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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 12:25:00 -
[1]
I'm one of those weird people that likes to mine. Something about playing with pretend widgets balances me mentally after a day of craziness. There are a lot of reasons to like eve, but I started because the industry stuff showed promise. I'm the kinda guy that picked up UO , walked out into the woods and cut down my own bows, gutted my own chicken for feathers and assembled the first step to my financial victory in the backwoods of Yew.
I'd like to thank CCP for recent changes to mission loot to give the miner a step up but really your track record on doing anything for this 'sphere' in Eve is deplorable. Don't get me wrong, I love you but i give you a big WTF when it comes to mining.
Lets review:
Nothing really done to sort out macro miners so the real ones get the shaft since 2004 for me.
The actual process of mining has not changed. None of the nuiances differ. I mean not a single new ore type, no attempts to tweak time spent vs rewards reaped for this subgroup. If you played EQ2 crafting you could come up with all kinds of ideas. Just interchange the fantasy graphics and replace the word "progress" with "ore extraction rate" and durability with "chance my mining laser array is going to blow up" and you've made a new mini game.
In fact it could be argued the average miner was put to further disadvantage with Dominion because now they have to scan down their grav sites in 00. Is this a big deal? Not for most 00 miners. Of course we mine in groups a lot in 00 but its still the principal of the matter.
Every other major system in Eve has either been appended after mining or has otherwise seen at least some overhaul since except for tradegoods.....oh wait.
I think you should consider adding on to the existing mining paradigm. I suggest the changes would allow the existing system to stay in place while adding new bonus and benefits through some type of new interactive mining process (again, akin to Eq2).
We did get the orca and leadership stuff which is indeed a leg up. But if you follow the current way ore enters into the game world it comes from two sources:
macro miners and the guy who gets screwed over because of crappy mineral prices.
Now, I could stop mining and go do PI --- or maybe even play another game, but if there was any indication from CCP in the next few months that this would be fixed you'd be pushing 60-70k pcu np.
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Furb Killer
Gallente
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Posted - 2010.06.21 12:26:00 -
[2]
Edited by: Furb Killer on 21/06/2010 12:29:25 Be careful what you wish for.
Before you know it CCP introduces a new mining system that is a 'framework' and will be (lol) expanded in later iterations.
I think mining needs a total revamp, something like where you need to fly through large asteroid belt (nothing comparable to current belts, and they would need to fix the crappy bumping radius of most roids), and scan for useful asteroids, which could just be survey scanner, and then when you find a potential interesting asteroid you do a more precise scan and specificly target ore deposits of the rock.
Ah well just fantasizing a bit.
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Legs Mackenzie
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Posted - 2010.06.21 12:29:00 -
[3]
I like the pun though.
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000Hunter000
Gallente Industrial Exploits Massive Intergalactic Love Klub
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Posted - 2010.06.21 12:36:00 -
[4]
When i started playing, the best miningship was a battleship followed by the Osprey... There were only regular type ores (no rich plags or massive scords or any of that nonsense.)
Now lets move forward in time!
We now have T2 barges, orca's and rorquals, mining implants and skills and all sorts of new mods...
Saying ccp has done nothing for miners is... well... not true!
Only point u have is the macro/sweatshopmining thing... but finding an answer for that seems to be as illusive as finding a solution for world peace ________________________________________________
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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 12:43:00 -
[5]
Originally by: 000Hunter000 When i started playing, the best miningship was a battleship followed by the Osprey... There were only regular type ores (no rich plags or massive scords or any of that nonsense.)
Now lets move forward in time!
We now have T2 barges, orca's and rorquals, mining implants and skills and all sorts of new mods...
Saying ccp has done nothing for miners is... well... not true!
Only point u have is the macro/sweatshopmining thing... but finding an answer for that seems to be as illusive as finding a solution for world peace
Point taken but the folks over at CCP are pretty smart folk. I bet if they put more then a couple miner tear's worth of effort towards this we could have something a bit more involved and rewarding then the current icon wars.
I like the idea of world peace though.
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.06.21 12:48:00 -
[6]
Originally by: 000Hunter000 but finding an answer for that seems to be as illusive as finding a solution for world peace
So you are telling me the American way of giving everyone guns isnt working?
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Fuddan
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Posted - 2010.06.21 12:54:00 -
[7]
The only reason I mine in Eve is because it reminds me of my old job, sorda. Can't seem to stop being a miner
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Ak'athra J'ador
Amarr Inglorious-Basterds
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Posted - 2010.06.21 13:14:00 -
[8]
nah mining should include scanning for an asteroid moving through a system.
once you find it you can warp to it and catch it. catching it means flying after it, getting damage from debris with shields activated and you need to try and stop it.
once caught ships can land and reprocess the thing. the reprocessing part is very short...
the bigger the asteroid moving through the system, the more ships you need. and some pass through the system faster and some take more time.
I know, bad idea, but srsly there are so many different ways to improve mining with spaceships...just pick one and do it. the current state is pathetic...
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Esu Nahalas
The Night Corporation
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Posted - 2010.06.21 13:18:00 -
[9]
Originally by: Skippermonkey
Originally by: 000Hunter000 but finding an answer for that seems to be as illusive as finding a solution for world peace
So you are telling me the American way of giving everyone guns isnt working?
Judging from your tears, you probably live in a country where it worked.
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Halcyon Ingenium
Caldari True Citizens
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Posted - 2010.06.21 13:21:00 -
[10]
Originally by: Skippermonkey
Originally by: 000Hunter000 but finding an answer for that seems to be as illusive as finding a solution for world peace
So you are telling me the American way of giving everyone guns isnt working?
Hey, hey, HEY! I take offense at that. We do not give people weapons. We sell them, or trade them for combat actions we would like to see happen. Nothing is for free in this world, certainly not American weapon systems. That's just communism, what you're talking about.
Anyway, the only real problem in mining is the macro problem, all this talk of CCP doing nothing for miners just isn't true. Quite frankly, I don't like the suggestion of making it more interesting, I mine to relax and zone out as much as that is possible in EVE when you aren't docked. I don't need a whole lot of bells and whistles, I certainly don't need things needlessly complicated with busy work so the ADD crowed can keep their attention focused for more than a minute. Cash Rules Everything Around ME |
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Rekindle
Militant Mermen LEGIO ASTARTES ARCANUM
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Posted - 2010.06.21 13:26:00 -
[11]
Originally by: Halcyon Ingenium
Originally by: Skippermonkey
Originally by: 000Hunter000 but finding an answer for that seems to be as illusive as finding a solution for world peace
So you are telling me the American way of giving everyone guns isnt working?
Hey, hey, HEY! I take offense at that. We do not give people weapons. We sell them, or trade them for combat actions we would like to see happen. Nothing is for free in this world, certainly not American weapon systems. That's just communism, what you're talking about.
Anyway, the only real problem in mining is the macro problem, all this talk of CCP doing nothing for miners just isn't true. Quite frankly, I don't like the suggestion of making it more interesting, I mine to relax and zone out as much as that is possible in EVE when you aren't docked. I don't need a whole lot of bells and whistles, I certainly don't need things needlessly complicated with busy work so the ADD crowed can keep their attention focused for more than a minute.
which is precisely why they need to add on to the existing system rather than make it totally new. That way you can have your afk mining while the people who would sit at the computer can do so without passing out on their keyboard. -------------------------------------------
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.06.21 13:37:00 -
[12]
Originally by: Zeet A'Dron The actual process of mining has not changed. None of the nuiances differ. I mean not a single new ore type, no attempts to tweak time spent vs rewards reaped for this subgroup.
[...]
In fact it could be argued the average miner was put to further disadvantage with Dominion because now they have to scan down their grav sites in 00.
[...]
I think you should consider adding on to the existing mining paradigm. I suggest the changes would allow the existing system to stay in place while adding new bonus and benefits through some type of new interactive mining process.
[...]
We did get the orca and leadership stuff which is indeed a leg up.
So, let me get this straight: you beg CCP to add new mechanics to mining, and in the same post you complain about two relatively new mechanics CCP added to mining? Yeah, right.
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Clocky
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Posted - 2010.06.21 13:40:00 -
[13]
We need a system that is almost impossible to macro mine. Moving belts would be a start. Just my 2 cents/isk
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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 13:43:00 -
[14]
Originally by: Abdiel Kavash
Originally by: Zeet A'Dron The actual process of mining has not changed. None of the nuiances differ. I mean not a single new ore type, no attempts to tweak time spent vs rewards reaped for this subgroup.
[...]
In fact it could be argued the average miner was put to further disadvantage with Dominion because now they have to scan down their grav sites in 00.
[...]
I think you should consider adding on to the existing mining paradigm. I suggest the changes would allow the existing system to stay in place while adding new bonus and benefits through some type of new interactive mining process.
[...]
We did get the orca and leadership stuff which is indeed a leg up.
So, let me get this straight: you beg CCP to add new mechanics to mining, and in the same post you complain about two relatively new mechanics CCP added to mining? Yeah, right.
Two possiblities come to mind:
Either you work for a government civil service or you honestly classify the Dominion changes as suitable mining enhancements when compared to the whole...... Or perhaps you are looking for a reason to critque my 'begging'. |

Ak'athra J'ador
Amarr Inglorious-Basterds
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Posted - 2010.06.21 14:04:00 -
[15]
Originally by: Halcyon Ingenium
That's just communism, what you're talking about
I assume you mean that is bad?
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.06.21 15:05:00 -
[16]
I think that mining is good as it is, but macros ruin the income of miners.
I mean, if you mine you do it because it's relaxing. And it's fine to surf the internet, or just watch the roids, the nebula and the planet in the background, or checking the market, or just chill out with friends for an hour. But no human (except nerdy people) will mine for hours alone.
A change the mining system should allow relax as the current one, and a reward scalable with the time and effort you put in it. I remember a proposal about using resource maps like the ones we have in PI, and the player having to choose the point where to mine. In my opinion having mining mechanics like PI would solve the problems (heatmaps, yield function of commitment and skills).
But consider that making macroning impossible could severely mess the market up, thing I am completely fine with.
TL;DR: A quick and effective way of fixing mining could be overhauling it importing PI-like mechanics.
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Cathleia
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Posted - 2010.06.21 15:12:00 -
[17]
Edited by: Cathleia on 21/06/2010 15:12:36
Originally by: Camios But no human (except nerdy people) will mine for hours alone.
What if you have a dualscreen setup and enjoy emus/movies/tv shows/whatever on the other screen for hours on end? :p
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.06.21 15:35:00 -
[18]
"How much longer will miners get the shaft?"
\o/
...and yes, I am bored right now.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.06.21 16:16:00 -
[19]
Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
===== If you go to Za'Ha'Dum I will gank you. |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.21 16:30:00 -
[20]
The good news is that fear of the upcoming "Hulkageddon III" looks like it might have scared enough "newbie miners" out of their routine so that lowend prices are actually picking up now. Goes to show, make mining more dangerous, and it suddenly becomes more profitable 
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Aurum Bellator
Caldari
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Posted - 2010.06.21 16:44:00 -
[21]
I disagree with the statement that CCP has not 'done anything' for mining. However, I wholeheartedly agree with you that something needs to be done to: (a) fix the macromining plague (which would then fix the problem of overabundance of minerals); and (b) make it even slightly more interesting/interactive to do.
IMHO the mining 'system' needs a complete overhaul. I don't have the answer, but it ought to be an expansion in and of itself, and whatever they replace it with ought to be, at the very minimum, damn near impossible to macro. Yes, it is possible to design a mining system that doesn't just involve Lock, Activate Laser, Read Book.
AUB
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Karosaki
Minmatar Native Freshfood
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Posted - 2010.06.21 16:55:00 -
[22]
Sadly fighting macro miners and other bots is a very difficult problem, and if it was possible to reliably distinguish between the bots and people without seriously ****ing off the players CCP would have done it already.
As for mining profession getting shafted, I really don't understand what you mean. If you enjoy mining why not continue doing it? It's not like you are actually loosing isk while doing so. I don't feel that mining is being neglected by CCP. I mean recently you got wormhole mining and null sec anomalies. Mining on planets is completely new minigame thats just a few weeks old.
If you don't like the income you receive while mining thats a different story. If CCP adds something the increase yields then everyone will be doing it and the mineral prices will just drop even more.
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Boris Demontford
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Posted - 2010.06.21 17:09:00 -
[23]
Originally by: Karosaki Sadly fighting macro miners and other bots is a very difficult problem, and if it was possible to reliably distinguish between the bots and people without seriously ****ing off the players CCP would have done it already.
^^This.
If mining becomes more profitable then macro-dweebs are provided more incentive to increase capacity, ad-infinitum.
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Albetta
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Posted - 2010.06.21 17:25:00 -
[24]
Mining needs a serious boost. like seriously.
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Nooma K'Larr
Minmatar
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Posted - 2010.06.21 17:26:00 -
[25]
Originally by: Legs Mackenzie I like the pun though.
^this
-------------------------------------- If you don't like my posts, then why waste your time commenting in them? -------------------------------------- |

Slapchop Gonnalovemynuts
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Posted - 2010.06.21 18:01:00 -
[26]
I like how people who have no experience automating tasks with macro scripting software come up with ideas to 'make it harder' for the macro guys. The only problem is that the changes only make it harder for a very short period of time, and once the macros are re-written everything is back to where it was before. So the only real way to thwart the macros is to completely change the whole system every couple weeks, and I seriously doubt that is going to happen. --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Entrepaz
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Posted - 2010.06.21 18:11:00 -
[27]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
THIS. Go post in CSM!!!
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Abrazzar
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Posted - 2010.06.21 18:13:00 -
[28]
Unless they are working on something right now, you will probably have to wait a minimum of one year for anything being done directly with mining. More likely 2-5 years. It's been almost 2 years since this thread, which pretty much is why I have given up on it. -------- All I want is a better mankind.
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Demolishar
United Aggression Eternal Ascension
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Posted - 2010.06.21 18:13:00 -
[29]
If miners didn't want to be screwed they should have picked a better profession.
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el caido
School of Applied Knowledge
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Posted - 2010.06.21 18:14:00 -
[30]
CCP listened to our prior suggestions that miners needed a mini-game while mining to keep them engaged. Unfortunately, the end result was PI and everyone died a little inside.
But I, too, enjoyed the pun.
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Ritzenhoff
Gallente Ritzenhoff Industrial Design
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Posted - 2010.06.21 18:23:00 -
[31]
Originally by: Entrepaz
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
THIS. Go post in CSM!!!
I second that.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.21 18:27:00 -
[32]
OP:
Do you want mining to be
(i) difficult, dangerous and competitive --> well paid (ii) safe, easy, and ore widely available -> poorly paid (iii)safe, easy, and ore widely available -> well paid
At the moment we're in state (ii). State (i) is conceptually possible. There is no chance of state (iii) - it is now impossible.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Barkaial Starfinder
Minmatar Conflagration.
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Posted - 2010.06.21 18:32:00 -
[33]
I thought it was lumberjackers.
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CeneUJiti
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Posted - 2010.06.21 18:32:00 -
[34]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
Nice idea, might help mining. But! 5. & 6. are most certainly undoable without killing TQ. Way to much things to care about and calculate. Even moving belts might be too much, think about how many roids are there in EVE, server would have to calculate and track movement of every each one. Impossible.
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Apollo Sci
Gallente Citadel Logistics Group
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Posted - 2010.06.21 18:46:00 -
[35]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
Signed. CEO, Citadel Logistics Group |

Aurum Bellator
Caldari
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Posted - 2010.06.21 18:48:00 -
[36]
Originally by: Malcanis OP:
Do you want mining to be
(i) difficult, dangerous and competitive --> well paid (ii) safe, easy, and ore widely available -> poorly paid (iii)safe, easy, and ore widely available -> well paid
At the moment we're in state (ii). State (i) is conceptually possible. There is no chance of state (iii) - it is now impossible.
You forgot (iv) safe, difficult, and ore widely available but requires some active effort to find -> well paid
I think that (iv) is possible. Make gravimetric sites common and fairly easy to scan but difficult enough to preclude the use of macros. Make each gravimetric site contain a comparatively limited amount of ore so that you are engaged in 'finding' the next site while you are mining the first.
That would be a good first step.
AUB
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Exploding Tukey
Gallente Capital Construction Research Pioneer Alliance
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Posted - 2010.06.21 18:54:00 -
[37]
This is stupid, the servers have enough to try to process, and when you have to take collision detection of asteroids into question... well we are stuck with another blob issue.
not like this really helps macro miners, set asteroid on follow, turn on small shield rep, and set all ships/tractor ships to follow that asteroid. switch asteroid once one is depleted.
this also make hiding in asteroid fields harder when being chased, as well as making mining, a basic profession require a few mil SP before it can even be tries, requiring a complete rewrite of the tutorial, forcing players to go into the pve path before they can even get to mining.
<Signature Type="Clever" Width=100% Height=5 Edible="No" /> |

Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 18:59:00 -
[38]
Edited by: Zeet A''Dron on 21/06/2010 18:59:32
Originally by: Malcanis OP:
Do you want mining to be
(i) difficult, dangerous and competitive --> well paid (ii) safe, easy, and ore widely available -> poorly paid (iii)safe, easy, and ore widely available -> well paid
At the moment we're in state (ii). State (i) is conceptually possible. There is no chance of state (iii) - it is now impossible.
All of the above are possible: Safe and easy = poorly paid safe and difficult = better paid dangerous and easy = to about safe and difficult dangerous and difficult = best possible outcome
However, id like to see each of the above "tiers" have sliding scales whereby ore yeilds improve with time as some interactive process is engaged.
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Rexthor Hammerfists
Caldari ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.21 19:35:00 -
[39]
Originally by: Abrazzar Unless they are working on something right now, you will probably have to wait a minimum of one year for anything being done directly with mining. More likely 2-5 years. It's been almost 2 years since this thread, which pretty much is why I have given up on it.
So many players are sent into belts by aurora and one has to wonder how many havent logged in since, talk about a great first impression. This is a good candidate for the "Excellence" assmebly hall thread. -
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.06.21 19:36:00 -
[40]
Originally by: Legs Mackenzie I like the pun though.
Came here to post this  --- 34.4:1 mineral compression |
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Lost Greybeard
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Posted - 2010.06.21 20:07:00 -
[41]
Originally by: Slapchop Gonnalovemynuts I like how people who have no experience automating tasks with macro scripting software come up with ideas to 'make it harder' for the macro guys. The only problem is that the changes only make it harder for a very short period of time, and once the macros are re-written everything is back to where it was before. So the only real way to thwart the macros is to completely change the whole system every couple weeks, and I seriously doubt that is going to happen.
Capcha it. Cloaked concord patrols hit the belts at random (something like a poisson distribution set with an average arrival of an hour or so), send you a message to make sure you're a registered capsuleer. No (correct) reply in 5 minutes? You lose CONCORD protection and be attacked by anyone, being considered an unregistered craft/rat by CONCORD.
While you could perhaps write a macro to return to base and dock whenever you turn red and wait out the 15 minute timer, you're at least forcing macro'ers to lose an average of something like 20-30% of their mining time. And you'll have added a pvp minigame of tailing macro-miners and trying to scramble them as soon as they turn red, which could be entertaining.
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Kerfira
The Scope
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Posted - 2010.06.21 20:14:00 -
[42]
In an MMO with a free economy, an activity will pay roughly proportional to the EFFORT involved, NOT the chronological time spent.
In effect, this translates to at-the-keyboard time. So if a 30 minute activity (for example mission running) requires 30 minuts ATK time, it will pay 6 times as much as a 30 minute activity (for example mining) that only require 5 minutes ATK time. This is of course just a simplified example, since there are more variables in play. The principle remains the same though.
The free economy will (now that the last artificial constraint has been removed) see that miners will receive EXACTLY the reward they deserve relative effort-wise to EVE's other activities!
If you want mining to pay better, you'll have to lobby CCP to make it require more effort. That is the only way it CAN happen! If CCP gives you better tools, you'll earn less!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Tippia
Sunshine and Lollipops
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Posted - 2010.06.21 20:15:00 -
[43]
Originally by: Lost Greybeard Capcha it.
I'm willing to bet that there are catpcha bots that have a higher chance of giving the right answer than I do.
àso, yeahà ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Kacer Xenro
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Posted - 2010.06.21 20:34:00 -
[44]
Edited by: Kacer Xenro on 21/06/2010 20:35:04
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
best idea in a while tbh, it would also stop some of the suicide gankers, the miners are gonna love this one
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Belid Hagen
Shade. Cry Havoc.
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Posted - 2010.06.21 20:57:00 -
[45]
how long will miners get shafted? for as long as you mine..
welcome to EVE online, a pvp game.
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northwesten
Amarr Trinity Corporate Services Novus Ordo Mundi
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Posted - 2010.06.21 21:11:00 -
[46]
Originally by: 000Hunter000 When i started playing, the best miningship was a battleship followed by the Osprey... There were only regular type ores (no rich plags or massive scords or any of that nonsense.)
Now lets move forward in time!
We now have T2 barges, orca's and rorquals, mining implants and skills and all sorts of new mods...
Saying ccp has done nothing for miners is... well... not true!
Only point u have is the macro/sweatshopmining thing... but finding an answer for that seems to be as illusive as finding a solution for world peace
Well said and I don't see the problem with mining. I been doing it here and there since 2004. I guess people really want the easy game like WoW.
I think people need to STFU when it doesn't need fixing. 
Trinity Corporate Services
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Marchocias
Silent Ninja's
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Posted - 2010.06.21 22:19:00 -
[47]
Heheheheheh.... shaft!
---- I belong to Silent Ninja (Hopefully that should cover it). |

Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.22 13:40:00 -
[48]
Originally by: northwesten
Well said and I don't see the problem with mining. I been doing it here and there since 2004. I guess people really want the easy game like WoW.
I think people need to STFU when it doesn't need fixing. 
I was wondering how long it would take for trolls to play the 'you want wow' card.
Anyone with any common sense whatsoever, any inkling of cognitive thinking, can see that many other facets of the game have seen improvements while this one has seen nominal improvements and mining could stand some.
The whole production industry relies on macro miners keeping the price down.
Some of us are brainstorming some ideas that would change the current icon wars style mining to something a bit more entertaining while at the same time thwarting macro miners. I'm not entirely sure what World of Warcraft has to do with it unless you're just trying to be a ****y troll.
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Scout Ops
Red Federation
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Posted - 2010.06.22 13:59:00 -
[49]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
woah sir, now these are good ideas
+1
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Widemouth Deepthroat
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Posted - 2010.06.22 13:59:00 -
[50]
Edited by: Widemouth Deepthroat on 22/06/2010 13:59:19 I'd rather mining just got nerfed into oblivion and we can abandon it to afk macroers (good idea would be make high sec roid give scrap metal instead of ore).
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.06.22 15:14:00 -
[51]
Originally by: Exploding Tukey This is stupid, the servers have enough to try to process, and when you have to take collision detection of asteroids into question... well we are stuck with another blob issue.
not like this really helps macro miners, set asteroid on follow, turn on small shield rep, and set all ships/tractor ships to follow that asteroid. switch asteroid once one is depleted.
this also make hiding in asteroid fields harder when being chased, as well as making mining, a basic profession require a few mil SP before it can even be tries, requiring a complete rewrite of the tutorial, forcing players to go into the pve path before they can even get to mining.
I am assuming this is in regards to my post above.
1: Asteroids already have a collision sphere, it just currently does not trigger damage on a ship if you make contact with it. Collision spheres on many asteroids (and structures) already need to be fine tuned.
2: Keep in mind that certain asteroids already do a burst of damage to ships periodically, it is simply done as AOE damage similar to a bomb. The difference would only be what game event (collision) triggers the damage, and the damage would be focussed on a single target instead of an area.
3: If the coding were done to allow the collision sphere to trigger damage, the only thing that would generate significantly more calculations for the server would be the asteroid movement calculations. In effect asteroids would move in a manner similar to how NPC's move now, except they would move slower than NPC's and be restricted to either linear movement (drift across system movement) or orbital (smaller asteroids would orbit the larger asteroids, just as Concord/Faction vessels orbit stargates now). Another similarity would be the behavior of drones orbiting a ship now.
4: If you wish to free up some system resources to deal with it, eliminate the NPC convoys that undock from stations now (although I'd really like to see something more interesting done with those eventually).
5: I wouldn't mind them being treated like anoms are now, with a set number allowed per system. One must be mined out completely before another will spawn... but once that happens a new one spawns immediately.
The honest truth is that there may be factors in the game code concerning asteroids that will not allow them to be treated in this fashion. But with CCP's stated future emphasis on revisiting existing game mechanics/code and revamping them, mining would seem to be a prime candidate. I think we can all agree that the basic code for mining is one of the oldest components in the game, and one that is in the most need of being redone from the ground up.
This would provide the mini-game many miners have asked for, an element of danger, the necessity for new PVE tactics to be developed, adds a whole new dimension to PVP activity in one of these belts, and makes it much more difficult for simple macro's to operate effectively (by requiring you to "think" about what you are doing to be sucessful in the long run).
System wide asteroid belts have already been discussed as a possibility, but that has issues with making macroing even easier to do.
Comet mining has also already been discussed as a possibility, and this mechanic would be very similar in concept... so apparently it can be done. With comets however I think the speeds involved would be quite a bit higher, countered by the fact there would be fewer things in the vicinity to blow up on.
Anyway, as a concept I think/hope it has merit.
===== If you go to Za'Ha'Dum I will gank you. |

Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2010.06.22 15:17:00 -
[52]
did someone say miners?
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Decimus Octavius
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Posted - 2010.06.22 15:19:00 -
[53]
Edited by: Decimus Octavius on 22/06/2010 15:21:41
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
lol sorry but these suggestions are seriously lame and i wonder if you actually mine at all. Seems like your way to fix mining is to just make it really tedious and painful rather than boring. Anyway i cbf pulling ur suggestions to bits so ill just pick on the one you marked as IMPORTANT:
Quote: 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods.
Yes my 100mn mwd stabber would have a riot bumping barges into asteroids n watch them explode. Im sure the miners would love it to.

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Planktal Vyurr
Gallente Kenshao Industries
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Posted - 2010.06.22 15:21:00 -
[54]
Everything I have read here is interesting and all but your missing the big point. Everyone is looking at the supply side of things. What about the demand?
Maybe, oh I don't know, CCP on a random DT have CONCORD take a break for the day but don't tell anyone. I'm sure the amount of ship loss would have demand go up for minerals to replace them.
Course, it's only an idea...
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Aran Proximus
Fleetworks Primary.
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Posted - 2010.06.22 15:28:00 -
[55]
I believe the next T3 Discovery should go to the Exhumer Community.
Anyone have any ideas for sub systems other than seriously expanded cargoholds and 6 more mining lazers :)
Fleetworks Promo Video |

Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.06.22 16:37:00 -
[56]
Originally by: Decimus Octavius Edited by: Decimus Octavius on 22/06/2010 15:21:41
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
lol sorry but these suggestions are seriously lame and i wonder if you actually mine at all. Seems like your way to fix mining is to just make it really tedious and painful rather than boring. Anyway i cbf pulling ur suggestions to bits so ill just pick on the one you marked as IMPORTANT:
Quote: 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods.
Yes my 100mn mwd stabber would have a riot bumping barges into asteroids n watch them explode. Im sure the miners would love it to.

Good luck with that in a ship that takes 20km for the slightest course correction. 
Impracticality of your 100mn MWD on a cruiser example aside, bumping would be an issue that would need to be looked at closely.
It should actually be a possibility to do what you describe, however:
1: Bump mechanic changes now make it much more difficult to bump a heavier ship any significant distance or at a high velocity (not impossible however). Larger vessels like Orca's may need to be tweaked further.
2: Mining vessel would probably want to stay in motion (orbit with occasional course corrections to avoid asteroids that cross their path). This makes it much more difficult to hit them squarely. Larger vessels like Orca's should be kept at some range from the belt anyway.
3: If the ramming vessel misses, they are very much at risk of destroying themselves for no gain as their velocity is much higher than the mining vessels would be. I would be highly amused to see a nanophoon (or better yet, a Mach) miss their bump and destroy themselves on an asteroid.  ===== If you go to Za'Ha'Dum I will gank you. |

Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.22 17:12:00 -
[57]
one of the things I noticed with my mining alts these days vs the old days is how much less I'm using jet cans. I think steps further in that direction would be cool.
Cargo rigs and the ability to store the ore being mined are steps forward. Perhaps we need large giant secure anchorables or perhaps mobile platforms.
some interesting ideas in this thread. I for one fancy the idea of being able to come into orbit around a giant planet sized rock just to be able to mine the solid trit core, or the spots of sweet stuff---- as the rock barrels towards the sun over a 2-3 day period.
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price checkinho
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Posted - 2010.06.22 19:07:00 -
[58]
i thought this was going to be a whine thread about ore price. they tried to fix the ore prices but failed hard.
Which means my orca pilot is going to be a waste of several months time and half a bil isk, or rather not a waste, but a ****ty investment.
Anyway, Thats my opinion, make it worthwhile to be a miner and then add some bling. or just fix it.
most likely they'll not fix it, add some bling after its permabroken, and say they fixed it.
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Tippia
Sunshine and Lollipops
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Posted - 2010.06.22 19:34:00 -
[59]
Originally by: price checkinho i thought this was going to be a whine thread about ore price. they tried to fix the ore prices but failed hard.
They are fixed ù but "fixed" does not mean "more income for miners".
Quote: Which means my orca pilot is going to be a waste of several months time and half a bil isk, or rather not a waste, but a ****ty investment.
Oh I don't know. You still get the best anti-gank transport in the game. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Celestine Santora
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Posted - 2010.06.22 19:53:00 -
[60]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
I like all of these ideas except 5. Collision mechanics are so laughably bad in EVE that the last thing I would like to see is the ability for my ship to die based on what the EVE server thinks is me hitting something.
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price checkinho
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Posted - 2010.06.22 20:16:00 -
[61]
Originally by: Tippia
Originally by: price checkinho i thought this was going to be a whine thread about ore price. they tried to fix the ore prices but failed hard.
They are fixed ù but "fixed" does not mean "more income for miners".
Quote: Which means my orca pilot is going to be a waste of several months time and half a bil isk, or rather not a waste, but a ****ty investment.
Oh I don't know. You still get the best anti-gank transport in the game.
Lol great reply. I meant fixed as no longer broken. and about the orca pilot, thats why I didnt make a rage quit thread and then not give everyone my stuff. I corrected myself when I said "waste" and changed it to "****ty".
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.06.22 20:19:00 -
[62]
Originally by: Celestine Santora
Originally by: Ranger 1 Edited by: Ranger 1 on 21/06/2010 16:17:29 I know a lot of people like to zone out while mining, but honestly that may have to go if we are ever going to see an end to massive macro mining gangs.
The following should be considered for a mining revamp.
1: All belts should have to be scanned out. 2: Asteroids should not be easily identifiable on the overview. They should have to be survey scanned to determine their exact type or visually identifiable as to what general type they are. 3: Asteroid belts should drift at a slow but contant speed (some faster than others), perhaps orbiting around a central large asteroid. Ships should have to follow/change position to stay within mining range. The enhanced range of tractor beams becomes more important on certain vessels. 4: Mining lasers with the highest yield should have the shortest range. 5: Important: Collision with an asteroid should cause serious damage to a ship, depending on the size of the asteroid and the ship. Ship destruction should be a distint possibility if the pilot is not paying enough attention to keep his ship out of the path of slowly drifting asteriods. 6: Drifting/orbiting asteroids should occasionally collide, changing their path. Perhaps even flying away from the belt and dissappearing when they finally get off grid.
These steps should complicate matters for macro miners as well as make mining a moderately challenging mini-game. (Yes, there is a resemblance to the classic "Asteroids" game.) However, it would not be a recommended occupation for the "watch vid's on the second monitor" crowd.
I like all of these ideas except 5. Collision mechanics are so laughably bad in EVE that the last thing I would like to see is the ability for my ship to die based on what the EVE server thinks is me hitting something.
I covered that in a second post (51) above. Collision spheres need to be addressed anyway, and not just on asteroids. This issue would need to be addressed as part of the mining revamp.
===== If you go to Za'Ha'Dum I will gank you. |

000Hunter000
Gallente Industrial Exploits Massive Intergalactic Love Klub
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Posted - 2010.06.22 21:14:00 -
[63]
Discussion still going huh? Wow! 
I read about finding other solutions to mining, but i think that will be hard if not impossible to do without changing the entire game, and personally i don't think ccp will do something like that.
A solution could be to make belts (and mebbe the roids in the belt) move around in random directions, this way macroers might have a hard time doing their thing i think.. then again i never used or seen a macro program at work so i might be deadwrong cuz i have no clue how advanceds these proggies are 
I tell u this much though, the day ccp manages to make eve macro free, will be the day i will start to believe worldpeace is possible also, so i say, GET TO IT U CCP DEVSLACKERS!!!  ________________________________________________
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Zargus
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Posted - 2010.06.23 04:27:00 -
[64]
I like the idea of making it slightly more complex with regard to scanning, and perhaps chasing down the belt.
I took a stab at the space mining in SWG *gags* and having a big giant ship that multiple players can operate in, and in the end, having to fly around chasing an asteroid while shooting it to break it down, and then /trying/ to move a behemoth in 3 directions to chase chunks, while keeping macro'ers out, certainly made the point completely...pointless.
My point is, if you over complicate it, then those who truly enjoy relaxing to some mining will find other things to do. However, while that seems like a non issue, since it doesn't effect you, let's apply it to logic that does.
Let's get rid of the macro miners (this is good). We now have a reduced intake of ore to market; this drives up the cost of ships, and fattens the pockets of the faithful true miners in the game. This is good.
Now, let's complicate the system to the point where no one wants to do it because it requires as much, or more of your attention and time than fighting, missioning, pirating, or PI, and now you squeeze the crap outta the market, ship prices skyrocket, and now the average miner like myself is pinched out in the other direction. I can't enjoy playing a game that requires so much attention to detail for every aspect of the game. There really should be some system mechanics in games that allows for cool down, and social time. Mining is perfect for that. It is akin to a crafting system in that I am able to plop recipe items to make widgets, click, drag, repeat. But, I only know of a few games where I have to look over my shoulder, and worry about losing many hours of hard earned widgetX. ShadowBane was one of them. Eve is another. Do you play on the full PvP EQ server while you are crafting?
The idea of going to the other extreme without thought to the middle ground, and balancing issues new systems introduce sounds a little less thought out than it should be.
Shoot for a simple piece that can be added to complicate it just enough that macro software can't read the data, but the average player can find a simple pleasure in it and you have an idea that's worth adding.
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Amarante Idama
Gallente Drunken Armed Pilots G String University
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Posted - 2010.06.23 05:08:00 -
[65]
Originally by: Skippermonkey
Originally by: 000Hunter000 but finding an answer for that seems to be as illusive as finding a solution for world peace
So you are telling me the American way of giving everyone guns isnt working?
[url=http://www.youtube.com/watch?v=F71qUtDlNu4]Yes, yes it is.[/url]
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Laechyd Eldgorn
Caldari Cruoris Seraphim Exalted.
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Posted - 2010.06.23 09:03:00 -
[66]
If I recall right, they were going to make asteroid belts so you would need to probe them at some point (2007 or so) but apparenly there was so much whining about how difficult it would be to find veldspar so they gave up that idea.
Making belts so you would need to scan them and changing mining mechanics in a way that doesn't need constant clicking of same damn asteroid (= makes it macroable) would probably improve mining a lot as an experience.
Also is there really need for so much minerals in hi sec, really.
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Abrazzar
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Posted - 2010.06.23 09:14:00 -
[67]
If you move belts to scanning only, the grav sites spawning in 1.0 to 0.9 or 0.8 can spawn with a public beacon and only contain veldspar and some scordite. So there won't be any difficulty finding that stuff for noobs. Starter systems could have secured sites for them that are only accessible by frigates, then again, teaching them how to scan those grav sites down would be prudent anyway.
System wide belts can be emulated by spawning sites only in certain locations. Considering this method is already used in a way by the planetary launch containers from PCCs, adapting that for a grav site spawn (or really any other exploration site) should not be all too difficult. Really dense belts can then be simulated by particle asteroids on the site and a backdrop like the gas cloud environment found in recon 3/3.
All it really needs are development resources, ie, a scrum team on it. -------- All I want is a better mankind.
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Aruvqan
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Posted - 2010.06.24 14:41:00 -
[68]
Originally by: Karosaki Sadly fighting macro miners and other bots is a very difficult problem, and if it was possible to reliably distinguish between the bots and people without seriously ****ing off the players CCP would have done it already.
As for mining profession getting shafted, I really don't understand what you mean. If you enjoy mining why not continue doing it? It's not like you are actually loosing isk while doing so. I don't feel that mining is being neglected by CCP. I mean recently you got wormhole mining and null sec anomalies. Mining on planets is completely new minigame thats just a few weeks old.
If you don't like the income you receive while mining thats a different story. If CCP adds something the increase yields then everyone will be doing it and the mineral prices will just drop even more.
I report macro miners when I run into them in the belts, and I see the same damned miners out there day after day. It is not difficult to see who the macro miners are, they warp to a fair distance from the belt, then they rewarp to specific roids and cherry pick the good roids and warp out when they are full. Lather rinse repeat. I don't think mining needs fixing, I think macro miners need to be kicked out of the game. [FWIW, I generally mine for my corp ship replacement program and ice products, not for profit. I get profit in other ways]
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Macvombat
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Posted - 2010.06.24 14:44:00 -
[69]
Originally by: Slapchop Gonnalovemynuts I like how people who have no experience automating tasks with macro scripting software come up with ideas to 'make it harder' for the macro guys. The only problem is that the changes only make it harder for a very short period of time, and once the macros are re-written everything is back to where it was before. So the only real way to thwart the macros is to completely change the whole system every couple weeks, and I seriously doubt that is going to happen.
as far as i know a macro works by repeating the same action over and over again, thus making macro ratting, mining w/e possible. if you do as someone suggested and made astroids NOT visible on our dear overview, and added some chance in mining.. surely the macros would render useless in mining.. i have heard about bots that works by looking for certain phrases on your screen though.. i know nothing about this so i wont touch the subject.
But as long as repetitive actions can be made there will be simple macros able to do these for you. also, i like the idea of actually having to put some effort into mining. i find the excuse that "some people like to mine while doing other things" pretty amusing. Macro miners like to mine while they sleep
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Svarty II
Minmatar
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Posted - 2010.06.24 14:45:00 -
[70]
Originally by: Legs Mackenzie I like the pun though.
Indeed. The pun gets many propps. Whatever propps are.
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plastastic
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Posted - 2010.06.24 14:56:00 -
[71]
Originally by: Zeet A'Dron I'm one of those weird people that likes to mine. Something about playing with pretend widgets balances me mentally after a day of craziness. There are a lot of reasons to like eve, but I started because the industry stuff showed promise. I'm the kinda guy that picked up UO , walked out into the woods and cut down my own bows, gutted my own chicken for feathers and assembled the first step to my financial victory in the backwoods of Yew.
I'd like to thank CCP for recent changes to mission loot to give the miner a step up but really your track record on doing anything for this 'sphere' in Eve is deplorable. Don't get me wrong, I love you but i give you a big WTF when it comes to mining.
Lets review:
Nothing really done to sort out macro miners so the real ones get the shaft since 2004 for me.
The actual process of mining has not changed. None of the nuiances differ. I mean not a single new ore type, no attempts to tweak time spent vs rewards reaped for this subgroup. If you played EQ2 crafting you could come up with all kinds of ideas. Just interchange the fantasy graphics and replace the word "progress" with "ore extraction rate" and durability with "chance my mining laser array is going to blow up" and you've made a new mini game.
In fact it could be argued the average miner was put to further disadvantage with Dominion because now they have to scan down their grav sites in 00. Is this a big deal? Not for most 00 miners. Of course we mine in groups a lot in 00 but its still the principal of the matter.
Every other major system in Eve has either been appended after mining or has otherwise seen at least some overhaul since except for tradegoods.....oh wait.
I think you should consider adding on to the existing mining paradigm. I suggest the changes would allow the existing system to stay in place while adding new bonus and benefits through some type of new interactive mining process (again, akin to Eq2).
We did get the orca and leadership stuff which is indeed a leg up. But if you follow the current way ore enters into the game world it comes from two sources:
macro miners and the guy who gets screwed over because of crappy mineral prices.
Now, I could stop mining and go do PI --- or maybe even play another game, but if there was any indication from CCP in the next few months that this would be fixed you'd be pushing 60-70k pcu np.
prices are not decided by the macro miners there decided by the insurance price miners got the shaft solely because of the insurance changes
before the change you were able to build, insure and blow up a ship for the same cost and profit margin as selling it(with all Lev 5 skills for building and a reasonable ME blueprint). This held minerals at a base price.
Now that it is gone ship prices are dropping with the trit prices
but yea adding more to mining cant be a bad thing just change back insurance so you can make isk while doing it.
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Flyinghotpocket
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Posted - 2010.06.24 15:11:00 -
[72]
CCP can upgrade this secction..for instance. add minable comets. creat a real asteriod field not these "rings" you ever played freelancer? asteriod fields are massive there. Add some faction mining barges. Create a "Mining Tournament" the team who mines the most in 1 day gets the super l33t new mining barge. Get creative. im not the only one with ideas like this. |

Kazzzi
Amarr Iniquitous Technologies Deep Space Engineering
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Posted - 2010.06.24 15:15:00 -
[73]
Edited by: Kazzzi on 24/06/2010 15:15:41
Originally by: Flyinghotpocket Add some faction mining barges. Create a "Mining Tournament" the team who mines the most in 1 day gets the super l33t new mining barge.
You would never be able to undock those.
EDIT: I feel dirty for posting in a mining tread |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.06.24 15:22:00 -
[74]
ITT: people just not understanding that making it so that miners can mine more will not help at all.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Dr NAthan
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Posted - 2010.06.24 15:29:00 -
[75]
Originally by: Furb Killer Edited by: Furb Killer on 21/06/2010 12:29:25 Be careful what you wish for.
Before you know it CCP introduces a new mining system that is a 'framework' and will be (lol) expanded in later iterations.
I think mining needs a total revamp, something like where you need to fly through large asteroid belt (nothing comparable to current belts, and they would need to fix the crappy bumping radius of most roids), and scan for useful asteroids, which could just be survey scanner, and then when you find a potential interesting asteroid you do a more precise scan and specificly target ore deposits of the rock.
Ah well just fantasizing a bit.
This sounds interesting tbh.
I always thought having a small % chance to get a really rare mineral like diamond/gold ect that you can trade in to NPC corps for alot of trit/mex ect
Have like stupid rare ore that is 00000000.1% chance or something.
I think this would add that random factor of what belt ratters get with factions spawns.
Something like this should not be implemented until the broken system of macro's are sorted though, maybe CCP need the macros to keep the market stable because they seem to let them roam free in game.
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Indeterminacy
THORN Syndicate Controlled Chaos
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Posted - 2010.06.24 15:32:00 -
[76]
Edited by: Indeterminacy on 24/06/2010 15:33:07
Originally by: Skippermonkey
Originally by: 000Hunter000 but finding an answer for that seems to be as illusive as finding a solution for world peace
So you are telling me the American way of giving everyone guns isnt working?
It's all gonna work out fine in the end bro. You're just being impatient. Give them some more time.
EDIT: by them I don't mean 'the americans'...I mean everyone else. 
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Grandpa Dragonbone
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Posted - 2010.06.24 15:35:00 -
[77]
I for one enjoy mining as it is. I have a very stressful career IRL and I like that i can sit there and semi-veg. I can chat with friends, surf the web, kill a few rats and I can do this for hours. I don't do missions (I have done any in months) I don't do manufacturing or any of the many other aspects of this game.
My two year olf daughter loves to come sit on my lap and stare at the screen and bang on my keyboard while im mining. It one of the most relaxing things I have ever been able to do while still "gaming." I have played Anarchy Online, Everquest, everquest 2. wow, aion, doac and the list goes on and on... minin in Eve is the best gaming experience I can have in my full and stressful life.
I appreciate the Origional Posters views and I think there should be other mining options for those who want more, but I only hope that it doesn't change the game for those of us that like current roid fields as they exist now.
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Fugly duck
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Posted - 2010.06.24 15:44:00 -
[78]
Originally by: Grandpa Dragonbone I for one enjoy mining as it is. I have a very stressful career IRL and I like that i can sit there and semi-veg. I can chat with friends, surf the web, kill a few rats and I can do this for hours. I don't do missions (I have done any in months) I don't do manufacturing or any of the many other aspects of this game.
My two year olf daughter loves to come sit on my lap and stare at the screen and bang on my keyboard while im mining. It one of the most relaxing things I have ever been able to do while still "gaming." I have played Anarchy Online, Everquest, everquest 2. wow, aion, doac and the list goes on and on... minin in Eve is the best gaming experience I can have in my full and stressful life.
I appreciate the Origional Posters views and I think there should be other mining options for those who want more, but I only hope that it doesn't change the game for those of us that like current roid fields as they exist now.
Very good point indeed, I can see how the current system benefits the more casual gamer, and you guys are probably the ones who keep the market stacked with mins tbh as there are a lot of people like you.
The interest this topic has git shows people are wanting more from mining for sure, something I have never got into but would if it was more appealing and had some random factors to it.
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