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Gilliana SilverDrill
Gallente Swarm Of Locusts Crimson Dragons
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Posted - 2010.05.21 10:24:00 -
[1]
from my experience in testing the planetary interactions in sisi its not possible to upgrade an existing command center. you have to destroy the existing command center and its entire network to be able to install a higher level command center. they need to install an option to make command centers upgradable bye installing a new higher level command center over the existing center without having to tear it down.
drawbacks of the corrent system any minerals or items curently in the planetary network are destroyed. we have to lay out an entirely new network paying again to place the harversters factories and links. We have to upgrade links again and rebalance everything existing in our supply chains. we have to resurveying every harvster array making new routing and connections to storage factories and command centers
whats needed is the ability to install i higher level command center from out hold onto the preexisting network and adding on new harvesters factories and storage as the new command centers CPU and power allow.
this way we dont have to spend hours rebuilding the entire network
I'm a Maker Not a Breaker. I make the toys that Other use to go "Boom".
Cap Ship Builder. Miner and Industrialist
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Nanomasq
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Posted - 2010.05.21 15:29:00 -
[2]
I absolutely agree. With my testing I came to the same conclusion, especially when there already is an option to upgrade the planetary links.
In fact the other day I created a bug report Titled: "Cant reasonably upgrade Planetary Command Center". CCP response was "The issue you have described is not a bug, but a feature request..... and that I have to post it on Features and Ideas forum. Well, how can I post something like that there when most of the people (which were not testing) wont even know what I am talking about.
So I figured I make a post here and viola, You just have wrote what I had in mind... :) At least I am not alone with this problem. :) I sign in with both my hands here.
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Catharsis Woo
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Posted - 2010.05.23 15:14:00 -
[3]
At first, I thought the skill actually changed the stats of the command center that you initially installed. Upon reading this thread, and looking into it further, I see the other command center levels.
I totally agree that there should be a way to upgrade an existing command center without having to destroy everything you already have set up.
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Dragossin
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Posted - 2010.05.29 20:00:00 -
[4]
/signed
I really hope they add something like that before they seed the cc's (or at least in the week after). Or at least give us a refund of maybe 50 % of the ccs value on remove.
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BattleLeader
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Posted - 2010.05.29 20:25:00 -
[5]
/signed
Redoing the entire colony just to upgrade the command centre is rubbish. Implementing an upgrade system would be a big time saver.
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.05.29 23:17:00 -
[6]
Edited by: Louis deGuerre on 29/05/2010 23:20:08
Originally by: BattleLeader /signed
Redoing the entire colony just to upgrade the command centre is rubbish. Implementing an upgrade system would be a big time saver.
Yeah, it's epic fail that you can't upgrade the command centers but it's been said in the feedback threads for a month and obviously CCP doesn't care about this issue. So just train Command Center Upgrades to L4 and start right away with Advanced Command Centers.
/me massages his RSI wrist from a practice session on SISI...damn clikckfest PI
There's probably a fatal flaw in the software design that makes it a ***** to implement now. Rapid prototyping is nice but good design is a lot better
Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Grisluk
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Posted - 2010.07.03 07:22:00 -
[7]
I have to agree, it feels like a MAJOR oversight since you'd have people like me who want to start PI without investing a week of skillups to get started. I did my first planet, and wasn't surprised that the 1st level CC couldn't handle a launchpad, so I checked the stats after I'd skilled upgrades, bought the upgraded CC, went back to the planet and....couldn't place the new one next to or on top of the old one, arg. Think that planet's gonna stay with launches every 4 days or so for quite a while. |
Draco Argen
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Posted - 2010.07.03 13:50:00 -
[8]
0/ Signed Though two points. 1. This is the test server forum not features. (Though devs do listen here) 2. Its not an oversight. Early in Sisi development of Tyrannis you didn't buy bigger CCs but instead upgraded one level at a time via the CC interface.
I can see two lines of thinking that may have lead to the changes. That allowing a button as they did to upgrade involved zero risk in space to upgrade. Though in truth now you only need to be in the solar system and uncloaked somewhere to deploy atm (doesnt make much scientific sense but im not *****ing) Second that they wanted to make upgrading a move expensive operation so you were more careful with you choice in CC.
I do agree its a pita to not be able to either reclaim your CC with an isk penalty or upgrade it in situ.
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Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.07.04 02:05:00 -
[9]
Originally by: Draco Argen 0/ Signed Though two points. 1. This is the test server forum not features. (Though devs do listen here) 2. Its not an oversight. Early in Sisi development of Tyrannis you didn't buy bigger CCs but instead upgraded one level at a time via the CC interface.
I can see two lines of thinking that may have lead to the changes. That allowing a button as they did to upgrade involved zero risk in space to upgrade. Though in truth now you only need to be in the solar system and uncloaked somewhere to deploy atm (doesnt make much scientific sense but im not *****ing) Second that they wanted to make upgrading a move expensive operation so you were more careful with you choice in CC.
I do agree its a pita to not be able to either reclaim your CC with an isk penalty or upgrade it in situ.
I too agree, and fought for this feature quite fiercely before Tyrannis was released.
I should point out that the mechanics should still be purchasing and transporting the Elite Command Center to the planet, and that you have the necessary command skills to build that level of CC.
You can then take this two ways: only allowing upgrading of command centers, thus even if you can use an Elite Command Center, you need to start with a basic, and upgrade your way up. This makes it difficult to restart entire colonies, so people are less likely to change planets once they have their colony in place. More to lose once we can destroy PI nodes.
The other way is to just allow people to install any type of Command Center, but also allow them to upgrade it if they have the CC in orbit and the necessary skills. This way, they can start with Advanced CC, if they don't have enough for an Elite CC, but they can upgrade without destroying their whole colony and starting over. Also, the lower Tier command centers will be used more frequently if this were possible.
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