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MoeJoe Green
Gallente Empire Assault Corp Dead Terrorists
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Posted - 2010.07.02 11:45:00 -
[1]
Hi guys.
What do you think of a somewhat simple feature to the directional scanner, to have it automated? You can set it to the rescan every 5 seconds or so. So you don't have to manually hammer the "Scan" button.
Yes, I'm aware that it will put a little extra load on the servers, but in my opinion it would make a nice feature.
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DuKackBoon
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Posted - 2010.07.02 12:25:00 -
[2]
And in my opinion it wouldn't. You want some safety? Do something for it.
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Shir Akeena
Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.07.02 12:43:00 -
[3]
Oh common. We fly internet spaceships that can navigate through unknown space, hit a stargate at 0m over a 80 AU warp, having guns that can calculate trajection and predict movements of other vessels and do other marvelous things we cannot even imagine the physics behind it - and we should believe that it does not have a simple proximity sensor every Volkswagen has in the front and rear bumpers?
-- Praise the Lord and hand over the ammunition |
Party Scout
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Posted - 2010.07.02 12:50:00 -
[4]
If the action is something so dumb that a macro can do it (like press a button every 5 seconds), then there is no reason not to automate it. It makes the game more comfortable.
That will not give the players any more safety, the player still has to look through the results and determine if there is something to worry about or not. It just makes the game more comfortable to play.
So sure, I'd go for this.
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Tub Chil
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Posted - 2010.07.02 13:11:00 -
[5]
I'd like to see 'scanner ship' it this game having some kind of radar. it would be awesome for scouting and WH-s but it is different topic
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Robert Caldera
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Posted - 2010.07.02 13:59:00 -
[6]
Originally by: Tub Chil I'd like to see 'scanner ship' it this game having some kind of radar. it would be awesome for scouting and WH-s but it is different topic
yeah, another job for an alt.
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Grarr Dexx
Amarr GK inc.
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Posted - 2010.07.02 17:12:00 -
[7]
Would you like us to announce our ship upon arrival in the system and then announce which belt we're warping to so you can make sure to get out?
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MoeJoe Green
Gallente Empire Assault Corp Dead Terrorists
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Posted - 2010.07.02 17:22:00 -
[8]
Originally by: Party Scout If the action is something so dumb that a macro can do it (like press a button every 5 seconds), then there is no reason not to automate it. It makes the game more comfortable.
That will not give the players any more safety, the player still has to look through the results and determine if there is something to worry about or not. It just makes the game more comfortable to play.
So sure, I'd go for this.
Hardly doable with a macro. since it would make your move cursor go to X-Y and press mouse button every x seconds. Or you must have the scan button "selected" and have it press enter for you.
Originally by: Grarr Dexx Would you like us to announce our ship upon arrival in the system and then announce which belt we're warping to so you can make sure to get out?
Lol, oh such a big bad pirate eh? This isn't necesarily JUST for people who rat in belts, plexes etc. But agree this would make it somewhat easier to be safe.
But also, when you are a scout or just trying to find targets? Set the thing to 5-15 degree angle and you just set the view like you want an it will press scan for you every x seconds.
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Party Scout
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Posted - 2010.07.02 17:27:00 -
[9]
Originally by: MoeJoe Green
Hardly doable with a macro. since it would make your move cursor go to X-Y and press mouse button every x seconds. Or you must have the scan button "selected" and have it press enter for you.
I meant, the action is dumb enough that a macro can do it. And yes, a macro can press one button every 5 seconds without any problem at all, and in any position in the screen.
I also agree we do not need any other alerts or something to tell us when someone popped in. That is our job, and the attacker should be able to gank people that are not paying attention.
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Grarr Dexx
Amarr GK inc.
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Posted - 2010.07.02 17:30:00 -
[10]
Why does it even need to be easier to be safe? With a tiny bit of effort even 0.0 can seem like highsec.
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Party Scout
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Posted - 2010.07.02 17:40:00 -
[11]
Originally by: Grarr Dexx Why does it even need to be easier to be safe? With a tiny bit of effort even 0.0 can seem like highsec.
I see all air traffic controllers, and ship radar operators pressing a button every 2 seconds to keep the radar spinning... Oh wait... They don't because it is pointless!!!
That would not make it any safer, or any more dangerous. A person paying attention will be safe, a person not paying attention will be dead even if you put a Christmas tree to warn them about stuff.
Quality of life, removing unnecessary clicks. I come to play, not mindlessly click a button.
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Daedalus II
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Posted - 2010.07.02 17:54:00 -
[12]
In contrast to PI the clicking in this case is not just for the sake of clicking, but for server load. Why do you think they added the delay between scans?
The server will have to work extra for each click, so the fewer clicks the better for the game. Data about everything you see on the scan has to be computed and sent to your computer each time. The further you scan and the wider angle you scan the more data there is to compute and send.
Now imagine a 200 person fleet all running auto-scan every 5 seconds. The extra amount of work for the server would be crazy... People keep complaining about how fleet fighting is lagged, but still want to be able to scan more often or even continously. Anyone can understand that those two wishes can't be realistically combined.
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MoeJoe Green
Gallente Empire Assault Corp Dead Terrorists
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Posted - 2010.07.02 19:16:00 -
[13]
Originally by: Party Scout
Originally by: MoeJoe Green
Hardly doable with a macro. since it would make your move cursor go to X-Y and press mouse button every x seconds. Or you must have the scan button "selected" and have it press enter for you.
I meant, the action is dumb enough that a macro can do it. And yes, a macro can press one button every 5 seconds without any problem at all, and in any position in the screen.
Think about it one more time mate. Ofcourse a macro can do that, but it will bloody damn annoying that every 5 seconds the macro moves your cursor to the scan button.
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Party Scout
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Posted - 2010.07.02 19:32:00 -
[14]
Originally by: MoeJoe Green
Originally by: Party Scout
Originally by: MoeJoe Green
Hardly doable with a macro. since it would make your move cursor go to X-Y and press mouse button every x seconds. Or you must have the scan button "selected" and have it press enter for you.
I meant, the action is dumb enough that a macro can do it. And yes, a macro can press one button every 5 seconds without any problem at all, and in any position in the screen.
Think about it one more time mate. Ofcourse a macro can do that, but it will bloody damn annoying that every 5 seconds the macro moves your cursor to the scan button.
Exactly, that's why it should be automated... I'm on your side here :) the macro example was that if the action is stupid enough that even a macro can do it, then the game should automate it.
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Jekyl Eraser
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Posted - 2010.07.02 22:17:00 -
[15]
I like the idea alot.
It would cause lag. But maybe somekind of limited auto scanner with cost.
Have the automated scanner use capacitor, limit it to player ships only and limit range to 5AU. +25% signature radius and -25% scan resolution when auto scanner is on.
It just needs costs and penalties.... otherwise 100 man fleet all using it would choke the servers.
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Shin Dari
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Posted - 2010.07.05 08:16:00 -
[16]
It better come in form of a module, so that you will have to give something up.
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Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.07.05 08:23:00 -
[17]
Originally by: Party Scout
Exactly, that's why it should be automated... I'm on your side here :) the macro example was that if the action is stupid enough that even a macro can do it, then the game should automate it.
If an action is dumb enough that a macro could do it, why would you need it to be automated? Could it be because you have a tendancy to forget/ get too excited/ involved in something else to do it yourself?
This is when you have made a mistake, and now you pay the price for that mistake.
Welcome to Eve my friend....Mistakes hurt
Peace. ----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Miilla
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Posted - 2010.07.05 08:53:00 -
[18]
Edited by: Miilla on 05/07/2010 08:52:53 I propse we name this the "Uberscanner" :)
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MoeJoe Green
Gallente Empire Assault Corp Dead Terrorists
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Posted - 2010.07.12 15:05:00 -
[19]
Originally by: Abbot Laarkin
Originally by: Party Scout
Exactly, that's why it should be automated... I'm on your side here :) the macro example was that if the action is stupid enough that even a macro can do it, then the game should automate it.
If an action is dumb enough that a macro could do it, why would you need it to be automated? Could it be because you have a tendancy to forget/ get too excited/ involved in something else to do it yourself?
This is when you have made a mistake, and now you pay the price for that mistake.
If I'm updating it all the time, i look at it.
If it updates automaticly for me, I might not look at it, or I might. The only difference is that I don't have to hammer that button all the time. Which is boring and stupid after a short while. You pretty much have to do it, unless you want to dock, SS whatever everytime a neut/red comes into local.
Quote: Welcome to Eve my friend....Mistakes hurt
Not exactly a newbie. And yes... The mistake would be that I didn't constantly hammer that button or hide when someone is in local that I'm not blue to.
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Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.07.12 19:25:00 -
[20]
Something like a passive radar in combination with no local (but a global/regional/systemwide chat channel) could be interesting indeed. Many players want a way to get rid of local. But clicking the scanner all the time is counter-productive, tedious and simply bad gameplay. A passive scanner with a few presets (range vs. accuracy vs. delay for example) might be a solution.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
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Second Flux
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Posted - 2010.07.20 17:07:00 -
[21]
What we need is a complet rework of how a eve ship detects things. I want a system with both active and passive sensors. An active sensor is a sensor which sends out some kind of energy and detects it¦s return. a passive sensor just recieces signals. If you use your active sensor may get a better reading. But at the same time you scream out that you are there. so some thing like this use a active sensor, automatic detect targets at longer range but with a higher chans of being detected with a passive sensor. By only use your passive sensors you get a lot harder to finde but gets a shorter detectionrange and maybe even detection of a target is based on a % chans.
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Black Dranzer
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Posted - 2010.07.20 18:29:00 -
[22]
Originally by: Second Flux What we need is a complet rework of how a eve ship detects things.
I'm seconding this. Eve's "intel" system really needs an entire overhaul. Honestly though, I think a lot of things in Eve need an entire overhaul (with navigation and combat being way up there).
Autoscanning would probably have to go hand in hand with removing local, though. -------------------------------------------------- Learning skills are an ultimatum, not a choice. |
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