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Thread Statistics | Show CCP posts - 2 post(s) |
ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 06:26:00 -
[1]
Originally by: Marlona Sky The tears taste so good in this thread. More please!
Whether you feel the care bears are crying or not it is a stupid decision by CCP.
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ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 09:40:00 -
[2]
Originally by: Kerfira
Trading doesn't! It is a pure exchange between players, and doesn't affect the economy in any way. In fact trading is an ISK-sink, as a small amount of money leave the game through trading taxes.
Trading is quintessential to eveÆs economy. There is absolutely nothing else in eve that affects the economy as much as player trading.
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ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 11:08:00 -
[3]
Edited by: ViolenTUK on 12/06/2010 11:12:05
Originally by: Kerfira
Trading doesn't affect the RESOURCE economy at all (apart from the small amount of taxes)! It only affects the INTER-PLAYER economy, which is an entirely different matter (and not of much importance, if any).
I understand you are referring to the resources. The ôinter-playerö economy as you call it, is eves economy since any decision based upon resources are based on relative trade worth whether expected or not.
As far as mission runners are concerned all I can say here is that care bears despite what pvp/pirates may say are not exactly vocal on these forums. There must be literally thousands of players extremely annoyed at CCPÆs treatment of missions and mission runners.
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ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 11:45:00 -
[4]
Originally by: Kerfira
Why? Because I realise that for the game to flourish, it has to have a proper balance with regard to risk/reward. Currently high-sec is far too rewarding with little or no risk, starving low-/null-sec of players because it simply isn't profitable enough to go there.
How do you feel the risk/reward should be established with player trading?
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ViolenTUK
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.06.12 12:00:00 -
[5]
Originally by: Kerfira
As it doesn't affect the game balance, it doesn't matter... HOWEVER, since for every winner there is also a loser, I'd say it is well balanced... Trading is a VERY restricted profession. There can only be a 'few' doing it. If everyone did it, there'd be no profit. For missions, there are no such constraints!
Ok so you have no comment on risk/reward of player trading since you consider it ôin balanceö.
What do you feel is the minimum skill/time criteria necessary for player trading compared to what is necessary to run level 4Æs consistently using a Golem?
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