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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Andy Landen
Caldari
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Posted - 2010.05.05 15:15:00 -
[1]
I am sure countless people have noted that propulsion mechanics are often, but I gotta know the reason CCP has not addressed them yet.
Slowing down the ship takes energy. It should not slow down when afterburners are turned off. Afterburners should turn off when the ship is at full speed. The ship rockets should not appear to be lit-up when the speed or direction is unchanging. Maybe a few other related issues, but those are my initial thoughts. What does CCP say to these things? The key to pvp is effective fleet teamwork. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.05 15:17:00 -
[2]
Edited by: Crumplecorn on 05/05/2010 15:17:02 You, like so may people, assume ship engines in EVE are thrust based, despite evidence to the contrary every time you undock. -
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.05 15:21:00 -
[3]
Originally by: Andy Landen What does CCP say to these things?
That EVE is not spaceships in a vacuum, it's submarines in WD-40.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Lost Hamster
Hamster Holding Corp
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Posted - 2010.05.05 15:34:00 -
[4]
Originally by: Akita T
That EVE is not spaceships in a vacuum, it's submarines in WD-40.
Exactly. The engine is working like, you where in a fluid.
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Andy Landen
Caldari
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Posted - 2010.05.05 15:47:00 -
[5]
Originally by: Crumplecorn Edited by: Crumplecorn on 05/05/2010 15:17:02 You, like so may people, assume ship engines in EVE are thrust based, despite evidence to the contrary every time you undock.
Well, the graphic creates a thrust-based illusion. Also, the term afterburner implies thrust-based. Lastly, what is the "evidence to the contrary" when I undock?
Note: I am not extending this argument to MWD, which doubtless requires energy to maintain the micro warp field, though the penalty to the capacitor when off doesn't make sense; but that is another topic I suppose. The key to pvp is effective fleet teamwork. |
Ehranavaar
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Posted - 2010.05.05 15:48:00 -
[6]
whoever designed the game obviously watched too much Voyager and set the game in Fluidic Space rather than normal space.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.05 15:52:00 -
[7]
considering people are complaining they can't see their opponent now, how would they feel if enemy was 10 to 100 times further away, moving 1,000 times faster? i bet manual control would be last thing on their mind. and engine would really love to handle time-space relativistics.
(hand-wave) this is not internet spaceships game you are looking for. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.05 15:53:00 -
[8]
Originally by: Andy Landen Well, the graphic creates a thrust-based illusion.
Cars expel hot gas when they move. Are they thrust based?
Originally by: Andy Landen Also, the term afterburner implies thrust-based.
And MWD implies warp drive, despite the fact that warp drive is a straight-line FTL technology irrelevant to sublight travel. lolnames
Originally by: Andy Landen Lastly, what is the "evidence to the contrary" when I undock?
The fact that the ship moves in a manner inconsistent with thrust-based engines. -
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Cipher Jones
Minmatar
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Posted - 2010.05.05 16:09:00 -
[9]
Originally by: Crumplecorn Edited by: Crumplecorn on 05/05/2010 15:17:02 You, like so may people, assume ship engines in EVE are thrust based, despite evidence to the contrary every time you undock.
Originally by: Microwarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field
Originally by: AfterBurner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.
Yes the ships are thrust based and yes the mechanic is unrealistic.
This is clearly a signature. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.05 16:12:00 -
[10]
Originally by: Contradiction The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.
Originally by: Cipher Jones Yes the ships are thrust based and yes the mechanic is unrealistic.
Hmm, some self-contradictory text vs. the actual mechanic... tough choice. -
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Kendon Riddick
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Posted - 2010.05.05 16:13:00 -
[11]
10,000 earth years into the furture 'space' as it is known now thickens up into a syrup like transparrent liquid, but is still called space because it fills the space between everything.
i blame the space bees
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Cipher Jones
Minmatar
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Posted - 2010.05.05 16:17:00 -
[12]
Originally by: Crumplecorn
Originally by: Contradiction The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.
Originally by: Cipher Jones Yes the ships are thrust based and yes the mechanic is unrealistic.
Hmm, some self-contradictory text vs. the actual mechanic... tough choice.
Its a tough choice for people with low levels of reading comprehension or high levels fanboism. For everyone else its as simple as looking it up. This is clearly a signature. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.05 16:24:00 -
[13]
Originally by: Cipher Jones fanboi
You sure like that word. But I do not think it means what you think it means.
Now please go play in the traffic - it's ok, I looked it up and it turns out that playing in the traffic is perfectly safe. -
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Cipher Jones
Minmatar
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Posted - 2010.05.05 16:38:00 -
[14]
Edited by: Cipher Jones on 05/05/2010 16:40:24
Originally by: Crumplecorn Edited by: Crumplecorn on 05/05/2010 16:37:25 Edit: Original post was uncalled for, I need to learn patience.
Whatever the text says or whatever the ships look like or whatever the devs intended, the fact is that we do not have a thrust based physics model in EVE, so suggestions on alterations to the graphics based on the assumption that we do have such a model do not make sense.
thats the entire point of the OP, its supposed to be thrust based (because the game implies it AND the description says so) but it isn't.
This is clearly a signature. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.05 16:48:00 -
[15]
Originally by: Cipher Jones thats the entire point of the OP, its supposed to be thrust based (because the game implies it AND the description says so) but it isn't.
The OP is suggesting changes to be made. Changes to the mechanics in the name of 'realism' are a bad idea - mechanics should be based on what is fun and what works (and in the case of an established game on the status quo too), and not some ideal like approaching realism. Changes to the graphics to reflect realistic functioning of thrust based starship engines are also a bad idea - when laid atop mechanics which are not thrust based, we will end up with scenarios like your afterburner effect turning off 'realistically' despite the fact that the module is actually still running, detaching the graphics from the gameplay. -
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Hecatonis
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Posted - 2010.05.05 16:52:00 -
[16]
Originally by: Andy Landen Edited by: Andy Landen on 05/05/2010 15:48:05 I am sure countless people have noted that propulsion mechanics seem wrong, but I gotta know the reason CCP has not addressed them yet.
Slowing down the ship takes energy. It should not slow down when afterburners are turned off. Afterburners should turn off when the ship is at full speed. The ship rockets should not appear to be lit-up when the speed or direction is unchanging. Maybe a few other related issues, but those are my initial thoughts. What does CCP say to these things?
CCPs response "the warp core creates a drag on sub-space when not in use, thus you need a constant input of trust to keep moving in that direction"
Games response "how about we dont let people rip by at 20000km/s with enough run
my response "why does this question have to come up every week?"
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Dusica
Amarr
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Posted - 2010.05.05 16:54:00 -
[17]
Edited by: Dusica on 05/05/2010 16:54:02 Yes it is unrealistic but it is not problem at all ... i think it is more fun this way then trying to reproduce real space ... dont think people would like killing interceptor and his wreck moving in random direction at 5000 m/s ... Eternal Will. |
Nicholas Barker
Black Nova Corp IT Alliance
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Posted - 2010.05.05 16:58:00 -
[18]
somebody said something about there's drag created by the warp drive connecting to subspace or some ****, i thought it was a good explanation.
See you again next week when this thread pops up again. ------
0800-LAG-A-NODE
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Hecatonis
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Posted - 2010.05.05 17:04:00 -
[19]
Edited by: Hecatonis on 05/05/2010 17:05:26
Originally by: Nicholas Barker somebody said something about there's drag created by the warp drive connecting to subspace or some ****, i thought it was a good explanation.
See you again next week when this thread pops up again.
oh i will be here, if only there was a search function, or maybe a FAQ that could be looked at
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Enthral
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Posted - 2010.05.05 17:05:00 -
[20]
EVE does require a little suspension of disbelief, but I personally believe it is a lot more playable this way.
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FlameGlow
Rebellion Alliance
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Posted - 2010.05.05 17:07:00 -
[21]
It's the space, it's full of stars goo
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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Ryhss
Caldari The Templar Navy SRS.
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Posted - 2010.05.05 17:23:00 -
[22]
Why do morons insist on applying real world physics to a fake world?! When you play a game, much like you watch a movie, you have to suspend belief. Maybe Eve's laws of physics are completely differen't than ours.
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Lucus Ranger
Gallente Gallente Special Ops
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Posted - 2010.05.05 17:42:00 -
[23]
I find the lack of scientific thought in this thread disturbing... Are any of you actual Physicists?
Anyway as someone said above this is just a game. There is no requirement for it to follow our current laws of physics! If it did then well.. there would be no warp drive, there would be no jump gates etc
/Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any |
Andy Landen
Caldari
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Posted - 2010.05.07 05:08:00 -
[24]
Many say: space goo and warp drive drag Others say: suspension of belief to make it fun. I say: Eve's realism is a major part of the fun. And additional elements can be brought into place to not only increase the realism but also increase the fun.
Is an interceptor's 2km/s explosion a problem for looting the wreck? Not if tractor beams are developed more.
Warp drives can be upgraded to eliminate drag. Will ships want to travel 20mil km/s? Maybe not if it takes them that long to slow down again.
I know the space goo feeling every time I am webbed. The key to pvp is effective fleet teamwork. |
Chuck Sands
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Posted - 2010.05.07 05:16:00 -
[25]
I will explain in the ancient art of the Haiku.
Your ship, standing still. Because the Space is moving. Now your mind is Blown.
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DuKackBoon
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Posted - 2010.05.07 06:42:00 -
[26]
Trust me, you do NOT want realistic physics in EVE.
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I'thari
Minmatar
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Posted - 2010.05.07 08:30:00 -
[27]
Try orbiter or something, come back when you had enough of realistic physics in games. |
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CCP Applebabe
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Posted - 2010.05.07 08:37:00 -
[28]
Moved from General Discussion.
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Madmi CEO
Mad Mining Inc.
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Posted - 2010.05.07 08:51:00 -
[29]
Originally by: Andy Landen Is an interceptor's 2km/s explosion a problem for looting the wreck? Not if tractor beams are developed more.
It will be a problem if you want to go realistic mode. The explosion of the wreck will cause every dropped item on that ship - modules, scrap metal, salvage, ammo etc. - to fly in random directions at explosion velocity. You'd need to cancel any other targets you may have had in order to target these fragments and scoop them in - otherwise by the time you're done with the mission 20 minutes later and return in your salvager, the loot will have dispersed to form a "loot sphere" around you a thousand kilometers in diameter - still expanding.
The realistic space travel model was used in Elite 2: Frontier, and it worked quite well. But that was a single player game, and you could accelerate time by a factor 10000 - a nifty tool when travelling between planets in a solar system with a huge ship capable of accelerating at three times gravity.
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Naliena Arlath
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Posted - 2010.05.07 10:08:00 -
[30]
EVE is not a trust-based game.
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