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Tavin Aikisen
Caldari State War Academy
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Posted - 2010.06.19 01:07:00 -
[31]
Originally by: Shintai
Thats a whole other issue unrelated to DX version.
It's not, it's typical of early implimentations of HDR and bloom. DX11 allows AA while using these effects.
Quote: You can force it on btw.
You CANNOT force it. By forcing it the game will not be using true HDR and bloom. Everyone seems to believe you can force it with nHancer or your video card control panel but you will lose the effects. The AA quality itself is also very poor using this method.
Quote: But all the stuff with the same engine in videos, tournament etc im sure is with both ;)
None of the trailers use AA. It's very clear if you look carefully. It's hard to notice simply because of the compression settings when the trailers are made. They aren't rendered in real-time. ôRemember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home in peace.ö
-Cold Wind |
Nooma K'Larr
Minmatar
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Posted - 2010.06.19 01:30:00 -
[32]
Just like planets where redone prior to PI, I think the graphics engine will be redone prior to incarna. Just a guess.
-------------------------------------- If you don't like my posts, then why waste your time commenting in them? -------------------------------------- |
ChrisIsherwood
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Posted - 2010.06.19 05:52:00 -
[33]
Originally by: Nooma K'Larr Just like planets where redone prior to PI, I think the graphics engine will be redone prior to incarna. Just a guess.
IIRC this has already been announced. E.g. at the previous gaming conference, CCP announced that they were supporting the NVidia APEX system in order to get more realistic clothes and hair. I think this meant all existing avatars will need to be redone.
Perhaps the new DX level will be driven by the APEX decision, or at least while they are replacing infrastructure anyway might as well upgrade things.
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2010.06.19 10:18:00 -
[34]
Originally by: Nooma K'Larr
Originally by: Pennwisedom Man, you make a lot of threads with little to no content. Really, why?
What do you want, a ****ing essay?
The attention span of the average person here is ****. How many replies start with
tl;dr around here?
TL;DR ---
☻♥ Problem? Therapy sessions ♥☻ |
Br41n
Amarr Pinky and the Brain corp
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Posted - 2010.06.19 11:09:00 -
[35]
theres no need for dx10 in eve what so ever.
its not a graphical important FPS, dx10 features would not add anything to the ships or space for that matter. ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |
arbiter reformed
Minmatar Reverse Psychology. HYDRA RELOADED
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Posted - 2010.06.19 11:15:00 -
[36]
bring back ship trails?
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Meissa Anunthiel
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Posted - 2010.06.19 11:17:00 -
[37]
Considering the vast majority of people use Windows XP and DirectX 10 is Vista exclusive, not anytime soon...
Thank Microsoft
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Commoner
Caldari The Tuskers The Tusker Bastards
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Posted - 2010.06.19 11:24:00 -
[38]
Originally by: Meissa Anunthiel Considering the vast majority of people use Windows XP and DirectX 10 is Vista exclusive, not anytime soon...
Thank Microsoft
I don't think thats true anymore, i don't know but most desktop end users have switched to Windows 7 which IMO is better than XP.
Do you ave any proof that support your claim?
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AlleyKat
Gallente The Unwanted.
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Posted - 2010.06.19 11:37:00 -
[39]
Originally by: Tavin Aikisen None of the trailers use AA. It's very clear if you look carefully. It's hard to notice simply because of the compression settings when the trailers are made. They aren't rendered in real-time.
Yes they do. No it's not. Compression has no effect on aliasing. Yes they are.
AK EVE-ONLINE VIDEO-MAKING TUTORIALS |
Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.06.19 12:36:00 -
[40]
Xp is a dead os.
The future is not there
dx10 is not good, it's better than 9 from a design stand point, but the execution not so good.
Dx11 is the current version, so effort by a software dev in the games industry for only windows gaming should occur here if they believe that the product will be released in the future at a time when most people have computers and video cards that can support it.
Of course, the fall back to software if the API isn't supported in hardware is always there so there really isn't much fear of seclusion.
Would like to have the equiv of a hammer for eve where you can drag and drop ships into place, then give them way points so you can make movies at high res without some numbnutts in a cloaked entering local and spamming you.
Not exactly in a rush for these dream toys though. I have 700gigs of fraps footage I think I'll just delete. Just never seem to either a) find the time to process it or b) I dent capture anything watchable unless I speed it up 10x speed due to spacial distortions guhh
anyways, good posts in this thread so far. Sorry to spoil it lol Zymurgist ACCIDENTALLY my thargoid |
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Nooma K'Larr
Minmatar
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Posted - 2010.06.19 13:51:00 -
[41]
Originally by: Commoner
Originally by: Meissa Anunthiel Considering the vast majority of people use Windows XP and DirectX 10 is Vista exclusive, not anytime soon...
Thank Microsoft
I don't think thats true anymore, i don't know but most desktop end users have switched to Windows 7 which IMO is better than XP.
Do you ave any proof that support your claim?
I agree. W7 is a superior OS to XP. Vista was garbage.
-------------------------------------- If you don't like my posts, then why waste your time commenting in them? -------------------------------------- |
TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2010.06.19 14:01:00 -
[42]
Originally by: Meissa Anunthiel Considering the vast majority of people use Windows XP and DirectX 10 is Vista exclusive, not anytime soon...
Thank Microsoft
XP is a dead os and anyone who uses it for home use(business still has some sort of arguements for it, but windows 7 gives xp mode so...) is a god damned idiot, as xp has a ridiculous amount of security holes in it compared to windows 7.
Dx10 has been out for several years now, and dx11 is begining to come into the mainstream(and dx11 is far better than 10) so i think ccp should make the leap to dx11 with backwards compatability for dx10 and forget about dx9.
Dx10 card costs nothing these days, and dx11 was ridiculously cheap for me to get.
_______________________ Fix rockets in '09 =( |
Athena Silk
State Protectorate
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Posted - 2010.06.20 08:22:00 -
[43]
I would love an update to DX10/11 simply so I can have AA + HDR/Bloom. Ship models with the graphics all turned up are gorgeous, but they're ruined by the jaggies, especially on Minmatar and Caldari ships (which is what I fly primarily).
I WANT IN-GAME AA!
Originally by: Amerilia I hope never, or if then over OpenGL in Linux/Mac. I will never move beyond WinXP on the windows side, and I do have a lot of reasons. Well except in whatever comes after Win7 they have a working command console, an unnerfed OpenGL, a lot better "user priviledge" system (seriously I cant access my appdata from within the system, but the winxp machine in the network can.. ehm wtf!?), just to name a few.. If however they harness the power of my DX11 Card under Linux, well then they have my approval.
Considering that Direct X is a Microsoft API, you're pretty much never going to see it running natively on *nix/OS X, so dream on. Quite simply, if you want to effectively play games, you have to go for 'doze. End of story. OpenGL sounds nice and all, but you're never going to get the performance and driver support you'll get out of a Windows machine. Windows 7 is a great replacement for XP, and is a must do. Working console... I do agree with you there a little bit, the MS-DOS prompt is terrible, but I almost never find myself needing to use it. You CAN access your AppData on the system, you just need to turn on "Show hidden folders" (what, you don't do that when you first install the OS?).
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Amerilia
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Posted - 2010.06.20 08:31:00 -
[44]
Originally by: Athena Silk I would love an update to DX10/11 simply so I can have AA + HDR/Bloom. Ship models with the graphics all turned up are gorgeous, but they're ruined by the jaggies, especially on Minmatar and Caldari ships (which is what I fly primarily).
I WANT IN-GAME AA!
Originally by: Amerilia I hope never, or if then over OpenGL in Linux/Mac. I will never move beyond WinXP on the windows side, and I do have a lot of reasons. Well except in whatever comes after Win7 they have a working command console, an unnerfed OpenGL, a lot better "user priviledge" system (seriously I cant access my appdata from within the system, but the winxp machine in the network can.. ehm wtf!?), just to name a few.. If however they harness the power of my DX11 Card under Linux, well then they have my approval.
Considering that Direct X is a Microsoft API, you're pretty much never going to see it running natively on *nix/OS X, so dream on. Quite simply, if you want to effectively play games, you have to go for 'doze. End of story. OpenGL sounds nice and all, but you're never going to get the performance and driver support you'll get out of a Windows machine. Windows 7 is a great replacement for XP, and is a must do. Working console... I do agree with you there a little bit, the MS-DOS prompt is terrible, but I almost never find myself needing to use it. You CAN access your AppData on the system, you just need to turn on "Show hidden folders" (what, you don't do that when you first install the OS?).
I didnt say to get DX11 native on Linux, I was saying to get the DX11 Features running on OpenGL, the hardware is there. and for the appdata - I do show hidden folders, but the windows explorer didn¦t let me into appdata when I clicked on it, at that time I wrote a program for the console, to navigate through appdata similar to how you would through the ms console. In other words, any program or other pc in the network can access the local appdata, but the user him/her-self can¦t. Except you find the option somewhere buried deep in the system.
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BrundleMeth
Caldari Temporal Mechanics
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Posted - 2010.06.23 00:50:00 -
[45]
Originally by: Nooma K'Larr
Originally by: BrundleMeth
Originally by: Pennwisedom Man, you make a lot of threads with little to no content. Really, why?
Yeah you noticed that too. Between Nooma and Ekrid they keep the forums going with spam and tripe. Something to do while resting up from tossing off sessions...
Unlike the gems you have contributed to the forum such as: "Angular Velocity is how fast you can shake it off after a trip to the urinal..."
Take a look at some of the other golden replies from the authority on forum posting.
My posts are meant to be stupid and trivial. And I never start a thread with them. I'm sure you take yourself very seriously and believe you actually have something important to say. And no one complains about my posts, everyone complains about yours...
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Vaneshi SnowCrash
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Posted - 2010.06.23 22:21:00 -
[46]
Originally by: Commoner
Originally by: Meissa Anunthiel Considering the vast majority of people use Windows XP and DirectX 10 is Vista exclusive, not anytime soon...
Thank Microsoft
I don't think thats true anymore, i don't know but most desktop end users have switched to Windows 7 which IMO is better than XP.
Do you ave any proof that support your claim?
I would look at the Steam hardware survey results. The most common OS? XP. The most common DX level supported? 9. The vast majority of people playing games on Steam haven't the hardware to make use of DX11 regardless of them running Win7.
I find it very unlikley that EVE has a high percentage of curve breaking users with very high end graphics (because if you want super shiny you aren't going to want it at 1024x768 are you?), displays, processors and the latest Windows OS.
I'm willing to bet most people playing EVE are using Windows XP, I'd go so far as to say the majority have Service Pack 3 installed. But I wouldn't be surprised if a small percentage were XP-SP2. I don't think SP1 is viable for an EVE player as it does require features SP2 brought it to fire up.
Also Mac's. Which have been using the 9400M IGP in their base models for quite some time. I think it supports DX10, but I'm pretty sure it's dog slow doing it.
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