Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LUKI0R C0RVAX
|
Posted - 2010.05.08 20:35:00 -
[1]
Edited by: LUKI0R C0RVAX on 08/05/2010 20:36:48 Edited by: LUKI0R C0RVAX on 08/05/2010 20:35:50
The idea: 1 heavy drone = 0.5 point 1 medium drone = 0.3 point 1 light drone = 0.1 point
so, with 2 guys sending each 5x2 lights, you can scramble someone.
|
chatgris
Quantum Cats Syndicate
|
Posted - 2010.05.08 20:46:00 -
[2]
Scrambling drones - the solution to your target merrily warping away when you get jammed by npc's :)
Personally, I wouldn't mind if just one scrambling drone would hold down a target - Drones have very little HP, are easily killed, take more time to get on the target (normal disruptor - lock, activate // drones - lock, hit F9, wait for them to respond to you, then burn to the target, then scram).
|
Ephemeron
Caldari Provisions
|
Posted - 2010.05.08 22:45:00 -
[3]
I don't think that's a good idea, because it essentially allows everyone to have 48 km scramble range It would also take away from the fast paced maneuvering games where you move in and out of tackle range
|
Syekuda
|
Posted - 2010.05.08 22:46:00 -
[4]
Edited by: Syekuda on 08/05/2010 22:46:34 this should be moved to assembly hall. And yes its a good idea. but increase your strengh a little bit so that you would need 5 light to scram someone with 1 point
Also to note that drones will take time to get to you if your at 48km...plenty of time to warp out.
|
chatgris
Quantum Cats Syndicate
|
Posted - 2010.05.08 22:51:00 -
[5]
Edited by: chatgris on 08/05/2010 22:51:46
Originally by: Ephemeron I don't think that's a good idea, because it essentially allows everyone to have 48 km scramble range It would also take away from the fast paced maneuvering games where you move in and out of tackle range
Well..
a) You can still outrun/outmanuveur the drones - Have their activate range be the 4km thing it is now b) You can still shoot them - drones are targetable modules c) The 48km disruption range has a 10ish second delay after locking you to achieve
I argue that the advantage is outweighed by the above, leading to more versatility in tackling.
|
Ephemeron
Caldari Provisions
|
Posted - 2010.05.09 00:10:00 -
[6]
the tackle mechanics are very delicate part of EVE PvP
last time CCP messed with that was in the last Nano Nerf, which greatly screwed up a whole bunch of ships, to the point of them having agility hotfix, and made blaster battleships useless
Scramble drones will mostly benefit battleships and cruisers with 50m3 drone bays. It basically shifts the tackle power away from frigates toward heavy ships. There's no doubt in my mind that 48-53 km drone tackle is going to screw up HAC pvp, and in some cases frigates as well.
Considering that there is no real need for this change, I'd have to go with "if it's not broke, don't fix it" This idea doesn't simply add something new to the game, it redefines PvP dynamics.
|
Pokechan333
|
Posted - 2010.05.09 00:45:00 -
[7]
Simple fix to the problem - Make the drones slow as hell
|
venariel
Caldari Destry's Lounge
|
Posted - 2010.05.09 00:47:00 -
[8]
oh please pretty please let this idea happen. I'm just picturing all those caldari rail boats with scramble drones sniping a pointed target.
|
Neo Gabriel
Gallente Quantum Cats Syndicate
|
Posted - 2010.05.09 06:56:00 -
[9]
It should be so that there is a heavy drone that can warp disrupt people, is slow as hell and has a point range of 4-5 km. There are target painting and neut drones etc, why not a point drone, heavy size only.
|
churrros
|
Posted - 2010.05.09 07:21:00 -
[10]
With a domi it's gonna be like flying a whole fleet by yourself!!
a tackle drone, a neut drone, a webifier drone, a ecm drone, and a dps drone with the domi filling the logi role with remote reps.
|
|
Ytwanna
|
Posted - 2010.05.09 07:43:00 -
[11]
Dislike the idea.
|
Eelis Kiy
Gallente Shadows Of The Federation
|
Posted - 2010.05.09 08:50:00 -
[12]
No because I would be out of a job
-----------------------------
>>where the frack is my ship?<< |
Titus Io
|
Posted - 2010.05.09 10:31:00 -
[13]
No, definitely not! Would render tackle frigs obsolete. Current tackle mechanics don't need a fix or any additions so to reiterate what has already been said, why mess with something that's already working?
A little tip, if you're already suggesting problem fixes for something not yet implemented for a system that has no problems it's probably not the best idea to implement it.
|
Dolkar Armund
|
Posted - 2010.05.09 11:29:00 -
[14]
I would make this chance based like ECM. 10 drones with 0.1 scramble strength will have together just 65% chance to scramble the target. 5 drones will have 45% chance. One heavy drone 50%. two 75%..... Then make the duration like 6 seconds and if youre lucky and have enough defense, you can escape. Then count the lack of damage drones, slowness of heavy drones and it wont be that overpowered. (and you can finally laugh at those Rooks)
|
james1122
|
Posted - 2010.05.09 17:14:00 -
[15]
Originally by: Titus Io Current tackle mechanics don't need a fix
I disagree. They need to fix it so that titans stop warping out 15 mins after the pilot logged even if the titan is still tackled
|
lookatzebirdie
|
Posted - 2010.05.10 04:58:00 -
[16]
hideous idea _____________________________________________ fsuicgks (this is not gibberish, it is deeply profound
|
Jin Nib
Resplendent Knives
|
Posted - 2010.05.10 06:21:00 -
[17]
Right like ECM drones aren't bad enough. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
|
zombiedeadhead
Minmatar The Tuskers The Tusker Bastards
|
Posted - 2010.05.10 06:33:00 -
[18]
No. Terrible idea. Learn to tackle.
|
Rashmika Clavain
Gallente
|
Posted - 2010.05.10 10:50:00 -
[19]
This would make the Zu more pointless, no pun intended, so it's a bad idea for me.
48km+ warp disruption range is not a good thing unles it is from a recon. Unless you're happy to lose a midslot?
|
Cpt Branko
Retired Pirate Club
|
Posted - 2010.05.10 10:54:00 -
[20]
Terrible idea is terrible.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
|
Hidden Snake
Caldari Inglorious-Basterds
|
Posted - 2010.05.10 11:23:00 -
[21]
Edited by: Hidden Snake on 10/05/2010 11:22:59 very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very bad idea.
did I say it is very bad idea? so again it is
very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very,very bad idea
ok i hope i made it clear.
everybody would be flying BSs with mids full of e warfare and dronebays full of these drone. Also jamming tacklers will be useless.
I understand you were probably frustrated by some ships escaped once they get out of the point range, but it requires some piloting from you. Not to just sit and watch.
"There is no honor in war" |
james1122
|
Posted - 2010.05.10 12:15:00 -
[22]
Im generally very against the idea but what about something like make them sentrys. Ie they have a 10km disrupt range and they can't move. also I would make it so that they where 25m3 and takes 4 of them to successfully point the target. I.e to use them you would have to give up 100m3 of drone space, which on a drone boat is a huge amount of dps.
|
Hidden Snake
Caldari Inglorious-Basterds
|
Posted - 2010.05.10 12:22:00 -
[23]
Originally by: james1122 Im generally very against the idea but what about something like make them sentrys. Ie they have a 10km disrupt range and they can't move. also I would make it so that they where 25m3 and takes 4 of them to successfully point the target. I.e to use them you would have to give up 100m3 of drone space, which on a drone boat is a huge amount of dps.
we already have variety of these - bubles, mobile disruptors etc. but can be used only in null (which is good).
"There is no honor in war" |
Shade Millith
Caldari Macabre Votum Morsus Mihi
|
Posted - 2010.05.10 12:34:00 -
[24]
Originally by: Hidden Snake
Originally by: james1122 Im generally very against the idea but what about something like make them sentrys. Ie they have a 10km disrupt range and they can't move. also I would make it so that they where 25m3 and takes 4 of them to successfully point the target. I.e to use them you would have to give up 100m3 of drone space, which on a drone boat is a huge amount of dps.
we already have variety of these - bubles, mobile disruptors etc. but can be used only in null (which is good).
I can see quite a bit of differace between bubbles and a sentry like pointer drone. It hardly seems overpowered (In fact damn near useless, a drone boat like a domi already mostly uses a armor tank, and has plenty of mids to spare) ------------------------
|
james1122
|
Posted - 2010.05.10 14:30:00 -
[25]
Yes its completely different to bubbles. Its not OP either as your having to give up a huge amount of dps and they can't move which massively reduces the op issue of drones following the target up to 50km away. maybe increase the point drone range to 15km for t1 and 20km for t2. Advantages of this over a med slot point is it still points the target even when you are jammed out. Means you can use your med slots for other stuff ie eccm /remote sebos / tps etc etc etc.
But tbh I am still very very against the idea of point drones. I just thought that if it was to ever happen surly the static sentry drones would be the only way of doing it fairly.
|
Cpt Tackle
|
Posted - 2010.05.11 00:54:00 -
[26]
Edited by: Cpt Tackle on 11/05/2010 00:56:52 I kinda like the idea.
Also, they could add a new disruptor type that would have a say 70 km range but could only be fitted on battleship and larger ships, gave targeting speed penalties, and consumed a lot of cap. Sort of like a poor man's scripted HIC.
Come to think of it, the whole scram mechanics needs to be reworked in a way similar to ECM. It should be chance based as opposed to always working or always not working.
There is only one problem. Any serious change to game mechanics tends to upset people who are happy with the status quo and therefore is unlikely to be implemented.
|
Ephemeron
Caldari Provisions
|
Posted - 2010.05.11 01:35:00 -
[27]
Edited by: Ephemeron on 11/05/2010 01:36:59
Quote: Come to think of it, the whole scram mechanics needs to be reworked in a way similar to ECM. It should be chance based as opposed to always working or always not working.
Chance based scramble is the worst idea ever. I don't think the people who propose it understand mathematics.
For example, lets say you have a 90% success rate scramble on a target. Sounds pretty good, right? Now lets say you need to keep the target locked for 60 seconds - an average battle duration. Scrams have 5 sec cycle time.
That means the chance of successful lock for duration of the kill is: 0.9^(60/5)*100 = 28.24%
That means for every kill you get now, almost 3 kills get away. And that's with 90% success rate! It's already damn hard to get proper tackle, without this chance based bull****
|
Americe Zane
Gallente Fuzzy Duck Flying V Squadron Predatory Instincts
|
Posted - 2010.05.11 05:34:00 -
[28]
Might almost be workable if while the drones were out, the parent ship couldn't warp as well. That is part of the downside of tackling, you are in point range as well.
|
Cpt Branko
Retired Pirate Club
|
Posted - 2010.05.11 06:02:00 -
[29]
Originally by: Cpt Tackle Come to think of it, the whole scram mechanics needs to be reworked in a way similar to ECM. It should be chance based as opposed to always working or always not working.
I'm calling troll on this, because real people are not that stupid.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
lollerwaffle
Sileo In Pacis THE SPACE P0LICE
|
Posted - 2010.05.11 07:19:00 -
[30]
Yay, let's make range control tactics obsolete. Let's make a whole class of recons useless and make the rest nigh useless by taking away most of their advantages. They're too expensive atm anyway so they need nerfing
Also, regarding that snide comment about 'uproar because people are happy with the status quo' etc type of bull****, it's not so much that people don't want change, they rather not have unnecessary changes proposed by people who don't have a clue about what they're talking about. Next time, consider the implications for other ships and other styles of combat before coming up with a ridiculously stupid line like that.
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |