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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.11 13:07:00 -
[1]
I had this crazy idea today while I should have been working.. What is it that lowsec is missing? People.. Any why?? Because they are all carebears that don't want to get show at.. So how do we stop this attitude? Get them shot at in every system..
Basically the idea is that the trusec of the system (ie, the 2 digit one) is the percentage chance that concord will arrive.. 1.0 = 100% chance.. 0.90 = 90% chance.. 0.23 = 23% chance.. Keep everything else the same (caps up to 0.4, sec loss is less in lowsec, etc) but 'add' the protection of concord..
The down side for carebears is that it makes even 0.9 systems more dangerous as 10% of the time they get no protection at all, thus meaning they will probably get shot at at some point in the old highsec, thus meaning that the old lowsec isnt any more dangerous..
The only thing we have to do now is work out a way to prevent rage quits over the new system and we are on to a winner (and back to the good old days of carrier groups tanking concord)
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Lady Ayeipsia
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Posted - 2010.05.11 13:26:00 -
[2]
The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
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Muckle McJita
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Posted - 2010.05.11 13:34:00 -
[3]
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
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Francais Tempest
Gallente White Knights Imperius
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Posted - 2010.05.11 13:37:00 -
[4]
Interesting idea. Perhaps a slight modification: Instead of a linear coorilation, how about a cosine curve (well half). Basically, a 1-.8 you'd be almost always safe (>90%). .5 would be 50%. And .3-.1 would be close to 0, but not quite. This provides safety to the noobs in school.
And if they would do this, if Jita was too low, they could just raise its sec status (and since its a major hub, it should be secure from an IU perspective).
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Paknac Queltel
Standards and Practices
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Posted - 2010.05.11 13:46:00 -
[5]
Edited by: Paknac Queltel on 11/05/2010 13:47:27
Originally by: Muckle McJita
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
Troll or not, the idea itself is actually not that bad. At least, it makes sec rating more meaningful.
It also means a boost to mining, as it becomes more dangerous, and therefore profitable, to mine anything other than veldspar and scordite. Which, in turn, is a lowsec boost, as it now makes more sense to go for lowsec ores.
Another consequence is that most Hulks will move to 1.0 systems, which will make them even easier to find for the next Hulkageddon.
EDIT: Oh, and +1 on Francais Tempest's half cosine curve thingy. - Paknac Queltel
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.11 13:48:00 -
[6]
Originally by: Muckle McJita
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
While I will admit its not a great idea, its something different to add to the discussion on what to do with lowsec.. The basic idea is to remove a hard distinction between highsec and lowsec therefor allowing people to naturally progress in to more dangerous space.. For anyone that has lived in lowsec you know the risks can be overcome by just being a little careful..
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Ospie
Core Impulse
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Posted - 2010.05.11 14:11:00 -
[7]
Just a bit of speculation even if it is a semi-troll.
This would be ok if concord was nerfed or their damage/neuts/ecm was massively scaled down to tankable levels in lower sec status systems. Even then you'd still be faced with small ships being made somewhat obsolete (especially if there were a reoccurring 'tick' at which a concord spawn has a chance to appear [once per min of combat or w/e]), you'd see expensive faction ships being used less.
Now, an alternative might be for every extra ship taking unlawful actions to which concord may respond to there would then be a chance for a concord response, so a lone ship aggressing would mean no response in the 'lowsec' systems (though in 'highsec' systems there would be the aforementioned chance of a response), chance of a response could increase per person involved (reducing effect on small gangs whilst discouraging blobs).
Anyway, there's my rambling speculation.
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Kixad
Minmatar Brutor tribe
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Posted - 2010.05.11 14:19:00 -
[8]
Well i would say remove jumpbridges and jumpfreighters from game, so the 0.0 carebears have to actually travel/taking a risk.
that would for sure populate lowsec again.I think its simply to easy to get far out in 0.0 space now a days.The Carebears got it all , the last few years, the pvp`er got nothing ,the last couple of years.
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Sedilis
Lead Farmers
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Posted - 2010.05.11 14:30:00 -
[9]
I quite like the idea but the issue would be how the Concord dice get rolled...
For example if you had a 10 man gang camping a .4 gate and some fool in a transport jumps in do they then get a chance for concord for every ship in the fight or just one? What if there is a 10v10 is there then 100 chances for concord? Obviously that would kill anything other than solo or very small gang fights and probably not be desirable.
Worth thinking about though...
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Gunnanmon
Gallente The Scope
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Posted - 2010.05.11 14:32:00 -
[10]
Originally by: Muckle McJita
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
If 10 more people fall for it, would the thread get 11/10? Signature locked for discussing moderation. Navigator
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darius mclever
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Posted - 2010.05.11 14:33:00 -
[11]
Originally by: Kixad Well i would say remove jumpbridges and jumpfreighters from game, so the 0.0 carebears have to actually travel/taking a risk.
that would for sure populate lowsec again.I think its simply to easy to get far out in 0.0 space now a days.The Carebears got it all , the last few years, the pvp`er got nothing ,the last couple of years.
And I always thought you want challenging pvp in lowsec and not just ganking. btw jump bridges in lowsec? did i miss anything?
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Kixad
Minmatar Brutor tribe
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Posted - 2010.05.11 14:35:00 -
[12]
Originally by: darius mclever
Originally by: Kixad Well i would say remove jumpbridges and jumpfreighters from game, so the 0.0 carebears have to actually travel/taking a risk.
that would for sure populate lowsec again.I think its simply to easy to get far out in 0.0 space now a days.The Carebears got it all , the last few years, the pvp`er got nothing ,the last couple of years.
And I always thought you want challenging pvp in lowsec and not just ganking. btw jump bridges in lowsec? did i miss anything?
maybe jumpfreighters?
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.05.11 16:35:00 -
[13]
Hisec is too dangerous. Yesterday, i got podded leaving rens BTT. And concord never even came!
...it could have something to do with my sec status...
Kidding, btw. (except the getting podded in rens bit )
ANYTHING that brings more targ...err, people to losec is a plus, on the serious side. While i am not a fan of any concord presence in losec, making .5 chance based (and maybe .6?) would help people get used to the differences, rather than just being a huge step from "safe" space to "dangerous" space.
Ignore me. Been a crappy two days. Sigh. Space is fun! |
DjRobin
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Posted - 2010.05.11 17:42:00 -
[14]
The problem is that most mission fits are useless for pvp making you an easy target. Perhaps they should generate more pvp style missions, bridging the gap for people who want to move into pvp and luring more people into lo-sec
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Dr Fighter
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Posted - 2010.05.11 17:48:00 -
[15]
eve could do without more chance based mechanics, imo
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Birdman Ravo
Legion of The Birds
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Posted - 2010.05.11 20:05:00 -
[16]
I'll bite on the troll bait.
Problems with altering Concord are as follows: 1) CCP won't nerf nonconsentual PVP. 2) CCP won't nerf blobs. 3) CCP won't allow any mechanic that makes them lose more subs than they do now. 4) PVP'rs WILL exploit any game mechanic they can.
Op's idea is in violation of rules 2, 3, possibly 4.
I propose a different idea. It won't fix lowsec but it will encourage PVP. Allow players to buy exclusion from Concord protection. Licenses lasting a week, a day, 1 fight, and duel licenses could be bought at any station & are activated through the character panel. Players not protected by concord show up [Random unused color, orange?] in the overview. Finally, mutually not-protected players fighting in high sec don't lose sec status.
Could make things interesting IMO.
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Alt Tabbed
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Posted - 2010.05.11 20:15:00 -
[17]
Edited by: Alt Tabbed on 11/05/2010 20:15:48 STUPID FORUMS LOGOUT TIMERZ...
nvm
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Blackjack Turner
Caldari Inverted Awareness
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Posted - 2010.05.11 21:29:00 -
[18]
ROFL @ AltTab's sig!
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Oberon Ablefliesch
APOCALYPSE LEGION
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Posted - 2010.05.11 21:30:00 -
[19]
What they should do is create meaningful faction borders of conquerable space. I say conquerable in the sense that these systems could be claimed either as lowsec or highsec, with the claiming mechanic something similar to faction war plex conquering.
Imagine you have a band of systems, two or three systems wide, around each factions space, with lots of inter connections. These systems have a mechanic to allow them to be conquered as either 0.5 or 0.4 security status. The systems branch off to regular high and lowsec. The idea is to create dangerous travel areas between the regions and also to blur the lines of entry to lowsec. Of course these sytems can be claimed as highsec, and safe passage could be had by all. This would require that traders/mission runners and pvpers all work together to stop the local pirates taking over.
The timer before reconquering should be quite short and the objective relatively easy to accomplish to allow for ninja flipping of the sec status by small groups of players. Only players with positive sec status can claim the system as highsec. Only players with negative sec status can claim the system as lowsec. In highsec state faction navies would respond as usual to -5 players and below. Concord, sentries, gcc, would function as normal. No POS's and no Cyno's.
This idea would give meaningful borders for trade and industry. Encourage players to work together in the hope of safe travel or maybe shut down a supply pipe. Discourage current highsec suicide ganking. Not that i have a problem with it, but it is rather rife atm. Blur the borders of higsec and lowsec, keeping pirates and carebears on their toes.
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Owen Drakkar
Terra Nostra
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Posted - 2010.05.11 21:37:00 -
[20]
Originally by: Oberon Ablefliesch Border zones.
This is pretty legit actually. If it could be incorporated into the story and mechanics well I would make use of it, for sure.
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z0de
The Bastards The Tusker Bastards
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Posted - 2010.05.12 03:41:00 -
[21]
Another chance based mechanic is just what we need, I love ecm so much. á á
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Apoctasy
The Python Cartel. The Jerk Cartel
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Posted - 2010.05.12 03:49:00 -
[22]
Originally by: Ospie Just a bit of speculation even if it is a semi-troll.
This would be ok if concord was nerfed or their damage/neuts/ecm was massively scaled down to tankable levels in lower sec status systems. Even then you'd still be faced with small ships being made somewhat obsolete (especially if there were a reoccurring 'tick' at which a concord spawn has a chance to appear [once per min of combat or w/e]), you'd see expensive faction ships being used less.
Now, an alternative might be for every extra ship taking unlawful actions to which concord may respond to there would then be a chance for a concord response, so a lone ship aggressing would mean no response in the 'lowsec' systems (though in 'highsec' systems there would be the aforementioned chance of a response), chance of a response could increase per person involved (reducing effect on small gangs whilst discouraging blobs).
Anyway, there's my rambling speculation.
THIS
I haven't heard of a greater idea in a long time. This would help with the blobbing significantly and be a boost to solo gameplay.
This would also make being a criminal have more of a point, since in lowsec you are entirely safe, whereas with this new system, venturing into a higher sec neighborhood for juicier kills would lead to having to possibly evade the police. __________________________________________
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2010.05.12 04:09:00 -
[23]
just turn lowsec into NPC 0.0 ... imagine, undocking into a large bubble anchored around your station one bright Saturday morning, interceptors zipping by and shooting the crap out of each other on gates and stations, cloaky interdictor sitting at every 3rd gate waiting for local to go up - the sheer beauty of it ;) ... and you could still pvp for profit, ransom people, camp, smartbomb, receive hate mail, kill carebears in cold blood, never hold any space, and so on, basically do all those things pirates do in lowsec right now
Agony Unleashed - zero blues 0.0 pvp, pvp classes |
Cpt Branko
Retired Pirate Club
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Posted - 2010.05.12 07:20:00 -
[24]
Who turned C&P into /b/?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
ISK1machine
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Posted - 2010.05.12 11:47:00 -
[25]
Edited by: ISK1machine on 12/05/2010 11:48:08
Originally by: Lana Torrin
Originally by: Muckle McJita
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
While I will admit its not a great idea, its something different to add to the discussion on what to do with lowsec.. The basic idea is to remove a hard distinction between highsec and lowsec therefor allowing people to naturally progress in to more dangerous space.. For anyone that has lived in lowsec you know the risks can be overcome by just being a little careful..
By beeing carefull you propably mean having some alt scouting for you,or having some friends with you. I wont judge your proposal but i would like to note that there isnt a balance in it.Ok Lets say you gank that nice Golem(and thats the hole point after all)what will be the concequences for the attacking char?The same sec penalty hit as it is now?Because it is ridiculous tbh.How about wrecking the sec status iot to balance for the new Concord rules? Also how about adding a new feature where all redflagged chars,even pods get insta popped by Concord as they enter high sec space? Personally i am making whatever ISK i am making in null sec or low sec running lvl5's.There are alot of ways to "boost" the game play of a group but it will always affect the gameplay of another group of players? I got my own proposals to boost low sec and null sec presence. 1)How about each time a char loses a ship in low sec,loses a small percentage of the skill points it has to the players that ganked him or to the char that delivered the final blow? I think everyone will be happy.The PVPers will have infinite ammount of rifters to kill but they will have to risk something more than the insuranced T1 crap 99% of low sec guys fly. 2)How about not allowing the presence in high sec systems if you dont have the proper faction stands?And i dont mean Concord,i mean the gates just not allowing the entrance.Imagine the tears of all the players you call "carebears" and the more tears of those that wait in -10 sec status chars to gank someone(always flying in crappy T1 stuff) when they wont be able to enter high sec systems.
So as you see,your post is like complaining for the rain on a rainy day.The field is not set by you or me.Its as it is so no reason to carebearwhine about it.
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Taedrin
Gallente The Green Cross DEFI4NT
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Posted - 2010.05.13 17:55:00 -
[26]
Not sure if serious...
As a carebear, normal CONCORD responses do not have any place in low sec at all. If there would be ANY sort of "police" response in low sec, it should be tankable and counterable. However, this would just encourage blobbing, which is why I would personally believe that the police response should scale with the number and size of ships present in an illegal engagement and also scale with the security status of the system.
Thus I imagine something like this:
High sec remains unchanged - any illegal aggression is dealt with (relatively) immediately with excessive force
.4 systems - CONCORD no longer responds to illegal aggression and is instead dealt with by the local navy. The local navy ignores illegal aggressions where no more than a handful of frigates are involved. The local navy will have a delayed response when cruiser sized ships are involved. Local navy will immediately respond when battleships are involved. A continually escalating response against capital ships, such that capital ships can't stay on the gate smartbombing indefinitely.
Under .3 systems - Local navy stops responding when no more than a handful of cruisers are involved in illegal aggression or a small swarm of frigates. Delayed response against battleships, immediate response against capital ships (but no continual escalation).
Under .2 systems - No response against a large swarm of frigates, a small swarm of cruisers, or a handful of battleships. Delayed response against capital ships.
Under .1 systems - No response against any amount of frigates, a large swarm of cruisers, or a small swarm of battleships or a handful of capital ships.
0.0 - lawless space, remains unchanged.
No first of all, a few definitions: What do I mean by "immediate"? I mean that the response happens within 30 seconds, much like it does in high sec.
A delayed response would happen after a few minutes, meaning that you have that amount of time to finish the evil deed and get out before even having to deal with the cops.
A "handful" of ships would be about 3-5 ships. A "small swarm" would be 5-10 ships, and a large swarm would be 10-20 ships.
I imagine that this could be implemented through a points based system similar to what CCP uses for the alliance tournament. The more "points" which are engaged in an illegal aggression on a grid, the heavier and faster the response from the navy. Smaller ships are worth less points, and larger ships are worth more points.
Combined with the above changes, I would also like some changes to sentry guns in low sec. I would like to see sentries in .3-.4 systems to be more effective against larger ships, but less effective against smaller ships. IE, they have higher raw damage, but poor tracking. As the security status of a system decreases, the effectiveness of sentry guns also diminishes until they are essentially ineffective in a .1 system.
IDEALLY, I would also like to see warp to 0km removed from the game, and enforcing this by preventing ANY ships from warping any closer than 15km to the gate. CCP already has the means to do this. All they need to do is put an invisible 15km radius bubble around every gate which drags you out of warp, but does not prevent you from warping out. But EVE has become addicted to warp-to-0km, so this is probably too much to ask.
Although now that I think about it, it would probably be better to include high sec in this gradient, as I personally believe that high sec is too safe anyways. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Cyan Cure
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Posted - 2010.05.13 20:00:00 -
[27]
This game isn't called Space Pirate Online, piracy is a byproduct of the sandbox concept and the simple fact alot of players like to be di**s. CCP isn't going to do anything just to bonus this activity. There's a very solid base of manufacturers, inventors, traders, miners, mission runners etc. In general, people that seek different activities than PvP and who you box as carebears and treat as the worse kind of players. Why punish them for having fun playing a game they like.
I'm really getting sick of these threads. Lowsec is not broken, it's alot more populated than nullsec. What C&P wants are easy targets without any effort. People don't come out too much 'cause they are simply aware of the risk. NOTHING reasonable is going to make people come to lowsec as long as there is risk, 'cause they got burned more than once.
Solo PvP isn't a CCP concept, they provided only the enviroment and a set of basic rules. Whatever CCP changes to favor that is going to get exploited, blobed, falconed, whatever. Any "boost lowsec" threat is just reinventing stupid.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.13 21:31:00 -
[28]
Can you please please stop with the "boost/change/nerf lowsec" idiocy? I rather like lowsec, I've lived there both solo and in corps for the last three years and am enjoying it. I understand that some PVP-ers and PVE-ers alike fail to suceed in low-sec. However, that is not a problem with low-sec; you're just incompetent.
Changing it to accomodate stupid better I do not support.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Galdrin Shiltok
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Posted - 2010.05.13 21:41:00 -
[29]
Quote: IDEALLY, I would also like to see warp to 0km removed from the game, and enforcing this by preventing ANY ships from warping any closer than 15km to the gate. CCP already has the means to do this. All they need to do is put an invisible 15km radius bubble around every gate which drags you out of warp, but does not prevent you from warping out. But EVE has become addicted to warp-to-0km, so this is probably too much to ask.
EH no the game used warp not have it and every one complained people where making warp to 0 bookmarks like 6 or 7 of them per gate now imagin 20k + players with 6-7 bookmarks per gate at which they might have 100s of = that much more memory the game has to store, lets just say it doesn't help the lag issue any.
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Kiorden Untarusk
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Posted - 2010.05.13 22:29:00 -
[30]
Lowsec being dangerous isn't the reason it's so empty. Danger is fun, but the fact that everybody wants to kill you when you go there, no matter what ship you have, what you're doing, makes it pointless. If there was some rhyme and reason for the violence, people would be there. I'd be there, but I'm not, because no matter what ship I go in, from the most defenseless ship there is, a shuttle, or a tormentor with nothing but miner I's, everybody and anybody is going to kill me, for no reason whatsoever.
You've all ruined lowsec, and you're the reason that there are so many people in highsec all damn day, so stop complaining.
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Taedrin
Gallente The Green Cross DEFI4NT
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Posted - 2010.05.13 22:49:00 -
[31]
Originally by: Galdrin Shiltok
Quote: IDEALLY, I would also like to see warp to 0km removed from the game, and enforcing this by preventing ANY ships from warping any closer than 15km to the gate. CCP already has the means to do this. All they need to do is put an invisible 15km radius bubble around every gate which drags you out of warp, but does not prevent you from warping out. But EVE has become addicted to warp-to-0km, so this is probably too much to ask.
EH no the game used warp not have it and every one complained people where making warp to 0 bookmarks like 6 or 7 of them per gate now imagin 20k + players with 6-7 bookmarks per gate at which they might have 100s of = that much more memory the game has to store, lets just say it doesn't help the lag issue any.
Please read that entire paragraph again. Pay close attention to these phrases:
"and enforcing this by preventing any ships from warping any closer than 15km to the gate"
"All they need to do is put an invisible 15km radius bubble around every gate which drags you out of warp, but does not prevent you from warping out."
I am somewhat tired of people who stop reading at the first sentence when I voice displeasure at warp to 0km. I started playing in late 2004/early 2005. I am well aware of the impacts on lag that insta bookmarks had. I am also aware of the rapid growth in number of bookmarks needed for a system as the number of celestial objects increased. IIRC, the formula was n*(n-1) bookmarks, so for a system with 5 gates and no other celestials, you needed 20 bookmarks.
Oh yes, and back then, players didn't have "hundreds" of isntas. They had THOUSANDS of instas, thanks to the "cartography" profession that came to be where people would collect and copy insta bookmarks. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.05.14 00:31:00 -
[32]
I see the zombies surrounding the shopping mall are getting a little perturbed.
Can't get in to get at the living flesh. The flesh won't come out. My my.
Only these zombies are little more sophisticated and are asking the producer to change the script a little.
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.05.14 00:55:00 -
[33]
all these changes would definitely bring back the oldschool sub numbers
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L4zor R0B0T
Gallente The Python Cartel. The Jerk Cartel
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Posted - 2010.05.14 02:47:00 -
[34]
AHEM.
I live in lowsec.
I have not been in highsec (except to occasionally suicide gank hulks and what not) for over a year.
I can assure you, there are plenty of people in low-sec.
However, this is with the stipulation that not just ANYBODY can go to low sec. Because it is not a place for noobs, whiners, carebears, etc.
I can tell you, the risk vs. reward is fairly good. There are several systems around my home that are empty and frequently spawn cosmic signatures that I run for mad faction loots. I have made as much as 500 million off a single one.
You would think the carebears would come out of the woodwork for the chance at 500 million for less than an hour of work. But the reason they don't, is because they CAN'T BE BOTHERED HOW TO LEARN TO USE THE SCANNER, FIT THEIR SHIPS PROPERLY, USE SCOUTS, USE VOICE CHAT, ETC.
And so for you people who think that "low sec is empty", I say, stay in ****ing high sec then. You don't like all the violence? Then contact the pirates that live in the system where you're going and PAY THEM MONEY for them not to shoot you. YOU DON'T OWN LOWSEC, AND NEITHER DOES CONCORD. L4zor R0b0t
- Winner of the Hulkageddon "Ebay Warrior" Prize - Terror of miners in Sinq Laison and Everyshore - Prolific Scammer and Podkiller - Terrible Poker Player |
Kiorden Untarusk
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Posted - 2010.05.14 06:38:00 -
[35]
Originally by: L4zor R0B0T You would think the carebears would come out of the woodwork for the chance at 500 million for less than an hour of work. But the reason they don't, is because they [b]CAN'T BE BOTHERED HOW TO LEARN TO USE THE SCANNER, FIT THEIR SHIPS PROPERLY, USE SCOUTS, USE VOICE CHAT, ETC.
Nope. Violence isn't the reason carebears like me don't go to Lowsec, it's mindless violence. Danger is fun, violence is a part of the game, but all people in low sec want to do is kill anything that moves, even the most pointlessly inexpensive and worthless ships around fitted with nothing but T1 modules.
If there was some rhyme and reason to the killing, it would be fine, but the population of low security space has made it clear that they are going to kill and pod everything that tries to go through.
YOU, yourselves, have caused all the "problems" that you think exist with lowsec, and you're the ones that whine.
Stop ****ing whining about problems you caused.
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Billy Hunt
Caldari testicular Fortitude Sherwood Forest
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Posted - 2010.05.14 06:59:00 -
[36]
NOTHING WRONG WITH LOW SEC FFS
LEAVE IT ALONE!!!
I'm no silly c**t so u can call me 'SIR'.
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L4zor R0B0T
Gallente The Python Cartel. The Jerk Cartel
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Posted - 2010.05.14 07:18:00 -
[37]
Quote: If there was some rhyme and reason to the killing, it would be fine, but the population of low security space has made it clear that they are going to kill and pod everything that tries to go through
Because you didn't pay the toll. Haven't you ever been on a playground as a kid?
Miners belong in high sec. Suck my ballz L4zor R0b0t
- Winner of the Hulkageddon "Ebay Warrior" Prize - Terror of miners in Sinq Laison and Everyshore - Prolific Scammer and Podkiller - Terrible Poker Player |
Dracoknight
Gallente U-208 Blade.
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Posted - 2010.05.14 07:22:00 -
[38]
oh god! how did this thread reach 2 pages?! ____________________
I wish my Thorax could use missiles... |
L4zor R0B0T
Gallente The Python Cartel. The Jerk Cartel
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Posted - 2010.05.14 07:29:00 -
[39]
I dunno but I vow to take it further just to make a point of how whiny some people are. L4zor R0b0t
- Winner of the Hulkageddon "Ebay Warrior" Prize - Terror of miners in Sinq Laison and Everyshore - Prolific Scammer and Podkiller - Terrible Poker Player |
Kiorden Untarusk
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Posted - 2010.05.14 09:06:00 -
[40]
Only people I see whining are people who've spent years killing anything that moves in lowsec and now have run out of targets because everybody has become aware of what goes on in lowsec and have chosen to avoid it as much as is humanly possible.
You reap what you sow. Yarr.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.14 09:31:00 -
[41]
Edited by: Cpt Branko on 14/05/2010 09:32:24 Edited by: Cpt Branko on 14/05/2010 09:31:57
Originally by: Kiorden Untarusk have run out of targets
Cool story bro.
The only people whining are incompetent or want a easy killmail delivery system. Or carebears, but nobody gives a toss about what carebears think.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.14 10:56:00 -
[42]
Originally by: Cpt Branko
The only people whining are incompetent or want a easy killmail delivery system. Or carebears, but nobody gives a toss about what carebears think.
Are you seriously telling me if you had to choose between 2 easy kills and one almost certain death but if you pull it off it will be epic kill but you probably wont.. You would pick the suicide option?
Lowsec needs some lovin and anyone that says otherwise is trying to act big to compensate for something.
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Vrabac
Zawa's Fan Club
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Posted - 2010.05.14 11:12:00 -
[43]
Originally by: Kiorden Untarusk all people in low sec want to do is kill anything that moves, even the most pointlessly inexpensive and worthless ships around fitted with nothing but T1 modules
As opposed to 0.0 where dictor will chase a frig or shuttle for 15 jumps?
Originally by: L4zor R0B0T I live in lowsec.
So what, you think that makes you smart or something, huh??? OP lives in forum! He knows better than you or me or anyone!
Originally by: Lana Torrin Lowsec needs some lovin and anyone that says otherwise is trying to act big to compensate for something.
Believe it or no, low sec is largely fine as it is. It could of course use a tweak or two, not to mention that REAL and WELL CONCEIVED improvements in content are always welcome, but it certainly does not require a total (and idiotic) overhaul.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.14 11:36:00 -
[44]
Originally by: Vrabac
Originally by: Lana Torrin Lowsec needs some lovin and anyone that says otherwise is trying to act big to compensate for something.
Believe it or no, low sec is largely fine as it is. It could of course use a tweak or two, not to mention that REAL and WELL CONCEIVED improvements in content are always welcome, but it certainly does not require a total (and idiotic) overhaul.
I have yet to see one come from anyone that lives in lowsec. Most of the people that are so cut off from the rest of the game that they cant even comprehend WHY people would not want to go there. I admitted in my 2nd post that this wasn't a great idea, im not that stupid, however its 100 times better than 'move all level 4s in to lowsec lololololol'.
People don't go there because the first time they do they get ganked in seconds. Most people don't like loosing their ship to a blob (if you are solo, a blob is 3 ships and up, at least in the mids of carebears) so they just don't go back and avoid it at all costs.
Adding content that is lowsec only will just mean that pirates have something else to do. Mission runners and miners that arent already in lowsec arent going to go to lowsec for ANY amount of isk, period.
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Novantco
The Tuskers The Tusker Bastards
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Posted - 2010.05.14 12:04:00 -
[45]
Low sec is great, plenty of targets about and lots of opportunity to make some isk. Some days can be a bit quiet, but others will be swarming with things to shoot at. ThatÆs the way it will always be.
Oh yes anyone who is having trouble finding something to shoot, try probing out some wormholes.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.14 12:33:00 -
[46]
Originally by: Novantco Low sec is great, plenty of targets about and lots of opportunity to make some isk. Some days can be a bit quiet, but others will be swarming with things to shoot at. ThatÆs the way it will always be.
Oh yes anyone who is having trouble finding something to shoot, try probing out some wormholes.
See. This is the problem im talking about with pirates and the pirate mentality. Lowsec is dead and devoid of life. That you are only thinking of it in terms of 'who can i kill next' just shows you have no imagination at all and are ill equipped to handle a grown up constructive discussion.
Lowsec is not just for pirates, or it least it should not be. I'm not looking to boost lowsec for you, im looking to boot it for the 90% of players that hate it so we can thin out highsec a bit. Boosting lowsec so you can get more kills is totally the wrong way to think about it. Boosting lowsec for the carebears is the only way to make something of it.
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Novantco
The Tuskers The Tusker Bastards
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Posted - 2010.05.14 12:38:00 -
[47]
Originally by: Lana Torrin
Originally by: Novantco Low sec is great, plenty of targets about and lots of opportunity to make some isk. Some days can be a bit quiet, but others will be swarming with things to shoot at. ThatÆs the way it will always be.
Oh yes anyone who is having trouble finding something to shoot, try probing out some wormholes.
See. This is the problem im talking about with pirates and the pirate mentality. Lowsec is dead and devoid of life. That you are only thinking of it in terms of 'who can i kill next' just shows you have no imagination at all and are ill equipped to handle a grown up constructive discussion.
Lowsec is not just for pirates, or it least it should not be. I'm not looking to boost lowsec for you, im looking to boot it for the 90% of players that hate it so we can thin out highsec a bit. Boosting lowsec so you can get more kills is totally the wrong way to think about it. Boosting lowsec for the carebears is the only way to make something of it.
**** them they can stay in high sec. Your terrible troll plan is terrible.
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.05.14 12:47:00 -
[48]
Edited by: Space Pinata on 14/05/2010 12:50:55
Quote: Lowsec being dangerous isn't the reason it's so empty. Danger is fun, but the fact that everybody wants to kill you when you go there, no matter what ship you have, what you're doing, makes it pointless. If there was some rhyme and reason for the violence, people would be there. I'd be there, but I'm not, because no matter what ship I go in, from the most defenseless ship there is, a shuttle, or a tormentor with nothing but miner I's, everybody and anybody is going to kill me, for no reason whatsoever.
You've all ruined lowsec, and you're the reason that there are so many people in highsec all damn day, so stop complaining.
As much as people disagree with this, it's 100%, completely, true.
Pirates are indiscriminate with kills. It could be a noobship with civilian gear or a faction battleship, either way, it's going to get shot. On sight. Every time.
It's not a matter of "Things might get ugly..", but a matter of "You will be shot coming in the door."
Now, I'm not clueless. Not every lowsec gate is camped, you can live safely out there, and I have done it. It's not hard, but, it's never going to thrive.
Imagine a mission system where the pirates attacked.. occasionally. That is to say, they mostly let people through, mostly accepted bribes for non-aggression (and honored them), and mostly kept out any individuals who didn't honor them. You'd get a lot of activity, and a lot of targets. Eventually, one comes in worth breaking your word. Kill them, make a fortune. The rest won't all scatter immediately because hey, it didn't happen to them yet, the risk must be low enough.
You could lie and say they broke a rule, failed to pay, etc. How can anyone know for sure?
-----
I'll draw a comparison to a real crime organization. Would you feel 100% safe dealing with them? Of course not; it could be dangerous. You could get on their bad side, or just be an easy mark. But maybe you can get something out of it. (Say, people who buy illegal drugs).
I hear about drug deals gone bad all the time, where someone ends up killed. But people still go for it. It's not a 100% risk. Now, if those drug dealers just shot and murdered EVERY SINGLE PERSON WHO CAME TO THEM, they'd have no business and would be avoided like the plague. But they don't. The 'things went wrong, shots fired' result is the exception, not the rule.
...Just like lowsec.
Most pirate organizations in EVE are less like organized criminals and more like serial killers. They don't just use shady tactics to maximize the money they can make, killing when it benefits them.. they just kill anything and everything they see.
I can't really blame an individual pirate for this. Sure, your corp could say "OK, we'll let some pass safely, and start cultivating a 'lower risk, but still risky', lucrative environment..." ....
But all the others aren't going to. They'll keep right on shooting anything and everything and touching themselves to killmails, because it's less about piracy and more about kills. I'm not saying this is a bad thing, even, but it certainly explains why lowsec is empty.
Most people didn't decide they wanted to be a pirate to make a lot of isk, they did it to be scary evil criminals. Unfortunately, they're not very good at it. But, blowing stuff up is fun. It could be so much better with a little forethought...
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.14 23:37:00 -
[49]
Edited by: Cpt Branko on 14/05/2010 23:38:02
Originally by: Lana Torrin Lowsec is dead and devoid of life.
No, you're just clueless.
Nobody cares if you want another place you can play hello kitty online in; lowsec isn't going to be it and it really IS fine.
Originally by: Lana Torrin I have yet to see one come from anyone that lives in lowsec.
Well, I live in lowsec. I actually fixed my sec recently, went to highsec and, well, there is nothing to do in highsec except wardec people (and most of the time it results in a epic nothing) and buy stuff in trade hub without using a alt. I mean, except farming for ISK, and low-sec has been kind to me.
I've tried NPC 0.0 for a week and it wasn't bad, just not particularly impressive; low-sec is more fun tbh. All this talk about low-sec being ruined is silly, lowsec is fun and interesting.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Trellish
The Perfect Storm Gentlemen's Club
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Posted - 2010.05.15 03:42:00 -
[50]
Originally by: Gunnanmon
Originally by: Muckle McJita
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
If 10 more people fall for it, would the thread get 11/10?
Yes... OP's threads go to 11!
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.15 07:36:00 -
[51]
Originally by: Trellish
Yes... OP's threads go to 11!
Damn right they do! I got to troll in this one AND start a serious discussion..
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Rho Legate
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Posted - 2010.05.15 07:54:00 -
[52]
Interesting idea but it just wouldn't work, the current system has its flaws but works aswell as any would, any new system will be exploited and complained about just like the one we have now which isn't broken I see alot of low sec with 20+ people in.
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Professor Villinghopper
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Posted - 2010.05.15 08:35:00 -
[53]
I support this idea. It will mean I can buy many t1 cheap frigs, and attack hulks in highsec. Probability indicates at some point I will not be Concorded and get to violence his boat unhindered. Probability also indicates that this point will be far less of a loss to me than to him. Repeat ad infinitum for anything I feel like killing.
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SJ Prezz
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Posted - 2010.05.15 09:04:00 -
[54]
Making low sec chance based like you have sugested is a terrible idea, it just wouldnt work, it would kill low sec pvp as you would never know if your ship is just gona get instapopped by concord or not, what happens if you had a 10v10 fight and concord just turned up a destroyed 7 of the people, fight ruined.
The reason low sec is dead is simple, clone jumps, carriers and jump frieghters, this is never going to be changed but before these were around or so commonly used people from 0.0 would actualy come to the low sec around there space to protect it and make sure they could transport stuff through safely, nowadays to get any ships or assets to 0.0 involves find a high sec jump point near your space loading a jump frieghter up, jumping the stuff up.
Also there isnt any attraction for high sec corps and alliances to move to low sec plus most of the people that join eve what to play on easy mode so instead of working there way up and achieving or building anything on there own they just join one of the blobs in 0.0 space and stare at a blackscreen or just rat for hours.
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Vrabac
Zawa's Fan Club
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Posted - 2010.05.15 12:09:00 -
[55]
Originally by: Lana Torrin I have yet to see one come from anyone that lives in lowsec. Most of the people that are so cut off from the rest of the game that they cant even comprehend WHY people would not want to go there. I admitted in my 2nd post that this wasn't a great idea, im not that stupid, however its 100 times better than 'move all level 4s in to lowsec lololololol'.
No, it's not.
And I'm not exactly sure what first part of the paragraph means, but I've been living in low sec since late 2006 with several short breaks in high sec and npc 0.0. I don't like either as much, except for 0.0 being best for carebearing, ironically. High sec is just terrible in every regard except obviously for shopping.
Originally by: Lana Torrin People don't go there because the first time they do they get ganked in seconds.
lol
Originally by: Lana Torrin Adding content that is lowsec only will just mean that pirates have something else to do. Mission runners and miners that arent already in lowsec arent going to go to lowsec for ANY amount of isk, period.
This is arguable, however even if it's true it means nothing. Low sec population is fine, it is not devoid of life despite you thinking it is, and not everyone in low sec is a pirate. Distribution might be bad - for which FW is partially to blame - but having many more people all over would be bad for business, both for pirating and for carebearing.
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Jeneroux
Gallente
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Posted - 2010.05.15 15:22:00 -
[56]
In high sec, I make many deals, and profit. Profit > Risk.
In worm hole space, I make deals for services and profit. Profit >= Risk.
In 0.0, I profit and deal with organized people who majority times honor deals. Profit > Risk.
In low sec, not many deals and much time spent on navigation through hostiles. Is too expensive when factor in high risk + time in planning devious obsessive compulsive revenge + cost to kill pirate + possible cost of professional help killing pirate 3 times on principle + cost to kill pirate friends + loss of goods + loss of expensive ship + rise in blood pressure. 1 trip to low sec can cost billions and make you feel dirty for giving in to negative side of character. Low sec is unhealthy.
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Chunky Milk
Club Bear HYDRA RELOADED
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Posted - 2010.05.15 16:05:00 -
[57]
Originally by: Muckle McJita
Originally by: Lady Ayeipsia The problem is, this would just encourage more Suicide Ganking, which people don't like.
Plus Jita is not a 1.0 system. Do you really think CCP would setup a system where Concord may not show up in Jita? I doubt that.
Well done, you fell for one of his spate of terrible trolls. For this he gets 1/10, as one guy fell for it.
i like how you think this is a troll.... i like how you think that lana would put this much text into a troll... not the worst idea lana, obviously its got its problems as you could see in regard to the rage quits. I think .4 and under should be normal low sec, just .5 -1.0 should have that chance base stuff.
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Proxyyyy
Caldari The Tuskers The Tusker Bastards
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Posted - 2010.05.15 16:11:00 -
[58]
Originally by: Cpt Branko Can you please please stop with the "boost/change/nerf lowsec" idiocy? I rather like lowsec, I've lived there both solo and in corps for the last three years and am enjoying it. I understand that some PVP-ers and PVE-ers alike fail to suceed in low-sec. However, that is not a problem with low-sec; you're just incompetent.
Changing it to accomodate stupid better I do not support.
This^
NOW! STEP YOUR GAME UP!
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.15 18:08:00 -
[59]
The idea just changes very little. It has no real pros or cons compared to the current system - it does not add or remove any security - and would be a waste of time for CCP to implement it.
My wish for EVE is that high-sec one day becomes a "super high-sec", giving a superb safety to the players within. So secure that when they try to enter low-sec are being hit so hard by the difference that they cannot believe it, and try again and again and again ...
A gradually decreasing safety however will only leave players bruised in high-sec, and scattering around in 0.9 and 1.0 systems. They will never get out into low-sec all by themselves when there is no more border to cross or when there is just the smallest chance for low-sec to come at them. They will, as they do now, fear low-sec more than there is to fear. Only when they are fearless will they come.
The critics will shout my wish down, because they are in fear of a "super high-sec" being a haven, which they cannot mess with. If only they could understand that it is the carebear who feels save is also the one who will try to reach out and venture to them, rather than the carebear who got "touched". --
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captain foivos
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Posted - 2010.05.15 19:06:00 -
[60]
Originally by: Whitehound I'm a troll.
You are a troll.
Originally by: CCP Gandalf
One does not simply warp into Mordor.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.15 19:41:00 -
[61]
Originally by: Whitehound The critics will shout my wish down
Typically when people say something like "I know some will disagree" or a similar phrase it means they're going to utter something idiotic. The principle has not failed this time, either.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Whitehound
The Whitehound Corporation
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Posted - 2010.05.15 19:56:00 -
[62]
Originally by: Cpt Branko The principle has not failed this time, either.
How about contributing to the discussion? --
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.15 20:16:00 -
[63]
Edited by: Cpt Branko on 15/05/2010 20:16:35
Originally by: Whitehound
Originally by: Cpt Branko The principle has not failed this time, either.
How about contributing to the discussion?
This is hardly speaking a discussion. The first part of a discussion is problem analysis, which is completely epically ****ing absent. Without discussing what is the problem*, why is it a problem, and whether it's possible to actually solve the problem, it's not a discussion, it's a crossover between the horribad junk of features and ideas and CAOD-style trolling.
*Low-sec is devoid of life and empty disqualifies you outright, because it's, you know, not true. Building a argument on a fallacious premise doesn't work.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
captain foivos
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Posted - 2010.05.15 22:21:00 -
[64]
Originally by: Whitehound
How about contributing to the discussion?
You first, good sir.
Originally by: CCP Gandalf
One does not simply warp into Mordor.
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.16 11:47:00 -
[65]
Originally by: captain foivos You first, good sir.
Choose:
- You are trolling.
- You started reading on the third page.
- You disagree with me, but lack arguments.
- None of the above, and you want me to ask you what your problem is.
--
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Marchocias
Silent Ninja's
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Posted - 2010.05.16 12:02:00 -
[66]
Originally by: DjRobin The problem is that most mission fits are useless for pvp making you an easy target. Perhaps they should generate more pvp style missions, bridging the gap for people who want to move into pvp and luring more people into lo-sec
I agree... I think a key focus CCP should have is to make missions work like pvp, as far as is possible:
1) I dont like the way that each npc faction has standard damage types you're meant to deal, and standard damage types you should tank against. They should mix them up a bit more, and partially randomise the types of NPCs you get.
2) Add sleeper AI to all missions (and rebalance, where needed).
3) Make the npcs use all forms of ewar and scramming, but also vulnerable to it all.
4) Give npcs the ability to warp away and repair/reload and come back to join the fight, making it useful to fit point to mission ships.
Hell, I'd happily return to doing missions like this, as I would know I could get a fun pvp fight half way through, and not be totally BBQed because I'm in a ship not fit for purpose.
---- I belong to Silent Ninja (Hopefully that should cover it). |
Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.05.16 13:24:00 -
[67]
Originally by: Marchocias
1) I dont like the way that each npc faction has standard damage types you're meant to deal, and standard damage types you should tank against. They should mix them up a bit more, and partially randomise the types of NPCs you get.
2) Add sleeper AI to all missions (and rebalance, where needed).
3) Make the npcs use all forms of ewar and scramming, but also vulnerable to it all.
4) Give npcs the ability to warp away and repair/reload and come back to join the fight, making it useful to fit point to mission ships.
Interesting idea.. Can we also add. - Not get pwned by a solo BS when you outnumber him 50 to 1 - Get concorded if agro first - Rats can use T2 ships, T2 guns, T2 ammo,.. you get the idea - Same drop rate of all this nice gear as player drops - Not being able to MWD around when the player cant. - Switching damage types with weapon systems that actually can (ie, reload a different damage type). - Cloaking rats (with cloaking sickness) - Some form of indication as to how many there are supposed to be (ie, just like local)
Would need some tweeking though, like concord not being able to insta warp in to mission deadspace.
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Sir Carnage
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Posted - 2010.05.17 05:12:00 -
[68]
Congrats on the troll. Starting a topic of seemingly real discussion and then watching the inevitable degradation of it based on it being a "controversial" topic, gotta love it.
So, just to feed the troll, let's have a look at low-sec.
First Complaint: indiscriminate blobs on high-sec gates.
solutions: 1. Go around. The blobs congregate, typically, along trading lanes. There are other entrances to low-sec that aren't typically blobbed. Try one of those.
2. Break up the blobs. They're there for easy kills. Take away the easy kills with consistent displays of force and the blob will move somewhere else. Continue this and the blob will find something else to do.
3. ***** and moan about it on the forums. To this I say GB2 Farmville.
Second Complaint: No targets in low-sec.
Solutions: 1. Roam more/further. There are plenty of empty tracts of low-sec. These are great places to hunt as people looking for exploration sites know this too. Wormholers also pop up in these areas quite often for the same reason. You may also find said Wormholers making trips through low-sec to get to and back from their wh.
2. Allow your low-sec to repopulate. Quit gate camping all the time and popping anything that moves. If you reduce the risk of traversing the space then you'll have more people in it. Ofcourse, this also means watching for other low-sec denizens that would use your space to gank everything that moves.
3. ***** and moan about it on the forums. To this I say GB2 Lemmings.
Third Complaint: Pirates pop everything
Solution:
1. Stop moving stuff in rookie ships, shuttles, etc. If you continue to move hundreds of millions worth of stuff in these ships, pirates are going to continue popping them.
2. Caravan it. Become more organized and travel in groups with support. This doesn't mean you have to fight them. You could travel with nothing but ewar ships.
3. ***** and moan about it on the forums. To this I say GB2HKO
Conclusion:
Nothing has a pressing need to be changed. All that is necessary is for players to quit complaining on the forums in the hopes that ccp will "fix it" for them. Be proactive and change it yourself within the current mechanics of the game.
This isn't me saying that improvements can't be made. Mynxee's CSM thread has some pretty good, well thought out suggestions in it. Even these, as with anything, have their flaws. With a little tweaking, some are viable and will only improve game play for everyone. Again, though, they're nice but not necessary.
New proposal for low-sec:
Nerf Whiners support the parrot
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.17 08:15:00 -
[69]
Originally by: Sir Carnage Congrats on the troll. ...
Dear Sir Carnage,
You are suggesting that the pirates start to organize in order to take full control of low-sec systems.
I suggest that you jump of the bridge you are currently standing on and die like an honourable troll. --
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Ka choop
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Posted - 2010.05.17 09:18:00 -
[70]
The only way to make low more interesting is to put things in low-sec that are only in low-sec.
What would low-sec look like if it was the only place where you could get ABC ores?
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.17 11:15:00 -
[71]
Originally by: Ka choop What would low-sec look like if it was the only place where you could get ABC ores?
It would look like a miner-gank-fest.
My ship's database, which I got for pretty cheap of a client, says the following about pirates:
Pirates do not wish to kill others. They want free stuff and accept your death as their consequence. They are very honest about it and think of it as a drama. They also hardly kill miners. They are no terrorists.
So why not reduce the number of assembly lines within high-sec?
Regardless of the influence on the prices this will have will there be more cargo running in, through and out of low-sec. Industrials can tank better and T2 transporters are designed for just this. --
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Dureena Nafee1
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Posted - 2010.05.17 11:17:00 -
[72]
how about a mix, Sec status of the system +/- your sec status, so those Pirates going into highsec could be shot at and a low chance of concord coming
say 0.6 system and the offending player is sec status 0.2
that makes it approx a 0.8 system so concord more likely to come however in the same system
0.6 and the pirate at -1.0 means its now a -0.4 sec status and so there is no chance that concord would come to protect the pirate if shot at by the 0.2 sec status player....
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Terra Mikael
Private Nuisance
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Posted - 2010.05.17 13:19:00 -
[73]
Originally by: Kixad Well i would say remove jumpbridges and jumpfreighters from game, so the 0.0 carebears have to actually travel/taking a risk.
that would for sure populate lowsec again.I think its simply to easy to get far out in 0.0 space now a days.The Carebears got it all , the last few years, the pvp`er got nothing ,the last couple of years.
Oh, come now. Pee vee pee-ers need to engage industrialists? Just admit that you're like me, and enjoy forum sh!tting and in game sh!tting all over other players because it makes you giggle.
Now that i think about it, i agree, let's call it pee vee pee! ___________ Proof that Daniel Jackson is a ret@rded furry |
Jovialmadness
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Posted - 2010.05.17 18:11:00 -
[74]
I had every intention of coming into this thread and verbally bashing the op but after reading the post that idea is not half bad.
To further expand it, CCP could utilize this and turn it into a nice isk sink. A payment plan could be set up, very similar to insurance, where the player could pay differing amounts to add different ranges of % increases. Basically pending on how much isk you pay determines your improved chances of protection. This new % never reaching 100% would be nice but whatever.
Only problem with this would be .1 to .4 space. Pirates might get screwed potentially. Having said that the pricing for protection that low of sec would be super high I'd hope. |
Sir Carnage
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Posted - 2010.05.17 23:57:00 -
[75]
Originally by: Whitehound
Originally by: Sir Carnage Congrats on the troll. ...
Dear Sir Carnage,
You are suggesting that the pirates start to organize in order to take full control of low-sec systems.
I suggest that you jump of the bridge you are currently standing on and die like an honourable troll.
Actually, pirates with no affiliation other than being pirates have worked together plenty, but that's not what I'm saying. There are large pirate alliances that have all but total control over entire swaths of low-sec. They have the ability to do this. Whether or not they have the desire is based entirely on just how fun/profitable they deem it to be.
Quote: "Mr. Whitehound, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this forum is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."
support the parrot
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Manssell
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Posted - 2010.05.18 00:28:00 -
[76]
All right, donÆt shoot me, IÆm probably wrong on a ton here but IÆll throw out a noob/carebear perspective. As one who likes to dabble a bit in low sec while I donÆt see much wrong with it there are a few things IÆve noticed. For me low sec is a great place to practice just staying alive. On pretty much every noobs/carebearÆs first few times in, weÆre killed pretty much in a matter of minutes. IÆm fine with that, but others IÆve talked to get spooked real quick about it and just avoid it all together. The other thing IÆve noticed is there really isnÆt much benefit to noobs/carebearÆs venturing in. You canÆt run a mission there (youÆre fit is pve and youÆll have 10 rats, and a pirate on you) so just stay in high sec for that. Another problem may be the ôfly what you can afford to loose ruleö means noobs are in T1 frigates while the pirates all BS and up sometimes. Oh well, but that also shuns noobs away a bit I think.
The last issue (if itÆs even that) is I think most noobs/carebears donÆt really understand how acts of aggression will affect their standings, and abilities to get new agents. Now IÆm sure (really sure!) IÆm wrong but when IÆm in low sec and I see someone who has low sec standings and IÆm sure their a pirate but I think I may have at least a chance with them in a fight (prob not but how you going to find out if you donÆt do it?) My not knowing what my sec hit will be for attacking ends the whole deal there. I know the info has to be out there, but itÆs not clear to noobs how that works. Since IÆm running level 2 missions, trying to get to 3 (and I do like missions still for isk) I just donÆt attack. Well that means the carebear pretty much has to put themselves out as a target first and then after their insta popped they can fire back according to concord. Basically itÆs all risk and not much reward (as the caerbear sees it).
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.18 00:57:00 -
[77]
Originally by: Sir Carnage New proposal for low-sec:
Nerf Whiners
Supporting this.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Whitehound
The Whitehound Corporation
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Posted - 2010.05.18 12:24:00 -
[78]
Originally by: Actually, pirates with no affiliation other than being pirates have worked together plenty, but that's not what I'm saying. There are large pirate alliances that have all but total control over entire swaths of low-sec. They have the ability to do this. Whether or not they have the desire is based entirely on just how fun/profitable they deem it to be.
It will never happen.
Quote: "Sir Carnage, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this forum is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."
--
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Sir Carnage
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Posted - 2010.05.18 13:09:00 -
[79]
Originally by: Whitehound
It will never happen.
Whether or not it would happen has no bearing on whether or not it would be a solution to a perceived problem. You, however, have seemed to miss the entire point of my post. I'll lay it down as simply as I think is possible (though I thought I'd already done that). Nothing really needs to be fixed. If you think there's a problem, fix it yourself. Everything that's being whined about can be "fixed" within the current game mechanics.
I thought all this was obvious from my post, but I guess I over estimated your ability to reason. For this I am sorry. In the future, I will try to structure my posts in a manner that appeals to the lowest common denominator.
Again, I apologize for overestimating your ability to reason. support the parrot
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Sutskop
Minmatar Canis Canem Edit
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Posted - 2010.05.18 13:19:00 -
[80]
Originally by: Lana Torrin
Are you seriously telling me if you had to choose between 2 easy kills and one almost certain death but if you pull it off it will be epic kill but you probably wont.. You would pick the suicide option?
That might be the point. You look for easy kills, others look for a challenge. Why don't you wardec some noobs in hisec and push them around? Lowsec is fine. Most people there WANT to pvp.
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.18 14:13:00 -
[81]
Originally by: Sir Carnage Whether or not it would happen has no bearing on whether or not it would be a solution to a perceived problem. You, however, have seemed to miss the entire point of my post. I'll lay it down as simply as I think is possible (though I thought I'd already done that). Nothing really needs to be fixed. If you think there's a problem, fix it yourself. Everything that's being whined about can be "fixed" within the current game mechanics.
I thought all this was obvious from my post, but I guess I over estimated your ability to reason. For this I am sorry. In the future, I will try to structure my posts in a manner that appeals to the lowest common denominator.
Again, I apologize for overestimating your ability to reason.
Get out! Nobody needs your whining!
Seriously, your suggestion is useless. People want what people want. Even you want people to understand your point of view after all. |
Cpt Branko
Retired Pirate Club
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Posted - 2010.05.18 14:30:00 -
[82]
Originally by: Whitehound People want what people want.
The real question is why out of all the places, you close to fulfill your ****poasting urges in C&P? Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Amy Platt
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Posted - 2010.05.18 14:43:00 -
[83]
He posts **** in other forums as well. I've started to ignore all his posts, which is a shame because the odd one or two contains some good points, it's just a pity he never admits he's wrong.
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