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FireIceHulk
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Posted - 2010.06.03 23:48:00 -
[1]
Edited by: FireIceHulk on 04/06/2010 00:07:40 Problem: Currently there are 2 major factions you have to be part of to hold space in eve. The SC or NC. If a corp or alliance wants to move into 0.0 the only way it can possibly do this is to blue NC or SC. This effect has a compound effect, the more people join the NC or SC the more the stagnate the problem becomes. You see now alliances like AAA and Atlas with monstrous size of pets in aaa citzens and etc.. Basically all new corps alliance just join there because it is the only route you can take without being crushed by them.
Like look at providence(CVA), they made a play for space to spice up the game and got crushed leaving the only 2 major factions sc and nc. Believe it or not AAA actually blobbed them with huge odds out of their space.
It used to be hard to move into 0.0 for a corp from empire. Now they just take the easy route and join up aaa citizens and its like empire version 2.0 with blues everywhere. And it compounds into mega blobs.
Solution/incentives to make 0.0 politics to be more fractured: 1. Remove jump bridges 2. Add much more space in between regions to make unique hubs again, not stations everywhere. Then increase station prices to 500bil. or just do this: 3. Make player stations destructable, There are too many of these in the game. One Or just remove stations and make them cost 500 bil to build. In 0.0 where everyone can dock it does not stagnate the game because you cant just be locked out by a superior blob out of the region.
Most of these solutions are pretty bad, but the game gets pretty boring with just 2 huge factions dominating everything. And all of the problems stem from pets, you got aaa with aaa citzens, atlas with a ****load of pets, IT not as much anymore they are more allies I geuss. I don't see a problem with allies as they made it on their own, the problem is when new people to 0.0 only have the option of joining the nc or sc. And I don't know much about nc but it is probably the same, or do they only have allies? over pets.
ANKH PLEASE FIX, I put my faith into you <3<3 <3 don't let me down.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.04 00:04:00 -
[2]
Originally by: FireIceHulk Edited by: FireIceHulk on 03/06/2010 23:53:57 Problem: Currently there are 2 major factions you have to be part of to hold space in eve.
You failed in your first sentence. Come back when you know what you're talking about.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
FireIceHulk
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Posted - 2010.06.04 00:11:00 -
[3]
Edited by: FireIceHulk on 04/06/2010 00:11:43
Originally by: Malcanis
Originally by: FireIceHulk Edited by: FireIceHulk on 03/06/2010 23:53:57 Problem: Currently there are 2 major factions you have to be part of to hold space in eve.
You failed in your first sentence. Come back when you know what you're talking about.
I don't know much about you guys but I know you guys are allies with atlas. So when you guys came down to 0.0 did you guys not first blue atlas to come down? I really doubt you guys could have got a foothold with fighting atlas or aaa since they have so many pets/allies.
I have never seen a "new" alliance from empire come to 0.0 without joining a block, most of the time aaa citizens or atlas pets over NC these days.
I am not worried about old vets or whatever. I am talking about new alliances coming from empire, they all just go and join aaa citzens and they are happy.
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EdFromHumanResources
Caldari hirr Morsus Mihi
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Posted - 2010.06.04 00:55:00 -
[4]
Yes I can see how removing an alliances ability to dock in space would allow small new alliances to forge their own way in 0.0.
Oh wait no thats completely contradictory. Instead of simply taking the space back from a small alliance they would take the space back and kill any stations they erected.
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FireIceHulk
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Posted - 2010.06.04 01:15:00 -
[5]
Edited by: FireIceHulk on 04/06/2010 01:20:08 People like this is why I am glad ANKH was made CSM leader. They just want to protect their 0.0 oligopolies.
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Sendara Amarri
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Posted - 2010.06.04 02:05:00 -
[6]
Nice troll, but I'm not gonna bite.
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Drake Draconis
Minmatar Shadow Cadre Xenogenesis Alliance
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Posted - 2010.06.04 03:38:00 -
[7]
Oh look... yet an another 0.0 nooblet.
Please... go troll somewhere else. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
vixeyy
Gallente Imperial Trade Federation Honourable Templum of Alcedonia
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Posted - 2010.06.04 05:10:00 -
[8]
Not supporting. There might be alot of stations in Eve but they are stragic points where reds to your alliance and mess up your markets, you lose one every ones stuff thats in it is practicly gone too, and their services are essentual to 0.0 life, Repair, Jump clone, Updating clones, Reprocessing facilitys cause the pos refinerys suck and can only process ore instead of moduals and ships as well. as far as how hard they are you make, you fly a frieghter with an egg in it though 10-20 0.0 systems and youll see how hard people have to work to get them.
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foksieloy
Minmatar Universal Army Ushra'Khan
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Posted - 2010.06.04 06:18:00 -
[9]
since it mentioned ankhuglydumbahaha it is an obvious troll. 0/10. _______________________ We come for our people! |
NereSky
Gallente Maelstrom Crew Paradigm Alliance
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Posted - 2010.06.04 07:03:00 -
[10]
Edited by: NereSky on 04/06/2010 07:04:14
Originally by: FireIceHulk Edited by: FireIceHulk on 04/06/2010 00:07:40 Problem: Currently there are 2 major factions you have to be part of to hold space in eve. The SC or NC. If a corp or alliance wants to move into 0.0 the only way it can possibly do this is to blue NC or SC. This effect has a compound effect, the more people join the NC or SC the more the stagnate the problem becomes. You see now alliances like AAA and Atlas with monstrous size of pets in aaa citzens and etc.. Basically all new corps alliance just join there because it is the only route you can take without being crushed by them.
Like look at providence(CVA), they made a play for space to spice up the game and got crushed leaving the only 2 major factions sc and nc. Believe it or not AAA actually blobbed them with huge odds out of their space.
It used to be hard to move into 0.0 for a corp from empire. Now they just take the easy route and join up aaa citizens and its like empire version 2.0 with blues everywhere. And it compounds into mega blobs.
Solution/incentives to make 0.0 politics to be more fractured: 1. Remove jump bridges 2. Add much more space in between regions to make unique hubs again, not stations everywhere. Then increase station prices to 500bil. or just do this: 3. Make player stations destructable, There are too many of these in the game. One Or just remove stations and make them cost 500 bil to build. In 0.0 where everyone can dock it does not stagnate the game because you cant just be locked out by a superior blob out of the region.
Most of these solutions are pretty bad, but the game gets pretty boring with just 2 huge factions dominating everything. And all of the problems stem from pets, you got aaa with aaa citzens, atlas with a ****load of pets, IT not as much anymore they are more allies I geuss. I don't see a problem with allies as they made it on their own, the problem is when new people to 0.0 only have the option of joining the nc or sc. And I don't know much about nc but it is probably the same, or do they only have allies? over pets.
ANKH PLEASE FIX, I put my faith into you <3<3 <3 don't let me down.
Assuming you are not a troll and also believing you actually believe the above ill try to advise/explain;
re the 2 major factions comment, nope there isnt Eve is just as colourful as the histories of RL each of these so called factions are tbh made of of a myriad of differant entities who for the moment follow which ever 'faction' they wish, IE if you are a corp and wish to survive in 0.0 the corp joins a alliance that alliance also makes friends for mutual convienience and forms a coalition , that is natural human behaviour and cannot be changed.
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Each and everyone one of your solutions would not work at all as players would just adapt and return to coalitional groups and the blob - evidence of this was Yulai , CCP wanted to get rid of areas of space where people collectively grouped together, CCP failed and Jita was formed. Everything was done by CCP to prevent this but obviously 'Yulai' just moved. Whence everything you do to the game to change it how you envisage how the game should be will fail. - Also you seem to think that station building is a quick and easy job to do, from what little involvement ive had and seen its a colosal undertaking which requires man many hours of labour, planning and collective organisation you my friend cannot even fathom. - re destroying player owned stations - i think this was considered and talked about but i believe (subject to being corrected) the station becomes embedded into the game programme permanantly and therefore cannot be removed, But i can understand why some would want the player owned stations to be destroyable like any other 0.0 structure that is player owned/built but you will have players docked, countless m3 of players belongings dating back to possibly when the station was built = just wont happen/not possible.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.06.04 23:10:00 -
[11]
This was already raised, and passed. It was, in fact, the sixth issue taken up in CSM history. You'll be happy to note that Ankh did, in fact, vote in favour. But there's no need to raise it again.
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Arrador
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Posted - 2010.06.05 04:26:00 -
[12]
troll.
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