Nicski
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Posted - 2010.05.05 16:12:00 -
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Originally by: Sable Moran This is how I do it. I have a missioning ship at each agent location and move between the locations with the salvaging ship.
I do something similar, but I have a Mission Ship (Raven), Salvager (Catalyst), Prober, Industrial, Fast Frigate (Slasher) and usually several other ships in each location. I have 5 such locations, 4 in high sec and one in 0.0. I travel between Hi Sec locations in a Shuttle or a Slasher but use a jump clone to get to the 0.0 one.
The biggest issue with Jump Clones is getting the initial standing with a corp (8.0) to be able to use one of their stations (with medical facilities) to purchase one. But this can be personal standing or player corp standing and there are corps set up that provide this service specifically.
However, if you are running level 4 missions you will gain that standing in short order with at least one corp and then you can purchase a clone, fly to a neighboring station and jump to your new clone and immediately buy another clone (then repeat every 24 hours up to the limit of clones allowed - Infomorph Psychology skill dependent). Note that only one jump clone can be left in any one station
You only need 8.0 standing with the corp owning the station where you purchase the clone not with the station you are jumping from (which is left holding your old body as a Jump Clone). In addition you only need that standing for the instance that you are purchasing the clone, you can trash it later or join a player corp with high standing, buy your clones and then leave the corp.
Skills trained are shared across all clones, implants are specific to a particular clone. Jump clones are purchased without implants and a different set can be installed in each. Your skill training speed is set by the implants in your current body.
A jump clone never dies (unless you specifically delete it), you die and respawn losing any implants in the current body, but the same number of jump clones are where you left them as before still with any implants they were carrying. There is no master body/clone, you simply move your consciousness and your old body becomes a new jump clone. You relocate a jump clone by jumping into it, moving somewhere, then jumping out of it. Note that you do not have to be in a station with medical facilities when jumping out, your jump clone will still be left behind even without medical facilites.
In order to jump between clones: You have to leave ship; pause skill training; open your character sheet and select the jump clone tab; pick out the jump clone you want to jump to and right click -> Jump. You then reappear at the jump clone location; unpause skill training; get into a ship.
You can only jump once ever 24 hours.
Ideally you should reset your medical clone to a nearby station (with Medical Facilities) every time you jump, otherwise if you die you respawn a long way away from where you want to be. The only possible exception to this is 0.0 deaths where you want to return to high sec to purchase implants on death. However, never make the mistake of moving your medical clone to a station without medical facilites (this is possible) because the first thing you need to do after death is upgrade your clone or you risk dying again without adequate cover and losing SP.
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