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Cloriform
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Posted - 2010.05.31 03:59:00 -
[1]
Okay so I was wondering what is the better option. To have a few adaptive nano plates and a 1600mm armor to protect all the way across the board, or have a few active resistance that do around 90% protection and no armor plates at all? Just curious. Thanks.
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Mr SmartGuy
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Posted - 2010.05.31 04:56:00 -
[2]
Edited by: Mr SmartGuy on 31/05/2010 04:56:56 Generally, the best combination is plates + energized adaptive nano membrane + resist mod that gives you bonus to the type of damage your ship is most vulnerable to. If you are fitting a battleship, put at least 2 1600 plates. |

Sinnek
Minmatar CTRL-Q
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Posted - 2010.05.31 12:12:00 -
[3]
depends on the ship and what you fit it for. on smaller ships, or anything that relies on it's mobility, it's generally not a good idea to use armor plates or even armor rigs. if you active tank, or expect to get some RR, getting resists as high as possible makes the repair a lot more effective against the incoming dmg. but if you're solo, or don't have any friends to rep you, a plate and a couple of EANMs are optimal for max staying power.
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.05.31 13:25:00 -
[4]
If pure buffer fit, it's as simple as getting your EHP as high as possible.
For active rep fits or setups where you'll be getting RR, you should aim to maximize this value:
(estimated incoming dps - dps repaired)/(Armor EHP + Structure EHP)
So it all comes down to how much DPS you expect to come your way.
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Goose99
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Posted - 2010.05.31 15:35:00 -
[5]
Dc + eanms + plate better than all hardners, except for maybe plugging in explosive hole. Better ehp. Aside from that, hardners can drop when neuted.
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Dracan02
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Posted - 2010.06.01 04:51:00 -
[6]
for buffer (EHP) it's about how much each mod ups your ehp. so plug your resist hole first, then plate it. if another resist is much lower then the rest plug that too, then adaptive, then another plate. so in short DCU> res holes> plate> adaptive> more plate> ect until you run out of slots.
for an active tank/rr its about making each point of rep worth as much as possible. tho an rr might take a plate to give it some more buffer and reduce the chance of getting alpha popped. it would be something like this DCU> res hole> active hardeners> repper/plate> Adaptive ect active hardeners because in an rr fleet fight you prolly wont run out of cap before you pop, and if you do live that long you will prolly get a cap transfer before that happens.
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Skex Relbore
Gallente Red Federation
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Posted - 2010.06.01 17:18:00 -
[7]
Another thing to remember is that Trimarks are percentage based and don't do much when fit without a plate. At the same time they really make a plate shine.
Mostly for PVP purposes it's a balance. You fit as much actual armor as you can in the form of plates then you can further improve your fit with EANM's or Adapative Nano plates since the former has massive PG reqs and the later do not.
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King Rothgar
Amarrian Retribution
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Posted - 2010.06.01 20:59:00 -
[8]
Resistance mods are stacking penalized, plates are effectively stacking bonused due to trimarks/slaves lacking a stacking penalty. However, just throwing on a ton of plates does not work as the difference between 10% explosive resistance and 60% is so huge you'd need a stupid number of plates to compensate.
As such, the cookie cutter setup is DCII, 2x EANM's and then plates with 0-3 damage mods. If you are short on CPU, ANP's can replace the EANM's with a small but noticeable resistance decrease. Some ships like the abaddon have a built in resistance bonus, this tends to result in an extra plate being preferable to the second EANM for pure buffer (no remote/self rep). However you still want atleast one and the difference between the two setups is actually pretty small and remote rep concerns generally make the 2nd EANM preferable.
Many T2 ships have such high resists to one or two damage types that damage specific hardeners can become preferable to the omni hardeners. So adjustments will need to be made on a case by case basis with those. Also, due to stacking penalties there is rarely a situation in which 3x EANM's are a good idea. The last one adds only a very small amount of resistance. A damage specific hardener can work but you are typically better off with just another plate once above 50% resists.
Thus far you shall read, but no further; for this is my sig. |

Naveed Baki
Minmatar Mobility Innovations
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Posted - 2010.06.01 21:36:00 -
[9]
i generally tend to fit no more than 2 eanm and 1 dcu, then the rest plates and dmg mods, i find on t1 ships this gives the best all around resists, altho an explosive hardener can be helpful against some ships, it basically just depends on what the purpose is and how you are using it. note, you should never fit 3 eanm and no dcu, as the dcu at this point gives a btr resist bonus than the third EANM
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