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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.04.28 22:17:00 -
[1]
Whether you're a pirate, in FW, or do. . . whatever else there is to do in lowsec, I think all us lowsec inhabitants have pretty similar issues:
1) increasing the value of lowsec in an intractable way. I.e. bringing in more miners, mission runners or industrialists.
2) Reducing lag
and if you're in FW like I am, you're also interested in advocating for all of FW's many well documented problems.
So, who is running for CSM that will advocate for these things? And why are you credible in your support for these issues?
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.28 23:34:00 -
[2]
Originally by: Emperor Cheney I think all us lowsec inhabitants have pretty similar issues:
1) increasing the value of lowsec in an intractable way. I.e. bringing in more miners, mission runners or industrialists.
(Translation: We want more easy targets)
Sorry. It's never going to happen. You will not get miners or missioners into lowsec because they will almost 100% of the time be blown up because the risk is never worth the reward if its almost a garunteed deathtrap. (How can one be sure of this? Well, Barges are defenseless and have paper thin HP. And PvE ships cannot fight against PvP ships)
The only time you will see this is if you get together a powerhouse to farm lowsec.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.04.28 23:41:00 -
[3]
Edited by: Emperor Cheney on 28/04/2010 23:43:56 hardly. I think most lowsec residents would also like to have a way of making good income without having highsec alts or spending a lot of time grinding missions in highsec. FW missions pay great, but as they are generally done in frigates, are not sufficiently interactable. I mean, I run them (I like free ISK), but I don't think it's an optimal game design choice.
edit to add: whether it's new residents in lowsec, or just current lowsec residents doing their carebearing locally, it's the same effect, and a positive one.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.28 23:50:00 -
[4]
You yourself said that you want CSM to champion changes that will bring "Miners, Missioners, or Industrialists to lowsec" what this basically means is that you support changes that will lure high sec carebears into a death trap. Because that is sort of what low sec is.
In anycase, you want to increase the value of lowsec to bring these people. However, the point is, you will not bring these people to lowsec because lowsec is so inherently dangerous that they won't come anyways.
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Elise Randolph
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.29 00:07:00 -
[5]
Edited by: Elise Randolph on 29/04/2010 00:07:17 Unlike some CSM candidates who who try to pander to the pirate community by giving shallow promises of scrubs in every belt, I actually want to fix low sec for everyone. Check out my platform on lowsec and ~other things~ http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1308223&page=1#3
Edit: linkfix
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.04.29 00:08:00 -
[6]
the fundemental question is, should lowsec be economically viable or not. Most lowsec residents, I believe, would answer in the affirmative.
Currently, lowsec is a deathplex party zone. Residents usually make money with highsec alts or highsec holidays, depending on sec status. Some of the "miners, mission runners and industrialists" are players who prefer a minimal risk environment, but some are also alts or those who will otherwise go wherever the best deal is.
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.29 10:43:00 -
[7]
I am interested in influencing the revitalization of low sec and would like your vote. In my view the low sec objective should not be to draw more people there, but to provide more/better/unique content for those who already live there. With any luck doing that will draw others, too.
I want to see outlaw-related content that promotes PvP AND provides an earning opportunity, as discussed in my campaign thread. I wouldn't be opposed to better exploration sites, but only so that those who already live in and are savvy about operating in low sec can run them, not to entice more people there (even though that might be a nice side effect).
Tyrannis will provide a way for anyone to extract ISK from planets at apparently pretty low risk. As has been stated elsewhere, the low sec planets are going to have high value. Gate camps will still be dangerous for adventurous profiteers but in most cases, brains will see you safe out of those. So right there is a new ISK making opportunity on the horizon that is surely going to attract folks from high sec.
"Reducing lag" is such a general statement. Of course everyone wants lag to be reduced. To do that, the causes must be identified. CCP has stated they are investigating the lag issues that (re)appeared post-Dominion; the CSM's job is imho to insist on updates on that front that they can share with players. The CSM should also remain attentive to related proposals that might help reduce lag and support those.
Life In Low Sec |
Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.29 10:58:00 -
[8]
I have discussed both of these issues in my candidate thread.
To sum up:
* Lag is only going to be fixed by gameplay changes that make blobbing tactically undesirable.
* The problem with lowsec is that it has to be made profitable enough to attract fat merchantmen for the pirates to shoot, but not so profitable that a big power-bloc won't come in, lock it down, and farm it. This is the same problem that pirates faced in the old days (of the Spanish Main, not EVE!). So I'm in favor of tweaking lowsec after the effects of PI become clear, but recognize that it's a tough game-balancing problem.
Kill Lag, Fix the UI - Trebor Daehdoow for CSM5
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Helen Highwater
Gallente GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.29 19:37:00 -
[9]
Low sec needs a defined role and I'd like to help CCP figure out what that is. Is it simply the Wild West or is it something more? I would like to see better rewards for actually living in lowsec and to blur the boundaries between high-sec, lowsec and 0.0 activities. --------------------------------------------------------------
Let's not and say we did. |
Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2010.04.29 19:44:00 -
[10]
I have focused on trying to get CCP to improve low sec even before I was elected to CSM 2. I personally live in low sec full time and I expect I might be the only CSM candidate that can make that claim.
So I'm VERY passionate about low sec, I think it is currently the most under utilized and out of balance portion of Eve (and has been for far too long).
Issler Dainze.
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.30 15:03:00 -
[11]
Originally by: Issler Dainze I have focused on trying to get CCP to improve low sec even before I was elected to CSM 2. I personally live in low sec full time and I expect I might be the only CSM candidate that can make that claim.
So I'm VERY passionate about low sec, I think it is currently the most under utilized and out of balance portion of Eve (and has been for far too long).
I have lived in low sec for most of my time in Eve until recent travels as a merc which take me all over the place. It is my favorite place to be but I agree with Issler that low sec is underused to a great extent... or more accurately, is occupied and used primarily for a very narrow range of activities. There are also some stretches of low sec that are essentially unoccupied most of the time. It would be nice to see some content changes that would drive more folks to those empty systems. Maybe distribution of goodies for planetary interaction will affect that. But as Ive said before, I favor new content that is strongly tied to the outlaw nature of low sec. I'm not at all keen on ideas that seek to make it the next Carebear Paradise.
Life In Low Sec |
Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.04.30 16:42:00 -
[12]
When I just started to play eve, I dremt to be a pirate. Things went differently, but despite this, I still like lowsec and the general idea of pirates. As everyone can see in my CSM topic, the boost of lowsec is one of the subjects I care about. I would like lowsec to be unique. I would like it to be more populated. I would like to see the possibility for outlaws to earn money and still keep their outlaw status. So if you will vote me, you can be sure that I'll advocate those things and we will hopefully see there more targets to blow up.
Vote me for CSM5! |
Nekopyat
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Posted - 2010.04.30 16:49:00 -
[13]
I guess the question would be then, is there any way to give miners/industrialists a reasonable chance in low sec?
Heh. They could always allow people to anchor guns, or maybe even cover entire belts with a POS. Turn the belts into a land grab (yay something worth fighting over) and miners could survive an attack.
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Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2010.04.30 18:14:00 -
[14]
Originally by: Nekopyat I guess the question would be then, is there any way to give miners/industrialists a reasonable chance in low sec?
Heh. They could always allow people to anchor guns, or maybe even cover entire belts with a POS. Turn the belts into a land grab (yay something worth fighting over) and miners could survive an attack.
I think making low sec interesting to miners and industrialists is key to making low sec active again. There needs to be rewards to industrialists that make it worth their while to face the folks that would blow them up if they can. There was a time when the ore in low sec made it worth the risk. No longer the case. So the solution might not be some super complicate new game mechanism, maybe just an ore rebalance.
I definitely think getting low sec fixed is my number one issue.
Issler Dainze
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2010.04.30 21:51:00 -
[15]
In order to increase the number of predators, you need to increase the number of prey...
Probably the easiest single improvement for lowsec is increasing the number of 0.0 entrances. It would result in more through traffic and more overall activity in lowsec- but this change only really helps 0.0ers and lowsec pirates, it doesn't much help lowsec carebears.
I think that introducing ABC ores to lowsec is a reasonable change to make. You increase the income of lowsec mining to match 0.0, and with the increased risk comes the fact that logistics is much easier. I think that there needs to be more study about the impact of this change, but if it were introduced(even on a limited basis with a small amount of ore per belt), it would be a boon to newbies trying to get a leg up, as well as the pirates that hunt them.
I think that solutions should be focused on re balancing rather than new feature requests, just so it's more likely that CCP implements it and does so quickly. I think that fixing lowsec can be done with relatively simple changes such as ore and rat re balancing.
MAZZILLIU FOR CSM 2010 |
ThorTheGreat
Caldari GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.30 22:23:00 -
[16]
I responded to this issue Here
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paritybit
Probability Directive
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Posted - 2010.05.06 00:12:00 -
[17]
I also live in low-security space nearly full-time (me and my alt -- in different areas of low-security space). I don't run high-sec missions, they bore me. I imagine that they bore a lot of people.
Part of the problem with EVE is that everybody wants to be a pirate. Yo ho ho, it's a pirate's life for me. That's all well and good, but not everybody can be a predator. Or, more accurately, if everybody is a successful low-sec predator nobody will go to low-sec.
The solution will be multi-faceted; I think several people have already hit at the core bits: Increase potential low-sec activities, make those activities exclusive to low-sec and offer decent rewards for the risk of moving about in low-security space.
But, one bit nobody has mentioned is giving anti-pirates the tools necessary to accomplish their jobs. One of these factors is to make criminals really criminals (not part-time criminals with alts to do all their "clean" work). I'm not proposing that we attempt to discourage the use of alts, but I think there are definitely steps we could take to encourage the use of your main (or, more accurately, remove some of the absolute discouragements).
I fly around in small ships and I'd gladly engage a criminal on the gate if I knew the gate guns weren't going to smear my guts all over the floor (along with my glory).
I've explained my view on this issue in my blog, so I won't rehash it here; but thrust is to make criminality (piracy) a choice with consequences and the two main points are: 1) don't chase criminals around with faction navy spawns in high-sec -- let them go where they like; and 2) make it much harder to regain lost security status -- either by requiring payment of fines or some long-term commitment to "goodness". I think the end result will be more flashy reds flying around (even in high-security space) and more anti-pirates flying around looking for them; that's going to lead to an increase in the sense of security for some and maybe a better low-sec population.
My platform is essentially the filtered opinions of EVE players (not only forum dwellers; I'm here quite often myself but we're the minority and we have to realize that); but my opinions (which will obviously have some direct relation to the filtering) can be found on my campaign page.
---
Vote with your conscience; but before you do, consider all of your options (including me). |
Extreme
Eye of God Systematic-Chaos
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Posted - 2010.05.06 00:42:00 -
[18]
Edited by: Extreme on 06/05/2010 00:44:33 Edited by: Extreme on 06/05/2010 00:44:01
You might want to take a look at my thread
1. Fix the Lag! 2. Pirating need some love 3. Fix Lowsec 4. Bountyhunting on Pirates 5. Make lowsec more attracting for miners/industrialists to be in (megacyte in small amounts) 6. To compensate the 'love' for pirates the Suicide Ganking insurance payout will be reduced when Concord is on the killmail. . .
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.05.06 09:13:00 -
[19]
Mynxee you have my vote.
First, I have lived in low-sec for the majority of my eve life and will only vote for people who have done the same. With that said, I agree with outlaw only fixes. Low-sec already has a well define role. PvP training ground. We need a reward system that will encourage low-sec PvP and give out MASSIVE rewards for doing so. (all low-sec pilots know that tanking that extra 400 DPS needs to be worth a little bit more than just a broken killmail with 0 Damage done some times) Ideas like bounty hunting missions from NPC agents are excellent; Biomass reprocessing for reclaiming implants. Ideas such as these that encourage PvP need to be used to balance the risk to reward in low-sec and I believe that you feel the same way!
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