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Kiithnaras
Minmatar Lethal Injection. Hedonistic Imperative
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Posted - 2010.05.09 22:27:00 -
[1]
I feel that the present mechanics behind starbase batteries are broken. How it works (confirmed with testing) is that each gun gauges its tracking and ranges using the starbase tower as the origin instead of the battery itself. While this does prevent pilots from orbiting a given battery at 0 in order to out-track it and empty it while taking no damage, it both severely hampers some short-range turrets (especially blasters) and negates the usefulness of tactical placement. It is also confusing as the batteries will display the battery-target distance when being manned while the accuracy is actually being calculated using the tower-target distance instead.
I propose that the batteries use themselves as the range and tracking origin, increasing the importance of tactical placement and increasing their effective firing coverage area. As it is, blasters are incapable of achieving optimal-range status on targets except in very rare circumstances (a Large blaster on a small tower). Autocannons and Pulse Lasers get saved somewhat by range bonuses on their racial towers, but blasters suffer the most due to the lack of such a bonus.
Proof - Four small blasters placed adjacently at a Small tower at the top. One small secure can placed approximately 10km up from the blasters (approx 15km from forcefield), and a second can placed 5km from the bottom of the tower forcefield. The can at the top received less than half of the hits that the bottom one did. Furthermore, training one blaster on another blaster produced a relatively high rate of misses, something that should not happen if the batteries calculated range from themselves instead of the tower. Just to drive the point home even further, I trained the blasters on the tower itself and achieved a 100% hit rate despite being 20km from the tower.
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Don Pellegrino
The Tuskers
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Posted - 2010.05.10 02:58:00 -
[2]
IF you are right, I am supporting this.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.05.10 04:00:00 -
[3]
Originally by: Don Pellegrino IF you are right, I am supporting this.
This. I haven't tested this, but if you're right, ye gods is that silly. Can someone confirm/deny OP's allegations?
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.10 17:55:00 -
[4]
If true, this should be fixed.
This signature is useless, but it is red.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Sodalitas XX
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Posted - 2010.05.10 20:37:00 -
[5]
that's messed up. Fix it.
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.05.11 00:25:00 -
[6]
I hate to say it, but if it requires any changes to the POS, CCP will never fix it. They have abandoned anything to do with the POS.
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Omega Flames
Last Resort Inn SYSTEM SHOCK INITIATIVE
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Posted - 2010.05.11 01:29:00 -
[7]
Originally by: Don Pellegrino IF you are right, I am supporting this.
------------------------- "Forsys > WAR Forsys > HUH Forsys > WHAT IS IT GOOD FOR Harry Sunday > loot Forsys > touchT" |
Agent Unknown
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Posted - 2010.05.11 04:11:00 -
[8]
Edited by: Agent Unknown on 11/05/2010 04:16:46 Confirming the OP's proof. The small blaster could hit the control tower perfectly, but could not hit the large battery that was close to it. Seems rather odd to me... By the way, this is my signature.
TeamSpeak For EVE - API-controlled TeamSpeak 3 Access!
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EdwardNardella
Capital Construction Research
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Posted - 2010.05.13 04:37:00 -
[9]
The only issue I see with this is blasters, why not just add 30km to their optimal? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Taudia
Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.05.13 08:58:00 -
[10]
Edited by: Taudia on 13/05/2010 08:58:24
Originally by: Marlona Sky I hate to say it, but if it requires any changes to the POS, CCP will never fix it. They have abandoned anything to do with the POS.
I am getting increasingly frustrated with CCP's stance to the POS code. As I understand it, the long term plan is to replace them entirely, but so far I have seen no plans of what will be replacing them nor any word about when. Either redo the code ground up or scrap POS entirely.
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Avoida
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Posted - 2010.05.13 21:00:00 -
[11]
Does this translate to Ewar modules as well in that they calculate their range from the tower and not their own position?
If so, definitely supporting that this needs changed.
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Abdiel Kavash
Paladin Order Fidelas Constans
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Posted - 2010.05.14 06:28:00 -
[12]
Edited by: Abdiel Kavash on 14/05/2010 06:29:38 This is not a feature request, but a bug report. Fix needed.
And to think that I spent hours the other day thinking about how the guns should be placed to leave no blind spots...
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Kiithnaras
Minmatar Lethal Injection. Hedonistic Imperative
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Posted - 2010.05.17 20:33:00 -
[13]
Edward, the point is that using the starbase tower for the source of these reduces the importance of tactical placement and the utility of various short-range modules (a 75km scrambler only has an effective range of 45km on a large tower).
Sisi giving me troubles with updating, I'll test it soon with ewar mods when I get it back up and running.
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Gilgamoth
Eldritch Storm The Matari Consortium
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Posted - 2010.05.18 19:57:00 -
[14]
Got my vote :)
Regards,
Gil ---
We're Recruiting |
Sabrina Al'Kian
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Posted - 2010.05.19 00:13:00 -
[15]
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