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Joe Astor
Gallente Federal Navy Academy
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Posted - 2010.04.27 15:56:00 -
[1]
Hi all.
Wasn't sure exactly which catagory this would fit into, so figured Ships and Modules seemed the best suitable. I was wondering a few things about Heavy Interdictors and Warp Disruption Fields they generate.
Say you jump into a system that has a bubble up in your proposed warp path. I know the usual strategy is to warp to a celestial or two, then warp to the destination gate.
In regards to safe spots at the gates to avoid bubbles...is there a minimum distance away from the source of the bubbles safe spots should be, in order to avoid being sucked in...or is it a case of anyone warping on the grid is pulled in?
Thanks in advance.
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Maisonian
Amarr The Green Machine Aeternus.
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Posted - 2010.04.27 16:02:00 -
[2]
Edited by: Maisonian on 27/04/2010 16:02:47 As far as im aware, its do do with 'angles'. If your warp path intersects the bubble at any point on grid (lets say you warp to a celestial to the left of a gate, you may get pulled to the bubble still if the edges are within the new flightpath) you are likely to be dragged out of warp.
On-grid safe spots are usually quite reliable however, safe spots above 250km are usually at a great enough angle to reduce the chance of bubble path intersection but to be on the safe side, make your safes ar a peculiar angle (i.e. not just simply above or below, up and right for an example). This not only helps avoid the bubbles but lowers the chance that someone will have the safespot busted already; people are creatures of habit, having a cloaked dictor at your location is never going to end well) Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
ThaMa Gebir
Gallente SUECHTLER Inc. The Ascendent Dominion
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Posted - 2010.04.27 16:03:00 -
[3]
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The direction you warp onto grid usually detirmines if you will get "sucked in" or not.
= start point = Bubble = Gate
You start at a planet or other Body (gate, station etc) and if your warp intersects the bubble you will be
Easiest answer I could come up with.
Have fun. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here!!!!
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Mendolus
Aurelius Federation Fatal Ascension
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Posted - 2010.04.27 16:05:00 -
[4]
You will be sucked into the bubble if your trajectory takes you along a line tangent to the bubble. It is my understanding you can initiate and warp through any bubbles closer to you than 150k so you if you land on grid and the HIC is only 100km from you but the gate is more than 150km, I am fairly certain you can warp right to the gate without being caught in the bubble. However, to land this close to the HIC means your trajectory has to clearly not cross or approach the bubble itself from a warp that begins at least 150km away from it anywhere in the entire system.
Hope that makes sense...
{...and they will respect a line drawn in the sand more than forgiveness} |
Wild Rho
Amarr Sniggerdly
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Posted - 2010.04.27 16:12:00 -
[5]
Edited by: Wild Rho on 27/04/2010 16:13:19 A simple way to think about it is to imagine a line from your ship to where you want to warp. Now imagine this line also continues past the object you are warping to all the way to the edge of the grid.
If there is a bubble at any position along this line on the grid you will be pulled out of warp at the bubble - even if the bubble is on the other side of the object you warped to. If there is no bubble along this line it will not effect where you drop out of warp.
A useful side note is also to remember that a bubble can only effect your warp if it was dropped before you initiated the warp (not gone into warp but actually initiated it). If it was dropped at any time afterwards it will not effect where you drop from warp.
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Dr Fighter
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Posted - 2010.04.27 16:14:00 -
[6]
yeah its all to do with the direction bubble placment and the exact location you warped to and also timing.
you warp from A to B, if a bubble is covering B in any way you will exit warp at the edge of the bubble from the direction you came from.
If a bubble is placed between A and B at any point on grid of B (but INLINE with your warp path) then you will exit warp at the edge of the bubble once again, however this can be upto the size of the grid either infront or behind the warp piont.
If the bubble is placed off the grid of B but inline with another celestial, you will only be 'sucked' in by the bubble if the edge overlaps your warp path.
Bubbles only 'work' if they are present at the exact moment you START your warp, if you start to warp then hit scan quick only to find a HIC/dictor probe that wasnt there before, you can stop the warp, wait till its gone off scan (providing your in range of your warp destination ofc) and then engage warp when its gone, you will be safe even if the HIC then turns up again before oyu land, while you are in warp or while you are aligning with "warp drive engauged" activated.
This scan trick is VERY handy for escaping dictor probe bubbles, and gets some serious "wtf" action in local from the campers when you land safe as houses on their gate.
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Joe Astor
Gallente Federal Navy Academy
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Posted - 2010.04.27 16:38:00 -
[7]
Originally by: Wild Rho Edited by: Wild Rho on 27/04/2010 16:13:19 A simple way to think about it is to imagine a line from your ship to where you want to warp. Now imagine this line also continues past the object you are warping to all the way to the edge of the grid.
If there is a bubble at any position along this line on the grid you will be pulled out of warp at the bubble - even if the bubble is on the other side of the object you warped to. If there is no bubble along this line it will not effect where you drop out of warp.
Ah, so to use ThaMa Gebir's example...
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If I warp from to , and is in the warp path behind the gate...I'll get sucked past the gate to the edge of the bubble?
Thanks, much appreciated everyone.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2010.04.27 16:59:00 -
[8]
Originally by: Joe Astor
Ah, so to use ThaMa Gebir's example...
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If I warp from to , and is in the warp path behind the gate...I'll get sucked past the gate to the edge of the bubble?
Thanks, much appreciated everyone.
Exactly. This is usually called a 'pull' bubble since it's pulling you past your destination.
What's even more evil is when you have a dictor/HIC waiting at the edge of the pull bubble (i.e. right where your targets should be landing) to activate another bubble so that your targets are in the middle of a bubble instead of at the edge of one. I like to call this the 'double bubble' and it can be quite effective. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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