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Durente Galaica
Amarr Fortunate Few
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Posted - 2010.05.29 03:03:00 -
[1]
Today was a wonderful day! If you are a late entrant you are already SOL. The market is struggling to understand what bottom is, this thread is to help it out a bit.
There are 3 'winners' and the rest are leftover 'losers'.
It is important to remember that each item that will be shipped of a planet will cost 1000 isk. The floor of the losers will be somewhere in the range of 20-60k, whatever you can stomach.
The winners are (buy price of the NPC good / number of winners) - all your losers sold at their respective floors.
Happy trading!
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Brock Nelson
Caldari Flux Technologies Inc SRS.
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Posted - 2010.05.29 03:15:00 -
[2]
So...who are the winners again?
http://tinyurl.com/yhy6ay7Store[/url |
AFK Cloaker
Amarr Imperial Academy
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Posted - 2010.05.29 03:47:00 -
[3]
Who's on first? |
Steve Thomas
Minmatar
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Posted - 2010.05.29 04:22:00 -
[4]
Edited by: Steve Thomas on 29/05/2010 04:22:06 someone does not realise that theres no PCCs out yet, so theres no actual PI items being produce
the only things actualy being produced are the pos bits from a semi exopoit of ccps screwup with item values, and exising npc trade goods but somehow hes deluded himself into thinking hes figured it out already from that
fail post is fail
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Brock Nelson
Caldari Flux Technologies Inc SRS.
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Posted - 2010.05.29 04:29:00 -
[5]
The market will correct itself. I believe that reprocessing structures (cyno jammer, rapid assembly) and selling the P4 on the market has become unprofitable.
Only a matter of time before control towers and other structures will face the same fate.
http://tinyurl.com/yhy6ay7Store[/url |
Durente Galaica
Amarr Fortunate Few
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Posted - 2010.05.29 06:19:00 -
[6]
Originally by: Steve Thomas Edited by: Steve Thomas on 29/05/2010 04:22:06 someone does not realise that theres no PCCs out yet, so theres no actual PI items being produce
the only things actualy being produced are the pos bits from a semi exopoit of ccps screwup with item values, and exising npc trade goods but somehow hes deluded himself into thinking hes figured it out already from that
fail post is fail
I know I combined future processes with current NPC refining and it gets really hard to think about all those things at the same time.
Anyway, the winners are the 3 Advanced Commedies who don't overlap on reprocessing between the big two NPC items. Here's why: I want to build a POS. But I have to refine both REAAs and Cyno Jamers because there are 3 Commedies that don't overlap. So now I have all these extra overlapping commedies, and so does every tom richard and harry. With enough reprocessing, at some point I'm only reprocessing for the 3 winners because the losers keep overlapping, and building up.
All this is moot anyhow, the market has already discovered the solution, took a day and a half, not bad.
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