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Zeraina
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Posted - 2010.07.07 18:55:00 -
[1]
I'd like to put forward a very small idea just to help the player base concerning PI extractors and resetting them after the cycle's are complete.
Having 10 planets over 2 toons with excess of 80 extractors its a terrible click fest which serves only to waste 20-30 mins of my life just to reset them all on a daily basis.
Eve is an enjoyable game but aspects of it do become very tiresome. This extractor resetting process is one of them.
Can a drag box not be implemented so players can select multiple extractors in one go and reset them all piecemeal? Ensure that if the user does this all extractors have to run to the same cycle time. If the player wants to vary his cycles then he must reset the extractors in the same process we all have to use currently.
This simple method would really make life just a little easier for everyone and cut down on a very needless and long winded click fest.
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Lt Franklin
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Posted - 2010.07.08 10:30:00 -
[2]
I would Support this as I too find it really annoying and I only have 6 extractors ATM!!!
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Aracus Kaskan
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Posted - 2010.07.08 11:05:00 -
[3]
Originally by: Lt Franklin I would Support this as I too find it really annoying and I only have 6 extractors ATM!!!
Then you are gonna go crazy!
I support!
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Macmuelli
Meltd0wn
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Posted - 2010.07.08 15:27:00 -
[4]
Edited by: Macmuelli on 08/07/2010 15:31:48 Edited by: Macmuelli on 08/07/2010 15:28:33 I defentiv support this, because its a waste of time and a pretty boring-needless-feature, which turns my interest in planetary interaction into a terrible click fest, i will stay away in future.
A solution would be grouping extractors. Based on first steps into using Npcs to do it. Like Mining teams in diffrent qualitys, which bonus is :- as better they are, as more extractors they can combine.
Probally some lower skills in social interaction as an improvment to planetary interaction.
It would make things muche asier, and hopefully interesting.
my 2 cents
breg mac
eve since 2003
Shipping news |
siC0 b0b
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Posted - 2010.07.08 16:31:00 -
[5]
If you can't manage a colony, then don't do PI. Out of all the industry professions this is the easiest time you'll be making money. CCP gave you a way to make ISK out of thin air, all you have to do is click a couple extractors.
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Maxsim Goratiev
Imperial Tau Syndicate Underworld Excavators
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Posted - 2010.07.08 16:51:00 -
[6]
Originally by: siC0 b0b If you can't manage a colony, then don't do PI. Out of all the industry professions this is the easiest time you'll be making money. CCP gave you a way to make ISK out of thin air, all you have to do is click a couple extractors.
I can make money out of trading just the same way, with less clicking, out of thin air. This is not an argument. I make money out of thin air while missioning in my domi, i only have to click CTRL+F1, CTRL+F2, CTRL+F3 for my tank, and right-click- launch drones. Then i can go have a nap. Same argument, more money, less clicking.
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siC0 b0b
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Posted - 2010.07.08 17:03:00 -
[7]
Edited by: siC0 b0b on 08/07/2010 17:06:28 Sorry, but you can't compare PI that requires very little initial investment or maintnance to Trade. You also can't compare it to Mission Running either since it doesn't require constant attention. Mission running doesn't produce you profit 24/7 either and requires alot more SP and investment into ships, ammunition etc.
EDIT: My point is, PI requires you to put only slight amount of money into it and it'll return you back 10 times more each day untill the hell freezes over. It's far from comparable to any other form of making money.
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Macmuelli
Gallente Meltd0wn
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Posted - 2010.07.08 17:16:00 -
[8]
A bit less clicks to safe time for other things, thats all.
Pos fuel/ materials producers will love it.
If the possibillity would cost a bit skilling time u have nothing to loose.
eve since 2003
Shipping news |
siC0 b0b
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Posted - 2010.07.08 17:20:00 -
[9]
Look, things like Manufacturing, Invention, Research, they all require investment that with work will slowly start chuckling out some profit. In PI you invest in a CC and installations, and get your resaults right away or perhaps with a slight delay when processed further. Beside this things like Mission running require attention and time, you have to include time into your profit calculations whatever you're doing, running missions, ratting or exploring. Exactly the same considerations go into PI, it's up to you if you want to spend time setting things up more often to get more profit or you can't really be bothered so you get a low income.
I don't understand why would PI ever require even more perks then it currently has.
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Kolmogorow
Freedom Resources
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Posted - 2010.07.08 20:46:00 -
[10]
Originally by: siC0 b0b ...all you have to do is click a couple extractors...
You don't have to click "a couple extractors", you have to do thousands of clicks per extractor - for millions of extractors.
And now vote this proposal up, please. You will love it too.
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RC1136 Darman
Tribal Liberation Force
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Posted - 2010.07.08 21:10:00 -
[11]
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.07.08 21:20:00 -
[12]
Originally by: siC0 b0b Edited by: siC0 b0b on 08/07/2010 17:06:28 Sorry, but you can't compare PI that requires very little initial investment or maintnance to Trade. You also can't compare it to Mission Running either since it doesn't require constant attention. Mission running doesn't produce you profit 24/7 either and requires alot more SP and investment into ships, ammunition etc.
EDIT: My point is, PI requires you to put only slight amount of money into it and it'll return you back 10 times more each day untill the hell freezes over. It's far from comparable to any other form of making money.
But you can compare it to R&D agents. A few clicks, maybe 15 minutes of hauling per month, and you can pull in a load of isk. PI needs to be less click-intensive.
This signature is useless, but it is red.
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Shang Ghjuvan
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Posted - 2010.07.09 16:22:00 -
[13]
I agree... I would love to have a grouping object or maybe a module that consumes extra cpu and powergrid so it costs something to be lazy
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Jorsalir
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Posted - 2010.07.09 17:50:00 -
[14]
I definately support this as it will save RL time, and not be such a headache. This is a game and should be fun, not irritating.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.07.10 03:01:00 -
[15]
Edited by: Dr BattleSmith on 10/07/2010 03:01:41 Spend a few more hours on the actual game-design.
Choosing clicks as the game-play throttle is probably one of the more stupid choices available.
Players should be throttled without requiring them to destroy their hands clicking extractors.
Games are meant to be fun. Only Homer Simpson and 5yos finds Wack-a-mole fun.
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Flesh Slurper
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Posted - 2010.07.10 06:24:00 -
[16]
Supported.
Either with the drag box or select them like we do inventory items to keep things consistent.
People will still have to check their planets every depletion cycle, but it wont be a 100 mouse click ordeal. |
anthonieak
Gallente SuX ltd.
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Posted - 2010.07.10 11:03:00 -
[17]
Have 3 toons 15 planets at the moment. You go crazy. and if you become elite, you cannot even upgrade them. No you must set all 15 planets up again with on each of the planet 15 extractors. So in all 225 extractors with max of 270 if all characters can do 6 planets per character if you max your skills.
AK so every day 2 hours of extracting
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