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Thread Statistics | Show CCP posts - 1 post(s) |
Jith
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Posted - 2010.05.28 07:39:00 -
[1]
Edited by: Jith on 28/05/2010 07:40:16 Do u think its going to negatively effect the population of EvE, or is it not going to have any negative effect on eve at all? And please, be realistic and not a fanboy (i know asking not to be a fanboy is pointless, but meh )
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Titas Agor
TITANS OF PEACE
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Posted - 2010.05.28 07:45:00 -
[2]
its very different to eve.. with more control over how the actual ship flys... Its more of a combat sim/arcade style so to say weither or not it'd ever dwindle eves population is really a long shot as its so different. But it could challenge eve from getting more subscriptions if there is enough content in the game. Its more pvp orientated but its more fun orientated aswell, you wont feel the harsh penalties like you will in eve.
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Azure Moonlight
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Posted - 2010.05.28 07:52:00 -
[3]
Won't play it, because of the "free to play modell", which always results in a "pump massive amounts of rl cash into it in order to not being butchered modell". Eve has probably the best subscription modell in any MMO, because on the one hand it's very fair and on the other hand open for alternatives (PLEX, GTC).
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Moni Toimikone
Minmatar
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Posted - 2010.05.28 07:59:00 -
[4]
JGE, hmm.. was this one of those new heavily instanced space mmos? If yes, I couldn't care less about it.
After EVE I won't really settle for anything less than player driven market, one universe with as little instancing as possible and meaningful combat (=death has a meaning). ____________________________
Desusig by Crumplecorn |
Jith
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Posted - 2010.05.28 08:00:00 -
[5]
Edited by: Jith on 28/05/2010 08:01:14 Changed the topic to also include BP since it is in the same boat as JGE.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2010.05.28 08:02:00 -
[6]
First JGE has to be released. I have reupped into the beta 2 or 3 times... not sure. I was a Beta tester for Jumpgate back in 98 or 99.
If you are an armchair jockey and want to fly your ship instead of double clicking in space to move then JGE would be better for you. Same goes for having to aim your weapons. It looks like the PvP will be instanced with limits set low, compared to Eve. Probably somewhere in the 50-100 player range. All this is old info, I have not looked into JGE since last year sometime. Hell, maybe they launched and I didn't know.
JGE will speak to some people who play Eve. Eve has an older player base and I think many would not play in such a twitch based environment. On top of that it is hard to compare the depth of 6 years of development to a new product. I don't see JGE being a major thorn in Eve's side. It is very probable that anyone who would quit Eve for JGE would have already quit Eve for other reasons.
Short version, until there is more info and they are closer to Gold no one can tell.
My CSM Election Announcement
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Uncle Lim
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Posted - 2010.05.28 08:07:00 -
[7]
Don't both of these games have the same kind of experience grind as a lot of fantasy MMOs? (I'm pretty sure I read that on JGE's features page. Kind of hazy about BP.) In that case... I'm not holding my breath.
I may try them out at some point, but to me twitch based gameplay in MMOs will always be somewhat gimped since you can't predict the latency in your area. |
Vaal Erit
Science and Trade Institute
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Posted - 2010.05.28 08:08:00 -
[8]
Edited by: Vaal Erit on 28/05/2010 08:08:46 If STO didn't make a sped bump in EVE-Online subs I doubt those games will.
Originally by: Black Prophecy FAQ Is Black Prophecy anything like Eve Online?
Black Prophecy is a Massively Multiplayer Online Space Shooter with role-play elements focussing on fast and exciting real-time combat space battles. Our approach is to provide quick and easy game fun without the necessity to develop your character over months. So besides the fact that both games play in space, they do not have much more in common.
Ahahahaha. What a failure of a game. No threat to eve at all.
- It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
Nonexistent Face
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Posted - 2010.05.28 08:16:00 -
[9]
Originally by: Moni Toimikone JGE, hmm.. was this one of those new heavily instanced space mmos? If yes, I couldn't care less about it.
After EVE I won't really settle for anything less than player driven market, one universe with as little instancing as possible and meaningful combat (=death has a meaning).
Mortal Online. Goes live June 9th. MO is basically a medieval version of EVE Online minus the one-universe thing. The developers are very similar to CCP and are trying to do what they did to EVE. It's pretty fun and is very hardcore in itself. I'd recommend you check it out if you like EVE and medieval-fantasy games (such as Oblivion).
To the topic: Black Prophecy looks pretty good, but JGE shot itself in the foot when they destroyed any trace of a death penalty.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.05.28 08:16:00 -
[10]
Originally by: Jith Edited by: Jith on 28/05/2010 08:00:44 Edited by: Jith on 28/05/2010 07:40:16 Do u think they are going to negatively effect the population of EvE, or are they not going to have any negative effect on eve at all? And please, be realistic and not a fanboy (i know asking not to be a fanboy is pointless, but meh )
Let's discuss it when they get within a year of launch date.
ie: never.
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Ti'anla
Minmatar
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Posted - 2010.05.28 08:16:00 -
[11]
Those two games are A: so utterly different, B: so significantly less ambitious, and C: by the looks of it so far, rather lower quality and all, I feel pretty confident that they'll probably just quietly co-exist.
At the very worst, there might be a very small loss in the player base as a few niche parties those games specifically cater to leave their stopgap measure.
It's entirely possible they'll be to EVE what most MMO's are to WoW when they're daft enough to set out to 'kill' it, which is itself a fundamentally flawed and unhealthy way to go about making a game anyway.
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.05.28 08:21:00 -
[12]
You might think these games fish in the same pond as EVE ... but you would be RONG!
The space setting might be a similarity but the differences are much more decisive in my opinion.
Space themepark vs. space sandbox
F2P, young community vs. subbed, adult community
An instanced and "insta-travel" game world vs. a vast, persistent game world
It might peel off some of the younger EVE players though. And I actually HOPE that this will happen as game companies have a HUGE extra incentive to improve their products if there is sufficient competition in their neck of the woods. When there are aspects in which the competition performs better, we might see more and faster improvements to EVE to counter this. (For instance; graphics updates or a bigger team working on getting 'walking in stations' done). Help us to make parrots game related today! |
Nonexistent Face
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Posted - 2010.05.28 08:26:00 -
[13]
Originally by: Ran Khanon You might think these games fish in the same pond as EVE ... but you would be RONG!
The space setting might be a similarity but the differences are much more decisive in my opinion.
Space themepark vs. space sandbox
F2P, young community vs. subbed, adult community
An instanced and "insta-travel" game world vs. a vast, persistent game world
It might peel off some of the younger EVE players though. And I actually HOPE that this will happen as game companies have a HUGE extra incentive to improve their products if there is sufficient competition in their neck of the woods. When there are aspects in which the competition performs better, we might see more and faster improvements to EVE to counter this. (For instance; graphics updates or a bigger team working on getting 'walking in stations' done).
But Ran, CCP is just not some game company. They might not do this.
INCARNA IS DEAD
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Jith
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Posted - 2010.05.28 08:29:00 -
[14]
Originally by: Ran Khanon You might think these games fish in the same pond as EVE ... but you would be RONG!
Im rong?
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.05.28 08:29:00 -
[15]
Originally by: Nonexistent Face
Originally by: Ran Khanon You might think these games fish in the same pond as EVE ... but you would be RONG!
The space setting might be a similarity but the differences are much more decisive in my opinion.
Space themepark vs. space sandbox
F2P, young community vs. subbed, adult community
An instanced and "insta-travel" game world vs. a vast, persistent game world
It might peel off some of the younger EVE players though. And I actually HOPE that this will happen as game companies have a HUGE extra incentive to improve their products if there is sufficient competition in their neck of the woods. When there are aspects in which the competition performs better, we might see more and faster improvements to EVE to counter this. (For instance; graphics updates or a bigger team working on getting 'walking in stations' done).
But Ran, CCP is just not some game company. They might not do this.
INCARNA IS DEAD
NO!
*runs of crying in stations*
Help us to make parrots game related today! |
Titas Agor
TITANS OF PEACE
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Posted - 2010.05.28 08:32:00 -
[16]
lol yep incarna is dead and been dead for long time.. reminds me of duke nuke em forever! that whole WiS situation.
as for BP. im very looking forward to this one, the epic storyline arc looks very compelling and from what i've seen so far, far more diverses players into the actual storyline of its universe a lot more then eve does. EVE is very sandboxy, and sometimes it can dominate too much of the gameplay as there isn't enough stuff in eve that in-gross players into its backbone story, which a lot of people would say is the jove empire. Frakking about on test server with stupid jove toys is one thing, but actually taking players into that world is another i dont think eve has done that yet.
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Uncle Lim
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Posted - 2010.05.28 08:34:00 -
[17]
Originally by: Nonexistent Face
Mortal Online. Goes live June 9th. MO is basically a medieval version of EVE Online minus the one-universe thing. The developers are very similar to CCP and are trying to do what they did to EVE. It's pretty fun and is very hardcore in itself. I'd recommend you check it out if you like EVE and medieval-fantasy games (such as Oblivion).
Wow, I hadn't heard about this one at all! It sounds pretty good from what they've put up on the website, though I remain cynical. |
Ti'anla
Minmatar
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Posted - 2010.05.28 08:35:00 -
[18]
Edited by: Ti''anla on 28/05/2010 08:35:49 Oh yeah, Incarna's very dead. Implementation isn't confirmed as beginning in-part this winter at all, oooh no.
( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1325416&page=1#18 >.> )
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Nonexistent Face
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Posted - 2010.05.28 08:42:00 -
[19]
Edited by: Nonexistent Face on 28/05/2010 08:45:06 Edited by: Nonexistent Face on 28/05/2010 08:44:26
Originally by: Uncle Lim
Originally by: Nonexistent Face
Mortal Online. Goes live June 9th. MO is basically a medieval version of EVE Online minus the one-universe thing. The developers are very similar to CCP and are trying to do what they did to EVE. It's pretty fun and is very hardcore in itself. I'd recommend you check it out if you like EVE and medieval-fantasy games (such as Oblivion).
Wow, I hadn't heard about this one at all! It sounds pretty good from what they've put up on the website, though I remain cynical.
MO is basically an improvement of UO. The developers had two goals in mind: make a newer version of Ultima Online, and follow CCP's development model. Basically those two goals work together anyway. The economy is 90% player-driven. There are things that are equivalent to seeded NPC sell orders, but crafting is done entirely by players. All weapons and armor you see in-game is crafted by a player.
It's pretty awesome. Would recommend to any EVE player.
...can't wait for June 9... zzz
EDIT: Actually, the market is very similar to EVE's market, except that there isn't an automated tool that is called the 'Market' in EVE. We have to do everything via straight trading, which means we have to stand in a town and be like "HEY WHO HAS A SWORD I CAN BUY?" And I haven't played in a while but I think some of the newer NPCs in-game drop some low-level weapons/armor... not sure.
note: CCP im not trying to steal subscriptions, i swear!
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Uncle Lim
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Posted - 2010.05.28 08:53:00 -
[20]
Edited by: Uncle Lim on 28/05/2010 08:53:47
Originally by: Nonexistent Face MO is basically an improvement of UO. The developers had two goals in mind: make a newer version of Ultima Online, and follow CCP's development model. Basically those two goals work together anyway. The economy is 90% player-driven. There are things that are equivalent to seeded NPC sell orders, but crafting is done entirely by players. All weapons and armor you see in-game is crafted by a player.
It's pretty awesome. Would recommend to any EVE player.
...can't wait for June 9... zzz
EDIT: Actually, the market is very similar to EVE's market, except that there isn't an automated tool that is called the 'Market' in EVE. We have to do everything via straight trading, which means we have to stand in a town and be like "HEY WHO HAS A SWORD I CAN BUY?" And I haven't played in a while but I think some of the newer NPCs in-game drop some low-level weapons/armor... not sure.
note: CCP im not trying to steal subscriptions, i swear!
:o That's cool. Well the EVE style market wouldn't really make sense in a medieval world, I suppose since you don't have instant communication... the best one could hope for is some kind of bazaar where people put their stuff up for sale.
I was just reading about the full loot and open PvP... I can imagine suicide ganking now - running up naked with a cheap claymore and walloping off some guys head, then getting killed by the town guard while your buddy runs up and snatches his epic armour... Does it work that way? |
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Rolbur
Gallente Poinen Innovations
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Posted - 2010.05.28 09:07:00 -
[21]
Originally by: Uncle Lim Edited by: Uncle Lim on 28/05/2010 08:53:47
Originally by: Nonexistent Face MO is basically an improvement of UO. The developers had two goals in mind: make a newer version of Ultima Online, and follow CCP's development model. Basically those two goals work together anyway. The economy is 90% player-driven. There are things that are equivalent to seeded NPC sell orders, but crafting is done entirely by players. All weapons and armor you see in-game is crafted by a player.
It's pretty awesome. Would recommend to any EVE player.
...can't wait for June 9... zzz
EDIT: Actually, the market is very similar to EVE's market, except that there isn't an automated tool that is called the 'Market' in EVE. We have to do everything via straight trading, which means we have to stand in a town and be like "HEY WHO HAS A SWORD I CAN BUY?" And I haven't played in a while but I think some of the newer NPCs in-game drop some low-level weapons/armor... not sure.
note: CCP im not trying to steal subscriptions, i swear!
:o That's cool. Well the EVE style market wouldn't really make sense in a medieval world, I suppose since you don't have instant communication... the best one could hope for is some kind of bazaar where people put their stuff up for sale.
I was just reading about the full loot and open PvP... I can imagine suicide ganking now - running up naked with a cheap claymore and walloping off some guys head, then getting killed by the town guard while your buddy runs up and snatches his epic armour... Does it work that way?
have all of you been lying under a rock for the past 7 years or something?
MO is a game thats obviously already out. called darkfall. I am guessing you guys are not subscribed to any MMO sites and dont get newsletters.
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Uncle Lim
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Posted - 2010.05.28 09:10:00 -
[22]
^ That's true actually, I'm glad I don't get all that spam.
PS You're free to join me under my rock. It's cosy. And I have cookies. |
Jith
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Posted - 2010.05.28 09:11:00 -
[23]
Edited by: Jith on 28/05/2010 09:13:46
Originally by: Rolbur
MO is a game thats obviously already out. called darkfall. I am guessing you guys are not subscribed to any MMO sites and dont get newsletters.
Personally, i have better things to do than read all those newsletters, like for example.....play eve.
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Nonexistent Face
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Posted - 2010.05.28 17:25:00 -
[24]
Edited by: Nonexistent Face on 28/05/2010 17:25:41
Originally by: Rolbur
Originally by: Uncle Lim Edited by: Uncle Lim on 28/05/2010 08:53:47
Originally by: Nonexistent Face MO is basically an improvement of UO. The developers had two goals in mind: make a newer version of Ultima Online, and follow CCP's development model. Basically those two goals work together anyway. The economy is 90% player-driven. There are things that are equivalent to seeded NPC sell orders, but crafting is done entirely by players. All weapons and armor you see in-game is crafted by a player.
It's pretty awesome. Would recommend to any EVE player.
...can't wait for June 9... zzz
EDIT: Actually, the market is very similar to EVE's market, except that there isn't an automated tool that is called the 'Market' in EVE. We have to do everything via straight trading, which means we have to stand in a town and be like "HEY WHO HAS A SWORD I CAN BUY?" And I haven't played in a while but I think some of the newer NPCs in-game drop some low-level weapons/armor... not sure.
note: CCP im not trying to steal subscriptions, i swear!
:o That's cool. Well the EVE style market wouldn't really make sense in a medieval world, I suppose since you don't have instant communication... the best one could hope for is some kind of bazaar where people put their stuff up for sale.
I was just reading about the full loot and open PvP... I can imagine suicide ganking now - running up naked with a cheap claymore and walloping off some guys head, then getting killed by the town guard while your buddy runs up and snatches his epic armour... Does it work that way?
have all of you been lying under a rock for the past 7 years or something?
MO is a game thats obviously already out. called darkfall. I am guessing you guys are not subscribed to any MMO sites and dont get newsletters.
Darkfall is not a sandbox.
edit: Also, the majority of our playerbase is composed of Darkfall players.
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Captain Muscles
Caldari Clan Farthammer
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Posted - 2010.05.28 17:38:00 -
[25]
Originally by: Moni Toimikone JGE, hmm.. was this one of those new heavily instanced space mmos? If yes, I couldn't care less about it.
After EVE I won't really settle for anything less than player driven market, one universe with as little instancing as possible and meaningful combat (=death has a meaning).
This. ____________________ Captain Muscles sez:
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Jasdemi
Caldari Caldari Manufacturing
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Posted - 2010.05.28 17:52:00 -
[26]
Black Prophecy = an overhyped F2P joke Jumpgate Evolution = vaporware
'nuff said. Join the annoying signature club! |
el caido
School of Applied Knowledge
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Posted - 2010.05.28 17:56:00 -
[27]
In before: Rule 17, blah blah blah, we're xenophobic a-holes, thread locked.
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Sherringford Hovis
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Posted - 2010.05.28 18:11:00 -
[28]
As a former Jumpgate player (played from beta) I am expectant of JGE. However, the longer it gets delayed the more I am losing interest. However, IF it ever gets released I will happily still play EVE as the two are like chalk and cheese :)
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CCP Adida
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Posted - 2010.05.28 18:16:00 -
[29]
Moved from General discussion because this is regarding games other than EVE.
Adida Community Rep CCP Hf, EVE Online
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.05.28 18:19:00 -
[30]
Originally by: Jith Edited by: Jith on 28/05/2010 08:00:44 Edited by: Jith on 28/05/2010 07:40:16 Do u think they are going to negatively effect the population of EvE, or are they not going to have any negative effect on eve at all? And please, be realistic and not a fanboy (i know asking not to be a fanboy is pointless, but meh )
Jump gate evolution.. Isnt that a myth or something?
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
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