems that your alliance claims sovereignty. You cannot place CCs in systems claimed by anybody else regardless of standings.
What, then, happens if sovereignty changes hands? If I'm working in a system my alliance claims, and sovereignty is taken by someone else, do all the existing PINs continue functioning?
from everything they have been saying there NO RESTRICTIONS as to where you can drop a CC apart from Jove space. if you can fly there and live long enough to scan and drop the CC you too can run PI in thoes systems
Originally by: Rakshasa Taisab
Originally by: Gerbil Preistess
Originally by: Trimutius III And i can't understand why u need to pay for new extractors over and over again, i thought it should be single payment.
That you can't relocate your stuff as you search out new deposits is kinda crappy given that you can easily deplete a deposit in a day or less.
If you decide to use such tactics (or build on overfilled planets), why are you expecting and even demanding to be profitable?
Space out your extractors properly and extract in a kinder and more profitable way.
well if your on a nice quiet planet with nothing but 3 day draws and someone shows up and plops down a nice ICS pattern of 1 day draws the resulting blue feild of death that you end up with is a nice benifit of your slow and easy draw. . .
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
Avoida
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Posted - 2010.04.28 17:52:00 -
[124]
Originally by: Steve Thomas
Originally by: Avoida My question is in respect to sovereignty and PI. If you are out in 0.0 space you can place CCs in unclaimed space and in systems that your alliance claims sovereignty. You cannot place CCs in systems claimed by anybody else regardless of standings.
What, then, happens if sovereignty changes hands? If I'm working in a system my alliance claims, and sovereignty is taken by someone else, do all the existing PINs continue functioning?
from everything they have been saying there NO RESTRICTIONS as to where you can drop a CC apart from Jove space. if you can fly there and live long enough to scan and drop the CC you too can run PI in thoes systems
I can drop one
Well last night an alliance member went into a system that was claimed by the Singularity Bughunter Alliance (I think that was the name) and attempted to drop a CC. He got a message stating he could not place a CC because he was not a member of that alliance. He went next door to where our alliance claims space and of course could place a CC. The next system over was unclaimed and he could place CCs.
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Steve Thomas
Minmatar
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Posted - 2010.04.28 17:54:00 -
[125]
Originally by: Avoida
Originally by: Steve Thomas
Originally by: Avoida My question is in respect to sovereignty and PI. If you are out in 0.0 space you can place CCs in unclaimed space and in systems that your alliance claims sovereignty. You cannot place CCs in systems claimed by anybody else regardless of standings.
What, then, happens if sovereignty changes hands? If I'm working in a system my alliance claims, and sovereignty is taken by someone else, do all the existing PINs continue functioning?
from everything they have been saying there NO RESTRICTIONS as to where you can drop a CC apart from Jove space. if you can fly there and live long enough to scan and drop the CC you too can run PI in thoes systems
I can drop one
Well last night an alliance member went into a system that was claimed by the Singularity Bughunter Alliance (I think that was the name) and attempted to drop a CC. He got a message stating he could not place a CC because he was not a member of that alliance. He went next door to where our alliance claims space and of course could place a CC. The next system over was unclaimed and he could place CCs.
hmm they finaly realised they had a point about that being an exploit, good!
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.28 18:04:00 -
[126]
Please remove the excessive "Submit" button on every structure. Enough that we have it in the PI interface itself. Please make all the sliding pimpage an option - it became extremely annoying after second round over extractors. -- Thanks CCP for cu |
Lialem
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Posted - 2010.04.28 18:35:00 -
[127]
I haven't searched all the schematics and materials but what i would like to see is, every planet type to have something unique, either a unique raw material or a schematic, that other planet types do not have. That way every planet will have its value and we wont end up with everyone using the same planet types when they try to do something with PI, and it gives more depth to PI also.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.28 18:39:00 -
[128]
Originally by: Lialem I haven't searched all the schematics and materials but what i would like to see is, every planet type to have something unique, either a unique raw material or a schematic, that other planet types do not have. That way every planet will have its value and we wont end up with everyone using the same planet types when they try to do something with PI, and it gives more depth to PI also.
That's exactly why they didn't do that in first place. And they was already forced to redistribute planets to better fulfill the market needs as they see them. Enough with this "it's waii too easszziii" whinage. -- Thanks CCP for cu |
Lialem
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Posted - 2010.04.28 18:50:00 -
[129]
Edited by: Lialem on 28/04/2010 18:56:52 Edited by: Lialem on 28/04/2010 18:55:56 [Its not matter of easyness, its matter of depth, right now its too shalow. Most planets can produce just about everything, planet type doesn't really matter. You can produce almost anything in a gas planet as you can produce in an earth like planet. That doesn't sound normal.
Planet statistics that show on planet info have absolutely no purpose. At least if planet type mattered then it would have been better...
You build stuff like you play a single player game. Other people building stuff on your planet dont affect you at all, only that the materials deplete faster. No possible planet pollution, no way to take the deposit so noone else can take it.
Planet scanning doesn't have any satellites etc to make it more realistic and possibly add more options.
And ofc atm no way to affect the PI infrastructure. You cant destroy it, you cant take it nothing, possibly this feature will come with dust, but i guess this will come after a year or more...
Structure placement has no real meaning, You just stack up every possible excrator you can on a deposit to earn more iskzz.
The whole PI expansion looks too shallow and half-complete, and probably not much will change in 2 weeks. You just build stuff and earn money. Doesn't look like it has any real purpose or depth except to satisfy all those people that wanted to do something with planets.
PI was a good opportunity to add a strategy game element to eve, by building structures on a planet, but ccp didn't grab the opportunity to expand it to a bigger playerbase.
Carebear and macroer paradise, just like the above poster, for me PI isnt as i was imagined it all those years that we talk about it.
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.28 18:57:00 -
[130]
Originally by: Lialem Edited by: Lialem on 28/04/2010 18:51:38 Its not matter of easyness, its matter of depth, right now its too shalow. Most planets can produce just about everything, planet type doesn't really matter. You can produce almost anything in a gas planet as you can produce in an earth like planet. That doesn't sound normal.
Planet statistics that show on planet info have absolutely no purpose. At least if planet type mattered then it would have been better...
You build stuff like you play a single player game. Other people building stuff on your planet dont affect you at all, only that the materials deplete faster. No possible planet pollution, no way to take the deposit so noone else can take it.
Planet scanning doesn't have any satellites etc to make it more realistic and possibly add more options.
And ofc atm no way to affect the PI infrastructure. You cant destroy it, you cant take it nothing, possibly this feature will come with dust, but i guess this will come after a year or more...
The whole PI expansion looks too shallow and half-complete, and probably not much will change in 2 weeks. You just build stuff and earn money. Doesn't look like it has any real purpose or depth except to satisfy all those people that wanted to do something with planets.
Carebear and macroer paradise, just like the above poster.
You can produce anything everywhere? yeah sure all the processors can produce the same, but have tried to produce anything higher than tier 2 from the ressources from a single planet?
Its not possible on any of the planets i checked..
e.g on a Temperate planet the most advanced stuff i can produce is Industrial Explosive and thats the only tier 2 product possible from a Temperate planet only.
The whole process goes up to Tier 4.
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Lialem
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Posted - 2010.04.28 18:59:00 -
[131]
Edited by: Lialem on 28/04/2010 19:03:45 By looking at the show info on schematics -> produced by pins, you can see that almost all schematics (both materials and commodities) can be build by all planet types.
Except around 5-6 that can only be build on barren or temperate.
Ofc there is the limit of CC powergrid and cpu but thats not a problem you just find the next planet in system and continue building stuff, planet type wont matter anyway.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.28 19:05:00 -
[132]
Originally by: Lialem Edited by: Lialem on 28/04/2010 19:03:45 By looking at the show info on schematics -> produced by pins, you can see that almost all schematics (both materials and commodities) can be build by all planet types.
Except around 5-6 that can only be build on barren or temperate.
Ofc there is the limit of CC powergrid and cpu but thats not a problem you just find the next planet in system and continue building stuff, planet type wont matter anyway.
Importing materials for them will cost you 2 times more than what you could sell them for in market (now). If you don't have a clue, don't propose such ridiculous suggestions. -- Thanks CCP for cu |
Lialem
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Posted - 2010.04.28 19:08:00 -
[133]
Edited by: Lialem on 28/04/2010 19:09:57
Originally by: Tonto Auri
Importing materials for them will cost you 2 times more than what you could sell them for in market (now). If you don't have a clue, don't propose such ridiculous suggestions.
lol, you just throw words with no meaning, im not talking about if it will be worth doing PI. Ofc it will be, cause npc goods will probably stop being sold by npcs after tyrannis anyway. Im talking about depth of the expansion. Looks like YOU dont have a clue. First understand what other ppl propose and then reject, but i guess you are just used in the easy mode of other mmorpgs.
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Xearal
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Posted - 2010.04.28 19:22:00 -
[134]
Originally by: Lialem Edited by: Lialem on 28/04/2010 19:09:57
Originally by: Tonto Auri
Importing materials for them will cost you 2 times more than what you could sell them for in market (now). If you don't have a clue, don't propose such ridiculous suggestions.
lol, you just throw words with no meaning, im not talking about if it will be worth doing PI. Ofc it will be, cause npc goods will probably stop being sold by npcs after tyrannis anyway. Im talking about depth of the expansion. Looks like YOU dont have a clue. First understand what other ppl propose and then reject, but i guess you are just used in the easy mode of other mmorpgs.
I'm going to have to disagree, the system isn't finished, more will be added to it, which will add more depth, the last patch was already a big improvement, so I have high hopes for the next singularity patch.
Also, without importing things, you can't build anything of the higher tier stuff on a single planet, it's simply not possible, you need 2 or 3 different planets for T3 and T4, which is where you get the interesting stuff.
Also, if you want a decent output, you will HAVE to specialize your planet's harvests, meaning you can't extract all 6 types of raw materials at a decent rate to keep your processors happy. Not to mention that setting up such a large planetary network will mean lots of different locations where you harvest, so you need long lines of travel between PINS, which costs you lots of power and cpu, so even less room for processors and manufacture.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.28 19:47:00 -
[135]
Originally by: Steve Thomas
Originally by: Rakshasa Taisab Space out your extractors properly and extract in a kinder and more profitable way.
well if your on a nice quiet planet with nothing but 3 day draws and someone shows up and plops down a nice ICS pattern of 1 day draws the resulting blue feild of death that you end up with is a nice benifit of your slow and easy draw. . .
Who is saying anything about 3 day draws? That's just inefficient.
What I am saying, and you don't seem to be getting, is that if your modus operandi is to place 12-15 extractors all on top of a single hotspot then you have no reason to complain if it depletes immediately or if a single competitor can come and **** things up for you.
Learn to spread out (using 5h extraction) and don't go for the hottest girl around the block that everyone is sticking their extractor into.
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Lialem
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Posted - 2010.04.28 19:47:00 -
[136]
Edited by: Lialem on 28/04/2010 19:53:47
Quote: you can't build anything of the higher tier stuff on a single planet
exactly, the whole problem is planet number, not planet type. You wont ever end up with a target like "ok now i have to find a plasma planet to continue my production chain", or "if i try and produce robotics on barren planet i will produce more than on a gas planet, so i'll try and find barren planet".
You just take the next planet in the system. Why not just extract the raws and continue production on pos then? wont big much of a difference.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.28 20:28:00 -
[137]
Edited by: Catari Taga on 28/04/2010 20:29:06
Originally by: Lialem exactly, the whole problem is planet number, not planet type. You wont ever end up with a target like "ok now i have to find a plasma planet to continue my production chain", or "if i try and produce robotics on barren planet i will produce more than on a gas planet, so i'll try and find barren planet".
You just take the next planet in the system. Why not just extract the raws and continue production on pos then? wont big much of a difference.
I thought that kinda the point of the whole thing. You've got resources limited by planet type, but tier 4 production can be done in Jita 4-4 if you want because congestion doesn't matter if you're not extracting but simply producing.
Of course you can always make stuff more complex, like requiring a certain type of star and a planet at a certain distance to it to have a specific light level that your biotech production requires or something like that, but I doubt many people but you would actually want that.
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Sicardae Bad'ia
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Posted - 2010.04.28 20:55:00 -
[138]
Just for the sake of anyone who wasnt looking around, there are now POS BPO's seeded on market, the end result of all this PI stuff? yep, were gonna be building our own towers. |
PeHD0M
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Posted - 2010.04.28 21:40:00 -
[139]
Artwork is really poor. Can you color those PI structures? Lines and dots + a lot of clicking. Extremely boring and no immersion: - instant building - instant scan for resorces - doesn't matter where you build stuff on the planet
I don't think i will like that minigame..
And about new planets redistribution: was dissapointed a little, when i saw that my earth-like planet was changed with barren type. It's more realistic, but.. sad.
Still don't understand, why there are almost no clouds on the earth-like worlds. They are ugly without clouds.
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Lialem
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Posted - 2010.04.28 22:07:00 -
[140]
Quote: Still don't understand, why there are almost no clouds on the earth-like worlds. They are ugly without clouds.
Because some ppl were complaining that they dont like clouds and that it obscures them from PI building.... And ofc CCP just implements all the stupid proposals and not the good ones. Like the change of exoplanetology to planetology...
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Scrapyard Bob
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Posted - 2010.04.28 22:56:00 -
[141]
Right now it seems really odd that we can create networks with no links to the PCC. I would think that a link to the PCC would be required for all structures in order to distribute CPU/PG.
If you setup (5) extractors feeding into a single storage silo which then feeds a factory. You're going to tear your hair out trying to then route all 5 bundles of the same raw material over to the factory because you can't just say "give the factory as much as it will take". Factories should be able to setup reverse ("pull") routes where they can pull from storage silos as needed in order to run a batch.
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Sciencegeek deathdealer
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Posted - 2010.04.28 23:06:00 -
[142]
Originally by: Scrapyard Bob Right now it seems really odd that we can create networks with no links to the PCC. I would think that a link to the PCC would be required for all structures in order to distribute CPU/PG.
If you setup (5) extractors feeding into a single storage silo which then feeds a factory. You're going to tear your hair out trying to then route all 5 bundles of the same raw material over to the factory because you can't just say "give the factory as much as it will take". Factories should be able to setup reverse ("pull") routes where they can pull from storage silos as needed in order to run a batch.
umm you can.... link extractors to silo, wait 15 min, select reasorce in the storage and at the bottom you can create a route to the factory.
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Azran Zala
Fleet of the Damned
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Posted - 2010.04.28 23:48:00 -
[143]
Alrighty I been playing round with PI for a day, and it starting to grow on me.
a few things I notice though.
1) When I first tried destroying a basic command centre (in this case on a plasma) and then wished to place an elite one, it wouldnt let me, stateing that I cannot have more than 1 command centre on the plannet. (and I was pretty certain my last one was gone, cause I couldnt build anything. Loggin in again after the following downtime. It allowed me to place the new command centre.
2) Are Storm worlds the only one that have "Ionic solutions"? I was led to belive ice plannets have them to, but when I went to check an ice planet in meirakulf, it didnt have them as a scan option. (is there a list somewhere of what resources can be found where? or are some planets not garrenteed to have resources akin to their type?)
3) Theres the ability now to build almost any NPC seeded commodity I can think of (which is used in production of certain other usefull items) Except for 1, I cant seem to either find a blueprint for, nor the options to produce it planet side: "Electronic Parts" quite commonly used in the production of mobile warp distrupters.
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Frea Siv
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Posted - 2010.04.29 00:26:00 -
[144]
a question:
If I build a PCC on a planet, and do not connect it with any links at all-- am I able to export anything from my planet?
Can a launchpad also do export? I'm wondering as it seems that the location of your PCC really doesn't matter and you can just build your infrastructure seperately and wherever the hot spots are.
Up till now I thought everything had to be linked so PCC placement was important. IF PCC placement does not matter since it does not require a link that changes ALOT.
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Cecily Forthwright
Caldari Rusty Can Collectors
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Posted - 2010.04.29 00:33:00 -
[145]
I've noticed over the last 2 iterations that there has been a general complaining of a lack of difference between planet types. On a small scale (<5 planets) the noted lack of a need for a specific planet in a production chain is a disappointment on the complexity index. However, on a larger, corporation size scale(maybe 25-35 planets), I think that the current setup is a better fit. I am a big RTS fan and the current setup of resource types, production chains, cost, setup time and necessary 'clicks' is mere child's play. I'm currently working on 14 planets in 2 different systems and the time and energy needed to collaborate all the chains together is a a much better indicator, I believe, of the "idea/spirit" of this expansion. So all in all, I think this expansion has great promise and after every iteration of the test client it is much better then the previous. I find it funny the whole exoplanet vs planet tiff some ppl have.
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Adunh Slavy
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Posted - 2010.04.29 02:10:00 -
[146]
A suggestion for PI
A structure type called "Junction" or "Transfer Point".
All this thing does is act as a router. A player would plop it down on a planet and set its route for "nothing" to some other place. Then, anything routed to it, would simply be redirected to the Junction's route destination. It need not cost anything, or consume CPU or any of that business. It would simply be a way to manage items on the far side of a planet with out having to scroll around the planet all the time to create routes to far away places from a cluster of extractors. Think of it as an ergonomic aide.
The Real Space Initiative - V6 (Forum Link)
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Green Drag0n
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Posted - 2010.04.29 03:27:00 -
[147]
(possible) Bug Report:
Ok, so in the systems of Viesto, Sobaseki, Tsuguwa, and Nani, I've encountered a bug which is slight, but could give issues if it grows.
Without any real reason why, occasionally when I go to click "submit" for a new harvesting node, new structure, or even telling my harvester to get a new node, it locks up.
By locks up, I mean I become stuck in edit mode, (and thus my planet's production stops). Solutions I've used to work around it are simply hitting exit after waiting a minute (after hitting submit maybe twice). and it continues onward. Not sure if lag or client-side causes this, but I felt it was worth mentioning.
(as to why Im doing this in high sec, I wanted to get a good feel for the maximum carebear production. Will edit with layout pictures and estimates on production in a bit.) |
Scrapyard Bob
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Posted - 2010.04.29 04:24:00 -
[148]
Originally by: Azran Zala 1) When I first tried destroying a basic command centre (in this case on a plasma) and then wished to place an elite one, it wouldnt let me, stateing that I cannot have more than 1 command centre on the plannet. (and I was pretty certain my last one was gone, cause I couldnt build anything. Loggin in again after the following downtime. It allowed me to place the new command centre.
Good to know - I was locked out of a world earlier today after I wiped out a PCC and wanted to place a new one. Maybe the rule is simply going to be that you have to wait until after the next DT.
Quote: 2) Are Storm worlds the only one that have "Ionic solutions"? I was led to belive ice plannets have them to, but when I went to check an ice planet in meirakulf, it didnt have them as a scan option. (is there a list somewhere of what resources can be found where? or are some planets not garrenteed to have resources akin to their type?)
EVE University is working on a set of wiki pages for PI, now that you've asked, I'll have to go over to Sisi and take a look.
http://www.eve-ivy.com/wiki/index.php?title=Planetary_Interaction
(Still very rough draft of the pages - some information isn't known yet, other pages are still being written.)
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DeathEnsues
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Posted - 2010.04.29 04:24:00 -
[149]
Can you guys change the way you scan for minerlas or whatever its so hard at least for me to see the blue and green deposits sometimes. I know the planets look awesome but maybe when you scan change the planet to grey so its easier to see.
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Horchan
Gallente
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Posted - 2010.04.29 04:28:00 -
[150]
Originally by: DeathEnsues Can you guys change the way you scan for minerlas or whatever its so hard at least for me to see the blue and green deposits sometimes. I know the planets look awesome but maybe when you scan change the planet to grey so its easier to see.
Hint: the arrows on the sides of the color scale when scanning move. ---
DesuSigs |
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