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Dusty Snake
Ministry of War Amarr Empire
0
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Posted - 2012.07.19 21:47:00 -
[31] - Quote
4-AcO-DMT wrote:Jotram wrote:4-AcO-DMT wrote:Roll Sizzle Beef wrote:4-AcO-DMT wrote: i just hope they will improve all that till december when they want to release the game. It will be updated like EvE, two expansions a year, and more art assets will just evolve during its life cycle and will like get a boost on the PS4. i doubt it will get enhanced over time as its not PC. and its the very end of this generation of consoles. so what we will get at the time of release will just stay the same for long long years. you are a idiot, like thay said at fanfest, they are plans for 2 expansions a year, And IF sony released a new console in the next 5 years sony have assured them that they are able to port it to it and take advantage of future technologies, CCP also have the ability to patch the game whenever they want. IE expansions. but consoles have limits and current generation lasted for way too long already.
True, but the rumor mill is grinding and ps4 cloud gaming may include the ability to have unlimited updates... |
Sten Biller
Science and Trade Institute Caldari State
1
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Posted - 2012.07.20 05:05:00 -
[32] - Quote
It seems that DUST is going the same way as the free version of Global Agena; there is an X fee that for a month, you can double your XP & money & drops you earn per win. For GA for me, it was a great deal since I could support a game I like for a month, & after the 6 or so weeks I played it & got borred, I didn't feel bad I spent $60 & wasted it. |
AlleyKat
The Unwanted.
302
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Posted - 2012.07.20 12:10:00 -
[33] - Quote
/puts two cents into the hat and picks up the dice
I feel they would not be able to compete in a 'standard' business model.
The costs of competing in this saturated 'console-shooter' market is simply too great. You got to have so many holes plugged, that the cost of deploying a competitive product is astronomical.
The marketing alone would be $100 mil, and I doubt that if they had $100 mil to put into a global marketing campaign, they would take as long as they have done in developing it - or would have outsourced it to China, or even used 3 third-party middleware packages to do it.
I must be careful, I suppose, in the usage of the word 'compete'. What I mean by compete is; compete with other titles on the market, not the content they contain. In part, herein lies the problem, or contradiction, in DUST.
If you were to market DUST, how would you do it?
1.Would you try and appeal to FPS/Console shooter people? 2.Would you try and appeal to 'strat' players? 3.Would you try to appeal to both? Or gamers in general?
Taking them one at a time;
1: This is probably the most perceivably logical place to start, but you would end up with a problematic marketing drive, due to the connections with another game; EVE. ie; to explain DUST, you would need to explain EVE...mindlock.
2: Kinda makes some sense. You would probably hit these people with the 'if you like strategy, but like shooting things sometimes - this is a gamic marrige made in digital heaven'. However, although strat players no doubt exist on PS3, they will be in the minority and you would still have to explain EVE to explain DUST...mindlock.
3: Tricky, and more expensive to market, because you'd need an absolute fuckin' killer campaign to pull it off, with teams of people working all timezones...teams. Big problem is that even if you do this, there is no garuntee people would get over the mindlock, then you wake up on launch day with no subs/cash/isk, and realise you're $200 mill in the hole.
Big question gamers have is 'what is the incentive?' and it's a valid question to have, even if the game was 100% FoC, with all weapons and gear available to all players from day one.
Just because a game is free, to ASSUME their time is also free, is woefully myopic. But, as the Icelandic saying goes "You will reach your destination even though you travel slowly"
I only hope gamers agree.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
MotherMoon
Blue Republic RvB - BLUE Republic
992
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Posted - 2012.07.21 01:35:00 -
[34] - Quote
4-AcO-DMT wrote:im concerned about graphics. they look really bad and yet CCP wants to release dust in 2012. isnt that too soon for them to make it better ?
simply, no.
long answer? watch this, understand what alpha and beta graphics are Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
4-AcO-DMT
EVE University Ivy League
15
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Posted - 2012.07.21 11:44:00 -
[35] - Quote
MotherMoon wrote:4-AcO-DMT wrote:im concerned about graphics. they look really bad and yet CCP wants to release dust in 2012. isnt that too soon for them to make it better ? simply, no. long answer? watch this, understand what alpha and beta graphics are
watch wat |
Jill Xelitras
Xeltec services Russian International Allegiance
44
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Posted - 2012.07.21 11:47:00 -
[36] - Quote
Megarom wrote:Players are the content.
Players are content. EVE Racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164&find=unread
Join in game channel/mailing list: New Eden Racing |
Herping yourDerp
Federal Navy Academy Gallente Federation
633
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Posted - 2012.07.23 03:49:00 -
[37] - Quote
4-AcO-DMT wrote:how come microtransactions are better source of money for game developers than selling a retail game ?? how do they make money on that if its not p2w ? what do they sell ?
i have no idea cuz i just avoid all f2p games as much as i can.
then you are an idiot.
F2P makes more money because so many people will at least try the game. If 1/4 of the people who have a PS3 play dust, ( that's about 15million people ) and 1/10 of those people buy a $5 item, they will make a lot of money, about 7.5million dollars.
lets also not forget that Dust will also bring console players to try eve online, if anyone actually subscribes to eve from playing dust then that is bonus income.
even if only 1million people play dust, and half buy a $5 item in their life time, its good money |
Sten Biller
Science and Trade Institute Caldari State
2
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Posted - 2012.07.23 06:47:00 -
[38] - Quote
Herping yourDerp wrote:F2P makes more money because so many people will at least try the game. If 1/4 of the people who have a PS3 play dust, ( that's about 15million people ) and 1/10 of those people buy a $5 item, they will make a lot of money, about 7.5million dollars I'm going to assume that the booster (which is likely to be the main purchase they will push) will be $7-15 USD, similar to Global Agenda I also think many who plan to play the game regularly for at least a few weeks will buy the booster atleast once. Add to this the 1-10% who will buy items outright, should be decent cash flow, but they might not get their investment back for a few years. |
Zanzbar
Seraphim Initiative
28
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Posted - 2012.07.24 20:57:00 -
[39] - Quote
Herping yourDerp wrote: lets also not forget that Dust will also bring console players to try eve online, if anyone actually subscribes to eve from playing dust then that is bonus income.
Very true. I'm in a corp in which a majority of the members have dust beta and we have recruited quite a few people into our corp from dust. Several of these dust players have already started eve acounts with the main goal of earning enough isk to fund their dust gameplay |
TEABO BAGGINS
Republic University Minmatar Republic
8
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Posted - 2012.07.26 04:36:00 -
[40] - Quote
Ramius Decimus wrote:This game isn't exactly free, you still have to buy it, but it's "free-to-play" without a monthly cost like EVE. Seems to be a recurring theme with MMOs lately IIRC, however Dust 514 just seems more like a Battlefield or Halo or Call of crappy Duty kind of game. None of those require monthly payments and still get updates/expansions.
BF3 is, a bunch of noobs crying on BF forums and like some weird nice old rich lady EA is there for them, handing out nerfs every 3 months |
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AlleyKat
The Unwanted.
304
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Posted - 2012.07.26 10:16:00 -
[41] - Quote
Zanzbar wrote:Herping yourDerp wrote: lets also not forget that Dust will also bring console players to try eve online, if anyone actually subscribes to eve from playing dust then that is bonus income.
Very true. I'm in a corp in which a majority of the members have dust beta and we have recruited quite a few people into our corp from dust. Several of these dust players have already started eve acounts with the main goal of earning enough isk to fund their dust gameplay
Confused.
That doesn't quite make any rational sense, or at least doesn't appear to.
Do they not have the option of buying ISK through PSN? Why on earth would you expend RM on a different game to fund virtual currency for another game?
Isn't that duplication of effort with no change of outcome?
I'm happy to see they are playing EVE, but have concerns they've been misled somewhere along the line...you can't just transfer ISK from one to the other, unless there was a dev blog I missed somewhere.
Standing by to be corrected...humble pie is in the oven.
AK
GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Zanzbar
Seraphim Initiative
29
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Posted - 2012.07.26 17:15:00 -
[42] - Quote
Without knowing the exact mechanics of isk exchange between games its hard to say but I'm sure players will find creative ways to influence the wallets of select dust players through the use of an eve account.
Also the players I mentioned are playing eve only to fund dust, its just one of their early goals in the hopes that they will be able to find a means of tranfering the isk. Just the possibility of funding a dust char with eve helps some people sho already considered an eve account make that final step in becoming a paying customer |
AlleyKat
The Unwanted.
304
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Posted - 2012.07.26 19:11:00 -
[43] - Quote
Zanzbar wrote:Without knowing the exact mechanics of isk exchange between games its hard to say but I'm sure players will find creative ways to influence the wallets of select dust players through the use of an eve account.
Also the players I mentioned are playing eve only to fund dust, its just one of their early goals in the hopes that they will be able to find a means of tranfering the isk. Just the possibility of funding a dust char with eve helps some people sho already considered an eve account make that final step in becoming a paying customer
Well, I'm still confused then.
They ARE spending money on their EVE sub, are they not?
So, why not spend that real money on Dust, when it finally gets released?
Like I say; AFAIK there is NOT a way to just transfer ISK from EVE to DUST. All that has been *hinted* is you can HIRE a Dust player, but have no actual control as to which Dust player gets the ISK, and only then, they only get the ISK if they complete a goal within the DUST framework.
So, you can't just give ISK away to whomever you want, and certainly not without them actually completing defined objectives.
And therefore, the DUST players can only obtain ISK from EVE if they either have spent the ISK to buy bullets to achieve the objective the EVE player has set them.
It's a closed loop - but I fully stand to be corrected...
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Zanzbar
Seraphim Initiative
31
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Posted - 2012.07.26 20:15:00 -
[44] - Quote
Ok well maybe I've gone about stating it wrong. People have joined evve aldready with the sole purpose of being able to participate in eve-dust interaction on both sides, several also have the hopes that down the line the isk flow between the two games will be a little bit more direct and therefore allowing them to potentialy share assets between chars.
The isk pipes between the 2 games will be very limited at first in order to prevent rich eve players from spoiling a virgin dust economy. However I believe they have mentioned this link becoming less retricted as time goes on and dust has had a chance to establish a strong market on its own. |
AlleyKat
The Unwanted.
304
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Posted - 2012.07.27 11:04:00 -
[45] - Quote
Zanzbar wrote:Ok well maybe I've gone about stating it wrong. People have joined evve aldready with the sole purpose of being able to participate in eve-dust interaction on both sides, several also have the hopes that down the line the isk flow between the two games will be a little bit more direct and therefore allowing them to potentialy share assets between chars.
The isk pipes between the 2 games will be very limited at first in order to prevent rich eve players from spoiling a virgin dust economy. However I believe they have mentioned this link becoming less retricted as time goes on and dust has had a chance to establish a strong market on its own.
Fair enough - but that's a pipe dream, as the only influence Dust players will have is exactely that: influence, not control, of the economy.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Evelyn Meiyi
Meiyi Family Holdings
15
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Posted - 2012.07.27 16:46:00 -
[46] - Quote
4-AcO-DMT wrote:how come microtransactions are better source of money for game developers than selling a retail game ?? how do they make money on that if its not p2w ? what do they sell ?
i have no idea cuz i just avoid all f2p games as much as i can.
It may have been said before (and I apologize if I'm beating a dead horse), but...
My long experience with F2P games leads me to classify them into three types:
1. The ones that are free, but make their money from unit sales instead of subscriptions. No micromarket, but each individual SKU sold pays for development and new projects. (Guild Wars comes immediately to mind).
2. The ones that are free and include a micromarket purely for 'vanity' items or items that won't give any one player an advantage that someone can't match. (EVE Online, Entropia Universe, LOTRO et al.)
3. Games such as LOTRO, where certain parts are locked out for 'free' accounts -- but the micromarket, in this case, allows a player with sufficient time and determination to unlock the rest of the game without paying a cent (though it will be incredibly time-consuming compared to just paying for a sub).
Micromarkets are a better source of money for developers because, on average, people play more often if they don't have to worry about their time running out (thus, they're convinced to buy more from the micromarket). There's also that segment of the gaming publict that don't or can't use credit cards, and wouldn't otherwise play at all.
I'd say don't avoid F2P -- Guild Wars and LOTRO are very well-made and high-quality, as is DC Universe. Search 'Free MMORPGs' and you'll find several sites with large lists of free games (not always accurate, but hey). Some will be good, some will be so-so, and some will be truly horrible, but there are always diamonds among the brass. |
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