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Galdrin Shiltok
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Posted - 2010.05.19 21:12:00 -
[1]
Just one change I think it will help solve low-sec emptiness and balance the market suicide ships are getting cheaper and cheaper, Remove the ability to use strip miners in High-sec, seriously High-sec is about safety and low risk. Make it so, by decreasing the amount of profit that is make-able by mining in high-sec, after that people with those shiny hulks want to use them to make the best profit would have to put them at risk.
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S'qarpium D'igil
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Posted - 2010.05.19 21:15:00 -
[2]
cool story, u mad?
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baltec1
Antares Shipyards
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Posted - 2010.05.19 21:18:00 -
[3]
Then high sec will be full of mining battleships. Which is both good and bad.
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Galdrin Shiltok
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Posted - 2010.05.19 21:18:00 -
[4]
Edited by: Galdrin Shiltok on 19/05/2010 21:19:57 Naw just an Idea really I mean if Ank and the likes want to see suiciding get nerfed I think there should be some give and I think this would be on equal measure to stricter suiciding cause if you discourage suiciding like they want then the profit makeable in high sec should go down. should go down anyways.
PS Fully fitted mining Battleships still do not compete with the speed and carrying compasity of a strip mining hulk
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Luminary Xion
Gallente Unknown-Heroes
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Posted - 2010.05.19 21:24:00 -
[5]
Originally by: Galdrin Shiltok
PS Fully fitted mining Battleships still do not compete with the speed and carrying compasity of a strip mining hulk
Yes they do.
One exploded Hulk-A-Geddon exhumer victim= 0 ore per minute One somewhat more resilient mining battleship = 0+n ore per minute, depending on incoming hostiles.
Sorry, but I had to =^.^=
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Jo Ka
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Posted - 2010.05.19 21:27:00 -
[6]
Originally by: Galdrin Shiltok Just one change I think it will help solve low-sec emptiness and balance the market suicide ships are getting cheaper and cheaper, Remove the ability to use strip miners in High-sec, seriously High-sec is about safety and low risk. Make it so, by decreasing the amount of profit that is make-able by mining in high-sec, after that people with those shiny hulks want to use them to make the best profit would have to put them at risk.
Bad idea, new people can't afford to keep losing ships they need to be able to make isk. Guess you no longer need to as you are suggesting it.
Ok so new people won't be using strip miners straight away but what you suggest makes no sense.
You ruin high-sec in an attempt to get people into low-sec so you get some target practice. All that will do is make people leave the game it won't get people doing what they don't want to do.
Would you pay good money for something that you don't want to do when you have a choice? I know I would not.
Anyway I have no sympathy for low-sec pirates as they made low-sec what it is today. Still I guess they have to keep on trying to chalk up their kill counts.
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sasuk
Gallente Aliastra
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Posted - 2010.05.19 21:27:00 -
[7]
I cant stop my self from responding to this the op is clearly not on the same planet as the rest of us.
if you remove strip mining from hi sec it in no way will make people go mining in lolsec or 0.0 , and yes i said lolsec...they will do 1 of two things, go find somthing else to do or leave eve for a game they can do that in. and ferther more the prices in the market would rize to a silly level, then it would be some other lolsec monkey posting the same thing about the high price of mins and ships and mods.
please before posting tripe please read the forums. this has been suggested many times before.....in before moved to out of pod experiance.....yaarrrr !!!!
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Galdrin Shiltok
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Posted - 2010.05.20 04:31:00 -
[8]
So tell me why One profession should have its most powerful equipment be allowed to function when all other professions must use theres in Lowsec or 0.0. or be punished for using it in highsec Bombs can't be used but in 0.0 and smartbombs are punished, Dreadnaughts and higher class ships can't even enter, but mining gets to have its top the orca in highsec.
Removing strip mining would not kill mining in high sec it would actually mean you have more lower level people actually capable of mining before the ramperant Macro miners clear out all the asteroids in popular areas.
The games about being in the harshness and cold reality of space why do people insist on making mining boring and cater to macrominers, Yes it would slow high sec mining increasing the value of Veldspar and Scordinite. But if ramparant Macromining continues then Veldspar and other highsec minerals become cheaper and cheaper till they have no value, which is far worse than 4 isk veldspar, cheapening the cost of ships like the Armageddon which by the way is the ganking choice of ships cause its sell price is literally half of what insurance gives back for it.
So a bunch of Macrominers quit the game that sounds like an improvement rather than a bad thing to me.
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dankness420
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Posted - 2010.05.20 04:35:00 -
[9]
How about this idea!!!!!!
Give lowsec 0.0 ore and better grav sites
Give 0.0 quadruple sized asteroids and uber insane grav sites!!
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Derovius Vaden
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Posted - 2010.05.20 04:39:00 -
[10]
Originally by: Galdrin Shiltok So tell me why One profession should have its most powerful equipment be allowed to function when all other professions must use theres in Lowsec or 0.0. or be punished for using it in highsec Bombs can't be used but in 0.0 and smartbombs are punished, Dreadnaughts and higher class ships can't even enter, but mining gets to have its top the orca in highsec.
Removing strip mining would not kill mining in high sec it would actually mean you have more lower level people actually capable of mining before the ramperant Macro miners clear out all the asteroids in popular areas.
The games about being in the harshness and cold reality of space why do people insist on making mining boring and cater to macrominers, Yes it would slow high sec mining increasing the value of Veldspar and Scordinite. But if ramparant Macromining continues then Veldspar and other highsec minerals become cheaper and cheaper till they have no value, which is far worse than 4 isk veldspar, cheapening the cost of ships like the Armageddon which by the way is the ganking choice of ships cause its sell price is literally half of what insurance gives back for it.
So a bunch of Macrominers quit the game that sounds like an improvement rather than a bad thing to me.
No, removing strip mining capabilities in high sec would cripple industry. Stop trying to use macrominers as some sort of excuse to ruin this game for the majority of honest miners who already have to deal with these people.
Your entire issue is based around the selfish need for people to harass and otherwise bother in lowsec. If you joined EVE for the unrestricted PvP in low sec thats fine, but you are in no position to force people who dont want to PvP to fight you. Especially in professions so completely anti-thesis to one on one combat.
The state of affairs in lowsec is in its current state not due to macrominers or the security high sec provides, but you. People dont go into lowsec because of you.
I'll say it again:
Problem: You.
Good day.
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Galdrin Shiltok
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Posted - 2010.05.20 04:40:00 -
[11]
Originally by: dankness420 How about this idea!!!!!!
Give lowsec 0.0 ore and better grav sites
Give 0.0 quadruple sized asteroids and uber insane grav sites!!
Its an Idea but then because you can still mine just as fast in High sec and safe, no one would come, there has to be an actuall cost for safety and slower mining seems to be fair.
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.05.20 04:48:00 -
[12]
Originally by: Galdrin Shiltok
Originally by: dankness420 How about this idea!!!!!!
Give lowsec 0.0 ore and better grav sites
Give 0.0 quadruple sized asteroids and uber insane grav sites!!
Its an Idea but then because you can still mine just as fast in High sec and safe, no one would come, there has to be an actuall cost for safety and slower mining seems to be fair.
if highsec actually were safe you might have a point, it's not,you don't ganking barges in highsec is simple if you cant manage that nothing can help you
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Dex Timor
Valklear Guard
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Posted - 2010.05.20 05:04:00 -
[13]
Originally by: Galdrin Shiltok Edited by: Galdrin Shiltok on 19/05/2010 21:19:57 Naw just an Idea really I mean if Ank and the likes want to see suiciding get nerfed I think there should be some give and I think this would be on equal measure to stricter suiciding cause if you discourage suiciding like they want then the profit makeable in high sec should go down. should go down anyways.
PS Fully fitted mining Battleships still do not compete with the speed and carrying compasity of a strip mining hulk
1) It's better to fight a bad idea with good arguments then making an equally bad counter-proposal. 2) One of the problems of suicide ganks was insurance making the whole thing ridiculously profitable, that problem is about to be solved. So there you have a valid argument against further nerfing of suicide ganks. 3) Mining is an activity that needs a relatively safe environment (alliance controled 0.0 or high-sec), taking it to low-sec doesn't strike me as a viable solution. But I agree that mining should not be 100% risk free. 4) Low-sec needs a buff, but mining is not part of the solution imho.
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Galdrin Shiltok
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Posted - 2010.05.20 05:05:00 -
[14]
Originally by: genette devo
if highsec actually were safe you might have a point, it's not,you don't ganking barges in highsec is simple if you cant manage that nothing can help you
I think people seem to care if people go into low-sec There are plenty of dumb newb mission runners to pick on a sucker created every minute in this game. what I'm most worried about is 2 fold one CSM wants suicide nerfed to hell which would make it tons safer for Hulks to mine wich means an increase in more macro miners which means a decrease in the value of the most used Resource in the game, which means everyone makes less profit that doesn't mine 23/7 and a greater disparity between the rich and poor and greater difficulty for newer players to acclimate themselves into the game. This is more of a balancing issue not because I want more to grief in lowsec.
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Dex Timor
Valklear Guard
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Posted - 2010.05.20 05:16:00 -
[15]
Originally by: Galdrin Shiltok
I think people seem to care if people go into low-sec There are plenty of dumb newb mission runners to pick on a sucker created every minute in this game. what I'm most worried about is 2 fold one CSM wants suicide nerfed to hell which would make it tons safer for Hulks to mine wich means an increase in more macro miners which means a decrease in the value of the most used Resource in the game, which means everyone makes less profit that doesn't mine 23/7 and a greater disparity between the rich and poor and greater difficulty for newer players to acclimate themselves into the game. This is more of a balancing issue not because I want more to grief in lowsec.
I can understand your argument for better profitability, when mining gets slower. But we would need to wait how the next expansion affects mineral prices. Meta 0 drops from missions will be replaced, to decrease the amount of minerals coming from reprocessing. What needs to be done is getting rid of macro-mining.
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Mara Rinn
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Posted - 2010.05.20 05:28:00 -
[16]
ITT lowsec whiner comparing a Hulk to a carrier or dreadnought.
Taking a Hulk into lowsec isn't "taking a risk", it's "suicide". The Hulk is a slow ship that is paper thin and pads out killboards with shiny stars and "points". If you want Hulk kills on your killboard, get a bunch of friends together in some catalysts fitted with neutron blasters and suicide gank some hulks.
[Aussie players: join ANZAC channel] |
Galdrin Shiltok
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Posted - 2010.05.20 05:49:00 -
[17]
hey I'm for maybe a Mining super carrier that can only be used in low-sec, but I still have problem at which the game keeps catering to macro-miners, my other solution i've posted before is CAPTCHA for asteroids, but many people don't think that will work, so I'm all for pretty much making less profitable for 23/7ers and letting the non 23/7ers have a fair chance at the ore.
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.05.20 05:54:00 -
[18]
only way to make mining profitable is to make it impossible to do while, asleep, in the other room watching tv, at work, or tabbed out watching a ****o, making mining require an attentive actual players is the only top make it profitable, everything else is just a circlejerk
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Obsidian Hawk
RONA Legion
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Posted - 2010.05.20 05:55:00 -
[19]
Would people please go read the dev blogs about mineral changes, insurance changes and everything before they start posting in GD?
AFter tyrranis hits you will see mineral supplies slowing down.
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RedLion
Caldari State Constructions
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Posted - 2010.05.20 22:56:00 -
[20]
i got a good idea: Let's move semi-rare ore to lolsec and very-rare ore to null-sec. owait!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
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Evelyn LeDonna
Caldari School of Applied Knowledge
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Posted - 2010.05.20 23:45:00 -
[21]
I like candy.
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Capt Fossil
Gallente
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Posted - 2010.05.21 00:05:00 -
[22]
Confirming lolsec is a cesspool populated with many just like the OP.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.05.21 00:15:00 -
[23]
Let's analyze what this would do.
-Crash the Mineral market leading to soaring Min prices (And ship prices) -Make PvP that much more unprofitable -Half the demand for Exhumers -Make suicide ganking wholly unprofitable (Except on Transports) -Dramatically Increase the profit of 0.0 holders
In the end. Such a suggestion would only be akin to shooting yourself in the foot.
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Galdrin Shiltok
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Posted - 2010.05.22 06:41:00 -
[24]
Originally by: Capt Fossil Confirming lolsec is a cesspool populated with many just like the OP.
Actually I tend to run around in High-sec I do have a few low-sec kills but as you can see there if you take the time to look up my kill board its just a few battleships and a cruiser try looking someone up before you make a generalized statement about someone.
Quote: Let's analyze what this would do. -Crash the Mineral market leading to soaring Min prices (And ship prices) <minerals come from more than just asteroids infact they actually account for less than 10% of the items in game that can be reprossed into minerals> -Make PvP that much more unprofitable <PvP is practilly negative profit ganking is profitable though doubt really that taking stipming from high sec would change it that much> -Half the demand for Exhumers <good Exhumers are overpriced anyways they should be cheaper> -Make suicide ganking wholly unprofitable (Except on Transports) <mining battleships still cost alot and about just as easy to gank in fact Many in the game would say Suicide ganking is entirely too profitable> -Dramatically Increase the profit of 0.0 holders <you say that is like a bad thing> In the end. Such a suggestion would only be akin to shooting yourself in the foot. <Let me make it more clear I'm about balancing something that is unbalanced entirely. I do enjoy a good suicide but it doesn't need to be the most profitable thing in the game, and heck an exhumer equipped with drill miners or harvesters is not much change in there profitability.>
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.05.22 07:13:00 -
[25]
Originally by: Galdrin Shiltok
<minerals come from more than just asteroids infact they actually account for less than 10% of the items in game that can be reprossed into minerals>
Asteroid strip mining makes up a huge majority of the low ends mined, such as Tritanium and Pyerite. Without strip mining the overabundant supply of minerals will be gone, driving prices up.
Add to the fact that Meta 0 Loot is being removed (Another huge source of mins in the market) and you will see ship costs soar.
Quote: -Make PvP that much more unprofitable <PvP is practilly negative profit ganking is profitable though doubt really that taking stipming from high sec would change it that much>
Right, removing the source of mins for ships being build would have no impact on prices...
Of course, that would be contradictory to the laws of Supply&Demand
Quote: -Make suicide ganking wholly unprofitable (Except on Transports) <mining battleships still cost alot and about just as easy to gank in fact Many in the game would say Suicide ganking is entirely too profitable>
Obviously you did not read about the impending Insurance Nerf.
Quote: -Dramatically Increase the profit of 0.0 holders <you say that is like a bad thing>
It is when Nullsec is already profitable enough. Rich 0.0 alliances don't need to get any fatter.
Quote: <Let me make it more clear I'm about balancing something that is unbalanced entirely.>
Unbalanced?
...Lol. Were you crying when WTZ came out?
There is nothing 'unbalanced' about strip miners in highsec. Mining barges are what supply the mins to make the ships that you buy. A nerf to the "Industry" is a nerf to yourself.
Well, unless you don't care about footing the bill to more expensive ships and more expensive T2 items.
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Arctur Vallfar
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Posted - 2010.05.22 07:18:00 -
[26]
OP, your suggestion is not necessary. I believe it is as simple as that.
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Galdrin Shiltok
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Posted - 2010.05.22 07:31:00 -
[27]
No it quite is, but it seems There must be too many miners out there that don't want to see there easy bags of money dissapear so just be honest and come out and say it "I play to make pretend money, and I'm gonna get mad and say hell no's when anybody makes a suggestion that reduces my profitability" , same response I see to any suggestions that would actually work against macrominers. Industry players are all about making pew pew harder expecially when it evolves them but don't want any sacrifice to maintain a balance of the game and cry. /done here
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Venkul Mul
Gallente
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Posted - 2010.05.22 08:11:00 -
[28]
Originally by: Galdrin Shiltok
....
Removing strip mining would not kill mining in high sec it would actually mean you have more lower level people actually capable of mining before the ramperant Macro miners clear out all the asteroids in popular areas.
....
Always the same feeble and false excuse.
Who will have less trouble moving the minerals from the hold of a battleship to the waiting orca hold: a player that will get an aching wrist or a macro?
As the right answer is the latter, you are helping macro, not hindering them, as the mineral prices will rise to cover for the lowered production.
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Alphy Inari
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Posted - 2010.05.22 08:31:00 -
[29]
Originally by: Galdrin Shiltok easy bags of money dissapear
Have you ever actually mined in high sec, or at all? Mining is NOT profitable. In fact its a giant waste of time. Even a macro wont make alot of ISK. Dont believe me? Try mining yourself.
Mining in high sec is a very slow but 'safe' way to get ISK. Thats it. Doing level 4 missions will make you multiple times more.
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Musical Fist
Gallente The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.05.22 08:41:00 -
[30]
SUPERTED!!
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