Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charles Park
|
Posted - 2010.05.20 22:51:00 -
[1]
From the Tyrannis patch notes:
Quote: ņIt is no longer possible to start a manufacturing job without having the required quantity of RAM
Just tested it on the test server; the 'bug' we've all been ignoring where it tells you you don't enough RAM (even though you do) was apparantly not a bug but actually meant to stop you from producing items if you didn't have at least one RAM per item. I tried building 10 warp disruptor II's on the test server now with just 5 RAM's (25% damage per run = 2.5 rams consumed) and it wouldn't let me, I had to have 10. This isn't a huge deal for inventors I guess since we only build 10 at a time anyway but its certainly going to make BPO holders have a harder time building-have fun having building 1,000 small drones and having to always have 1,000 RAM on hand .
|
Plumpy McPudding
Brutor tribe
|
Posted - 2010.05.20 23:49:00 -
[2]
I used to build RAMs. They have such a long build time for the involved materials. But I guess that's because they're needed for T2. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |
Ray McCormack
Nordar Innovations.
|
Posted - 2010.05.21 05:22:00 -
[3]
I thought this was a thread about my new Helios print, glad it isn't. I tend to have 1 unit of RAM per run anyway, regardless of damage.
|
Sanguis Sanies
Amarr
|
Posted - 2010.05.21 05:34:00 -
[4]
RAM are going up ... Excellent
No longer will I be restrained to a mere 100% profit! |
EvilCheez
|
Posted - 2010.05.21 07:45:00 -
[5]
If all that is the case, they are going up for a short time, then maybe very far down. Being that you can repair ram for a small fraction of the build cost, you will now be able to use the same ram for a t2 bpo forever. This is not a big deal either way, but it should technically make t2 bpos fractionally more profitable.
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2010.05.21 11:02:00 -
[6]
lol wtf?
Ammo producers... Funny to now need like 10,000 units of RAMs to produce some 10,000 units of missiles when in the end only like 10 RAMs will be used up fully.
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
|
gatwtal
0mega Enterprises
|
Posted - 2010.05.21 11:37:00 -
[7]
T2 ammo shouldn't be a big problem because you produce 5000 missiles for each run, so you only need a few RAMs per job. It's a bigger problem with small drones where you can produce up to 1300 a week and a much bigger problem for mining crystals - 2 minutes or so buildtime for veldspar mining crystals :)
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2010.05.21 11:55:00 -
[8]
Originally by: gatwtal T2 ammo shouldn't be a big problem because you produce 5000 missiles for each run, so you only need a few RAMs per job. It's a bigger problem with small drones where you can produce up to 1300 a week and a much bigger problem for mining crystals - 2 minutes or so buildtime for veldspar mining crystals :)
Yeah but if I understood it correctly, to produce them 5000 missiles, you WILL now need to have 5000 RAM's in your hangar to even start the job, even if when "accepted" only 2 of those RAMs are actually used up.
But yeah running a 30 day Veldspar session build would probably require like 100k RAMs (and ending up actually using like 100?)
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
|
gatwtal
0mega Enterprises
|
Posted - 2010.05.21 12:03:00 -
[9]
Originally by: Chribba
Originally by: gatwtal T2 ammo shouldn't be a big problem because you produce 5000 missiles for each run, so you only need a few RAMs per job. It's a bigger problem with small drones where you can produce up to 1300 a week and a much bigger problem for mining crystals - 2 minutes or so buildtime for veldspar mining crystals :)
Yeah but if I understood it correctly, to produce them 5000 missiles, you WILL now need to have 5000 RAM's in your hangar to even start the job, even if when "accepted" only 2 of those RAMs are actually used up.
But yeah running a 30 day Veldspar session build would probably require like 100k RAMs (and ending up actually using like 100?)
As I understand it you need one RAM per Run. Usually one run produces one item/ship. Ammo is the exception to that, where one run produces 5000 missiles, hybrid charges or projectiles (thats only for t2 ammo). But its still going to cause quite a hassle for a lot of the small stuff.
|
dischordia
Gallente wiggle Tech. MPA
|
Posted - 2010.05.21 14:04:00 -
[10]
Forgive me if im wrong but each ram that is used takes x dmg per job, and is occupied while said job is being run so its not a nerf its just doing what it says on the tin.
|
|
Jovialmadness
|
Posted - 2010.05.21 14:36:00 -
[11]
Confirming tech 2 bpo haterz are all throwing a party to celebrate atleast something is happening to all of our evil prints. |
dischordia
Gallente wiggle Tech. MPA
|
Posted - 2010.05.21 16:06:00 -
[12]
Originally by: Jovialmadness Confirming tech 2 bpo haterz are all throwing a party to celebrate atleast something is happening to all of our evil prints.
i for one dont hate people who have t2 bpo's at all ... they were lucky and all just im happy that the usage is right now
|
Abrazzar
|
Posted - 2010.05.21 16:20:00 -
[13]
This not only affects T2 BPO holders but all T2 manufacturers. It basically means that you need an additional amount of RAMs around that won't get used up but end up damaged. So you can either reprocess them or repair them but you first have to buy that required surplus. This looks more like a annoyance than a real bugfix. --------
|
dischordia
Gallente wiggle Tech. MPA
|
Posted - 2010.05.21 20:01:00 -
[14]
Originally by: Abrazzar This not only affects T2 BPO holders but all T2 manufacturers. It basically means that you need an additional amount of RAMs around that won't get used up but end up damaged. So you can either reprocess them or repair them but you first have to buy that required surplus. This looks more like a annoyance than a real bugfix.
Its making it WORK HOW IT SHOULD!!!!
|
Charles Park
|
Posted - 2010.05.21 20:24:00 -
[15]
No, I don't know how it 'should' work but its working exactly the same as the old way except now it requires you to have a bunch of RAM that won't be used OR damaged. Let me explain (and this is test server verified) in my example of building 10 warp disruptor II's the game now requires you to have 10 seperate electronics rams on hand-doesn't matter if they are undamaged and stacked/unstacked/whatever, you just need 10. When you build your 10 run BPC though the game behaves exactly as it used to, that is it will use up one ram at a time until it is completely gone. So, even though you started with 10 fresh RAMs after the build you will still have 7 fresh RAMs and one half used instead of 10 RAMs each with 25% damage. Going back to the 1,000 light drones example after putting in your job the game will completely use up (without you being able to repair) 50 of your RAMs and leave you with 950.
So basically this is a completely pointless change-people will have to make a one time investment in a set number of RAMs to have in their hangar that will never be damaged and just keep building/buying the ones that will get used up as always.
|
Johraiken Fenris
Paxton Industries Paxton Federation
|
Posted - 2010.05.21 23:05:00 -
[16]
Originally by: Abrazzar This looks more like a annoyance than a real bugfix.
|
Nahkep Narmelion
Gallente CALIMA COLLABORATIVE
|
Posted - 2010.05.21 23:43:00 -
[17]
Originally by: Johraiken Fenris
Originally by: Abrazzar This looks more like a annoyance than a real bugfix.
Agreed. Its just an annoyance. Now all T2 manufacturers will have a pile of RAMs just sitting around that never get used. Maybe that is HOW IT SHOULD WORK, but in the end its just stupid.
|
dischordia
Gallente wiggle Tech. MPA
|
Posted - 2010.05.22 03:59:00 -
[18]
Originally by: Nahkep Narmelion
Originally by: Johraiken Fenris
Originally by: Abrazzar This looks more like a annoyance than a real bugfix.
Agreed. Its just an annoyance. Now all T2 manufacturers will have a pile of RAMs just sitting around that never get used. Maybe that is HOW IT SHOULD WORK, but in the end its just stupid.
/me facepalms.
if you dont like it dont do it is my view. if i was making things and it said i would need 40 of the components t make it i would get 40
|
Nahkep Narmelion
Gallente CALIMA COLLABORATIVE
|
Posted - 2010.05.22 06:21:00 -
[19]
No duh, but currently you often don't need 40 because each one you make only damages the RAM 10%--i.e. i only need 4.
|
Mal Lokrano
Gallente Colorado Pod Testing Services
|
Posted - 2010.05.22 06:23:00 -
[20]
This was never really a bug. RAMs would be used in multiple runs in a single string and so you actually needed less. A RAM that recieved 10% damage per run could do a 10 run job on its own. Sounds like CCP just fixing things that arn't broken to me. ____________________________________________ When going to a party with wine, women, and song. Always ascertain the vintage of the first two. |
|
McLovin Mcgee
Minmatar
|
Posted - 2010.05.22 06:35:00 -
[21]
If a RAM is required for every run then I think all runs should be done at the same time in a single slot.
The system makes sens now as all runs are done sequentially and not at the same time allowing several runs to be done by a single RAM.
However, if all runs require their own ram then logically they should all complete at the same time in the same slot. Otherwise it would not make much sense as it wouldn't be mass production.
|
Nahkep Narmelion
Gallente CALIMA COLLABORATIVE
|
Posted - 2010.05.22 06:42:00 -
[22]
Originally by: McLovin Mcgee If a RAM is required for every run then I think all runs should be done at the same time in a single slot.
The system makes sens now as all runs are done sequentially and not at the same time allowing several runs to be done by a single RAM.
However, if all runs require their own ram then logically they should all complete at the same time in the same slot. Otherwise it would not make much sense as it wouldn't be mass production.
WTF, you're kidding. Hmm, there is some perverse logic there. Right now since players install a 10 run BPC in a single slot and then get 10 items it implies sequential building and hence sequential use of RAMs which fits with using say 1 RAM that is damaged 10%.
But if we need 10 RAMs it implies all of the 10 modules are being built simultaneously and we should use up 10 manufacturing slots for each BPC (more if you are using a BPO). Shorter build times tho'.
|
gatwtal
0mega Enterprises
|
Posted - 2010.05.22 07:42:00 -
[23]
Originally by: Charles Park No, I don't know how it 'should' work but its working exactly the same as the old way except now it requires you to have a bunch of RAM that won't be used OR damaged. Let me explain (and this is test server verified) in my example of building 10 warp disruptor II's the game now requires you to have 10 seperate electronics rams on hand-doesn't matter if they are undamaged and stacked/unstacked/whatever, you just need 10. When you build your 10 run BPC though the game behaves exactly as it used to, that is it will use up one ram at a time until it is completely gone. So, even though you started with 10 fresh RAMs after the build you will still have 7 fresh RAMs and one half used instead of 10 RAMs each with 25% damage. Going back to the 1,000 light drones example after putting in your job the game will completely use up (without you being able to repair) 50 of your RAMs and leave you with 950.
So basically this is a completely pointless change-people will have to make a one time investment in a set number of RAMs to have in their hangar that will never be damaged and just keep building/buying the ones that will get used up as always.
Well, I can happily live with that. My fear was that you start a 1000 run job and after that you find 1000 damaged RAMs in your Hangar.
|
Nica Guye
|
Posted - 2010.05.22 09:29:00 -
[24]
This is going to just be annoying. Over time it won't mean you use any more RAM's but you are going to have lots of damaged RAM's lying around and then you will find that you think you have enough but really you wont and you will have to go back and buy/build some more and hold up your production. I can see why they are doing it but I current way better.
|
Nahkep Narmelion
Gallente CALIMA COLLABORATIVE
|
Posted - 2010.05.22 19:52:00 -
[25]
Edited by: Nahkep Narmelion on 22/05/2010 19:55:16 Edited by: Nahkep Narmelion on 22/05/2010 19:52:55
Originally by: gatwtal
Well, I can happily live with that. My fear was that you start a 1000 run job and after that you find 1000 damaged RAMs in your Hangar.
I would love that. Think about it, you run a job where it damages all the RAMs x%. When the job is done you repair them all for a fraction of the cost of producing one. As an inventor I'd have at most 100 RAMs and I'd never build another one for that specific type of good.
Quote: This is going to just be annoying. Over time it won't mean you use any more RAM's but you are going to have lots of damaged RAM's lying around and then you will find that you think you have enough but really you wont and you will have to go back and buy/build some more and hold up your production. I can see why they are doing it but I current way better.
pro tip: right click on a damaged RAM, select repair item, pay the bill (for 50% damage the cost is like 1,850 isk which implies a price of 3,700/RAM when you do it twice) use the same RAM again. Cost of making a brand new RAM about 15,000 isk. If they do change it so that all of the RAMs are damaged the price of RAMs will drop.
|
Qoi
New Eden Warriors
|
Posted - 2010.05.22 21:47:00 -
[26]
I always repair the damaged R.A.M.s, hopefully we get all of them damaged in the future! It would just make sense, and i would never have to produce them again! horray
So far it's a pointless waste of development time tho
|
wr3cks
Combat Support Associates
|
Posted - 2010.05.22 22:41:00 -
[27]
I believe actually this describes the current behavior on the live server. I had 2 rams and was trying to build a 10 run of some guns that require 20% of a ram per run, and it said, not enough rams, need 10.
I think by adding it to the patch notes, they're taking some idiotic UI behavior and calling it "not a bug"
|
Nahkep Narmelion
Gallente CALIMA COLLABORATIVE
|
Posted - 2010.05.22 23:09:00 -
[28]
You should have just clicked okay. I get the red indicating i don't have enough rams, but i know that the 2 or 3 there will only take partial damage such that 2 or 3 is enough, and it still installs the job.
|
CRNA
|
Posted - 2010.05.23 00:56:00 -
[29]
I think if someone can put together the 50B isk to obtain the T2 BPO, I imagine they can sort out some extra RAMs.
|
Lord Fitz
Project Amargosa
|
Posted - 2010.05.23 03:42:00 -
[30]
Speculating here, but I imagine this change will prevent 30 days worth of some items being installed in some POS factories which are too small to now hold 30 days worth.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |