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Waverlock
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Posted - 2010.06.21 19:12:00 -
[1]
Hi all,
Im starting with Recon Ships, and I'm looking for some tatics about how to pilot it. I have Recon Ships 4 and I intend to train it up to 5.
To be more specific:
[Solo] Was the best range to fight with it? What target should i chose?
[Fleet] What it would be affective against?
Any tips for a starter?
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Amarr Supremacist
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Posted - 2010.06.21 19:24:00 -
[2]
Edited by: Amarr Supremacist on 21/06/2010 19:34:41 [Solo]
Generally not worth it, especially not if you are new to the ship. Without blasters it deals pityful damage, and with blasters it has no means to properly disengage (as you'll be inside scram & web range). You can kill bad ratters and a couple of cruisers etc. but it's very risky to engage most other things inside scram range.
A blaster fit does deal decent damage though, overloaded you can reach just around ~500 DPS with implants. But it's still fairly bad compared to the majority of solo roaming ships (unless you simply MUST have the Covert Ops Cloak). As a blaster fit it's also very vulnerable to competent frigate pilots as they will get under your tracking and you have a very limited drone bay (if you want to maximize DPS your drone composition would be 3 Hammers + 2 Hobs).
Give it a go if you want to, but be careful. It would probably do pretty good at AFK griefing - sit cloaked in an active system and pop in every few hours and kill an idiot in an anomaly.
[Fleet]
You're a tackler. It works in 2 ways depending on your fleet layout. Either as a standard tackleship with a shield tank or as a damp-focused heavy EWar armor tank. The shield tank is the most used and best for 90% of standard fleets, but for a focused role the dampener bonus can be insanely powerful.
Generally though, you'll be in a fit that has a hefty shield tank with a (obviously) MWD + Disruptor + Scrambler for tackling purposes. 2 LSE is standard, last mid can be Invuln / Sensor Booster / whatever you prefer. The ability to hold tackle at ~50-60k+ (with faction point + bonuses) is very useful in many gangs, especially in gangs that rely on kiting and range that fight outnumbered. We tend to use the Lachesis for this purpose in our Drake / Machariel gangs.
Arazu is an awesome scout for mid sized gangs.
Edit: Added a few things. ____________
HYDRA Reloaded - 2nd place at Alliance Tournament 8 EVE-Arena is awesome!
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Aristeia Cersei
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Posted - 2010.06.21 20:40:00 -
[3]
Edited by: Aristeia Cersei on 21/06/2010 20:41:07 The Arazu isn't really a good solo ship. At least I've never seen a working solo fit for it. It's more of a gang support ship.
Unfortunately, there are just some ships that made for gang duty with little options for anything else. The Arazu is one of those ships. It's a great ship for probing out someone and getting the initial tackle then using damps and your long range point to stay out of damage range while your gang does the DPS.
Think of it like a Falcon.. it's not meant to be a solo boat.
If you want a solo Recon, use the Pilgrim or the Rapier.
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Amarr Supremacist
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Posted - 2010.06.21 21:06:00 -
[4]
Edited by: Amarr Supremacist on 21/06/2010 21:07:47 It does work, it's just not optimal. And it's most likely far better than the Rapier unless you only want to kill stupid frigs.
[Arazu, Solo Blaster Derp] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Warp Disruptor II Warp Scrambler II Large Shield Extender II Invulnerability Field II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x3 Hobgoblin II x2
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HYDRA Reloaded - 2nd place at Alliance Tournament 8 EVE-Arena is awesome!
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Biscuit0
ElitistOps Pandemic Legion
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Posted - 2010.06.21 22:25:00 -
[5]
Fly around and try to get things to engage out of jump range of gates. Light covert cyno.
That or have a buddy with the gang mod that gives you like 70km points and just point everything trying to run away (Minmatar/Angel) ships. |
Rouge Drone
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Posted - 2010.06.21 22:36:00 -
[6]
Originally by: Amarr Supremacist Edited by: Amarr Supremacist on 21/06/2010 21:07:47 It does work, it's just not optimal. And it's most likely far better than the Rapier unless you only want to kill stupid frigs.
[Arazu, Solo Blaster Derp] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Warp Disruptor II Warp Scrambler II Large Shield Extender II Invulnerability Field II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x3 Hobgoblin II x2
Uncloaking on ratters is hilarious and all but you may as well use a celestis imo.
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.06.21 23:09:00 -
[7]
If you plan on doing the AFK cloak thing and doing the solo blazu gank fit, make sure you do it in an area where people aren't tanking your only damage type. Cloud ring, Pure Blind, wherever else the NPC's do heavy thermal or kin damage (or both) is a place that's gonna take a lot longer for you to kill 'em.
Angel rats are mostly explosive, Sansha's mostly EM. Find ratters in regions like that for the best results.
Again this only pertains to AFK cloaking and/or solo ratter ganking.
Running gatecamps--recons are slow compared to most cruisers. Especially if you go with a plate. If you have to run a bubble camp with decloaking frigs tryin' to grab ya, burn at a 90 degree angle to the gate (in other words, don't burn straight from the gate, they'll decloak ya every time) pulse the MWD and get 'ze hell outta there. If they dont' get you the first time, they might get ya the 2nd or 3rd. \o |
Mal Lokrano
Gallente The Executives IT Alliance
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Posted - 2010.06.22 05:36:00 -
[8]
The Arazu I have found is best with friends, its sorta like a falcon but not as pain in the butt to the enemy. ____________________________________________ When going to a party with wine, women, and song. Always ascertain the vintage of the first two. |
Widemouth Deepthroat
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Posted - 2010.06.22 13:49:00 -
[9]
I use atm 3 damps, 2 point, probe with armor buffer tank for probing ratters and get initial tackle before warp my dps alt in. Currently train for rapier since it is very agile so easier to get past gate camps and if I shield tank the arazu all it can do is tackle which imo rapier is better for (especially for stopping people jump into me and fly back to gate). Perhaps best ship for covert cyno bait/tackle though.
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Land0 CaIrissian
Gallente Center for Advanced Studies
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Posted - 2010.06.22 15:42:00 -
[10]
Edited by: Land0 CaIrissian on 22/06/2010 15:43:26 It's effective against everything, except e-war immune ships.
In larger gangs, I typically shield tank it and use a faction long point. DPS isn't really the Arazu's strong point, so I fit neuts. The neuts allow you to fend off fast tackle that will invariably try to grab you so they win the isk battle.
In small gangs, I armor tank and add in the damps.
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Footoo Rama
Gallente Cast-a-Ways.
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Posted - 2010.06.23 00:19:00 -
[11]
Edited by: Footoo Rama on 23/06/2010 00:20:36 Rule number 1. Do not jump a falcon or rook...
I fit like this for small roams with a combat prober.
[Arazu, Foo's arazu] Energized Adaptive Nano Membrane II Damage Control II Energized Adaptive Nano Membrane II Nanofiber Internal Structure II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Warp Scrambler II Warp Disruptor II 10MN MicroWarpdrive II
250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M 250mm Railgun II, Antimatter Charge M Covert Ops Cloaking Device II
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Hammerhead II x3 Hobgoblin II x2
For gate camps the long range point is alot of fun... and I swap the damps for SEBO II with sig radius scripts. It also doubles as a decent covert scout ship sitting on the other side of the gate, with the added bonus of the 45km plus long point if someone comes back through the other side. It can hold for the fast tackle to come through and shut him down. To really shine in the gate camp role Recon 5 will allow you to fit a combat prober... You will be the best friend of any gate camp out there. Very Long point, cov scout and combat probing in one ship?? who would not want you!
With the damps, it really can mess up the day of any solo ship out there assuming you have DPS support. It is not the best solo ship though, your better of in a SB. Out side of the falcon/rook which can neutralize your ability to use damps as soon as you make one mistake it can hold for ever almost every ship in the game if you keep the range over what you have damped them too and inside 45km (point range.) You really need someone else to come and do the dps though. I disagree with the Blazu, as damps are pretty pointless on it, making it very hard to mitigate dps vs the paper tank, esp with the slow speed of the Arazu. ------- "Because the Dominix is the Chuck Norris of Eve!" |
Mr Morimoto
Itsa Tortada
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Posted - 2010.06.24 16:23:00 -
[12]
Edited by: Mr Morimoto on 24/06/2010 16:24:23 Edited by: Mr Morimoto on 24/06/2010 16:24:04
Get a bomber alt and ya can kill anything........
http://eve.battleclinic.com/killboard/killmail.php?id=10614070
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Durnin Stormbrow
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Posted - 2010.06.24 17:24:00 -
[13]
Before the damp nerf, nano nerf & EHP buffs, the Celestis ship line could be pretty competitive in solo PvP. Not so much any more. Damps don't mean you can run without a tank anymore, the 3 way split on weapon systems and lack of lows always meant you aren't going to deal much damage, and for a Gal ship the drone bay is pitiful. Personally, I think the changes in game mechanics caused these ships to loose their focus and should warrant a complete re-think, but that's another thread.
As far as fleet support, assuming you mean damp support for a blob of 20+ mixed ships, where you'll be staying with the main body rather than scouting, tackling or giving cyno support, you'd do as well to use a Celestis as an Arazu.
The Celestis has one less mid, but if you focus the 3 rig slots on EWar, you can actually make those damps count for more at range. 5 Phased Muons, a sig amp, 3 dispersion projectors with KNB-50 KPB-50 & KRB-50 implants will give you 108k targeting range, good lock times, & 71+90 damp range with 53.13% scripted module effectiveness; for 1/4 what you'll pay to fit out an Arazu. You'll still be a priority target in any ranged fleet engagement, but at least you won't be wearing the bling bulleye too.
If you want to run in small gang and have the flexibility to scout targets, or give your fleet cyno support, then you bring an Arazu.
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