| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 .. 11 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Face Lifter
|
Posted - 2004.12.16 21:31:00 -
[91]
problems problems, what about a freaken solution?
change.. MWD.. sig radius.. 500%.. to 50%..
problem solved, if not fully, then to acceptable levels.
|

Face Lifter
|
Posted - 2004.12.16 21:31:00 -
[92]
problems problems, what about a freaken solution?
change.. MWD.. sig radius.. 500%.. to 50%..
problem solved, if not fully, then to acceptable levels.
|

Nomen Nescio
|
Posted - 2004.12.16 21:31:00 -
[93]
PSPS The changes are ok, its the old missles that spoil it all.
|

Nomen Nescio
|
Posted - 2004.12.16 21:31:00 -
[94]
PSPS The changes are ok, its the old missles that spoil it all.
|

Rexthor Hammerfists
|
Posted - 2004.12.16 21:47:00 -
[95]
One thing ppl often seem to miss:
Oversized afterburners Take alot Powergrid
so u Cannot Use Shield Boosters Or ARepairer
U were also Easy Hitable by Gunships like armas or whatever.
frigs, fittet to engage fast ships could also slow em down easily...
there were plenty options to take down an fast ship, now u are supposed to go around in blobs, because u wont fly alone in battleships and lonely slow cruisers arent worth to get flown alot jumps to the enemy..
|

Rexthor Hammerfists
|
Posted - 2004.12.16 21:47:00 -
[96]
One thing ppl often seem to miss:
Oversized afterburners Take alot Powergrid
so u Cannot Use Shield Boosters Or ARepairer
U were also Easy Hitable by Gunships like armas or whatever.
frigs, fittet to engage fast ships could also slow em down easily...
there were plenty options to take down an fast ship, now u are supposed to go around in blobs, because u wont fly alone in battleships and lonely slow cruisers arent worth to get flown alot jumps to the enemy..
|

Flavius Renatus
|
Posted - 2004.12.16 21:50:00 -
[97]
Originally by: Face Lifter problems problems, what about a freaken solution?
change.. MWD.. sig radius.. 500%.. to 50%..
problem solved, if not fully, then to acceptable levels.
Hi Face Lifter,
The Sig Radius Penalty was put in a couple of Months ago, to fix the problem of Small Guns not being able to hit MWDing Frigates. So if they change the penalty we will just go backwards.
The problem is the missles not the guns. The Devs had a semi solution worked out a couple of months ago when they were Balancing Turrets (That are still broke) but instead of finishing that process and then putting both Missle and Propulsion Changes in together, they have instead, destroyed the option of using 3/5ths of the ship types in the game. And for those of us who don't play Eve more then 2 hrs a night and can't afford to PVP with battleships simply because of the time it takes to get the ISK together if one is lost, this limits us to flying Frigs.
Nice..Freaking Monkeys.
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |

Flavius Renatus
|
Posted - 2004.12.16 21:50:00 -
[98]
Originally by: Face Lifter problems problems, what about a freaken solution?
change.. MWD.. sig radius.. 500%.. to 50%..
problem solved, if not fully, then to acceptable levels.
Hi Face Lifter,
The Sig Radius Penalty was put in a couple of Months ago, to fix the problem of Small Guns not being able to hit MWDing Frigates. So if they change the penalty we will just go backwards.
The problem is the missles not the guns. The Devs had a semi solution worked out a couple of months ago when they were Balancing Turrets (That are still broke) but instead of finishing that process and then putting both Missle and Propulsion Changes in together, they have instead, destroyed the option of using 3/5ths of the ship types in the game. And for those of us who don't play Eve more then 2 hrs a night and can't afford to PVP with battleships simply because of the time it takes to get the ISK together if one is lost, this limits us to flying Frigs.
Nice..Freaking Monkeys.
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |

Leam
|
Posted - 2004.12.16 21:54:00 -
[99]
Originally by: Shayla Sh'inlux The propulsion changes are good.
Not doing a cruise missile change along with them is dumb.
If you don't fly a Raven, I suggest you stay away from PvP until they fixed missiles. Maybe CCP gets the message once they see nothing but Ravens and Scorps out there.
What she said, but the raven part, it's not so BAD, but yeh, missiles now pwnz even more. propulsion needed a change, eve was getting way too much speed based. we flying big ships, not drones. Now i hope CCP balance missiles and some other things fast
|

Leam
|
Posted - 2004.12.16 21:54:00 -
[100]
Originally by: Shayla Sh'inlux The propulsion changes are good.
Not doing a cruise missile change along with them is dumb.
If you don't fly a Raven, I suggest you stay away from PvP until they fixed missiles. Maybe CCP gets the message once they see nothing but Ravens and Scorps out there.
What she said, but the raven part, it's not so BAD, but yeh, missiles now pwnz even more. propulsion needed a change, eve was getting way too much speed based. we flying big ships, not drones. Now i hope CCP balance missiles and some other things fast
|

Face Lifter
|
Posted - 2004.12.16 22:08:00 -
[101]
so devs decide to balance MWD speed with sig radius? I thought we had web for that
if small guns have such a hard time tracking.. try web, or give small guns better tracking. I doubt that faster tracking on small guns would upset the balance. It's the medium and large guns that need careful tracking balance
|

Face Lifter
|
Posted - 2004.12.16 22:08:00 -
[102]
so devs decide to balance MWD speed with sig radius? I thought we had web for that
if small guns have such a hard time tracking.. try web, or give small guns better tracking. I doubt that faster tracking on small guns would upset the balance. It's the medium and large guns that need careful tracking balance
|

Maya Rkell
|
Posted - 2004.12.16 22:10:00 -
[103]
Originally by: JoCool All we need are faster missiles with damage based on class id. What is difficult about this?
I dunno, maybe because I suggested it (in detail) in the missile threads CCP automatically won't do it? :/
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.12.16 22:10:00 -
[104]
Originally by: JoCool All we need are faster missiles with damage based on class id. What is difficult about this?
I dunno, maybe because I suggested it (in detail) in the missile threads CCP automatically won't do it? :/
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Gungankllr
|
Posted - 2004.12.16 22:15:00 -
[105]
Be kind to my missiles. 
www.hadean.org
|

Gungankllr
|
Posted - 2004.12.16 22:15:00 -
[106]
Be kind to my missiles. 
www.hadean.org
|

Maya Rkell
|
Posted - 2004.12.16 22:20:00 -
[107]
Originally by: Nomen Nescio Speed itself is not the problem, the speed of missles minus speed of small ships is the problem.
Have a simple solution.
Every missle has a sig radius, like guns do, right.
Ok now very simple move:
The speed of a missle = missle base speed * missle signature / sig of the target.
Which gives, if lets say torp has a sig radius of 500 (for example) and ceptor has sig os 50 (for example) then torp fired against ceptor should go 10 times slower then torp fired on bs with sig 500.
Small missles will travel full speed , big missles will be slow against small ships and ful speed against big ones.
PS Am i missing something?
Yep. That makes using MWD's suicidal against missile ships
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.12.16 22:20:00 -
[108]
Originally by: Nomen Nescio Speed itself is not the problem, the speed of missles minus speed of small ships is the problem.
Have a simple solution.
Every missle has a sig radius, like guns do, right.
Ok now very simple move:
The speed of a missle = missle base speed * missle signature / sig of the target.
Which gives, if lets say torp has a sig radius of 500 (for example) and ceptor has sig os 50 (for example) then torp fired against ceptor should go 10 times slower then torp fired on bs with sig 500.
Small missles will travel full speed , big missles will be slow against small ships and ful speed against big ones.
PS Am i missing something?
Yep. That makes using MWD's suicidal against missile ships
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Smart Brother
|
Posted - 2004.12.16 22:32:00 -
[109]
What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT! --
|

Smart Brother
|
Posted - 2004.12.16 22:32:00 -
[110]
What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT! --
|

Anksunamun
|
Posted - 2004.12.16 22:44:00 -
[111]
Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT!
Nothing more to say!!!!!!!!!!!!!!!
    
|

Anksunamun
|
Posted - 2004.12.16 22:44:00 -
[112]
Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT!
Nothing more to say!!!!!!!!!!!!!!!
    
|

Shamis Orzoz
|
Posted - 2004.12.16 22:48:00 -
[113]
/emote goes to buy a raven.
|

Shamis Orzoz
|
Posted - 2004.12.16 22:48:00 -
[114]
/emote goes to buy a raven.
|

Shadowsword
|
Posted - 2004.12.16 22:50:00 -
[115]
Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT!
So for you a dual-oversized AB Ferox orbiting you at 30km, with a speed of 4+km/sec and lobing missiles at you was ok? Same for battleships in deadspace being forced to use old-fashioned ABs? This change isn't perfect (few things in this world are), but it's one hell of a lot better than before.
As for the Strengh vs Agility analogy, it's simply wrong. A lone intercpetor can't destroy a battleship, unless the BS pilot is a newb. It doesn't have the firepower for that. And it's not supposed to be. When attacking a BIGGER target, SMALLER ships are supposed to do it in GROUPS. Wether it's interceptors vs battleship or cruisers vs battlecruiser is besides the point.
Agility isn't gone, there's a lot of inty pilots out there that ALWAYS used MWD on their ships, and were doing well. Are you going to tell me you can't do as well as them?
|

Shadowsword
|
Posted - 2004.12.16 22:50:00 -
[116]
Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT!
So for you a dual-oversized AB Ferox orbiting you at 30km, with a speed of 4+km/sec and lobing missiles at you was ok? Same for battleships in deadspace being forced to use old-fashioned ABs? This change isn't perfect (few things in this world are), but it's one hell of a lot better than before.
As for the Strengh vs Agility analogy, it's simply wrong. A lone intercpetor can't destroy a battleship, unless the BS pilot is a newb. It doesn't have the firepower for that. And it's not supposed to be. When attacking a BIGGER target, SMALLER ships are supposed to do it in GROUPS. Wether it's interceptors vs battleship or cruisers vs battlecruiser is besides the point.
Agility isn't gone, there's a lot of inty pilots out there that ALWAYS used MWD on their ships, and were doing well. Are you going to tell me you can't do as well as them?
|

Flavius Renatus
|
Posted - 2004.12.16 22:51:00 -
[117]
So still after all these posts,
CCP has nothing to say, I have been looking on the boards and nothing has been forthcomming.
How about they lay out thier master plan on how they are going to staiten this mess out? Maybe just a couple of words, or a response of something.
What is in place now is unacceptable, without the missle changes. AND IF I HEAR WE WILL FIX THE MISSLES "soon" I WILL PUKE ON MY KEYBOARD AND SEND THEM THE BILL.
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |

Flavius Renatus
|
Posted - 2004.12.16 22:51:00 -
[118]
So still after all these posts,
CCP has nothing to say, I have been looking on the boards and nothing has been forthcomming.
How about they lay out thier master plan on how they are going to staiten this mess out? Maybe just a couple of words, or a response of something.
What is in place now is unacceptable, without the missle changes. AND IF I HEAR WE WILL FIX THE MISSLES "soon" I WILL PUKE ON MY KEYBOARD AND SEND THEM THE BILL.
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |

Flavius Renatus
|
Posted - 2004.12.16 22:56:00 -
[119]
Originally by: Shadowsword
Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT!
So for you a dual-oversized AB Ferox orbiting you at 30km, with a speed of 4+km/sec and lobing missiles at you was ok? Same for battleships in deadspace being forced to use old-fashioned ABs? This change isn't perfect (few things in this world are), but it's one hell of a lot better than before.
As for the Strengh vs Agility analogy, it's simply wrong. A lone intercpetor can't destroy a battleship, unless the BS pilot is a newb. It doesn't have the firepower for that. And it's not supposed to be. When attacking a BIGGER target, SMALLER ships are supposed to do it in GROUPS. Wether it's interceptors vs battleship or cruisers vs battlecruiser is besides the point.
Agility isn't gone, there's a lot of inty pilots out there that ALWAYS used MWD on their ships, and were doing well. Are you going to tell me you can't do as well as them?
I Will say this once again!!
It is not about the change in speed for speeds sake. ITS ABOUT THE UNIMPLEMENTED MISSLE CHANGES THAT NEEDED TO OCCUR AT THE SAME TIME AS THE SPEED CHANGES.
Let me guess, you fly a missle boat?
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |

Flavius Renatus
|
Posted - 2004.12.16 22:56:00 -
[120]
Originally by: Shadowsword
Originally by: Smart Brother What I just don't understand is... What is the problem CCP is attempting to rectify with this change? Nerfing dual MWD changes the playing field somewhat, but is liveable. This change IS NOT!
So for you a dual-oversized AB Ferox orbiting you at 30km, with a speed of 4+km/sec and lobing missiles at you was ok? Same for battleships in deadspace being forced to use old-fashioned ABs? This change isn't perfect (few things in this world are), but it's one hell of a lot better than before.
As for the Strengh vs Agility analogy, it's simply wrong. A lone intercpetor can't destroy a battleship, unless the BS pilot is a newb. It doesn't have the firepower for that. And it's not supposed to be. When attacking a BIGGER target, SMALLER ships are supposed to do it in GROUPS. Wether it's interceptors vs battleship or cruisers vs battlecruiser is besides the point.
Agility isn't gone, there's a lot of inty pilots out there that ALWAYS used MWD on their ships, and were doing well. Are you going to tell me you can't do as well as them?
I Will say this once again!!
It is not about the change in speed for speeds sake. ITS ABOUT THE UNIMPLEMENTED MISSLE CHANGES THAT NEEDED TO OCCUR AT THE SAME TIME AS THE SPEED CHANGES.
Let me guess, you fly a missle boat?
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |
| |
|
| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 .. 11 :: one page |
| First page | Previous page | Next page | Last page |