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James Vayne
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Posted - 2010.07.12 08:53:00 -
[1]
Having read every 'get rid of skills/skillpoints' post that comes up every five minutes and having heard CCP say time and again that it just isn't possible to get rid of skills without some major overhaul that - i think - they just don't want to take, I have come up with a solution. I think.
The problem is that getting rid of skills would reduce EVE to a WoW type environment where month olds will be warding around in t3 ships pew pewing everything and everyone they see. This isn't what EVE is about.
So, what is my final solution?
1) Re-introduce 1million SP for people who take out their FIRST subscription (not for people who take out a trial acccount). 2) Introduce a 50% training time boost for every 60 day GTC upon redemption (redeemed, NOT converted to gametime). 3) Introduce a choice between Skillpoints or Loyalty Points upon completing missions. The amount of skillpoints would increase proportionately to the amount of Loyalty points in any given mission. (The catch being the choice between LP to get faction stuff, or SP to learn new skills). Missions should be learning experiences and so SP should become available upon their completion. 4) An incremental boost to training time for people who take out subscriptions (IE: 10% boost for 1 month subscription, 20% for 2 months.... that sort of thing). 5) Neural remap available every 2 months (This allows people to speed up training in one area for two months, then switch to another area).
Result: People feel encouraged to take out subscriptions and buy GTC's which makes CCP money. Players training times are reduced (so while you still train, it seems like less of a headache). Missions contribute to learning skills quicker.
So that is pretty much - given the current system and its limitations - the workaround the skills/skillpoints issue.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.07.12 08:58:00 -
[2]
Edited by: Jint Hikaru on 12/07/2010 09:05:00
Originally by: James Vayne The problem is that getting rid of skills would reduce EVE to a WoW type environment where month olds will be warding around in t3 ships pew pewing everything and everyone they see. This isn't what EVE is about.
Originally by: James Vayne 2) Introduce a 50% training time boost for every 60 day GTC upon redemption (redeemed, NOT converted to gametime). 3) Introduce a choice between Skillpoints or Loyalty Points upon completing missions. The amount of skillpoints would increase proportionately to the amount of Loyalty points in any given mission. (The catch being the choice between LP to get faction stuff, or SP to learn new skills). Missions should be learning experiences and so SP should become available upon their completion. 4) An incremental boost to training time for people who take out subscriptions (IE: 10% boost for 1 month subscription, 20% for 2 months.... that sort of thing). 5) Neural remap available every 2 months (This allows people to speed up training in one area for two months, then switch to another area).
All your ideas are exactly what WOW is about..... yet you claim that is not what you want for EVE?
2) Paying for Skill Boost 3) Grinding for Skill Boost (only helps mission runners) 4) Skill Boost generated by how much money you give CCP 5) Don't want consiquences for my choices
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
James Vayne
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Posted - 2010.07.12 09:15:00 -
[3]
Originally by: Jint Hikaru Edited by: Jint Hikaru on 12/07/2010 09:05:00
Originally by: James Vayne The problem is that getting rid of skills would reduce EVE to a WoW type environment where month olds will be warding around in t3 ships pew pewing everything and everyone they see. This isn't what EVE is about.
Originally by: James Vayne 2) Introduce a 50% training time boost for every 60 day GTC upon redemption (redeemed, NOT converted to gametime). 3) Introduce a choice between Skillpoints or Loyalty Points upon completing missions. The amount of skillpoints would increase proportionately to the amount of Loyalty points in any given mission. (The catch being the choice between LP to get faction stuff, or SP to learn new skills). Missions should be learning experiences and so SP should become available upon their completion. 4) An incremental boost to training time for people who take out subscriptions (IE: 10% boost for 1 month subscription, 20% for 2 months.... that sort of thing). 5) Neural remap available every 2 months (This allows people to speed up training in one area for two months, then switch to another area).
All your ideas are exactly what WOW is about..... yet you claim that is not what you want for EVE?
2) Paying for Skill Boost 3) Grinding for Skill Boost (only helps mission runners) 4) Skill Boost generated by how much money you give CCP 5) Don't want consiquences for my choices
Actually. I am a supporter of the current system. I don't mind training at all. I simply laid this down as a realistic solution to the whining on the forums.
But on the flip side, I like paying CCP (I subscribe). My money goes toward paying for the development of EVE. Is that a bad thing? No, no it is not.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.07.12 10:07:00 -
[4]
Originally by: James Vayne
But on the flip side, I like paying CCP (I subscribe). My money goes toward paying for the development of EVE. Is that a bad thing? No, no it is not.
I am not against paying for Eve.... but what you suggest is simply the people who pay more RL money get an advantage over those who dont. (well some of your points look that way)
That is what I am against.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
James Vayne
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Posted - 2010.07.12 11:05:00 -
[5]
Originally by: Jint Hikaru
Originally by: James Vayne
But on the flip side, I like paying CCP (I subscribe). My money goes toward paying for the development of EVE. Is that a bad thing? No, no it is not.
I am not against paying for Eve.... but what you suggest is simply the people who pay more RL money get an advantage over those who dont. (well some of your points look that way)
That is what I am against.
No you don't pay any extra. all prices remain the same. You can't, for example, buy 120's worth of GTC and get 100% boost you'd just get 120's worth of 50% boost.
All prices remain the same. So no one paying member gets any benefit over the other for deciding to pay out more money.
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Di Mulle
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Posted - 2010.07.12 13:35:00 -
[6]
Originally by: James Vayne
3) Introduce a choice between Skillpoints or Loyalty Points upon completing missions. The amount of skillpoints would increase proportionately to the amount of Loyalty points in any given mission. (The catch being the choice between LP to get faction stuff, or SP to learn new skills). Missions should be learning experiences and so SP should become available upon their completion.
Not even speaking how flawed your ideas are in general...
Where you got that funny idea that EVE is missions and nothing more ?
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James Vayne
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Posted - 2010.07.12 13:36:00 -
[7]
Originally by: Di Mulle
Originally by: James Vayne
3) Introduce a choice between Skillpoints or Loyalty Points upon completing missions. The amount of skillpoints would increase proportionately to the amount of Loyalty points in any given mission. (The catch being the choice between LP to get faction stuff, or SP to learn new skills). Missions should be learning experiences and so SP should become available upon their completion.
Not even speaking how flawed your ideas are in general...
Where you got that funny idea that EVE is missions and nothing more ?
Err...what? o.0 I don't think EVE is nothing but missions. Thanks for trying though.
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Di Mulle
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Posted - 2010.07.12 13:41:00 -
[8]
Edited by: Di Mulle on 12/07/2010 13:43:00
Originally by: James Vayne
Err...what? o.0 I don't think EVE is nothing but missions. Thanks for trying though.
You most certainly do. As you propose that missions should give SP - and I can't see any proposal what to do if you don't do missions.
Not that I agree even with the basic idea ofc. Just I saw lots of proposals of this kind - and surprise, suurprise, they most often center on missions
Just wondering, how coincidental that is.
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James Vayne
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Posted - 2010.07.12 14:58:00 -
[9]
Originally by: Di Mulle Edited by: Di Mulle on 12/07/2010 13:43:00
Originally by: James Vayne
Err...what? o.0 I don't think EVE is nothing but missions. Thanks for trying though.
You most certainly do. As you propose that missions should give SP - and I can't see any proposal what to do if you don't do missions.
Not that I agree even with the basic idea ofc. Just I saw lots of proposals of this kind - and surprise, suurprise, they most often center on missions
Just wondering, how coincidental that is.
You also don't get LP if you don't do missions. So your argument is invalid.
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.07.12 15:23:00 -
[10]
Originally by: James Vayne
You also don't get LP if you don't do missions. So your argument is invalid.
Fail logic is fail. You certainly don't... But then again you don't NEED LP to play, but you do need SP to play.
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Misanthra
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Posted - 2010.07.12 15:29:00 -
[11]
3)if you all miss your grinding for points like in other games...why did you pay for this game after your trial ran out? Its not like ccp snuck this in on you. And the usual....what is your metric for pvp, indy, trading, contract couriers, miners, explorers, etc?
5)Neural remaps every 2 months would a waste of time. Evemon the boost, in 2 months time it be like a few days save training if that. Plan your remaps better. Spec'd a map for guns and ships...set up half a year of guns and ships training at least. 9 months is the minimum to have them be effective imo.
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James Vayne
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Posted - 2010.07.12 15:53:00 -
[12]
Edited by: James Vayne on 12/07/2010 15:54:44 Edited by: James Vayne on 12/07/2010 15:54:27
Originally by: Gecko O'Bac
Originally by: James Vayne
You also don't get LP if you don't do missions. So your argument is invalid.
Fail logic is fail. You certainly don't... But then again you don't NEED LP to play, but you do need SP to play.
SP is not exclusive to missions. You still get SP from normal training times if you don't do missions. Ergo my logic is not fail.
@misanthra: You're mistaking me for one of those SP whiners. I simply laid down this post to put to bed all of the unrealistic suggestions. I'm happy the way I am.
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Di Mulle
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Posted - 2010.07.12 17:27:00 -
[13]
Edited by: Di Mulle on 12/07/2010 17:31:15
Originally by: James Vayne
SP is not exclusive to missions. You still get SP from normal training times if you don't do missions. Ergo my logic is not fail.
SP is not exclusive to missions... but bonus for SP is..Yeah, your logic is not a fail...
Originally by: James Vayne
Err...what? o.0 I don't think EVE is nothing but missions. Thanks for trying though.
Originally by: James Vayne [ You also don't get LP if you don't do missions. So your argument is invalid.
"I do not think missions is everything, but I also think LP is only thing that matters" - yep, where this correlation between SP wannabe buyers and missions-are-everything comes from again
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Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.07.12 19:12:00 -
[14]
Seriously, new players nowadays receive all the love they could possibly wish for. It's hilariously easy to train a competitive character. Now should CCP also take the thinking and planning off of their shoulders? Neural remap every 2 months?! That would reduce the whole attribute and training system to absurdity. How about everyone gets 30 in each attribute, no implants, no learning skills, and let's be done with it?
Sorry, but 'harsh world' and SP grinding, min-maxing heaven don't go well together. Many players love Eve for it's 'personality', the dark, harsh and unforgiving world where decisions actually have consequences. The tears, the greed, the passion, the scams, and the drama.
Making the new player experience, not to mention the whole training system, uber newbie friendly like a hello kitty online clone accomplishes nothing but to create a leading case for further 'make it easier!', 'dumb it down!' demands. The game as a whole has to stay consistent. You can't design one part like that and another part like that. It has to be one well rounded product. Throwing away what has made this game successful and unique would be folly.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
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