Goose99
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Posted - 2010.05.31 14:12:00 -
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The amount of changes in this patch is on a different order of magnitude compared to all previous ones. The effect of insurance nerf is far more significant than loot. Coupled with lack of reprocessing from missions, this causes major shifts in the economy over the long term. Carebear mass migration to deep highsec hubs and emptying of lowsec also affects social dynamics in a major way. The effect of something like npc tax isn't even close to this.
Judging by trend, LP values and faction gear prices will increase, deadspace gear will decrease. No one knows where minerial prices will settle with the insurance changes.
All of those are open questions, because they're affected by the community's response to CCP's changes, not just the changes themselves.
For example, corps are beginning to gather and dump useless alts into border lowsec lvl5 agent systems, so they give highsec lvl5s again. This means we won't know where LP prices settle because we won't know how many lvl5 farmers are organized enough to do this.
Highsec minerial prices have dropped due to insurance changes taking away minerial drain on ship autodestruct. Nullsec minerial prices have increased due to lack of mission loot reprocessing. Miners are having a bigger effect. It's unclear how far nullsec sov alliance miners will fill the vacuum on nullsec minerials, and how big of an effect macro miners will have, as their percentage contribution has increased. The future of pvp depends on where it ultimately settles.
Highsec carebear missioners are holding off their purchase of expensive deadspace/officer mods, after hearing about the loot gimp. This, for the moment, only manifested in increasing price gap between buy and sell contracts, as sellers are holding at old price level, which they are able to do for a while because market is small. At some point they'll crack. Timing and amount of compromise of it can determine where it ultimately settles just as much as demand on a market this small.
Due to migration, border lowsecs are getting empty. Pirates will eventually move and find something else to do now that their source of prey dried up. Lowsec dynamics is changing, depending on when/if small-fry anti-pirate alliances move into the formerly busy systems.
The amount of changes on this patch cannot be compared with something like rig and npc corp changes. None are necessarily bad, all are long term, we just don't know yet, because we don't know exactly how the community will respond.
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