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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.27 07:08:00 -
[1]
The current "look and feel" of the PI UI is horrible. The main problems with it is that it completely obscures the rest of the actual game (while you could, for instance, be sitting in space uncloaked and you wouldn't even know it), while at the same time being obscured by other, less urgent doodads (chat channels, showinfos, market screen, etc).
For all intents and purposes, it's HORRIBLY inconvenient. But it could be easily fixed. Just make it "window-docked" (the picture-in-picture style, so to say), just like the ship preview or the fitting screen.
That way, it can stay "on top" of everything you WANT it to stay on top, while also allowing you to play the actual game at nearly the same time, paying attention to other (more time-sensitive) things if/when needed. If you could also resize it (even if the minimum size would be rather large), but most importantly, if you could MINIMIZE it instead of only closing it, that would be even greater.
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Daedalus II
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Posted - 2010.05.27 08:08:00 -
[2]
And why stop there? Why not make what is today the main view into a window itself? You could have half screen PI and half screen normal space. Or half screen normal space and half screen map. Or some other sweet combination, not to mention you could easily reshuffle windows to fit multi screen environments without a seam right across your ship.
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Symtest
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Posted - 2010.05.27 08:25:00 -
[3]
You can scan from inside stations. The only time you need to get outside is when you need to place your command center. After that you can just dock again.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.27 10:22:00 -
[4]
Edited by: Akita T on 27/05/2010 10:23:45
Originally by: Symtest You can scan from inside stations. The only time you need to get outside is when you need to place your command center. After that you can just dock again.
Unless you're in a w-space system and you have no POS. Or you want to defend your POS. Or you're in a 0.0/lowsec system with no stations in it. And so on. Oh, and you can only launch stuff while in space. And if you manufacture any P4 items, or some of the P3 items (which need materials from more than one planet type) you also need to be in space. And shortly before, you also need to have decloaked. Just because you don't always need it doesn't mean it's not generally needed.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2010.05.27 18:35:00 -
[5]
Couldn't agree more, although practically speaking the whole EVE UI is in need of some real estate & z-order work.
Given that they won't implement dual screen support and they just (at least partially) killed widescreen support, this issue would seem to be only going to get worse as we get more user interfaces for new features. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.28 03:47:00 -
[6]
What would be awesome if all such windows would be in a different "window space" and could be dragged OUTSIDE of the main client window (while in windowed mode). Well, we can HOPE it will happen... sadly, doesn't mean it will ever happen
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Jessica Verne
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Posted - 2010.05.28 05:08:00 -
[7]
yes, i can see how its horribly inconvenient to be able to sit safely in a station or cloaked in a safe spot and make create sellable goods out of nothing but idle time, a few mouse clicks, and a miner investment. All the while not being able to be attacked yourself, or your ability to create said goods be attacked.
Of all the people, I would have thought you would be used to this sort of thing by now Akita.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.28 08:56:00 -
[8]
Originally by: Jessica Verne yes, i can see how its horribly inconvenient to be able to sit safely in a station or cloaked in a safe spot and make create sellable goods out of nothing but idle time, a few mouse clicks, and a miner investment. All the while not being able to be attacked yourself, or your ability to create said goods be attacked. Of all the people, I would have thought you would be used to this sort of thing by now Akita.
First off, whatever insanity drove you to assume I would actually ever bother to actively participate in PI myself ? Even without the newest CCP screwup, income levels would have been quite minimal, but now they are as good as non-existent, since running L2s in a cruiser in highsec is likely to pay better per effort spent for the average person involved in PI. Also, I can already make billions of ISK without even leaving the station... actually, not just could make, DID make 12-figure income (that's ignoring the decimal part). Now that we got the e-p33n flashing out of the way, can we concentrate on what actually makes sense for the damn game ?!?
Just because I won't be affected by it doesn't mean other people should suffer through some unfair bits themselves. It's bad design to allow players to get into a situation where they can't see/control their ship while NOT being safe from outside attacks. It just isn't something you should have to endure. How would you like it if, say, shooting mission NPCs or mining asteroids would just hide your ship controls and you'd have to control it by memory ? What if whenever you enter a new grid, you get shifted for at least 30 seconds in "no HUD" mode ? It's not all that different from this.
So, if you have nothing constructive to add to the proposal, kindly take your pointless sarcasm to some other, more appropriate place like CAOD or C&P. _
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Elnaur Gonthalion
Crypsus
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Posted - 2010.05.28 09:49:00 -
[9]
I support this idea fully. At the very least the zoom level needs to be addressed for people running aspect ratios greater than 1.6/1.78 in much the same way they were for scanning. I am currently running a 4.8:1 aspect ratio and at max zoom the planet appears on all three screens with both the top and bottom completely cut off. Moving to a widowed approach would be even better since it could be moved to a single screen and the aspect ratio becomes a moot point.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.28 20:08:00 -
[10]
Originally by: Elnaur Gonthalion Moving to a widowed approach would be even better since it could be moved to a single screen and the aspect ratio becomes a moot point.
Just one of the many benefits
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.28 21:24:00 -
[11]
this would be good use of virtual viewports. also, would love to see "remove surface texture" option in scan mode, if possible. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.31 04:02:00 -
[12]
Originally by: Jagga Spikes also, would love to see "remove surface texture" option in scan mode, if possible.
Shouldn't be too difficult to implement, I suppose... but not sure if CCP would go for the "drop in realism" (even if the rainbowed scan bars aren't realistic either). Worth asking for it anyway
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