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Thread Statistics | Show CCP posts - 12 post(s) |
Aynen
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Posted - 2010.05.11 18:41:00 -
[1]
The timing is perfect for me. I had recently read 'the Empyrean Age' and got interested in the background story of Eve, trying to find out all the hidden hints in the chronicles and articles that is being hinted at by CCP Dropbear. The great detail that went into writing the Eve world has only recently become clear to me, and these live events are a great way to tell story...
I do hope players will be able to affect the story in more than trivial ways, even though I realise what a writing nightmare that would be.
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Aynen
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Posted - 2010.05.11 21:20:00 -
[2]
Edited by: Aynen on 11/05/2010 21:20:58 I just came from the Sansha incursion in Caldari space. I arrived fashionably late, but it's fun to see things moving, even if I only catch glimpses. For me, seeing an unusual messege in local is sometimes enough to make me feel like I was 'part of it'. It doesn't require a huge event available at my doorstep. Spreading the events in such simple ways should be relatively easy right? As long as what's happening in each system in which it happens is unique, a text messege would even suffice. Noone but the people in that particular local channel would have that piece of the puzzle. But many people across many locals would have a piece at all.
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Aynen
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Posted - 2010.05.12 09:55:00 -
[3]
Was there a plan for what to do if noone had shown up at the systems where last night's events took place?
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Aynen
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Posted - 2010.05.12 16:38:00 -
[4]
I didn't expect events to be helt so frequently, and I love it! I did notice that some of the 'breadcrumb trails' we're following, studing things from the events, lead to non-roleplay things. Such as asking an agent where a true slave currently resides...
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Aynen
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Posted - 2010.05.12 17:18:00 -
[5]
Dropbear, is there an eta on that upcoming response?
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Aynen
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Posted - 2010.05.13 09:49:00 -
[6]
I really love the frequency of event-related occurences. Even the little propaganda messeges spread across different locals add a lot to the feeling that there's always something going on in some way, somewhere.
I wonder though, should the actors related to Nation be addible to contact lists so players can see if they are online, because to me it seems a bit odd, roleplay wise, that players can do this. Agents can also track their current location, which sometimes leads to non-roleplay results.
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Aynen
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Posted - 2010.05.13 10:26:00 -
[7]
speaking of NPCs, are major characters such as Tibus Heth going to get involved, or better, will such characters appear in the live events as actual characters?
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Aynen
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Posted - 2010.05.13 21:57:00 -
[8]
I've noticed that giving us little breadcrumb-trails at an event that we can follow will keep us busy far longer than the duration of the actual event. I've seen how every single thing that was said by actors is being scrutinized to find out more about what's going on. Every profile of every character involved is being investigated, and referenced across all the Eve canon. Players are taking that extremely far, and I very much enjoy doing that and seeing others do it. I hope CCP will give us plenty of crumbs to analyze and disect, and I hope non of the information we can derive from the events or the characters involved is unintentional. The argument was once raised that events cost too much resources for the amount of players that get gameplay out of it, but I think these breadcrumb trails can provide plenty of gameplay while the people involved aren't actually doing an event.
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Aynen
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Posted - 2010.05.15 09:55:00 -
[9]
I've been wondering if the recent proposed actions against CONCORD as made by players has caught the writers by surprise, and I'm not sure if persuing an anti-CONCORD stance can result in a satisfactory experience for the players if CCP has other plans. I sense an old Dungeons and Dragons gamemaster problem coming up with that. The players want one thing, the gamemaster wants another thing. Unless I'm wrong and the writers have throught ahead on this matter. If that's the case I'll be quite impressed to be honest.
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Aynen
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Posted - 2010.05.17 13:26:00 -
[10]
I'm a little confused about who are official actors in the story and who are players who are doing this really well. Some posts of popped up over time with what are seemingly normal players who have things like scans from the wormholes that seem very legit, aswell as autopsy reports and such from slave corpses. If these are normal players, is their information somehow approved by CCP or something similar? or are they CCP actors?
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Aynen
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Posted - 2010.05.18 18:33:00 -
[11]
Originally by: CCP Dropbear Edited by: CCP Dropbear on 12/05/2010 16:53:19 Just wanted to drop in and let you all know that we'll be responding here in a little while with some more information and addressing various concerns that have been raised.
I've been impatiently anticipating on this response, as I'm extremely currious!
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Aynen
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Posted - 2010.05.26 14:54:00 -
[12]
Originally by: CCP Molock The events team will be answering outstanding questions and concerns in this thread and others in the very near future.
Will these answers come in this very thread, or in a blog perhaps?
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Aynen
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Posted - 2010.06.05 08:45:00 -
[13]
CCP dropbear, thank you for replying in such detail. Do I understand correctly that creating player driven movement is the primary goal of the whole live events team? In that case, I have a few questions and pointers. In order for people to be able to ballance out their normal gameplay with event-related gameplay, it'd be handy to know when an event is to take place (leaving out the 'where' part) so that people can plan their other Eve activities around it. The waiting inbetween events, not knowing when the next will occur can be very tedious, especially when you expect one, and it doesn't happen for weeks. We lose the attention span of a lot of people that way. Point in case would be Maut, where people knew days in advance when it was going to happen, and the result was that we had an army of nearly 300 men, where normally we have a far far smaller group. Knowing when will mean much more people are willing and able to participate. Also a question, are plot twists triggered by roleplay or ingame mechanics? (or both) In other words, is someone keeping an eye on exactly how many capsuleers are there, on how much ecm is being applied to which wormhole, or are the actors of an event only responding to the roleplayed text in local? And if the event is really big with lots of players there, how do you keep track of what's being said by who?.
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Aynen
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Posted - 2010.06.05 18:33:00 -
[14]
Edited by: Aynen on 05/06/2010 18:33:52
Originally by: CCP Dropbear We keep an eye on it as best we can. We can't measure exactly how many people are jamming a wormhole, for example, but paying attention to local can guide that. Actors only respond in-character in local, by the way. If an event is really busy, we just pay closer attention to local. There are certain things to help notice regulars who frequently contribute in cool ways. F.ex I can have their portrait cached so its stands out. As people contribute, their portraits are clicked as well, and slowly I can build a rudimentary at-a-glance filtering system. It's honestly not that hard to keep up with local even when its busy, though, since running these particular events isn't too demanding of attention.
Thank you, I've been aching to have that one answered. It's really important to know wether it's ingame mechanics that carry the story or rp, or both. Now that I know how it works I can cross stuff that hasn't worked off the list of options, rather than thinking we where suppost to try ingame mechanics rather than rp or the other way around.
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Aynen
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Posted - 2010.06.08 11:54:00 -
[15]
Edited by: Aynen on 08/06/2010 11:54:50 I was wondering, I really like the psychological and philosophical aspects to what Kuvakei is doing and what he feels about capsuleers. The way I am playing my character he basically agrees with Kuvakei about the nature of men and how that doesn't work well when you make men immortal aswell. But he accepts what he is and, as is the case will all beings called monsters, they are naturally inclined to protect their ability to live and be happy. Point being, I like to explore dialogue between somebody of Kuvakei's persuasion and psychological nature and that of my character, but usually dialoge between players and actors goes little further than 'Nation is perfect, Nation is unity' 'no it's not! Eat missles!'. I wonder if a non-combat platform for interaction between players and actors can occur where a deeper philosophical interaction can be achieved. Has the CCP team thought about these things or is that not the direction you wanted it to go?
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