Dabljuh
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Posted - 2010.07.30 13:56:00 -
[1]
How long have you been playing? About 5 years with interruptions, working out to less than 2 years of actual subscription time
Have you ever been in low sec? Many times. I have lived in 0.0 but spent most of my time in high sec.
Do you run missions or complexes in low sec? I ran some FW missions. Intend to do so again. I laugh at the notion of running regular L4 missions in low sec.
If so, what is the appeal for you? FW missions can usually be blitzed and performed in a small, fast craft.
If not, why not? A mission fit battleship is the second worst thing you can take into low sec. The worst thing probably being a fully loaded jump freighter.
Are rewards in low sec in line with the risk? Generally no.
Is the risk in low sec over-stated? No. Low sec is gank-city, it's grief-town. There's no reason to go into low sec if you don't want to shoot at someone. 0.0 provides for facilities that allow an alliance to effectively defend their territory against all but the mightiest of intruders. Low sec is by comparison a griefer's haven. If you do not want to risk getting caught, you won't be, making any crime/punishment or bounty hunting effectively impossible. In low sec, the deck is stacked in favor of griefers. Being proactive about attacking known griefers with middling sec means you'll lose sec instead.
Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there? No. Aggro timers and sentry behavior can be a big hurdle for newer players. But knowing them inside out only means the "carebears" know much better how the deck is stacked against them. Ergo: More education would keep more players out of low sec rather than the opposite.
What is the number one change to low sec that would cause you to considering doing missions and complexes there? (Be realistic! "Kick the pirates out!" is humorous but not realistic. Smile) Turn it either into high sec or into null sec. Low sec as it is right now is just a griefer's haven, which means non-griefers have no business being there.
Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not? No. "Pirates" have a dilemma because they want to be ebil pies and go shoot people, and then wonder why people avoid being shot at. "Pirates" don't want more people operating in low sec, what they want is more easy targets to grief. And they're too cowardly to move to null sec, attack some alliance there and take their stuff. They're too cowardly to fight in an environment where the law and the enforced game mechanics don't actually protect them like they do in low sec.
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