RutilusUnus
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Posted - 2010.05.24 22:00:00 -
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It's plausible. It should take an astronomical amount of resources to build and maybe instead of solely an isk cost for upkeep but also have to keep a certain amount of personnel or "crew" to manage the ship. I know that crew has been suggested before and never implemented but maybe with incarna this feature could finally get added in. Also, a possible different aspect with them is that instead of it being controlled by sole pod pilot, maybe having multiple pilots different parts of the death star in order for it to function? I feel as if this makes sense because it is a ship, but then a space station as well and requires pod pilots to manage it since one pilot cannot simply fly a whole death star.
They would also have the ability to be taken over or destroyed by dust teams. Yes it would suck to have your death star blown up by some 14 year olds screaming "OWNED OWNED OWNED OWNED" but that would be one of the risks about them. The dust team wouldn't be able to get onto the ship first without having been taken aboard the death star by a transport ship or something from someone in the game, which means you could shoot at the transport ship in space thus meaning you aren't completely unable to protect it in space. To conquer it you'd have to get frigate class ships and disable certain defenses, perhaps having multiple points on the ship that need to be destroyed for the shield to go down. Then try and sneak in the transport ship with the dust team. If they get in then it is up to your dust team. If no members of the dust team were to be present then you could have the ships security personnel fight the dust team, but of course the security forces would not be so great. Think of them as good as NPC's in missions. Get enough of them and they could overwhelm the dust team who is attacking. If not then the defensive side has the choice to initiate the self-destruction of the death star or leave it be and try and take it over another time. After it is taken over by the dust team they can either destroy it or give it back to the alliance who was attacking or who was attacked. The crew of the death star automatically starts leaving it once it starts it self-destruct phase. If the death star is captured by the dust team, the people who hired them may either pay a fee (bribe) to the crew to stay on the ship and work for them or they leave the ship. It takes isk to get crew onto the ship in the first place, but it'd be much more isk to bribe the current crew but you wouldn't have to deal with finding more crew once you take it.
-They can act as mobile bases for fleets, letting all ships have the ability to fit in space but not when there are enemies close to it. -Destroy the entire infrastructure on a planet and wipe out nearly all the population on it. -Bridge fleets across systems like titans but requiring a good deal of fuel in the process. -They cannot get close to certain objects like stargates, POS's and stations due to their enormous size throwing off the position of that object. -After using the uber-super-doomsday weapon the ship must recharge for 3 hours before it can jump out of the system (Duh).
Bad reasons for them: -They could get abused like titans where an alliance has 10X the amount that CCP originally thought there would be. This would be very bad and is a major concern. The construction of them would need to be balanced with the amount of resources that it takes to build them, how long it takes to build them and the upkeep that it takes to keep them running from day to day. -Lag. Lag is a serious concern in 0.0 fleet fights and until this is resolved and lag is reduced to pre-dominion then there is no need for something like this that would probably generate a great deal of lag.
Yes it's a wall of text and these are just ideas/opinions. It'd be interesting to see something this massive, but old stuff needs to be taken care of first instead of adding crazy new content.
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