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Redpoppy
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Posted - 2010.05.31 02:10:00 -
[1]
Are there by any chance skills that once you skill them up high, their effect is counterproductive to some combat situations? I was thinking maybe training up long range targeting might be an example if say you were busy and targeted someone from a long way off, then that would maybe give the targeted person the freedom to do some action that you didn't want. idk. Have anyone of you come across skills that hurt your combat style?
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.05.31 03:03:00 -
[2]
The only skills I can really think of are rapid firing (faster firing means more cap used) and remote repair/repair systems (both of which cycle fater). However all can be balanced out by training cap skills and all those skills are very useful to have trained to level 5.
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Boltorano
Fourth Circle Total Comfort
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Posted - 2010.05.31 03:24:00 -
[3]
Edited by: Boltorano on 31/05/2010 03:24:16 How would being able to lock somebody farther away do anything but help you?
As for Rapid Firing or Repair Systems, being able to put out more damage or repair faster far outweighs the additional capacitor drain.
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Contralto
GCHQ
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Posted - 2010.05.31 06:14:00 -
[4]
Originally by: Boltorano Edited by: Boltorano on 31/05/2010 03:24:16 How would being able to lock somebody farther away do anything but help you?
As for Rapid Firing or Repair Systems, being able to put out more damage or repair faster far outweighs the additional capacitor drain.
And you have control so you can just cycle them if you are short of cap.
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Snap
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Posted - 2010.05.31 06:18:00 -
[5]
I hear some people say that a 'shield' skill, forgive me as I forget which one, is counter productive.
It stops damage passing through the shields to your armour, thus the shield absorbs more damage.
Personaly, I don't really see the problem with it, but I have not really tested it out.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.05.31 08:14:00 -
[6]
Originally by: Snap I hear some people say that a 'shield' skill, forgive me as I forget which one, is counter productive.
It stops damage passing through the shields to your armour, thus the shield absorbs more damage.
Personaly, I don't really see the problem with it, but I have not really tested it out.
That would be Tactical Shield Manipulation. If you're a serious shield tanker you'll have it at 4 nomatter what for T2 hardeners but training to 5 will ever so slightly weaken a passive shield tank while actually helping an active one ever so slightly.
Read the linky for details; the difference is so minute that it's hardly a huge deal either way. Except that it's probably a waste to take a rank 4 skill to 5 if it has dubious benefits.
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Sophie Telrunya
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Posted - 2010.05.31 08:33:00 -
[7]
The Afterburner skill increases the duration of a cycle. On dual prop ships this can be very bad, if you need to gtfo fast for example, you might not have enough time to wait for the afterburner cycle to finish and activate the MWD.
Drone sharpshooting might be bad for some situations in theory, when you need the drones to stick very very close to the target.
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Mr Toril
Farsight Systems Omega Vector
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Posted - 2010.05.31 09:36:00 -
[8]
To high drone navigation compered to drone sharpshooting is bad since the drones will have a harder time hitting stuff because they go faster but have the same tracking and range.
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Estel Arador
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Posted - 2010.05.31 10:23:00 -
[9]
Originally by: Mr Toril To high drone navigation compered to drone sharpshooting is bad since the drones will have a harder time hitting stuff because they go faster but have the same tracking and range.
That was a bug and has been fixed. Now the speed increase only applies when the drones are moving to or from a target, not when they are orbiting.
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Mitchell Hagen
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Posted - 2010.05.31 12:27:00 -
[10]
Originally by: Sophie Telrunya The Afterburner skill increases the duration of a cycle. On dual prop ships this can be very bad, if you need to gtfo fast for example, you might not have enough time to wait for the afterburner cycle to finish and activate the MWD.
If you're trying to get into warp quicker by running AB for a single cycle and then warping, the Afterburner skill increases cycle time so it takes longer to GTFO. That extra second before you can warp can matter.
The market skill that enable remote selling can burn you if your account gets hacked. Having that trained to level 4 makes it quite easy for the perpetrator to clean you out. So don't train it so high, or be careful with your account details.
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Qui Shon
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Posted - 2010.05.31 12:45:00 -
[11]
Originally by: Sophie Telrunya Drone sharpshooting might be bad for some situations in theory, when you need the drones to stick very very close to the target.
They don't change orbit distance, it's a set value. They just hit better from further out, though it's mostly relevant to sentries.
Afaik.
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Heimer
Minmatar Republic University
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Posted - 2010.06.02 00:02:00 -
[12]
I have also wondered about the longer Afterburner times with high skills if you're overheating. Not sure how much extra heat/damage that may cause.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2010.06.03 08:21:00 -
[13]
Originally by: Zhilia Mann
Originally by: Snap I hear some people say that a 'shield' skill, forgive me as I forget which one, is counter productive.
It stops damage passing through the shields to your armour, thus the shield absorbs more damage.
Personaly, I don't really see the problem with it, but I have not really tested it out.
That would be Tactical Shield Manipulation. If you're a serious shield tanker you'll have it at 4 nomatter what for T2 hardeners but training to 5 will ever so slightly weaken a passive shield tank while actually helping an active one ever so slightly.
Read the linky for details; the difference is so minute that it's hardly a huge deal either way. Except that it's probably a waste to take a rank 4 skill to 5 if it has dubious benefits.
This is an Urban Myth... the bleed through damage is not instead of the shield damage but in addition.
It has been tested and posted a few years ago and I am too lazy to go Indiana Jones on the forum right now. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Estel Arador
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Posted - 2010.06.03 09:20:00 -
[14]
Originally by: Shan'Talasha Mea'Questa This is an Urban Myth... the bleed through damage is not instead of the shield damage but in addition.
It has been tested and posted a few years ago and I am too lazy to go Indiana Jones on the forum right now.
Firstly, in my four years of forum whoring, I've never seen the elusive test you're referring to, despite many requests to find that link (whenever someone referred to it). I even went looking for it myself based on some vague directions, but I couldn't find it.
But recently my torment came to an end. In a thread about TSM two people stepped up (independently) and tested it, and both got the same result. Matalino and Goa Vibe found that bleed-through damage is NOT additional damage.
Btw, I'm still interested in getting a link to that elusive test (or dev post) from years ago.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2010.06.03 09:42:00 -
[15]
So... does that mean that having it trained to V actually gimps my passive tanks ?
I guess that I have been victim of an urban myth about an urban myth.... -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Estel Arador
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Posted - 2010.06.03 11:45:00 -
[16]
Originally by: Shan'Talasha Mea'Questa So... does that mean that having it trained to V actually gimps my passive tanks ?
It means that once you're below 5% shield on your passive shield tank, there will be a slight negative effect from having TSM V. If you have a passive tank, you should never get to that point; either your tank will prevent it or you should be warping out well before you get that low.
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Backho
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Posted - 2010.06.07 19:21:00 -
[17]
well if you are in a drake. and you have similar setup and skills. and u start shooting together,
There is a chance he will kill you. but your last hit leaves him with 3-4 HP.
thats why tactical shield manipulation sux at high level.
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Sub Prime
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Posted - 2010.06.08 16:47:00 -
[18]
Edited by: Sub Prime on 08/06/2010 16:48:32 Ignore!
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