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Vasundhara
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Posted - 2010.06.15 20:07:00 -
[1]
I can't remember when they made the change to the transport ships so I'm not sure which of the info out there is dated but I'm interested in fittings and strategy for solo (one character, one account) handling of logistics in low-sec for planetary interaction. I can fly the Viator but could train for another blockade runner if it is preferable. I'm assuming that with the covert ops cloak that you can reduce the risk to relatively low levels apart from actually getting near the customs facility. My hope is that if each planet produces P2 materials that I can keep the frequency of shipping stuff low and that using the blockade runner would make soloing it feasible.
1) Fittings - Naturally, point me at existing guides if you know them to be sufficiently up to date to be valid. 2) Best practices with using said fitting for this type of activity. 3) Thoughts, comments, suggestions
Keep in mind that this is for low-sec so I'm not looking to avoid a bubble camp and I fully respect that there is no fully safe solution. Thanks.
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Dr Lii
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Posted - 2010.06.15 20:31:00 -
[2]
http://eve.battleclinic.com/loadout/18864-The-CORRECT-way-to-fit-a-Viator-Updated.html http://eve.battleclinic.com/loadout/39618-Correct-Viator-but-my-way.html
Should give you an idea of how to fit one
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Vasundhara
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Posted - 2010.06.15 20:47:00 -
[3]
Excellent, thanks! I had seen some fittings on battleclinic but they were old enough I wasn't sure if they applied any more, these ones seem pretty fresh.
I imagine that ideally I'd be moving things when the system is emtpy so I can safely approach the customs office but what kind of precautions do other people suggest? I would guess that it would make sense to warp to a point about 150km from the customs office to check it out and maybe even have another warp point in a straight line on the other side for doing a flyby.
I'll be curious to see if PI causes more traffic through traditionally empty low-sec systems.
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Jin Nib
Resplendent Knives
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Posted - 2010.06.15 21:09:00 -
[4]
Edited by: Jin Nib on 15/06/2010 21:11:12
Originally by: Vasundhara Excellent, thanks! I had seen some fittings on battleclinic but they were old enough I wasn't sure if they applied any more, these ones seem pretty fresh.
I imagine that ideally I'd be moving things when the system is emtpy so I can safely approach the customs office but what kind of precautions do other people suggest? I would guess that it would make sense to warp to a point about 150km from the customs office to check it out and maybe even have another warp point in a straight line on the other side for doing a flyby.
I'll be curious to see if PI causes more traffic through traditionally empty low-sec systems.
Operate in a system with a station in it as well. Bookmark an undock point, bookmark a docking point as close as you can get to the station as possible. Scan before you warp, a warpable bookmark on grid is also very useful, but you can warp at distance to the planet, scan the office, then warp in as well, it's obviously more dangerous though. Make sure you have a safe spot in addition to these (for operating the launchpads without cloak). With the high-sec/low-sec transition (if you have one) make sure to scout if possible, it is these that are going to be the most dangerous in your Planet logistics. It's camps there that are most likely to have sensor boosted HIC's which are downright menacing.
Of course you can operate without all those bookmarks but the docking ones are probably mandatory. I'm doing my logistics in a simple tier one, no-skill badger with a prototype cloak, with a cov-ops cloak it'll be a lot easier. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Vasundhara
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Posted - 2010.06.15 21:25:00 -
[5]
Would I really need the station if I'm just moving the P2 materials to different planets and bringing the final products back out to empire?
You mentioned that I'd need to uncloak to use the launchpads, what else forces you to decloak for PI?
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Bushgallam
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Posted - 2010.06.15 21:26:00 -
[6]
covops cloak is mandatory, mwd is nice, all the rest is optional, but I'd go for cargo expantion in rig slots and lows. the cloaked warp will lead you through any lo sec camp. The only vulnerable moments are when you have to uncloak 1. to launch your stuff from the planet to the customs office; I do this in the middle of an uncloaked warp. 2. to drag the customs container content to your ship cargo (or vice versa). To monimize the risk for this, I warp cloaked 10 to 5 kms from the customs office, approach it cloaked to halt at 2000-2500m sweetspot while checking directional scan stil cloaked, I then open the customs office container window, select a warp point in the overview, quickly uncloak, drag content and hit warp. the risky (uncloaked) part of this can be done in just a couple of seconds after some practice. Only a cloaked stealth bomber and alike at the customs office can ruin my day.
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Ghoest
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Posted - 2010.06.15 21:31:00 -
[7]
Trying to pick up good in low sec from customs is going to always be dangerous unless you righteously trust everyone in the system.
Low sec gate camps are fairly harmless if you have good agility and a covert opps cloak. But if you suspect a gate camp leaving the system warp to it from a planet to avoid a smart bomb ambush.
As mentioned above an exit book mark is a great idea at a station you will be frequenting.
Wherever you went - Here you are.
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Vasundhara
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Posted - 2010.06.15 22:11:00 -
[8]
Great info here. I like the idea of doing the launch during a warp.
If you do a directional scan, will it tell you if there is a cloaked ship there?
Re: Bushgallam's #2 suggestion, would it make sense to warp cloaked a bit further from the customs office (room to build up speed) and then align to a warp-able target (bookmark if no other viable targets) that would have you cross within the 2km distance of the office so that once you decloak and grab on the flyby, the warp would be completely instant? Perhaps this is what you were saying.
Based on these suggestions, it's sounding like it might not be too hairbrained an idea to give this a shot. I've flown around a bit in a covert ops in lowsec before just to observe how empire to lowsec boundary gatecamps work so I can probably handle the travelling part. Undocking from stations is always what gets me since that process is always subject to some UI responsiveness issues for me on top of the normal risks.
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Maewei Balducci
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Posted - 2010.06.15 23:29:00 -
[9]
Edited by: Maewei Balducci on 15/06/2010 23:36:17 Edited by: Maewei Balducci on 15/06/2010 23:34:15 you can't see cloaked ship on a scan. but it's useful to see bubbles.
btw, i'm surprised seing a MWD on the setups ; as i remember you can't use them on bubble, and the only risk of a viator is bubbles... as i saw that lots of months ago, do they changed the way MWD and bubbles interact ?
i don't really the the use of a special setup for this ship, you will be cloacked immediatly after jumping, so people can't target you. if they see where you are you will warp before they can enter the range to cancel your cloaking. and if you're in a bubble, only afterburner can be used. but it's easy avoiding them using scanner and warping on another object if you can't scan your destination from you are. and if you're caught (like jumping into - it happen), engage AB, cloack and move from the opposite of the people, and you will have 90% chance of quit the bubble range and warp before they can enter you cloaking range.
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Jin Nib
Resplendent Knives
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Posted - 2010.06.15 23:48:00 -
[10]
Originally by: Vasundhara Would I really need the station if I'm just moving the P2 materials to different planets and bringing the final products back out to empire?
You mentioned that I'd need to uncloak to use the launchpads, what else forces you to decloak for PI?
The station is useful for storing goods off planet if you make a production mistake, or if one of your offices is camped and you can't get to it at that time, or if the gates are camped and you don't feel you can get out. You can log out at an SS of course but the cloak stops working and if they have a prober they might be able to find you and pop you before the minute timer runs down or make a log in trap. The only things that you can't use cloaks for in PI is the launchpad/customs office and of course moving the goods from ship to office. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Ghoest
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Posted - 2010.06.16 00:29:00 -
[11]
MWD have always worked in bubbles. But bubbles dont work in low sec so its irrelevant to this topic.
I do agree that a MWD is fairly pointless in low sec as you should aways be warping directly.
Wherever you went - Here you are.
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John DaiSho
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Posted - 2010.06.16 01:48:00 -
[12]
Edited by: John DaiSho on 16/06/2010 01:48:54 The only moment you are in danger in lowsec in a properly fitted blockade runner is when you are undocking from a station. Gatecamps are a joke, if you want to be extra safe make bookmarks approx 180-200km from every gate on your route so you can warp to that spot, check the gate and then warp to the gate if its clear. I pick stuff up from the customs office this way: warp to it at 10 km (180-200km if you want to be extra extra save ) approach cloaked, at 2,5km you uncloak, take your stuff and gtfo. Your blockade runner should be able to get into warp in max 4 secs, noone will tackle you in that time if he had to warp to you or uncloak first (bombers arent dangerous, too, cause you arent allowed to use bombs in lowsec).
I have only lost 1 blockade runner till now, cause i flew uncloaked into a gatecamp that i thought it would be blue...it werent
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Tau Cabalander
Caldari
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Posted - 2010.06.16 01:52:00 -
[13]
Edited by: Tau Cabalander on 16/06/2010 01:55:18
Originally by: Ghoest MWD have always worked in bubbles. But bubbles dont work in low sec so its irrelevant to this topic.
I do agree that a MWD is fairly pointless in low sec as you should aways be warping directly.
You want a MWD.
* When you land less than 2 km from a gate camp after going through a gate, even in lowsec. * When you want to get out of the Jita bumper-cars to warp away. * To refill guns or setup POS defenses. * To get away from the customs office, gates, structures, etc., so you can cloak. * etc.
Speed and agility are what the BR hulls are about.
I have a Crane, and am very happy with it. I also have 2x Charons and a Bustard. Soon will be buying another Bustard for hauling PI goods within our w-space system - not for gate travel!
[Crane, Big] Expanded Cargohold II Expanded Cargohold II
Magnetic Scattering Amplifier II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Covert Ops Cloaking Device II
Medium Cargohold Optimization II Medium Cargohold Optimization II
[Crane, Fast] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Magnetic Scattering Amplifier II Invulnerability Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Covert Ops Cloaking Device II
Medium Cargohold Optimization II Medium Cargohold Optimization II
[Bustard, Sturdy] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Damage Control II
Large Shield Extender II Photon Scattering Field II Invulnerability Field II
Small Tractor Beam I
Medium Cargohold Optimization I Medium Cargohold Optimization I
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Maewei Balducci
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Posted - 2010.06.16 02:47:00 -
[14]
Originally by: Ghoest MWD have always worked in bubbles.
that's strange, i remember being unable to use my MWD on a bubble o_O it was a scramble from someone and not the bubble itself ?
Quote: But bubbles dont work in low sec so its irrelevant to this topic.
i thank it works if it wasn't HS ? it's only for 0.0 and wh ?
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.06.16 03:34:00 -
[15]
Why use a T2 hauler to pickup worthless components?
T1 hauler = much better risk/reward.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.06.16 04:07:00 -
[16]
PI Goo is fairly small in volume if you pick it up regularly.
Sacrifice the cargo expanders and go for a WCS or two and an agility mod.
This will get you moving fast if someone jumps you.
A shield extender in the mids will give you some buffer to get moving under fire and the MWD will give you the extra little burst of speed to get into station if you fall short (you can forego the MWD if you've got all your bookmarks setup perfectly and use them correctly).
If you need expansion, go for the cargo rigs. You probably don't need all 10k m3 that you'd get with 2 rigs and 3 expanders (based on a Viator).
______________________ Agony Unleashed Home of the PvP University |
Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2010.06.16 07:09:00 -
[17]
Edited by: Alex Harumichi on 16/06/2010 07:10:48 Well, I'm running PI in fairly pirate-infested lowsec at the moment, so some comments:
- yes, a Blockade Runner is your very best friend. I use a Viator, but it really doesn't matter which one you pick.
- fit a cloak (duh). Also fit an MWD. These are not optional.
- lowsec gate camps aren't a problem in a BR, unless you're spectacularly unlucky or hit a bad patch of lag. If you land in the middle of one, just hit warp and immediately cloak. Nobody should be able to target + lock you.
- PI involves one potentially dangerous aspect: the customs office. Here's how I deal with it:
+ fit warp core stabs. The PI cargo isn't typically too huge, you can easily sacrifice cargo expanders for stabs. This gives you some extra insurance in case there is a cloaker ship waiting in ambush near the customs office (or if a fast-locking inty etc warps in)
+ warp in at 10k from the office (cloaked). Set a keep-to distance of about 2k (or whatever is close enough to operate the customs office) on your overview, use that to approach the customs cloaked, all the while checking for nearby ships. Once you get close enough, you'll decloak automatically and can start using the customs office.
+ as soon as you're done, head in the opposite direction, pulse MWD, and recloak (or just warp off to your next destination). This gets you out of range and cloaked as fast as possible.
I use set-distance instead of just approach so that the ship stops as soon as it's close enough, so I can warp off or MWD+cloak as fast as possible. Also reduces risk of getting "stuck" on the customs office or stuff like that.
Sure, there are ways to foil this scheme. If I was a pirate, I know how I'd try to catch me . However, the above makes it damn hard for any wannabe random pirate to gank you, which is the point.
Oh, and keep an eye on local at all times, get to know the locals (who is potentially dangerous and who is not).
Lowsec is fun, and rarely too boring. It's also not as crowded as highsec, which is nice.
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Vasundhara
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Posted - 2010.06.16 07:23:00 -
[18]
Originally by: Dr BattleSmith Why use a T2 hauler to pickup worthless components?
T1 hauler = much better risk/reward.
I'm doing this solo without a scout so the cov ops cloak is pretty useful. I will keep this in mind though.
Lot of great info here to digest, enough at least to convince me to give this venture a shot. If nothing else it is an excuse to mess around in low sec that is feasible for a solo player with fragmented time availability.
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Arajus
Caldari
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Posted - 2010.06.16 07:46:00 -
[19]
Someone tried to do the same in 0.0 sec? From my current position in highsec its only 3 jumps to the first 0.0 planet, I am thinking of installing something on one planet there...
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2010.06.16 07:52:00 -
[20]
Edited by: Alex Harumichi on 16/06/2010 07:54:02
Originally by: Arajus Someone tried to do the same in 0.0 sec? From my current position in highsec its only 3 jumps to the first 0.0 planet, I am thinking of installing something on one planet there...
Well, the only difference to lowsec is bubbles. And yes, that's a pretty big difference. Makes running around in Blockade Runner riskier, you can't just cloak + warp off, you have to rely on mwd+cloak and some luck.
On the other hand, many parts of 0.0 are completely empty. Find a spot like that, you're fine. Just watch out for the entry points (to high/lowsec), they tend to be camped.
I'd say go for it. Even if it proves to be too risky in the long run, you'll have gotten some valuable 0.0 operational experience.
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RM Odrade
Gallente Federal Navy Academy
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Posted - 2010.06.16 08:04:00 -
[21]
Originally by: Arajus Someone tried to do the same in 0.0 sec? From my current position in highsec its only 3 jumps to the first 0.0 planet, I am thinking of installing something on one planet there...
Be very careful. I know my alliance already has people who wait in unclaimed systems [since you cannot do PI in systems with sov] for neuts and reds to show up in system to scan down which planets they're gonna try to use for PI. They then go there watch them setup and bookmark to wait until person returns to system for a future pickup. yeah, I know too much time on their hands and it's rather annoying to someone trying to get out into 0.0 without alliance support/space, but that's EVE. If you're questioning my alliance, of course this is a newb corp member alt I post with :)
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RM Odrade
Gallente Federal Navy Academy
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Posted - 2010.06.16 08:11:00 -
[22]
To reply to original topic. The best thing to do for safety in lowsec or 0.0 is don't go there without support. Of course, that just ain't happening. The next best thing to do is bookmarks and more bookmarks. Bookmark warpable [i.e. at least 155k away from object] distance on grid and off of every gate in system, and necessary travel gates along route to get to/from destination system. Set up real safe spots--in warp bookmark A going from object to object. Then in warp bookmark B from a different object to different object. Then safespot c in warp bookmark from A to B. Have an on and off grid bookmark for every destination you have to be at in a system, station, stargate, PI pickup location etc. Nothing is completely safe, but do your best to be a difficult target to trap. Learn to think about where your destination is while keeping moving between all your bookmarks. This will make it ALMOST impossible for you to be scanned down with combat probes.
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Gaius Clabbacus
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Posted - 2010.06.16 08:17:00 -
[23]
Interceptors are not really a problem in most of lowsec as they don't tank the sentry guns very well. Heavy interdictors are a common sight, since they have infinite warp scramble strength and can tank the sentry guns very well. Warp core stabs are useless vs HICs, so I never fit those. Inertia stabs increase your signature, which makes it easier to lock you, so for increased agility fit nano fibers. Personaly I just fit my transport for max cargo.
Do some research on your PI locations. Avoid systems on (busy) routes between empire space and/or 0.0. It might even make sense to select a system without stations, to cut down on the number of people in local that are just lurking.
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Arajus
Caldari
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Posted - 2010.06.16 08:29:00 -
[24]
Originally by: RM Odrade
Originally by: Arajus Someone tried to do the same in 0.0 sec? From my current position in highsec its only 3 jumps to the first 0.0 planet, I am thinking of installing something on one planet there...
Be very careful. I know my alliance already has people who wait in unclaimed systems [since you cannot do PI in systems with sov] for neuts and reds to show up in system to scan down which planets they're gonna try to use for PI. They then go there watch them setup and bookmark to wait until person returns to system for a future pickup. yeah, I know too much time on their hands and it's rather annoying to someone trying to get out into 0.0 without alliance support/space, but that's EVE. If you're questioning my alliance, of course this is a newb corp member alt I post with :)
Thanks for the advice. Concerning PI: 1) You check out the planet you want to use from a safe spot (highsec, station). 2) Then fly once in the system, drop your Command center and leave again to safety. Build up everything from there. 3) If you produce P2 products on the planet, you need to pickup the stuff every week or so, depends on cycle time. But with enough storage space, even longer. 4) You enter the system pickup your stuff and leave. All together you will be in the system for 5 min per week. Who the hell will wait 24/7 for someone appearing once for that time? If I will do it, I would use a jump clone without implants, a cheap transport and just try it. If I got killed on the way in I wont loose much. If I got attacked when picking up the stuff, I will just leave it there. So, only "problem" is the way back.
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Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.06.16 11:19:00 -
[25]
I've been doing a trip to low-sec in my Prowler every few days to organise my planets, generally I do my import/export during warp, then go to the customs office, pick up my stuff and warp away, takes me about 20 seconds to arrive, pick up, and leave again, of which I'm uncloaked at the office for 5.
So far I've busted my way through 3 or 4 gatecamps, there and back, with no trouble at all.
<a href="https://eve-search.com/externalLink.asp?l=http%3A%2F%2Frumandmonkey%2Ecom%2Fwidgets%2Ftoys%2Ftestgen%2F6199%2F"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Industrialist with teeth" border="0" |
Ghoest
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Posted - 2010.06.16 19:18:00 -
[26]
Originally by: Tau Cabalander
You want a MWD.
* When you land less than 2 km from a gate camp after going through a gate, even in lowsec. * When you want to get out of the Jita bumper-cars to warp away. * To refill guns or setup POS defenses. * To get away from the customs office, gates, structures, etc., so you can cloak. * etc.
1 I call BS. In thousands 100-s of low sec/0.0 jumps I have never ended up so close to the gate that i couldnt cloak.
2 That has nothing to do with this thread.
3 Not much to do with this thread either.
4 I guess this might be an issue, but if burning away uncloaked is the key to your survival the sig boom is gonna screw you.
Wherever you went - Here you are.
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Emporer Norton
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Posted - 2010.06.16 20:01:00 -
[27]
I've used a mastodon in lowsec for about 6 monthes now only had a problem once and was a hic sitting on gate solo. If I had a dedspace shield booster would have tanked no problem almost made it back to gate before was popped if had ecm instead of tank would have prolly been fine. But the transports with +2 warp strength can warp away from most things unless hit with a ton of points or is a hic there
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Illectroculus Defined
Chooch Inc. Twilight Federation
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Posted - 2010.06.16 22:07:00 -
[28]
Originally by: Ghoest
1 I call BS. In thousands 100-s of low sec/0.0 jumps I have never ended up so close to the gate that i couldnt cloak.
You always end up 12-15km from the gate, but on more than one occasion I've landed within 2km from some other pilot on gate -
My Crane setup: High: Covert Ops Cloak Mids: 10MN MWD, ECM Burst, 2x Shield Tanky modules Rigs: Low Friction Nozzles (Agility without the sig radius penalty)
Lows can be switched between WCS/Nanos/Expanders depending on needs - if you're picking up stuff from a customs office I'd go for the WCS, since you're forced to decloak, even if only for a moment. The ECM burst has seen use on occasion but it's really a last resort and is unlikely to safe you..... it's more likely to save you than extra tank though.
Most of my pickups have been in a Sigil with 5xWCS, unless they have multiple cloaked stealth bombers on grid waiting for me that should be sufficient. And it's dirt cheap too, if you do find yourself scrammed during a pickup you always have time to flip your cargo back into the customs office. Vote Illectro for CSM5! Supporting the New Generation of Eve Players |
Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2010.06.17 06:40:00 -
[29]
Originally by: Ghoest
Originally by: Tau Cabalander
You want a MWD.
1 I call BS.
Well, your call... but I spend a lot of time in lowsec, and I'd never, ever leave out an MWD on my blockade runner. It's a great GTFO option if things go south, and is generally pretty useful (to scoot away from customs office fast if you see an incoming ship on scanner, for instance).
My BR moves at about 2km/sec, more overloaded. This means that if a slower HIC manages to get a point on me near a customs office, for example, I still have some prayer of just outrunning it.
...and above all: why not fit an MWD? If fits easily, and there's not much else which would need that grid/cpu.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.06.17 07:04:00 -
[30]
Quote:
Most of my pickups have been in a Sigil with 5xWCS, unless they have multiple cloaked stealth bombers on grid waiting for me that should be sufficient.
Besides some rare punk in a frigate who will hardly fit 2-3 points, what PvP else cannot alpha or 2 shot a Sigil before it's even halfway to warp speed? 5 WCS don't seem so useful to me.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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