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Thread Statistics | Show CCP posts - 1 post(s) |
Chromoburst
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Posted - 2010.05.03 23:15:00 -
[1]
I dont really like the feel of the PI artwork.
Everything in eve thus far has been realistic artwork that is meant to look like it is a real object.
The new PI interface with its icons and dotted lines is not realistic art its representative artwork. What is drawn is a representation of what it is supposed to be. It makes eve feel almost childish. I feel like im playing a flash game when I mess with it.
Also the popup models seem to represent surface structures but I somehow got the impression that these where low orbit facilities.
Either way I'd like to see actual facility models with either transfer beams instead of links or tube-like connections.
Something darker less flash-looking would be more fitting to Eve.
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.04 00:13:00 -
[2]
Originally by: Chromoburst The new PI interface with its icons and dotted lines is not realistic art its representative artwork. What is drawn is a representation of what it is supposed to be. It makes eve feel almost childish. I feel like im playing a flash game when I mess with it.
Of course it's representative, because you wouldn't be able to see anything at all at that distance away from the surface. Look at real-life pictures of Earth from low orbit. Can you see factories and warehouses? So unless you don't want to be able to see anything you're doing, it'll have to computer representations of your facilities.
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Faolan Fortune
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Posted - 2010.05.04 02:55:00 -
[3]
The PI interface is a perfectly realistic take on a computer generated 3D interface to the pilots of New Eden
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.04 05:50:00 -
[4]
Originally by: Faolan Fortune The PI interface is a perfectly realistic take on a computer generated 3D interface to the pilots of New Eden
Exactly. It makes me laugh that people expect to see buildings and people and trucks and trains and space ponies to be visible from low orbit.
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Total Disaster
Caldari The Helmet Crew
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Posted - 2010.05.04 07:12:00 -
[5]
Originally by: Kyra Felann
Originally by: Faolan Fortune The PI interface is a perfectly realistic take on a computer generated 3D interface to the pilots of New Eden
Exactly. It makes me laugh that people expect to see buildings and people and trucks and trains and space ponies to be visible from low orbit.
Dude, space ponies would be soooo awesome.
anyways. it would be interesting if there would be city developing on the planet if there's more PI activity. It would strictly be eye candy, but you could see from the beginning if that planet is well used or not.
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Dan Grobag
Caldari Grobag's Family
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Posted - 2010.05.04 08:47:00 -
[6]
PI artwork is very good.
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Chromoburst
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Posted - 2010.05.04 20:37:00 -
[7]
Its conducive to a good interface, but it could look perfectly realistic as satellite facilities. I just dont like the style.
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Finger Puppet
Waterboard
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Posted - 2010.05.04 21:11:00 -
[8]
I agree that the artwork needs to be more dark and gloomy looking, unless you plan to implement this on a game table in the new station bars...
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PeHD0M
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Posted - 2010.05.04 21:57:00 -
[9]
Yeah, it sucks. But they, probably, can't do things better. I won't bother do it. There are a lot of games with much better planetary interaction. EVE will always be a game about flying spaceships, blow up stuff, trade, chat. Period.
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HeliosGal
Caldari
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Posted - 2010.05.04 22:07:00 -
[10]
its a hologram of whats down below its sensible, same interface might eventually make dust eve side interface if ccp ever pull fingers out Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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PeHD0M
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Posted - 2010.05.04 22:16:00 -
[11]
The cake is a lie. You'll never see what is down below.
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.04 23:57:00 -
[12]
Originally by: Chromoburst Its conducive to a good interface, but it could look perfectly realistic as satellite facilities. I just dont like the style.
Please show me anything supporting your bizarre belief that these facilities are not on the surface. You may be thinking of moon mining.
They are surface facilities (presumably with the exception of gas giants or oceanic planets). At the distance of the closest zoom you would not be able to see anything you have built. That is why there are computer representations. It is perfectly "realistic". Being able to see buildings (unless they're absolutely huge) from low orbit is what would be unrealistic.
I can't explain this any more simply.
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Chromoburst
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Posted - 2010.05.05 12:29:00 -
[13]
If you look closely at the PI interface the icons have shadows, and if you scroll to the side they are at the edge of the upper atmosphere of the planet(some satellites orbit in the exosphere, the upper limit of the atmosphere). Can you build a surface structure on an ocean world? a gas world? on a lava pocket? Beyond that I believe there is something written somewhere that insinuates they are satellites but I dont have time to look for it this morning.
POS's are not satellites. They are stationary objects anchored at moons. They'd have to be at varying distances if they orbited the moon based on the size of the moon but, regardless of the size of the moon, all POS's anchor at about 5000 feet.
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Thoraxe Rig
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Posted - 2010.05.05 13:18:00 -
[14]
Originally by: Total Disaster
Originally by: Kyra Felann
Originally by: Faolan Fortune The PI interface is a perfectly realistic take on a computer generated 3D interface to the pilots of New Eden
Exactly. It makes me laugh that people expect to see buildings and people and trucks and trains and space ponies to be visible from low orbit.
Dude, space ponies would be soooo awesome.
anyways. it would be interesting if there would be city developing on the planet if there's more PI activity. It would strictly be eye candy, but you could see from the beginning if that planet is well used or not.
As nice as that would be, the planets surface is procedurally generated every time you need to load up the planets surface. So on your first visit it might seem that there's cities all over the surface, whereas the next visit could show them taking on ocean water/plasma/molten lava.
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CCP Incognito
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Posted - 2010.05.05 13:35:00 -
[15]
Edited by: CCP Incognito on 05/05/2010 13:35:54
Originally by: Thoraxe Rig
As nice as that would be, the planets surface is procedurally generated every time you need to load up the planets surface. So on your first visit it might seem that there's cities all over the surface, whereas the next visit could show them taking on ocean water/plasma/molten lava.
You are almost right, the planets are procedural, but they are always the same for a given planet. Some aspects of the planet change daily like the clouds but the surface features remain constant. We have made the resources match up to physical features of the planet.
In simple terms if a resource has a high chance of being located in water then it will be in the water of all the planets of that type. A planet with very little water will have very little of the resource while another plant of the same type that has large amounts of water will have more resources.
As no two planets are exactly alike this means the resources on a given planet will not be just like any other planets.
As to the UI I will leave that to others to comment on. ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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Sade Onyx
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Posted - 2010.05.05 14:02:00 -
[16]
Good to hear that there is a meaning to the landmass features - resources.
But I think the hologram style of building is good too. Realistically speaking zooming right down onto a planet to see the actual building would be a nightmare. Hologram is perfect compromise.
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HeliosGal
Caldari
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Posted - 2010.05.05 15:57:00 -
[17]
if im right when dust come through, these facilities will be on the planet anyway right and will match whats in space perhaps with a daily update ? ccp hasnt really commented and we havent got colony inputs yet either ie population it got dropped Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.05 19:08:00 -
[18]
Originally by: Chromoburst If you look closely at the PI interface the icons have shadows, and if you scroll to the side they are at the edge of the upper atmosphere of the planet(some satellites orbit in the exosphere, the upper limit of the atmosphere). Can you build a surface structure on an ocean world? a gas world? on a lava pocket? Beyond that I believe there is something written somewhere that insinuates they are satellites but I dont have time to look for it this morning.
Those are the icons that are above the surface, not the buildings that they represent. If you actually read the info about each facility, it makes it pretty clear that most are on the surface.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.05.05 19:49:00 -
[19]
Originally by: Kyra Felann It makes me laugh that people expect to see buildings and people and trucks and trains and space ponies to be visible from low orbit.
Google earth?
Have I missed something?
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Draco Argen
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Posted - 2010.05.05 21:16:00 -
[20]
Originally by: Gnulpie
Originally by: Kyra Felann It makes me laugh that people expect to see buildings and people and trucks and trains and space ponies to be visible from low orbit.
Google earth?
Have I missed something?
...yes, you can't mine or produce nanite paste in Google Earth
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Zeek Muaka
Caldari Antares Shipyards Aeternus.
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Posted - 2010.05.05 23:00:00 -
[21]
Edited by: Zeek Muaka on 05/05/2010 23:00:58 OP is correct, it does not blend well into the general theme of the EVE UI.
It should look similar to this:
----------------------------------
Quote: wth is tranquility ? that sick place where you lose ships and pay like 30mill for a bc? lol no i play on sisi!
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Zora
Gallente
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Posted - 2010.05.05 23:35:00 -
[22]
Originally by: Zeek Muaka Edited by: Zeek Muaka on 05/05/2010 23:00:58 OP is correct, it does not blend well into the general theme of the EVE UI.
It should look similar to this:
It's so true
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.06 00:21:00 -
[23]
Originally by: Gnulpie
Originally by: Kyra Felann It makes me laugh that people expect to see buildings and people and trucks and trains and space ponies to be visible from low orbit.
Google earth?
Have I missed something?
The difference is that planet-mode in EVE won't let you zoom in that far.
If they wanted to make it so you could zoom all the way in and actually see stuff, I'd support that. It'd be kind of like strategic zoom in Supreme Commander (the first, not the lame sequel) except it'd be pure eye-candy. I do like eye-candy, however.
But the current maximum zoom is much too far away to see anything on the surface unless it's really really big (like the Great Wall of China, which is visible from space).
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