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Celt Eireson
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Posted - 2005.11.02 22:05:00 -
[121]
Yup, extra mid slot for the mark II, and the shield boost bonus will be 7.5% instead of 5% giving you a max bonus of 37.5% for battlecruiser level 5, which should actually allow it to be fairly good at shield tanking.
Haven't used mine in ages, but think I will give another try once they make the changes. Will be interesting to see how it turns out.
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M00dy
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Posted - 2005.11.03 18:38:00 -
[122]
When?
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Komisches
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Posted - 2005.11.10 04:07:00 -
[123]
Currently running with..
High: 5x720mm prototypes, 2x/1x Sv-2000 assault, 1x/2x 'Limos' Heavy (I change this around depending on mission or task at hand. So sometimes 2 assault 1 heavy, sometimes 2 heavy 1 assault) Mid: 1xT2 Medium Shield Booster, 1x EM Hardener, 1x Therm Hardener, 1x Exp Hardener Low: 2xPower Diag II (because I can. can get away with 2x PDS I), 2x Gyrostabiliser. The 2 Gyros can mostly be taken up by any damage mod, tracking mod, small armour rep maybe, sensor booster, etc. ---
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Kraven Dragonis
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Posted - 2005.11.16 18:37:00 -
[124]
This is my Fleet PvP set up works well the Shield tank can last for 5 mins non stop as long as you dont get NOSed Very Happy
High 5 x 720mm 3 x heavy missle lanchers {named}
Med 1 x cap recharge {named or T2} 1 x 10mn AB 1 x Shield amplifies 1 x med shield booster II
Low 3 x PDU {named} 1 x Cap flux {named}
Drone As manny Med Drones as posably
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Harry Voyager
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Posted - 2005.11.16 22:10:00 -
[125]
Yea, with the RMR patch, the Cyclone should actually be pretty decent.
An NPCing rig I'll probably try is
5x720 II 3xAssault Launchers (might pick up some cheap named ones)
1xLSB II 1xBoost Amp 2x Invulnerability Field IIs 1x Cap Charger II
4xPDU II
It should be able to tank something on the order of 100 dps EM (more in any other rating), with some nice long range punch. Can't test it out on Singularity, because they don't have the 7.5% boost bonus up yet, but it sounds tempting.
Just the changes to Invuln fields alone should revitalise shield tanking.
Harry Voyager
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Spul eM
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Posted - 2005.11.16 22:40:00 -
[126]
Edited by: Spul eM on 16/11/2005 22:39:46 Im gonna come back just for the ubercyclone... 5 dual 220 IIs, rest med nos mwd, med shield booster II (maybe large if it fits), large extender II, either 2 hardners or invul field + 20km damage control II, fitting mods + gyro IIs
mini vagabond
-DrunkenOne
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MatricesUnbound
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Posted - 2005.12.28 04:16:00 -
[127]
Why does no one mention use of any electronic warfare modules?? Is there a reason no one uses sensor booster or jamming? If you are jammed don't you lose like 50% of your radar range? And if your enemy has target disruptor, don't your turrets lose speed and range? How to counter?
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OverKill
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Posted - 2005.12.29 06:12:00 -
[128]
I would imagine that no one uses jamming on this vehicle because its not specifically designed to deploy that sort of platform. There are other ships, far more suited to the task, than the Cyclone.
Remember the minnie philosophy. Bigger guns and more of them.
OverKill - Often immitated, but never duplicated - Accept no substitute |
Heno
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Posted - 2006.01.05 16:38:00 -
[129]
Well my set up for npcing is:
High Slots
4x 720mm projectile t2 1x arbeslet assault launcher (for frigs) 1x 280mm projectile t2 (for frigs) 2x arbeslet heavy missiles
Medium Slots as many cap rechergersa as u can fit on the meds... mabe puit a webber on for things that get close up
Low Slot 3x hardner depending on the belt rat 1x medium sheild booster t2
My Set up For PvP is:
High Slots
5x425mm ato cannon t2 3xarbeslet assault launcher
Med Slots
1x large c5-l 1x webber 1x 2point scrambler
Low slots
4x Gyrostab t2's
ive had the Npc set up tanking upto 0.1 bet rats and the PvP set up is a lone PvPer set up but i supposit would work in fleet battles too never tried
Heno
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Arkat DOO
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Posted - 2006.01.05 17:02:00 -
[130]
My present PvE setup:
HIGH: (5) 720 mm Howitzers (Gallium) w/ Nuclear M, (2) Limos Rocket Launchers, (1) Malkuth Assault Missile Launcher
MEDIUM: Large Shield Booster C5, Webber (88%), Named Afterburner (+120%) , Sensor Booster I, Large Shield Extender I
LOW: (1) Tracking Enhancer II, (2) Gyrostablizer II, (1) Power Diagnostic System II
Drone bay: 3 Hammerheads, 2 Hornets
An idea I am kicking around for PvP:
HIGH: (1) Assault Missile Launcher, (5) 220mm Autocannons, Med Neutralizer, Med NOS
MEDIUM: 10 MN MWD, (2) Warp Scrambler 20KM, Large Cap Battery, Med Shield Booster II
LOW: (2) Nanofiber Structure I, (1) Overdrive Injector, (1) Gyrostablizer II
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Kaylana Syi
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Posted - 2006.01.05 17:42:00 -
[131]
My current Cyclone config
5 720mm IIs, 2 named assaults, 1 named standard
1 10MN II, Tracking computer II, Large Shield booster II, 1 Kin Hardner, 1 Therm Hardner,
3 PDU IIs, 1 Gyro II
4 hammerheads
Originally by: "Oveur" I don't react to threats any better than you do
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dust monkey
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Posted - 2006.01.15 23:50:00 -
[132]
Edited by: dust monkey on 15/01/2006 23:49:55 http://members.lycos.co.uk/dustmonkey/2006.01.15.23.25.22.png
this this set up out XD ---
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Panzerknacker
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Posted - 2006.01.17 17:32:00 -
[133]
OMFG!
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R31D
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Posted - 2006.01.17 19:46:00 -
[134]
Reminds me of that hull-tanked megathron that won a duel against someone after much smackage on forums about it. Can anyone find that link?
Free bumpage for all |
Taerenius
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Posted - 2006.01.17 20:41:00 -
[135]
Edited by: Taerenius on 17/01/2006 20:41:48 Unrelated to missions...
If your cyclone is having problems deep in 0.0 space against anything short of a 1.85mil triple BS spawn (assuming you have 1 other person with you) you should rethink your setup.
I fly a Ferox and my Brother flies a cyclone and if one of us takes our battlecruiser out and the other takes out a cruiser (rupture for him, Caracal for me), we can take on anything up to a triple 1.55mil bs spawn (including 3 frigates or 3 cruisers as support) with little problems. We can take on 2 1.85mil bses, but not 3.
None of what I listed above is hard, so if you're having problems with that, rethink your setup :) Shield tanking is extremely important against large Battleships in 0.0, and being able to do as much damage as possible is also important else you'll never break through a large battleship's shield tank.
My brother actually solo rats quite often in his rupture... he can take on anything up to a dual bc/cruiser dual 500k bs spawn by himself.
Both of us have less than 2 mil sp each...just trying to give everyone a reference point, we're both newbies (less than 2 months each), so if you can't do what we can do, then either you have far too few SP to fly your ship, or you need a new setup :)
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Tecil
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Posted - 2006.01.19 16:43:00 -
[136]
I purchased my first Cyclone last night, and after reading the couple of threads outlining their setups I still really haven't seen a consensus of what the best outfitting should be.
Ideally I'd like to be using mine for Lvl3 missions.
Any suggestions or should I just pick one of the loadouts listed in the last couple pages, and give that a try?
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Rava
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Posted - 2006.01.23 17:41:00 -
[137]
Just testing a bit and with 2 Large extenders i can get 8627 of Shield.
Sometimes i'm good, sometimes... |
Rava
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Posted - 2006.01.23 17:45:00 -
[138]
Wrong link he it is
Sometimes i'm good, sometimes... |
Olev
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Posted - 2006.01.28 03:24:00 -
[139]
Posted - 2005.02.27 11:58:00 - [43] - Quote My reccomendation, sell that hunk of rubbish and get a tempest or typhoon. The cyclone is probably the WEAKEST ship ever to fly in EVE. My rupture could probably take one without batting an eyelid. horrible ship the cyclone. i take u on anytime u noob
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Damon Runyon
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Posted - 2006.02.06 01:58:00 -
[140]
Um nope, it's now one of the best value for money ships in the game. The shield tank is excellent, the extra mid slot means it's more flexible, and with good skills it's a stormer. I've PvP'd in it and now rat in 0.0 in it - much more economically than my Tempest, and having much more fun in the process.
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Vinhod Arkar
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Posted - 2006.06.19 11:28:00 -
[141]
PvE Cyclone Setup.
Everyone has slightly different but this is what I use and I've only lost 1 so far (first 24 hours - typical!!
High Slots 4 x 720mm Howitzer, 1 x Tractor Beam, 1 Assault Launcher, 2 Heavy Launcher (all tech 1 cos I don't got skills for tech II) ( Named if possible of course.)
Medium slots 2 x Large Shield Extender, 1 x Med shield booster, 2 x Invulnerability field
Low Slots 2 PDS, 1 RCU, 1 Co-processor
This is strictly PvE, can solo all level 3 missions bar Portal to War part 2, and the tractor speeds up can collection.
Let the flames commence
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Kitty O'Shay
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Posted - 2006.06.19 12:19:00 -
[142]
Just to kick in my setup for killing 0.0 Angel BSs.
5x 425mm ACs (Fusion M) 3x Heavy Launchers (Havoc)
Afterburner Large Extended (best named) Passive explosive hardener Active explosive hardener Medium Shield Booster
Gyrostab Sheild Power Relay 2x PDU
4x Valkyrie
Most of the time you won't even need run the booster, but you might need it if you run into em/therm damage rats. Passive recharge is excellent, I don't need the PDUs for fitting but the shield tanking bonuses are nice.
Against Angel BS, it's very important to keep your transveral up, so orbit at 2500m and let your speed swing you wide. Their guns can't hit and you can. With 85%(ish) exp resists, you can laugh off the torps. They hit for 30-40.
Having the booster means you can approach directly when you land 60km from the rats, instad of having to spiral in from 30km to keep the guns off you. But mostly, you'll take more damage from the cruiser/BC support than the BSs. --
Selling low SP Barge pilot characters, cheap! Evemail me for info. |
gordon861
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Posted - 2006.06.19 14:01:00 -
[143]
I run level 3's in my Cyclone with :
highs 5x 720mm Galliums 2x heavy missile 1x assault
mids 1x large shield extender 2x invulnerabilty fields 2x other shield hardeners (often 1x thermal, 1x EM)
lows whatever is needed to run the above or boost accuracy/recharge
and I run 5 drones to deal with anything that gets to close in.
The shields all run at around 70-85% resistances I think and I can run them non-stop without draining my CAP.
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Vasiliyan
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Posted - 2006.06.19 16:02:00 -
[144]
I've been using against Angel rats:
5x 425mm AC 2x Heavy launchers 1x Medium nos
Afterburner Large extender Exp+Kin active hardeners Large shield booster (C5-L) <-- needs micromanaging
3xGyrostabiliser <-- and still the damage isn't as high as I'd like; average hit is 20-30 and wreckings are <100 Power diagnostic system <-- fantastically good for active shield tanking
and of course 4xValkyrie drones.
Anyone have opinions on swapping out a hardener for a boost amp (which are in short supply in Great Wildlands), or passive tanking it (I suspect the answer is "buy a Ferox")?
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Haurik Tagelston
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Posted - 2006.06.19 16:16:00 -
[145]
Originally by: Vasiliyan I've been using against Angel rats:
5x 425mm AC 2x Heavy launchers 1x Medium nos
Afterburner Large extender Exp+Kin active hardeners Large shield booster (C5-L) <-- needs micromanaging
3xGyrostabiliser <-- and still the damage isn't as high as I'd like; average hit is 20-30 and wreckings are <100 Power diagnostic system <-- fantastically good for active shield tanking
and of course 4xValkyrie drones.
Anyone have opinions on swapping out a hardener for a boost amp (which are in short supply in Great Wildlands), or passive tanking it (I suspect the answer is "buy a Ferox")?
Swap the extender for a boost amp. With a large shield booster II you will boost around 100 hp/sec. And train up to TII AC and gyros and you will cut through those BS rats.
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Omega Bloodstone
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Posted - 2006.06.19 17:27:00 -
[146]
autocannons and howies work on this ship. you always want to stay with a shield tank unless you are running jamming mods. 1v1 you really want the autocannons, in fleet i prefer the howies. its a pretty universal ship, can do alot.
if ya go with the autoes i recomment NOS, if you go howies throw some launchers on there.
Also, autocannons free up cpu and power grid, can get some heavy launchers on there as well.
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steveid
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Posted - 2006.06.19 17:37:00 -
[147]
IMO this ship really shines with a named shield booster, something like a dread guristas. I personally would go:
4 425's 3 heavy missle 1 nos 1 dg shield booster, 2 sh b amp's 2 invun fields 4 pdu II's
This should give you with half decent skills about 150 hitpoints a second boosted, with base resists @ around 50% - you should tank any level 3 with that.
Your basically giving it a ferox like tank, and counting on the 4 425's to do as much damage as 2 heavy missle launchers. You get a better drone bay, and so theoretically you should be doing more damage (you definately will with t2 med guns).
On that way an alternate is:
same top and bottom, mids use large extender's and 2 invun fields. This should passive tank pretty well, you can switch out the hardners for race specific for pve, and change the nos for another gun. With t2 hardners to fit enemy damage you can tank triple bs spawns in pure blind with ease.
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Futher Bezluden
Minmatar Red Dwarf Mining Corps 5th Column
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Posted - 2007.03.29 04:08:00 -
[148]
just because the cyclone gets a shield booster bonus doesn't mean you can ewar tank the mids with 4 damps or tracking disruptors and armor tank it. 4 med EC drones are wonderful too. THUKKER -Be Paranoid
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N Solarz
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.29 05:39:00 -
[149]
5x 220mm II's 3x Med NOS Ab II 2x Invouln II's LSB II Cap booster 2x Gyro II's PDU Istab
_-_-_-_-_-_-_-_-_-_-
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Kartissa Elentari
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Posted - 2007.05.27 16:13:00 -
[150]
Edited by: Kartissa Elentari on 27/05/2007 16:13:24 I recently got a Cyclone and kitted it out to a friend's setup:
High Slots: 5 x 720mm Howitzer Artillery (Depleted Uranium) 2 x Heavy Missile Launcher (Widowmaker) 1 x Assault Missile Launcher (Sabretooth)
Mid Slots: 1 x Medium Shield Extender 1 x Large Shield Extender 1 x Photon Scattering Field 1 x Heat Dissipation Field 1 x Invulnerability Field
Low Slots: 2 x Power Diagnostic System 1 x Gyrostabilizer 1 x Ballistic Control System
8 Light Drones
I don't have enough skills to fit the Heavy Extender, so I use a second Medium one, but I haven't had any serious problems with level 2 missions (except once when I was lagged).
My friend regularly breezes through level 3 missions with little or no armour damage, and has recently upgraded to Tech 2 mods, so he can try out a few Level 4 missions. He has just over 10,000 Shield, and can boost that further by training his skills to level 5.
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