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Thread Statistics | Show CCP posts - 2 post(s) |
Seul Manus
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Posted - 2010.06.03 19:47:00 -
[31]
Maybe a game wide upgrade will do away with the bathtub filled with goo.
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Trellish
The Perfect Storm Gentlemen's Club
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Posted - 2010.06.03 20:11:00 -
[32]
Originally by: CCP Zymurgist A keg of beer and a block of cheese.
Wouldn't you say whine... ahem I mean wine was more appropriate for the average eve player? (me included?)
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CCP Adida
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Posted - 2010.06.03 20:19:00 -
[33]
Originally by: CCP Zymurgist A keg of beer and a block of cheese.
Mmmmmm cheese :)
Adida Community Rep CCP Hf, EVE Online
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.06.03 20:19:00 -
[34]
Originally by: Kohana Chayton
Originally by: CCP Zymurgist A keg of beer and a block of cheese.
Light weight.
You won't be thinking that later when it knocks the bottom of your toilet out. It's gonna be like shooting depleted uranusium rounds.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Marchocias + = +
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eliminator2
Gallente
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Posted - 2010.06.03 20:49:00 -
[35]
i would like no see no new content just overhauls of the current content extending current content to greater more better things and fixing most of the bugs/issues in eve
we have what we need FW to tie in with storyline loads of ships loads of systems a new PI system dust will be here soon and other stuff be nice not to see a expansion without contents just fix's and buffer's -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |
digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.03 21:00:00 -
[36]
Add content for the veterans of eve is my vote,as we're running out of stuff worth training and in many cases,can already fly pretty much every ship in the game,which was something that CCP didn't want happening in the first place(remember the whole specialisation agenda?).
I know a decent amount of veteran players that are so bored with the game,that they basically only log on to keep their char training something,even if the skill itself isn't one that's used all that often anyhow...We're ready for objectives that can challenge even the most veteran pilots.
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Nooma K'Larr
Minmatar
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Posted - 2010.06.03 21:31:00 -
[37]
Originally by: digitalwanderer Add content for the veterans of eve is my vote,as we're running out of stuff worth training and in many cases,can already fly pretty much every ship in the game,which was something that CCP didn't want happening in the first place(remember the whole specialisation agenda?).
I know a decent amount of veteran players that are so bored with the game,that they basically only log on to keep their char training something,even if the skill itself isn't one that's used all that often anyhow...We're ready for objectives that can challenge even the most veteran pilots.
I believe veterans tat have reached a certain level of SP should be rewarded with their own universe or something to really challenge them without crushing noobs.
------------------------------------------------ Urging CCP to work on current issues next expansion. |
Rolare
Amarr
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Posted - 2010.06.03 21:39:00 -
[38]
Originally by: Nooma K'Larr I believe veterans tat have reached a certain level of SP should be rewarded with their own universe or something to really challenge them without crushing noobs.
"Hi, my name is CCP Somenthing, according to our logs you now have XXX million SP, so we're moving you to a new universe."
"But I like it here, my friends/corpmates/the lone guy I kill are all here and there's only 7 guys in the other universe."
"We don't care, rules are rules and off you go."
I don't think it's such a good idea :l
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.03 21:51:00 -
[39]
Originally by: Nooma K'Larr
I believe veterans tat have reached a certain level of SP should be rewarded with their own universe or something to really challenge them without crushing noobs.
I'd settle for minor changes without the need of creating a whole universe to be honest....You see,CCP boasts the game as being a sandbox,but that's not quite true even in low sec empire or 0.0 space and here's an example:
Lvl 5 missions,which not many do them since CCP mandates the use of gangs to sucessfully pull them off,and even then,using up to a maximum of a marauder class ships since the aceleration gates within the mission don't allow anything larger anyhow,so why not allow carriers the use of those acceleration gates and even the use of standard jump gates,but only in low sec empire.
I'd be willing to risk a carrier easily worth 1.5 billion between the ship and fittings with just those 2 simple changes,knowing full well to watch and avoid roaming gangs of hostiles in low sec empire wanting to blow my ship up and having no cooncord protection,and i'd take on even the toughest level 5 mission on my own with a carrier,and in the end,carriers are about the same size as freighters and those are allowed thru gates.
It's those kinds of invisible rules within CCP's sandbox principle that kind of **** me off,especially since we're talking about encouraging people to move into low sec empire and even 0.0 space,but one has to do it the way CCP wants it to be done.
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.03 21:54:00 -
[40]
Originally by: digitalwanderer Add content for the veterans of eve is my vote,as we're running out of stuff worth training and in many cases,can already fly pretty much every ship in the game,which was something that CCP didn't want happening in the first place(remember the whole specialisation agenda?).
I know a decent amount of veteran players that are so bored with the game,that they basically only log on to keep their char training something,even if the skill itself isn't one that's used all that often anyhow...We're ready for objectives that can challenge even the most veteran pilots.
So do they have all the combat skills to 5? Each races Titan, Carrier, Dreadnought, Fighter Bombers 5. I'm sure theres something you don't have to 5, seeing as training all skills to 5 would take 20 years, and I'm sure that not all of those are for mining. I guess you guys have reached the "max level" of eve, where you just have to train everything to 5.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Terrax Norik
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Posted - 2010.06.03 22:13:00 -
[41]
At some point you will realize that the benefit of training your main character(s) further will be outweighed by the cost of the replacement clone in many cases.
The actual limit will be different for each specific character. (60m sp - 180m+ sp) There is no magical line, it just kind of comes into being over a period of a year or two.
That isn't necessarily a bad thing. You don't "have" to be always training your main characters to enjoy Eve.
Though it will be kind of weird to not be training any characters on your account. Maybe just train and sell to make some extra isk.
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.03 22:30:00 -
[42]
Originally by: Qolde
So do they have all the combat skills to 5? Each races Titan, Carrier, Dreadnought, Fighter Bombers 5. I'm sure theres something you don't have to 5, seeing as training all skills to 5 would take 20 years, and I'm sure that not all of those are for mining. I guess you guys have reached the "max level" of eve, where you just have to train everything to 5.
Amarr Carrier lvl 5 Fighters lvl 5. Jump drive calibration lvl 5. Capital armour tanking lvl 5. Capital ships lvl 5.
And yes,a truckload of support skills that max out the armour,hull,cap,powergrid and CPU,and skills that reduce the fitting requirements for modules too....Almost 120 skills at lvl 5
Fighter bombers exist to take out other capital ships and less so for battleship sized targets,and with the carrier skill at lvl 5,that means maxed bonuses for the archon carrier or Aeon super carrier as soon as it undocks,even before the fitting itself is considered,and all those skills,which took a long time to train up,are just collecting dust at this point.
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.03 22:31:00 -
[43]
With the costs of losing slaves or something else, 150m for the best clone doesnt sound so bad, unless of course, you suck at making money. In which case it makes the game that much better at the higher levels. Something to lose.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.03 22:45:00 -
[44]
Originally by: Terrax Norik At some point you will realize that the benefit of training your main character(s) further will be outweighed by the cost of the replacement clone in many cases.
The actual limit will be different for each specific character. (60m sp - 180m+ sp) There is no magical line, it just kind of comes into being over a period of a year or two.
That isn't necessarily a bad thing. You don't "have" to be always training your main characters to enjoy Eve.
Though it will be kind of weird to not be training any characters on your account. Maybe just train and sell to make some extra isk.
Of course...I haven't felt my char really improving in game in terms that i can feel the difference in a very long time....Most of the improvements are 1% here,2% there,in some cases just enough to make a particular setup work decently,and it's in CCP's interest to sell more accounts,hence why they have the annual offer for a second account at 1/2 price for 6 months....1 account is more than enough for me thanks.
I'll be dammned if i'm going to sell an account i've put 7 years of training into,just because of certain constricting rules on how i'm allowed to play the game in low sec empire or 0.0 space,which the basic principle in those areas is having no laws but the ones players make themselves...It's a crazy idea i know,but there you have it...
Eve is,and has been watered down from it's basic idea when it was first launched 7 years ago,that's it's not even funny anymore....I fully accepted that it was going to be a pain to train up skills(taking years even),and that making isk was hard,to the point that getting my first battleship took almost 4 months in 2003,as the means to make isk in the quantities feasable today,and with skills training as fast as they do,flat out impossible,yet people still ***** and moan anyhow,as they want everything served in a silver platter.
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.03 22:52:00 -
[45]
Originally by: Qolde With the costs of losing slaves or something else, 150m for the best clone doesnt sound so bad, unless of course, you suck at making money. In which case it makes the game that much better at the higher levels. Something to lose.
I can,and have,made billions in game,even in high sec empire....Hell,the cost for the skills on my list right now,is already at about 17 billion,and i'll add all the skills in game be the end of the year,so that comes to 28 billion isk in skills....All 397 of them.
Something that CCP said isn't possible and they don't want to see it happen,and the main point is that alot of these skills aren't worth training to lvl 5 for a puny 2% increase,which there are a fair amount of those in game,especially the drone,gunnery and missile specialisations from lvl 4 to lvl 5,and some of those take weeks just for that 2%....No thanks.
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.03 23:16:00 -
[46]
Yeah, the laws of diminishing returns does make the 2% damage skills look unattractive for training to level 5, but yeah, after 7 years, what else is there but having every elite combat certificate? I thought about training them and im not even close to as many sp as you have. I'm not saying that they shouldn't continue to develop new content, though I'd rather have them pay more attention to what we have. But I do think that having skills at level 5, to make you just 2 percent better is worth it over time, even if for nothing more than bragging rights.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.06.03 23:29:00 -
[47]
the tried and tested formula
-make big, exciting promises -release buggy expansion with huge flaws in the 25% of what promises were actually delivered -radio silence
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Viral Effect
Caldari BRAINDEAD Corp
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Posted - 2010.06.03 23:34:00 -
[48]
At the rate CCP are going there will be no future for Eve.
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.03 23:45:00 -
[49]
Originally by: Qolde Yeah, the laws of diminishing returns does make the 2% damage skills look unattractive for training to level 5, but yeah, after 7 years, what else is there but having every elite combat certificate? I thought about training them and im not even close to as many sp as you have. I'm not saying that they shouldn't continue to develop new content, though I'd rather have them pay more attention to what we have. But I do think that having skills at level 5, to make you just 2 percent better is worth it over time, even if for nothing more than bragging rights.
Not only that,but other stuff too,like super carriers or titans not being able to dock for instance,and i'm not even considering this from the point of reducing the chances that the ship gets blown up and the owner loses a lot of isk,since anomalies in 0.0 make a huge amount of isk anyhow,but rather from the standpoint that as a single account,flying either ship type means ****ing away 60~70 million of my SP that has nothing to do with flying a titan or super carrier at all,and that alone represents 3~4 years of skill training,which is unnaceptable to me or anyone else for that matter.
Then we get the usual replies to that,get a second char to fly the titan,or even a third one to pilot the ship creating the Cyno's for the ship to jump into...Again, i'm a single account and proud of it,regardless of CCP's attempts at a money grab by selling more accounts by adding artificial drawbacks like these....They don't even allow simultanious training on multiple chars in the same account at the very least.
Lot of people here complain about having to train a 30+ day skill to get to use a new ship,so how do you think most would feel ****ing away 4 years of training using other ship classes once you board that titan?....Not so good no matter how good the ship is right?
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Cat IntheBox
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Posted - 2010.06.03 23:48:00 -
[50]
Hopefully the ultimate goal is to fix the lag.
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Hixxy
Caldari Provisions
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Posted - 2010.06.03 23:49:00 -
[51]
and gameplay
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Qolde
Minmatar art of eve Gunmen of the Apocalypse
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Posted - 2010.06.03 23:55:00 -
[52]
Well it's not like titans and motherships never get blown up, and they can fit into capital ship maintenance arrays. POSes can be set to not allow any corp members inside without the password, then you only have to worry about trusting your own directors with 15-45 billion isk, which is definitely something that can keep even veteran players busy. And really, do you use this skill "Rockets" enough to warrant it being trained? There's tons of skills that we all have trained that never get used.
But none of that is the point. The point is, there's plenty of skills to train.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Hixxy
Caldari Provisions
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Posted - 2010.06.03 23:55:00 -
[53]
Originally by: Rolare
Originally by: Nooma K'Larr I believe veterans tat have reached a certain level of SP should be rewarded with their own universe or something to really challenge them without crushing noobs.
"Hi, my name is CCP Somenthing, according to our logs you now have XXX million SP, so we're moving you to a new universe."
"But I like it here, my friends/corpmates/the lone guy I kill are all here and there's only 7 guys in the other universe."
"We don't care, rules are rules and off you go."
ccp ****head that shows all the exploits.
I don't think it's such a good idea :l
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2010.06.04 00:14:00 -
[54]
Originally by: Qolde Well it's not like titans and motherships never get blown up, and they can fit into capital ship maintenance arrays. POSes can be set to not allow any corp members inside without the password, then you only have to worry about trusting your own directors with 15-45 billion isk, which is definitely something that can keep even veteran players busy. And really, do you use this skill "Rockets" enough to warrant it being trained? There's tons of skills that we all have trained that never get used.
But none of that is the point. The point is, there's plenty of skills to train.
True,i did think about the POS option,but given how politics/paranioa are in 0.0 and that the average aliance life expectancy is most of the time a matter of months,as most are either pets or renter aliances of the larger/older and more established aliances,until the latter change their minds and don't need them anymore....I've been in 3 0.0 aliances myself over the years and know full well how it is.
This is without considering the amount of spies within each aliance of course,so it has it's drawbacks,and the main point with the skills is that unlike rockets(which are still busted btw),lower end skills like the rocket skill doesn't take years to train up...
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Hixxy
Caldari Provisions
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Posted - 2010.06.04 00:19:00 -
[55]
Originally by: Zeba
Originally by: Kohana Chayton
Originally by: CCP Zymurgist A keg of beer and a block of cheese.
Light weight.
You won't be thinking that later when it knocks the bottom of your toilet out. It's gonna be like shooting depleted uranusium rounds.
lol u r an idiot!(think tf2)
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HellSpeed
Gallente Garoun Investment Bank
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Posted - 2010.06.04 00:47:00 -
[56]
A serious CCP response would be nice. Or just updated "Patch notes" pages. On the other hand, why are you reading my signature? |
Terrax Norik
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Posted - 2010.06.04 02:08:00 -
[57]
Originally by: HellSpeed A serious CCP response would be nice. Or just updated "Patch notes" pages.
Any serious Dev response nearly always gets drowned in a sea of tears from all the whining from some of those who have a diferent view. And it's always the few that wrecks it for us all.
I'd imangine it's kind of like, why rock the boat by posting something? It's unfortunate, but it seems that is the case more often than not.
Then there's the ones that think that Devs shouldn't have a sense of humor.
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Legs Mackenzie
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Posted - 2010.06.04 08:27:00 -
[58]
Originally by: HellSpeed A serious CCP response would be nice. Or just updated "Patch notes" pages.
Patch notes? For something that might not even be in the works yet? glwt
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2010.06.04 11:11:00 -
[59]
OMG spam much
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Colonel Fault
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Posted - 2010.06.04 11:13:00 -
[60]
Originally by: Cat IntheBox Hopefully the ultimate goal is to fix the lag.
Is that even possible? With all things considered, you'd have many factors outside of CCPs control. I think often latency issues are considered "last mile", which CCP certainly have no juristiction over, and your ISP likely doesn't give a damn.
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