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Umega
Solis Mensa
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Posted - 2010.05.30 23:47:00 -
[31]
Crying for more tags won't do ya a damn thing. They are going to crash like the Y proplusion mods if that were the case, which will be lucky if they average above 40k within a month. So to increase their drop rate slightly is within your better interest.
Crying for more scrap metal.. defeats the whole purpose in the first place of trying to take out mineral poo from missions. Would crash mineral value more, because of the new insurance changes. Making those scraps.. more worthless than they are now if more are dished out.
Really folks.. what most of you need to do is get off the computer, find a lawyer.. and sue the school you went to that can't teach you basic economics and math.
I'm impressed at the people that are going to adapt and make changes. If you are unable to adjust and change when change comes at you.. you're a worthless lump. How does it feel to be a worthless lump? Stuffy, boxed in, confused, disorientated, sad, angry, jealousy as greed for more consumes you?.. ahhh the Dark Side is strong with this expansion. No MMO is different.. always happens.. the easiest, most lucrutive path always gets nerfed. Some of you.. yes, quit. You will find the same result tho in every MMO you play til you reside yourself to single player games where your solo endevours can flourish, and your greed go unchallanged when you find and exploit the easiest path to riches.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |
Kaian Voskhod
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Posted - 2010.05.31 00:06:00 -
[32]
Originally by: Umega
I totally agree.
For me the nber and the subpar are just a part of a wheel. What is today subpar will be tomorow nber.
That's why, in eve, you must not be specialized but multivalent. Or at least having multiple account to always enjoy what is actualy the best.
I have 3 accounts and always something "FOM" to play.
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Lanais Suleia
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Posted - 2010.05.31 00:08:00 -
[33]
Originally by: Attrus I ran a few level 4's last night and I already got two tags (gold and silver) from a single mission. That is more than I got in the last two months :)
Originally by: Hexton Korr did two level 3 missions and got two tags sold both for 2.6 mill, thats very good imo. if anything missions seem to have been increased not nerfed.
Well this certainly satisfies the requirement for sample size.
Get rid of the metal scraps CCP. They're no use to anyone and just make it look like the wreck's worth tractoring. |
Pneumon Blaster
Gallente Interspatial Logistics Rogue Elements.
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Posted - 2010.06.01 06:04:00 -
[34]
Edited by: Pneumon Blaster on 01/06/2010 06:04:06
Originally by: Captain 'Stache
Originally by: Caleidascope Edited by: Caleidascope on 29/05/2010 18:25:34
stuff
Make gate guns more dangerous, make dropping in on someone's mission/complex more dangerous, etc.
stuff
Yes, exactly - what about that anyone next who enters mission gets full aggro? Offering EVE KB's & Websites/Forums incl. hosting for ISK.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.06.01 08:30:00 -
[35]
Quote:
But, what do we get? metal scraps... That really bothers me. If they can at least do what was promised, fine, but we just get a half assed system now that doesn't work.
I am getting metal scraps (few) and crystal tags.
Quote:
There are no warship wrecks! So the gangs of warships can sit on the gates in low sec and blow people up without any repercussions.
Your refusal to play appropriately for low sec is what caused your loss.
Had you learned (I did within my 1st month of playing, while still on trial) to scout or anything you'd not lose your ship. The pirates are well motivated NOT to go to 0.1 sec (empty) but exactly to play like spiders: they setup traps exactly where there's lot of traffic, typically the best places are 0.5 => 0.4 choke points.
Of course they won't lose ships. They learned to move in the environment. You died to the first Vietcong trap.
Quote:
Either I'm just lucky or agents in different locations are reacting differently to the new rules
You are not just lucky. Below a certain thresold your chances to be moved farter and farter away are small. If the low sec system is in another constellation the chances are even smaller.
Quote:
CCP's move proves to be counterproductive. Instead of spreading the missioning population among more solar systems, the central mission hubs will become fuller instead.
It's not counterproductive. It's actually the only way to hugely scale up the game if more players join. The servers don't get overloaded because you just sit in the system. They get overloaded when you do activity like:
- trading (lots of database usage) - missioning (TONS of server CPU) - PvPing (TONS of internal bandwidth used)
So, you can be in many people in a system. You are distributed in surrounding circles so that when you do the combat, only the outer systems (usually used to be empty) get combat related load and not the central hub. The more enter the hub, the farter you are spread and sent out.
If you are below a certain number (I tried with 120, 144 and 162 players here), you are sent 1 to 2 jumps out. I noticed the surrounding systems seem to have you "percolate away" and be sent even further if the numbers in the peripheric system are > 100.
This is somewhat a mechanism used in towns quarters planning, towns tend to expand radially out and eventually glob smaller outer centers.
Quote:
Make gate guns more dangerous, make dropping in on someone's mission/complex more dangerous, etc
The mechanisms work perfectly, you just need to *bother* learning to play by lo sec rules. Low sec <> solo missioning in pimped ship. It's not pirates' fault. They are using the best they can to get the best results (and they don't even have Eve-survival.org). Exactly like you used the best you could get to do PvE. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Dorn Val
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Posted - 2010.06.01 08:55:00 -
[36]
Originally by: SexTrader
...I, for one, would probably try to run some missions in low sec if I could at least get to the mission before I got killed.
^--This--^
First time I tried it I lost my Harb and had to pay a ransom to keep my pod...
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GyokZoli
Caldari
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Posted - 2010.06.01 09:13:00 -
[37]
Originally by: Wet Ferret I wonder how this hurt missioners? Most of the best high-sec agents do not border low-sec systems.
This was just a really obnoxious and annoying change that's good for nobody.
I don't think it's a big hit for hisec missionrunners although it reduces income with a few percet, but it is a huge one for lowsec runners. I was just about to move to lowsec and I am not going anymore since the risk just became too high.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.06.01 09:21:00 -
[38]
Originally by: Dorn Val
Originally by: SexTrader
...I, for one, would probably try to run some missions in low sec if I could at least get to the mission before I got killed.
^--This--^
First time I tried it I lost my Harb and had to pay a ransom to keep my pod...
It does not work like that. In low sec you should be in a proper low sec corp and have 3-4 friends guard the mission hub gate.
Or
you should go in one of those *very few* mission hubs that are a bit out of the way and where everyone just does PvE (even pirates). I used to do some L4 few jumps in Minnie lo sec where there were about 7-8 in local that were "always the same faces". Basically it was like hi sec but every like 2 hours some known other faces would come in and you'd have to dock fast or you'd get a quick HAC in your face. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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