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Ideki
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Posted - 2010.05.09 19:59:00 -
[1]
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs. The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product.
Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing. I will update the News section when I do modifications to the tool. So be sure to check it from time to time. If you find any bugs, or inconsistencies in the data, please leave a message in this topic. I will come read it often and try to fix the bugs as soon as possible.
Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can.
Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur.
The link to the tool is in my signature. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xearal
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Posted - 2010.05.09 20:17:00 -
[2]
I can see an awesome tool coming up. Some things I'd like to mention: The aligning of the productin tree.. it's now left to right for increased tiers, I think right to left would be better, so you can see your product, then what you need to make it, and what you need to make THAT, etc.. down to the raw materials.
The numbers for production time also seem a little off, unless they changed them from last time I checked on Sisi, refining raw materials into tier 1 takes 30 minutes for instance.
A nice feature would be to add a linkup for prices from EVE-Central, so you can see howmuch each item in the tree costs, and howmuch you'd stand to profit etc.
Another nice feature would be a second window with a list of required processors and advanced processors etc. and their CPU/Power costs, as well as a breakup of all the planets that the raw materials are coming from, through a colour scheme maybe so you can apply that color and put lines of colour in multi-planet goods.
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Ideki
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Posted - 2010.05.09 20:39:00 -
[3]
Thanks for taking time to try my tool. And for your comments. I really appreciate it, and it will help me a lot.
Now on the comments :) 1 - I guess I could give the option to display left to right, or right to left. It is actually pretty easy to do. 2 - The numbers are actually accurate. Refining raw materials indeed takes 30 minutes. But to produce the item, you need 15 minutes to extract the raw materials + 30 minutes to refine it. I do understand that it is not very clear at the moment. But I explained it in the 'How to' section. The next version will display more information so it should make is clearer. 3 - Good idea for the prices. I will put that on my todo list. :) 4 - This is already on my todo list. Soon to come. ;) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.09 21:05:00 -
[4]
Good tool thus far.
What this really needs is a "shopping list" of shorts where when you put in the selected item, it tells you how much of each basic material you need to make it. And then, to make it easier, tell which planet can be used to make each.
Here's a link to a image I made to make the second part easy: http://i127.photobucket.com/albums/p134/Kivakwolf/Raw_to_Basic.jpg
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Ideki
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Posted - 2010.05.09 21:15:00 -
[5]
Kivak Wolf, the image link is broken. :/ But I think I get the idea. :) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Zuvuyan
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Posted - 2010.05.09 21:25:00 -
[6]
Originally by: Ideki EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. The link to the tool is in my signature.
Sounds very interesting - and the link in ur sig would be where? I dont see it :)
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Archi043
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Posted - 2010.05.09 21:25:00 -
[7]
Sorry Ideki. I can't find your link. Where have I to search?
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Xearal
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Posted - 2010.05.09 21:32:00 -
[8]
You're welcome, but I'd disregard the extraction time from your planning, because you can't be sure that it will always take 15 mins to extract the goods, especially not in a longer production run, where you are extracting while you are processing, this time is no longer important, except for howmuch raw stuff you can extract, which is dependent on the extractors themselves, not their cycle time. 1 extractor cannot supply 1 processor with all it needs to run at full speed, you need a small field of them, especially when you're planning a 24 hour production run, or ( god forbid ) a continual production over weeks/months. Then it's only a matter of knowing howmany processors you need to keep your higher level ones happy. I'd also not make it cumulative ( which they are now I think ), but just state the basic time needed at said tier for the required amount for the next one, that way, you can work out the processor numbers and whatnot for a continual manufacture of your selected final product. Another possible addition might be to put the schematics into a database, so they are editable. Since we know that CCP will be tweaking the numbers for production, and in case of future changes or additions and such. ( when Tyrannis hits, they will most likely be in the item database released by CCP, so you can then configure your app to work with that )
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Simeon Tor
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Posted - 2010.05.09 21:43:00 -
[9]
For those of you that can't see the link in his sig, it's probably because you need to turn on the setting that shows signatures under your forum settings.
To save time however, you can download it here.
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Xyfu
Minmatar Shadow's of Ezra On the Rocks
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Posted - 2010.05.09 21:54:00 -
[10]
In order of ease of implementation:
Make open-source. Get a subversion somewhere, and get people helping you on it. <-- This one's a given. :3
Add another tab, that details what you can get from which planets.
Colour-code each planet type, and highlight base products on the main page, so as to easily determine how many planets one will need.
Make the program persistent, it stays in the tray, and pops up with annoying notifications when a resource somewhere has depleted, or whatever timers need to exist. (Make it as hard as possible to disable the annoying pop-ups, so as to mimic the EVE-online experience.)
Link to a database dump, to show where planets are of which types, and what size they are.
Use this to have a construction planner. A worst-case scenario can be decided from the size of the planet, (the length of the links needed).
Also, what language have you written this in? _____ ^ That is a sig line. It should be there without me having to put one in. |
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Archi043
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Posted - 2010.05.09 21:54:00 -
[11]
Originally by: Simeon Tor For those of you that can't see the link in his sig, it's probably because you need to turn on the setting that shows signatures under your forum settings.
To save time however, you can download it here.
Corrected. It was forum setting. Really thanks
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Ideki
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Posted - 2010.05.09 22:12:00 -
[12]
Thank you all for your comments.
*Watches as todo list increase exponentially* Ah well.. at least that means that my good is not so bad after all. :)
Now on the comments: - Xearal: + In understand your point of view. I did not think about it like that. But that's the whole point of me releasing this early version. So I can start to fix it now. + There is an item database released by CCP ? I did not know that. Is it official? Where is it? I wrote my application so that it is very easy for me to make changes to it. That's why it does not need an external database. But if CCP provides one, all the better. :) - Simeon Tor: Thanks. I updated my first post to have the link for people who hate signatures :P - Xyfu: + For now, I prefer to keep the application out of the open source. I don't think anyone would appreciate a hacker making it's own version of the tool to get people login info. So for now there will be only 1 developper and 1 place to download from. All the safer for everyone. Maybe later on I will take someone else to help. + Planets information/color coding are in the todo-list. Remember that this is a 'beta' release. I did the whole thing in a few hours only. That's why there are not many features. + I will see what I can do for the persistent program. I wrote a skill timer application too sometime ago that does this (but never released it). That was before the skill queue was released. + Ultimately I want this tool to do everything related to Planetary Interaction. So keeping planets data is in the todo list too. + A construction planner is already on the todo-list + The language is a secret :P ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xyfu
Minmatar Shadow's of Ezra On the Rocks
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Posted - 2010.05.09 22:37:00 -
[13]
Originally by: Ideki
- Xyfu: + For now, I prefer to keep the application out of the open source. I don't think anyone would appreciate a hacker making it's own version of the tool to get people login info. So for now there will be only 1 developper and 1 place to download from. All the safer for everyone. Maybe later on I will take someone else to help.
And firefox, being open-source, is obviously giving someone my PayPal password, and telling someone else about the dirty pictures I look at.
That's not how open-source works. Originally by: Ideki
+ Planets information/color coding are in the todo-list. Remember that this is a 'beta' release. I did the whole thing in a few hours only. That's why there are not many features. + I will see what I can do for the persistent program. I wrote a skill timer application too sometime ago that does this (but never released it). That was before the skill queue was released. + Ultimately I want this tool to do everything related to Planetary Interaction. So keeping planets data is in the todo list too. + A construction planner is already on the todo-list
Well... Code faster. =P Originally by: Ideki
+ The language is a secret :P
It's .NET, though I'm not sure which. No error strings immediately visible, so I'd not say it's .cpp. C#? _____ ^ That is a sig line. It should be there without me having to put one in. |
Xearal
Minmatar TOXIC INDUSTRIES Kamikaze Project
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Posted - 2010.05.09 22:51:00 -
[14]
Originally by: Ideki - Xearal: + In understand your point of view. I did not think about it like that. But that's the whole point of me releasing this early version. So I can start to fix it now. + There is an item database released by CCP ? I did not know that. Is it official? Where is it? I wrote my application so that it is very easy for me to make changes to it. That's why it does not need an external database. But if CCP provides one, all the better. :) - Simeon Tor: Thanks. I updated my first post to have the link for people who hate signatures :P - Xyfu: + For now, I prefer to keep the application out of the open source. I don't think anyone would appreciate a hacker making it's own version of the tool to get people login info. So for now there will be only 1 developper and 1 place to download from. All the safer for everyone. Maybe later on I will take someone else to help. + Planets information/color coding are in the todo-list. Remember that this is a 'beta' release. I did the whole thing in a few hours only. That's why there are not many features. + I will see what I can do for the persistent program. I wrote a skill timer application too sometime ago that does this (but never released it). That was before the skill queue was released. + Ultimately I want this tool to do everything related to Planetary Interaction. So keeping planets data is in the todo list too. + A construction planner is already on the todo-list + The language is a secret :P
I highly recommend you take a look at the EVE Technology Lab forum, it has all the info you need for projects like these, like where to get the database ( the 'official' one is MS SQL 2008 I believe but there's converted ones linked too there ). It also has posts and links to various sites about the API plugin for extracting data from a player's account, like howmuch money you got, skills etc. I'm sure there will be an API update that you can also extract information like what colonies you have, and what is on them, and what they're producing in what amounts etc. etc. And before you go paranoid, this API works through a meta login system, where you have to login on the site, create a special 'api key', which you then have to provide to the API server when requesting data from it. Tools like EVEHQ have a menu for this, where you enter the key you generated on the site, and you can access your data when you want, and share your character information with someone else by giving them your API key. You can also see if/when someone accesses your data and such, so ifyou detect someone looking at your stuff you don't want, you simply generate a new key. And no, you cannot obtain password information or account information through this system, just character information.
As for the Open Source idea, I think it's a good idea, people cannot simply change 'your' code, they can download the code, come up with improvements, and send them to you for review, if you like them, you can implement them and presto, if you don't, you can discard them, etc.
---------------------------------------- I want hollowpoint ammunition for my projectile turrets!
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Ideki
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Posted - 2010.05.09 22:52:00 -
[15]
- It's just that for now I would like to keep control over my application until I get it to a state that I feel that I can share the source wiht other people. And my concern is serious, I do not want people information to be compromised. That's all. - I am working on 2 tools at once. I also have one for Fallen Earth. (check the link section on the website). That's why it is a bit slow. And no, I will not give up Fallen Earth. - I guess you are trying to look at the code if you can say such things. It is in C# if you really need to know. But the code still remain mine. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Ideki
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Posted - 2010.05.09 23:01:00 -
[16]
Xearal: I know about the EVE API. I already wrote an application that uses it to keep track of Skill time and 'ding' when a skill is done. It's like what Xyfu proposed. It persistent, start automatically with Windows, update on its own,... But that was before CCP released the Skill Queue. After that I did not really see the use for it. Even more now because I am using Capsuleer for IPhone. I will take a look at EVE Techonology Lab as soon as I can.
I know how Open Source works. I am Software Programmer for living. So I am used to share my code with others. Do code-review, test, debug, fix, more test, more fix,... For now I prefer to work on this on my own. (I want my laurels ) Later when I feel that the application is where I want it to be, I will open it to other people. But give me some time. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xyfu
Minmatar Shadow's of Ezra On the Rocks
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Posted - 2010.05.09 23:25:00 -
[17]
Originally by: Ideki I am Software Programmer for living.
In C#? Where? :o
(Also, go me for guessing correctly first try.) _____ ^ That is a sig line. It should be there without me having to put one in. |
Ideki
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Posted - 2010.05.10 00:07:00 -
[18]
I prefer not to say. This is private life. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lord Helghast
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Posted - 2010.05.10 01:50:00 -
[19]
Thank god someone has started working on this...
wud be nice if the tool showed which planets the products are available from, and maybe even a list of "optimal planets" to minimize # of planets needed.
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.10 01:57:00 -
[20]
It's nice to see people taking the initiative to make apps like this one but apart from making a ding sound when something needs attention or whatever. What other benefits would an application like this have over say a website?
The reason i ask is because i have enough apps running as it is (EvE mon, EFT, Excel, Visual Studio (Working on a cache reader for eve) and so on. The rest of the stuff i have in my web browser because then whenever something is updated all i need to do is refresh without having to download an update or open ports etc etc for automatic updates.
It's also easier to share your data with other people over websites when you want to. Ofc having your PI details on the internet is less secure and so on but the benefits (IMO) outweighs the downsides. And if you really need a "ding" then RSS is quite good at sending announcements to peoples homes.
Other than that, great work!
My opinions belong to me, you can't have them!
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BenjaminBarker
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Posted - 2010.05.11 14:39:00 -
[21]
Simply awesome. Well done, and I look forward to new versions!
For the lazy ones among us:
Can you add the planet types to the raw materials? Something like 'I O S P T G L B' with each letter in it's own column so you can look down the list of raws and see where there is overlap?
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Ideki
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Posted - 2010.05.12 02:36:00 -
[22]
The first update of the Planner is now ready. Here are the new features: There is now an Options menu. In the option menu you can switch the direction of the production plan tree In the option menu you can open a panel with the list of planets that can fit the current production plan In the option menu you can open a panel with the list of cost to setup the current production plan If you click on an item in the production plan tree a side panel will open with details on the structure required for that item. And that's about it for now. There is more to come, but I wanted to add these features first because they were the easiest one to make.
I'll update the first post for the info. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Estimated Prophet
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Posted - 2010.05.12 02:44:00 -
[23]
Originally by: Ideki The first update of the Planner is now ready. In the option menu you can open a panel with the list of cost to setup the current production plan
Where you show the CPU and powergrid required, can you add the minimum command center required to supply it?
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Ideki
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Posted - 2010.05.12 02:54:00 -
[24]
Originally by: Estimated Prophet
Originally by: Ideki The first update of the Planner is now ready. In the option menu you can open a panel with the list of cost to setup the current production plan
Where you show the CPU and powergrid required, can you add the minimum command center required to supply it?
I thought about doing it for this version. The problem is that the higher production plans require multiple planets to complete. And depending on how you setup your plans, you may not need to put the same command center on each of them. That is why I am not showing the Command Center option. Yet.
I have plans to do this and much more. But I will need sometime to tihnk about how I want to do it exactly. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Estimated Prophet
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Posted - 2010.05.12 02:58:00 -
[25]
Edited by: Estimated Prophet on 12/05/2010 02:58:09
Originally by: Ideki
I thought about doing it for this version. The problem is that the higher production plans require multiple planets to complete. And depending on how you setup your plans, you may not need to put the same command center on each of them. That is why I am not showing the Command Center option. Yet.
I have plans to do this and much more. But I will need sometime to tihnk about how I want to do it exactly.
Thinking about it, links take up a variable amount of CPU/grid, depending on the length of the link, so it won't be as useful as I first thought.
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Ideki
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Posted - 2010.05.12 12:00:00 -
[26]
I fixed a small bug in the Overview panel. Some raw elements could appear multiple times. I also add the structure cost to the structure information panel. The new version is available in the download section of the EVE Planetary Planner. (Link in my signature or the first post of this topic) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lordess Trader
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Posted - 2010.05.12 13:21:00 -
[27]
isn't it 3000 basic to make the 20 refined?
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Ideki
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Posted - 2010.05.12 16:36:00 -
[28]
Originally by: Lordess Trader isn't it 3000 basic to make the 20 refined?
Last time I checked (3 days ago) it was 6000. I'll check tonight if they changed it since then. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
iP0D
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Posted - 2010.05.12 17:13:00 -
[29]
Edited by: iP0D on 12/05/2010 17:14:48 I really like this, great work. I am just curious however, would it be possible to make the selections/steps more flexible? For example, start the other way around from level 4 downwards? And then, let the user add another pane to the application, where he takes it to level 3 -> 2, etc. |
Lord FunkyMunky
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Posted - 2010.05.12 18:12:00 -
[30]
ya as far as i know it dropped to 3000:20 and also the cycle times changed and route sizes... recently or atleast i think its 3000:20
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Ideki
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Posted - 2010.05.13 00:44:00 -
[31]
I changed the quantity of raw elements required for refining. It has been changed from 6000 for 20 units to 3000 for 20 units. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kay Rizen
Minmatar Senex Legio Get Off My Lawn
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Posted - 2010.05.13 04:27:00 -
[32]
Edited by: Kay Rizen on 13/05/2010 04:27:26 great tool, I prefer this to excel fudging.
One thing that I would like to suggest changing is, when you click on a material, like Autotrophs, it correctly says that it can be found on gas planets only, but then you click on the Industrial Fibers they make, and it says "Any".
I understand that any schematic can be used on any planet, I could fly my Autotrophes to a Lava planet to make Industrial Fibers if I want, but all of the buildings saying "Any" under planets doesn't help anyone. What would help is to know if you can get all of a schematic's materials on one planet.
For example, Polytextiles are made from Autotrophes (g), and Carbon Compounds (c g h), therefore only Gas planets are capable of making Polytextiles completely. Maybe you could have 'Planets' show "c g h" and under that 'Unique planets' show just "g" - you can find some materials for this on c g and h, but all of the materials are available only on g. Being able to click on an item and see what kind of planet I need to find to build it would be awesome.
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Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.13 06:45:00 -
[33]
Excellent tool, I am blown away with the overview component. Probably THE single most powerful tool in the application.
One question though... can you add something to allow you to put multiple products in it? For instance, I want to make POS fuels. Can you make a way for it to allow for the calculation of what is needed to make: coolant, mechanical parts, robotics, enriched uranium, and oxygen all at the same time? :)
Keep up the great work!
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Josef Huffenpuff
Caldari
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Posted - 2010.05.13 07:09:00 -
[34]
Originally by: Kay Rizen Edited by: Kay Rizen on 13/05/2010 05:05:21 Edited by: Kay Rizen on 13/05/2010 04:27:26 great tool, I prefer this to excel fudging.
edit: found the options->overview window, amazing for finding what planets can produce what.
A very nice feature, but why is this on a separate window ? Can it fit on the main window and always appear whenever you select an item.
If you select a level 3 or level 4 item, you can easily see how many planet types you need to make the final item, but not which specific planet types you need to make the level 1, 2 and 3 sub-components. How about you update the Overview depending on which sub-component is selected.
Nice start though. Thankyou.
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Ideki
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Posted - 2010.05.13 12:38:00 -
[35]
I removed the Overview panel from the Options, and merged it to the Information panel. So now when you click on a structure in the Production Plan, you will see the details for that structure and also all the planets that can fit the Production Plan up to that structure. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.05.13 15:50:00 -
[36]
It's looking even better now.. Keep up the good work!
---------------------------------------- I want hollowpoint ammunition for my projectile turrets!
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Lord Helghast
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Posted - 2010.05.13 18:03:00 -
[37]
any chance u're going to add in the final products to the tree, like what it takes to build a POS etc.
also is it just me or does it still show 6000 for basic... or is that whats required for the final product to be built (2 runs of 3000=6000)
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Ideki
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Posted - 2010.05.13 19:11:00 -
[38]
Originally by: Lord Helghast any chance u're going to add in the final products to the tree, like what it takes to build a POS etc.
also is it just me or does it still show 6000 for basic... or is that whats required for the final product to be built (2 runs
of 3000=6000)
Doh! Stupid me, until this morning I was working with 2 different versions. And I fixed only one. From now on I will work with 1 version only. But because I have already started to add a new feature, I cannot release a new version until I am done. Until then you will have to assume that every 6000 is actually 3000. I hope to have the new version available tonight or tomorrow evening. I am working on HUGE update with a new feature that a lot of people will like I think.
As for the POS itself, I do not know. I already have a lot of things to add to the tool. I'll put that on the todo list, but not with top priority. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lord Helghast
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Posted - 2010.05.13 21:12:00 -
[39]
awesome news :) cant wait for next version, u shud add a notifier in the app for a new version available (just grab a txt from web with latest # in it and if its greater than the running build throw a popup at launch)
ya the final product in the tree isnt that important but longterm plan im glad to hear youll consider it....
i like that the planets needed has been moved to main screen for when clicking an item, thats really nice.
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Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.14 21:10:00 -
[40]
Originally by: Ideki
Originally by: Lord Helghast any chance u're going to add in the final products to the tree, like what it takes to build a POS etc.
also is it just me or does it still show 6000 for basic... or is that whats required for the final product to be built (2 runs
of 3000=6000)
Doh! Stupid me, until this morning I was working with 2 different versions. And I fixed only one. From now on I will work with 1 version only. But because I have already started to add a new feature, I cannot release a new version until I am done. Until then you will have to assume that every 6000 is actually 3000. I hope to have the new version available tonight or tomorrow evening. I am working on HUGE update with a new feature that a lot of people will like I think.
As for the POS itself, I do not know. I already have a lot of things to add to the tool. I'll put that on the todo list, but not with top priority.
Huge update? Awesome!! I can't wait!
...am I the only one who has his download page on my Chrome welcome screen? o.O
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
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Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
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Posted - 2010.05.14 22:11:00 -
[41]
Tool is useful, but may I suggest to keep the data separate from the tool itself? IE: external XML file. Beside being a better programming habit, it'll be also easier to maintain in case you don't want to keep up updating the tool. Also once the basic functions of the tool are down, data is what you'll need to update most often. Even if the download is small, having to download just an xml file is better. It would also allow you faster editing when the final production tree is out.
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Ideki
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Posted - 2010.05.15 02:44:00 -
[42]
Finally THE big update is ready.
But first, I had to fix a bug. Raw quantities required to refine were back to 6000 instead of 300 because I fixed the wrong version of the code. Now it is fixed once and for all, and it should not happen again in the future as I will be using only 1 version of the code.
Now about the update... * drum roll * The EVE Planetary Planner now provides the Production Planner and the Planets Planner. Yes, you have read well, you can now plan you planets. You can add as many planets as your Interplanetary Consolidation skill allows you. You can even add different types of Command Center to each planet based on your Command Center Upgrade skill. So set the skills leve you want to try, choose your planet type, and add it.
Once the planet appears in the planer, you can rename it. 'Planet #' is not has fancy as 'My Super Production World' or 'Slave away' ;-) By default all planets come with the Basic Command Center, but you can changed it up to the maximum authorized by your skill level. (If you change your skill level, more or less command centers become available for each planets)
The CPU and Powergrid provided by the current Command center are displayed, as well as the consumed CPU and Powergrid. If you get within 80% of you maximum CPU or Powergrid, the corresponding list will turn red. If you go beyond what is available, it goes red. So you can switch command centers to try to optimize your need.
You can also specify a percentage of CPU/Powergrid used by the links between structures. (So you can plan for those too)
The total cost for the planet is displayed.
Then you can add structures. The list is restricted to what the planet type can take. (Ex: high-tech industry are only for Temperate and Barren planets)
Once the structure is added, you can choose the type of product that it will produce (Restricted to Planet/Structure)
You can delete the structure if you change your mind. You can also delete the planet if you change your mind.
Finally, you can save and load the whole things if you get tired and want to continue the next day. :-)
Now, you will tell me that it is a lot for an upgrade. Indeed it is, and like everyone knows, big updates means potential bugs. I tried my best to find all of them, but if any slipped by me, you can report them on the EVE forum. That would really help me.
Now I'll take a small break, and then come back with even more features! For now, just have fun. :-) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.15 03:09:00 -
[43]
Excellent expansion! I love the new content in it! Definitely going to be using both new features.
That said, I think there were two "simple" things you might look into. One is that it would seem a bit better as far as user interface to block off the overview part as a section of the page rather than something which shares the same background. It... causes some visual weirdness. Even just a line that borders the overview from the graph would be awesome!
The second thing would be just a slight expansion of the structure column on the planets plan. I can only see half of the red X to get rid of the building. :( I think it would be great if you made it just about 10-20px wider. :) Personally, I would like it about 50% longer in height as well. But thats just me.
Great addition, love the new content! Keep it up. :D -Kivak
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Ex Industrialist
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Posted - 2010.05.15 05:37:00 -
[44]
Originally by: Kivak Wolf Excellent tool, I am blown away with the overview component. Probably THE single most powerful tool in the application.
One question though... can you add something to allow you to put multiple products in it? For instance, I want to make POS fuels. Can you make a way for it to allow for the calculation of what is needed to make: coolant, mechanical parts, robotics, enriched uranium, and oxygen all at the same time? :)
Keep up the great work!
I'd love to see something like that.
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Lordofdarkness13
Gallente
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Posted - 2010.05.15 11:58:00 -
[45]
bump for encouragement
■█■ POSs: Flogging the Dead Horse |
Blue Harrier
Gallente
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Posted - 2010.05.15 14:15:00 -
[46]
This has the makings of an excellent tool, congrats on your programming skills.
Not nitpicking but your ęHelpĘ, ęAboutĘ still lists this as version 1.0.0.0 and your prices and CC CPU and Power all need updating.
For instance (unless changed from yesterday); Extractors are 45,000 isk Basic Processors are 75,000 isk Advanced Processors are 250,000 isk Launchpad is 900,000 isk
Basic CC, Power 6000, CPU 1675 Limited CC, Power 9,000 CPU 7057 Standard CC, Power 12,000 CPU 12,136 Improved CC, Power 15,000 CPU 17,215 Advanced CC, Power 17,000 CPU 21,315 Elite CC, Power 19,000 CPU 25,415
All numbers are ęSubject to ChangeĘ Ö
BTW what happened to the Planet Window that listed all the resources on each planet as I don't seem to have that any more.
Thanks for a great tool, regards BH.
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Ideki
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Posted - 2010.05.15 15:17:00 -
[47]
Thanks, I will check the price and update today. I'l probably get the data out of the tool tomorrow and put them in a separate xml file. It will be easier to handle/update.
The planet Window has been removed. And its content has been moved to the Production information panel. You can access it by clicking on any step in a production line. You will see all the planets type that you ca use to fit the production plan up to the point you clicked. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lord Helghast
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Posted - 2010.05.15 16:46:00 -
[48]
The move to xml will be a good one, i love the move of the planet box, the planetary builder looks nice as well, but it needs work, the items in the box when u add a structure dont fit...
also would be nice if extracotrs were selectable depending on planet type, and then basic processors also filtered by planet type maybe as an option so those not importing stuff can be able to only see whats cable on the planet.
also biggie would be to be able to export the build list and the product list for each building.
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Ideki
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Posted - 2010.05.16 13:44:00 -
[49]
I have extracted the data from the tool, and put them in a separate file. So whenever CCP change things related to Planetary Interaction (like price and things), I will just have to fix the xml instead of recompiling the tool.
The data in the xml file is update to date as of 1 hour ago. :-)
So you should download the new version of the tool, and the XML file. (Both are available in the Download section) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Dragon Greg
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Posted - 2010.05.16 14:32:00 -
[50]
Edited by: Dragon Greg on 16/05/2010 14:35:30
Originally by: Ideki I have extracted the data from the tool, and put them in a separate file. So whenever CCP change things related to Planetary Interaction (like price and things), I will just have to fix the xml instead of recompiling the tool.
The data in the xml file is update to date as of 1 hour ago. :-)
So you should download the new version of the tool, and the XML file. (Both are available in the Download section)
Wonderful. Seriously nice work.
If I may suggest a perhaps nice feature, it would be nice to have an export/import method for selective xml for the selected Production Plan, and any Planets "composed" in the Planets plan.
That would make it great for sharing among people, but would also faciliate people who - for example - work out the big pictures for a bunch of people working together, and thus effectively giving them their easy tasks to engage themselves with, as well as to keep an overview of planets.
What would be nice for this, would perhaps be a custom field similar to planet "owner", which could be used for the name of the pilot running it. But I could also imagine things like being able to add a system name (select: region -> constellation -> system), and a location (select: planet number).
Alternatively, a way to copy such "exported data" so it could be pasted in to forum posts would be great.
Edit, I forgot. Considering the amount of space available for individual planet data, it would perhaps be an idea to have a tab based container for those. I'm not sure if I can describe it well enough, but picture something like: | Planets Plan | | Default (create/import planet) | Planet 1 | Planet 2 | etc. |
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Draco Argen
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Posted - 2010.05.16 17:38:00 -
[51]
Thought I'd pipe up on the open source thing.
It would be nice to see a good looking tool like this going open source. You can ensure the security of the code and the users data by certificate signing your code. Means people know it's your official release. (Google PGP signing) This does only prove it has not bee tampered with. We still have to trust you :) In my experience it's fairly rare to get a viritic OSS program. I suppose it doesnt mean it wont happen one day. As a rule OSS tends to be more secure as it's open to more scrutiny and has to be strong by design, not obscurity.
It would also mean non Windows people like me (Fedora Linux) can try and get your funky program working on other platforms and hand them back to you. Also, just because its OSS does not mean anyone else has to get involved. I know plenty of one man band GPL or BSD programs.
However, all these wonderful advantages aside. Let me make this abundantly clear to all. It is Ideki's code He can open source, close source, commercially licence, or sit on it however he likes. All we can or should ever do is make suggestions. No moaning :)
So you do what ever you feel comfy with. Just we will cry if you get run over by a Mimitar transport and development stalls.
For now I will go stare at a wall. Cant run it with Mono or Wine *sniff*
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Ideki
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Posted - 2010.05.16 22:21:00 -
[52]
Can any of those that have issue with the graphical components, not showing completly all info, post a screenshot? I have done some modification to the location of the components. But I to see the problem to make sure I fix it correctly. Because I do not have such problem. Could be related to fonts actually...
And, my wife would be pretty upset if I was run over by a Mimitar transport. So I plan to continue to improve my tool for a long time. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.17 16:39:00 -
[53]
Here you are:
First one shows the graphical problem with the "Planets Plan" screen where the scrollbar lays overtop the "X" buttons. Personally, I would love to see these expanded at least 50-100% in height as well. But that's just me. :) Linkage
Second one shows the problem with the "Production Plan" page where there is no distinct border between the "overview" and the graph. I think we just need a border to make it a little more appealing to the eye. :) Linkage
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Ideki
Gallente
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Posted - 2010.05.17 16:57:00 -
[54]
Originally by: Kivak Wolf Here you are:
First one shows the graphical problem with the "Planets Plan" screen where the scrollbar lays overtop the "X" buttons. Personally, I would love to see these expanded at least 50-100% in height as well. But that's just me. :) Linkage
Second one shows the problem with the "Production Plan" page where there is no distinct border between the "overview" and the graph. I think we just need a border to make it a little more appealing to the eye. :) Linkage
Thanks a lot Kivak. Man, you must really love that tool.
I am actually working on the tool right now. (Lunch-break) And I had guessed before seeing your screenshots what was the problem. I actually like to have minimalist UI. That's why the first thing I do when I get a new computer is reduce the size of all the windows borders and scrollbards to the minium that Windows allows. That's why I do not have issues with the rendering. I will fix this tonight.
I will also do something for the 'missing' border.
I know the tool is not all that appealing. All gray and stuff. But for me the most important right now is functionality. I do not like very much the Planets Plan right now. But it does the job. When I get more time and can actually take a break from adding stuff, I will go around and make it all shiny.
I am also working on a little thing that a lot of people requested. I should have it ready tonight or tomorrow at most I think. But I will keep the surprise until then.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Absinyth
Pacifica.
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Posted - 2010.05.17 20:24:00 -
[55]
First I'd like to say that I see real potential in this tool becoming better and more useful in preparation and planning of the PI experience. Thank you for taking your time to create this tool and helping all of us podpilots out.
I'd like to submit some feedback and some ideas that may help to develop this tool:
Any way to make the production plan and planet plan work in tandem? That way when you make a change in one planner it automatically updates the other planner so that relationships are preserved and carry over to all planners. For example, you can setup your production plan with multiple plans (instead of just one at a time) to what you want to make (maybe even with quantities), then go to the planet planner and it will automatically generate what structures you need and how many. Also, still allow modification in the planet planner so the user can customize the network but when a change is made it updates the data & information on the production planner.
Would also need messages/notifications if a setup would be incompatible to validate the changes are actually possible. Of course probably a lot of work but would be really cool to implement.
Also may I suggest presets so that people can select say POS fuel and it will update all planners to show what planets they need, how many of which type, the type and quantity of structures needed, which schematics to use, and breakdown and/or total price of everything? That way people can plan the entire PI experience as a first step and can create networks all in one place before any ISK is spent on TQ. All that is left for the user to do is find which system these planets reside in.
One last thing I would like to propose is real-time monitor of actual colonies that exists on TQ with cycle times, available storage, see what's in storage(s), see what the processors have in it's input, what's in production and the quantity, depletion of the extractors (like projected depletion date & time), etc. Whatever can be included in your tool with the Planetary Interaction API and datadump if/when it becomes available.
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Ideki
Gallente
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Posted - 2010.05.18 00:18:00 -
[56]
I fixed a few bugs in the Production Plan display. I also moved the Production Plan info panel to the right side to avoid clipping for the plan itself. I also increased a bit the width and height of the Planet component to avoid clipping. The scroll bar should have enought space to appear on its own now, and it should fit 2 more structures before needing to scroll. I also added POS fuel to the list of recipes. As far as I can tell, there is basically only 3 recipes (Normal, Medium and Small). The variations for Gallente, Caldari, ... are not in the requirements, but in the ouput CPU and Power. Unless I am mistaken. I used the data from this website. So I hope they are accurate. Otherwise if someone could point me to the correct data, I will fix the recipes.
So you need to download the latest version of the tool and the xml file too.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Ideki
Gallente
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Posted - 2010.05.18 00:26:00 -
[57]
Absinyth, I already planned to have interaction between both plans. I hope to have it working soon.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Hate Crime
Minmatar Caldari PSD
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Posted - 2010.05.18 01:15:00 -
[58]
Thanks for this tool. Can't wait to try it.
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Blue Harrier
Gallente
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Posted - 2010.05.18 10:34:00 -
[59]
This application is fast becomming another Evemon, well done sir.
I have already used it to find that each planet will produce 1 type of L3 product complete from the resources available. For instance a Gas Planet can produce 'Condensates' from a complete production chain, not very fast in Empire but it can be done.
Love it, keep up the good work, regards BH.
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Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.05.18 11:16:00 -
[60]
Nice additions to the tool, it's starting to look very good. :) Some thing I'd thing would improve things: Make the overviews with the extra windows more stating on the production plan tab. Right now, if you don't click on a recourse in the chain, it will not display the requirements info block. I recommand making the info block always visible, just with no info when nothign is clicked. And put a nice frame around it.
On the planet tab ( nice addition btw :) ), the list of buildings is a little quirky, once the number of buildings went up, the scrolling didn't work properly, showing a large empty list if you scrolled to one end.
Maybe for a future addition, put in something so you can fill in some numbers into the extractors etc. and see how well things are operating. So you can project howmuch input you need and such from your planet to make it produce fulltime etc.
---------------------------------------- I want hollowpoint ammunition for my projectile turrets!
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.05.18 12:44:00 -
[61]
This is great stuff. A lot like something I'd been working on but better
Very very nice indeed. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Ideki
Gallente
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Posted - 2010.05.18 23:20:00 -
[62]
Xearal, can you post a screenshot with that issue? Because I cannot reproduce it. So if I see it, I will probably get an idea of what is wrong.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Ideki
Gallente
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Posted - 2010.05.21 02:51:00 -
[63]
Sorry for the lack of update these last few days. I am actually busy working on the next major update. I am adding a lot of new features that will make a lot of people very happy. I should have it ready sometime this weekend I think.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.22 14:46:00 -
[64]
Fantastic, can't wait to see the new version. :) Keep up the good work! :D
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
D42 Electra
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Posted - 2010.05.26 13:35:00 -
[65]
Good tool, keep on it!
I also would like to see a function to manage different characters in a production line, meaning to be able to assign production slots to characters. This would enable a corp not only to plan the production line but also manage who in the corp is responsible for which delivery/production.
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Mesanis
Gallente Corporation499265059
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Posted - 2010.05.26 14:32:00 -
[66]
would be great to see what planets i need on production plan.
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Ideki
Gallente
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Posted - 2010.05.26 23:52:00 -
[67]
For the multiple characters, you can always save the plan (in the File menu). 1 per character. I will try to implement such feature later.
Mesanis: You can already see the planets you need. Simply click on the component you want to check and a panel will appear with the data.
To everyone: I apologize, I said I would have the next version ready by last weekend. But 2 things occured. 1 - Real-life got really busy, and will stay busy until next monday. 2 - The feature I am working on is taking a bit more time to implement than what I thought it would. But I guess that if it took a few months to CCP to make it work, I can make it in 5 hours. As much as I wanted to give you the new version in time for the release of Tyrannis, I won't be able to. But, I am very near completion. I just need to brainstorm a bit more and program a bit more to finish it. There are also a few bugs I want to squish. But in the worst case you could live with it, and still make ISKs because that's what matter isn't it? I won't be able to work on it from friday 'till monday. But I will continue to think of ways to improve and fix this new feature. (I love to tease )
Ok... ok... Enought teasing, I am showing you 2 screenshots of the work in progress. So Enjoy Just go on the tool website to get a peek.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.27 02:27:00 -
[68]
Excellent! I love the new feature! Really looking forward to getting the new release. :) Real life happens though, so it's cool! Just happy to have someone working on a mod that is this useful.
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Timberjack
Decadence. RAZOR Alliance
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Posted - 2010.05.27 18:28:00 -
[69]
Thx for the Tool!!! Great !!!
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Elowine
Caldari FP Enterprise
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Posted - 2010.05.27 20:15:00 -
[70]
Looking good! Keep up the good work, it's very usefull. Check out my EVE music project |
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Khaymann Draven
Minmatar
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Posted - 2010.05.28 02:19:00 -
[71]
i love ur tool... cant wait til the next update i just hope u have it done by the 6th but if not oh well
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Zeredek
Gallente Vanguard Venture
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Posted - 2010.05.28 18:09:00 -
[72]
Awesome, thanks
Originally by: Tarminic OH MY GOD WHAT HAVE YOU DONE?!
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Red lensman
Gallente BlackSky inc.
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Posted - 2010.05.28 21:34:00 -
[73]
Edited by: Red lensman on 28/05/2010 21:36:56 Very nice program. It would be nice if you could feed it a list of stuff to produce per hour,day or week and you'd get a list of stuff needed to make it
or give it a list of pos'es and it comes back with a plan to fuel them :)
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Red lensman
Gallente BlackSky inc.
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Posted - 2010.05.28 21:53:00 -
[74]
like give it a list of 5 guidance 1 robotics 10 enriched uranium 6 large poses and so on and it numbers the needed processor on the plan
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.05.29 09:27:00 -
[75]
Dunno if you're working on it, but it would be a good idea to include the BPOs that can be built with PI materials... So, nanite paste and the pos/outpost structures mostly. This would help with production planning, especially if you're going for the long term.
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Matterick Boon
Minmatar Dark-Rising IT Alliance
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Posted - 2010.05.30 02:18:00 -
[76]
Originally by: Ideki It also display information about the time needed to produce each component needed for the final product.
the copy i got from your site doesn't show the time information. why was this removed from the latest version?
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Ideki
Gallente
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Posted - 2010.06.01 12:35:00 -
[77]
Finally back online!
Thanks for all the comments.
I have tried to integrate the POS building blueprints already. But I was not very happy with the result. So I removed it. Because we can change the number of components required with skills, I would have to modify the interface more than I want to for now. I am not saying that I won't do it in the future. Just that it is not my priority at the moment.
For now I am focusing on the latest feature that I hope to have ready before the 6th. Then I will see what I want to add.
Matterick Boon: that feature has been removed because it was too confusing for people. But the feature I am working on is kinda the same. Only better.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Illumin Ice
Intergalactic Star Force
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Posted - 2010.06.01 15:48:00 -
[78]
Would be cool to have a list of Resources, then you can select a resource and it shows possible end products.
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Prokonsul Piotrus
Minmatar Prokonsular Republic
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Posted - 2010.06.02 03:29:00 -
[79]
I wrote the following before I noticed it has already been raised by Draco Argen. Well, it is still important, so I am posting my thoughts anyway, as a second to Draco.
It is, probably, a useful tool.
But. Why not release the code and make the tool part of open source?
You say in your description: "Actually, I am not responsible for anything that happens to your computer even if you downloaded the tool from here. I only guarantee the tool to be virus-free."
That's fair. But I'd feel more secure if I could verify that there is no malicious script in the code myself (or if I knew that the code is open source and thus others have verified that). -- One day, we will return to the planets... please, CCP? :)
EVE-Wiki - share your knowledge in one place. |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.06.05 03:04:00 -
[80]
Originally by: Prokonsul Piotrus
That's fair. But I'd feel more secure if I could verify that there is no malicious script in the code myself (or if I knew that the code is open source and thus others have verified that).
Not to be a pain, but... do you live in a bubble? Somehow I think your desire for the source code isn't to protect yourself.
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
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Ideki
Gallente
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Posted - 2010.06.05 18:17:00 -
[81]
Edited by: Ideki on 05/06/2010 18:18:04 it is finally here. It took me more time than I planned. But that's because once I was done with the update I actually thought of a better way to program it. I also improved the algorithm used to be more in line with what CCP do.
Anyway, I'll stop apologizing now and simply give you the list of new features in version 4.
First: there is now an update feature. If you go in the Help menu, you can now click Update and the tool will check for available new version of the tool and the database.
Second: you can now create routes to link your structure and specify the quantity to transfert.
Third: What is the point of routes if you do not use them ? well now you can!! In the option menu you can now open the Planet Data panel. With the Planet Data you can actually virtually run your planets to exhaustion and see what you made out of it. You will see if you are wasting resources or not and plan for it.
Fourth: I updated the tutorial. So you can take a look at it if you do not know what to do.
As usual, comments and bugs are welcomed here.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Ideki
Gallente
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Posted - 2010.06.05 18:24:00 -
[82]
Because Planetary Interaction is now officially released, I moved the topic to the Technical Lab part of the forum. You can now comment and see the news here.
Please do not comment or report bugs here anymore. Do it in the new topic.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Katsumi1980
Amarr Net 7 The Last Brigade
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Posted - 2010.06.09 03:58:00 -
[83]
Fantastic tool! Thanks for providing it for us, hope to see many updates.
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