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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Calladen Nimitz
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Posted - 2004.12.18 05:49:00 -
[1]
Our corp has started ice mining operations and I had some questions about the process. We're going to sell raw ice on the market (have a couple customers already). Here are my questions.
1. I know each laser cycle gets you 1 unit of Ice. How many "units" of ice (raw) equal enough ice materials (refined) to run a POS for one day? We're mining the cheapo empire stuff that is needed in quanity.
2. What kind of "cheap" empire ice (raw) is most needed in bulk for POS to operate?
Thanks for your help,
Calladen
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Calladen Nimitz
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Posted - 2004.12.18 05:49:00 -
[2]
Our corp has started ice mining operations and I had some questions about the process. We're going to sell raw ice on the market (have a couple customers already). Here are my questions.
1. I know each laser cycle gets you 1 unit of Ice. How many "units" of ice (raw) equal enough ice materials (refined) to run a POS for one day? We're mining the cheapo empire stuff that is needed in quanity.
2. What kind of "cheap" empire ice (raw) is most needed in bulk for POS to operate?
Thanks for your help,
Calladen
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Hakera
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Posted - 2004.12.18 06:22:00 -
[3]
1. To run a POS per day requires:
Amount/Day Isotopes: 12000 Liquid Ozone: 3600 Heavy Water: 3600
if you mined soley empire ice (the high isotope ratio) each pos would require 280 ice units discounting the deficit in the liquid ozone & heavy water.
Dumbledore - Eve-I.com |
Hakera
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Posted - 2004.12.18 06:22:00 -
[4]
1. To run a POS per day requires:
Amount/Day Isotopes: 12000 Liquid Ozone: 3600 Heavy Water: 3600
if you mined soley empire ice (the high isotope ratio) each pos would require 280 ice units discounting the deficit in the liquid ozone & heavy water.
Dumbledore - Eve-I.com |
Caesium
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Posted - 2004.12.18 06:46:00 -
[5]
280? heh nah more like 42-44 (40 if perfect refine) you'll come up short on water and ozone but most stations don't use a full 150 ozone/hr (due to not having a full pg) but water useage usually higher due to most pos's filling there cpu. we use 85 ice / day for the pair of stations we have, and buy excess water from people harvesting non empire ice.
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Caesium
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Posted - 2004.12.18 06:46:00 -
[6]
280? heh nah more like 42-44 (40 if perfect refine) you'll come up short on water and ozone but most stations don't use a full 150 ozone/hr (due to not having a full pg) but water useage usually higher due to most pos's filling there cpu. we use 85 ice / day for the pair of stations we have, and buy excess water from people harvesting non empire ice.
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Hakera
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Posted - 2004.12.18 06:51:00 -
[7]
ups those figures were per week!
Dumbledore - Eve-I.com |
Hakera
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Posted - 2004.12.18 06:51:00 -
[8]
ups those figures were per week!
Dumbledore - Eve-I.com |
Calladen Nimitz
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Posted - 2004.12.18 17:26:00 -
[9]
Hakera and Caesium thanks for the answers. As we're not refining it just selling raw I'm using the high end figure. Please correct me if I'm wrong then with this conclusion.
42 units of the high-isotpe ice is enough to run a POS for one day (not counting the deficiency in liquid ozone & heavy water).
New question, Is the only ice in empire the high isotope type? I've not really noticed a difference in ice names (in high sec space).
Calladen
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Calladen Nimitz
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Posted - 2004.12.18 17:26:00 -
[10]
Hakera and Caesium thanks for the answers. As we're not refining it just selling raw I'm using the high end figure. Please correct me if I'm wrong then with this conclusion.
42 units of the high-isotpe ice is enough to run a POS for one day (not counting the deficiency in liquid ozone & heavy water).
New question, Is the only ice in empire the high isotope type? I've not really noticed a difference in ice names (in high sec space).
Calladen
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voidvim
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Posted - 2004.12.18 17:48:00 -
[11]
Originally by: Calladen Nimitz Hakera and Caesium thanks for the answers. As we're not refining it just selling raw I'm using the high end figure. Please correct me if I'm wrong then with this conclusion.
42 units of the high-isotpe ice is enough to run a POS for one day (not counting the deficiency in liquid ozone & heavy water).
New question, Is the only ice in empire the high isotope type? I've not really noticed a difference in ice names (in high sec space).
Calladen
it takes 40 ice cubes per day not counting refine or heavy water or ozone.
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voidvim
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Posted - 2004.12.18 17:48:00 -
[12]
Originally by: Calladen Nimitz Hakera and Caesium thanks for the answers. As we're not refining it just selling raw I'm using the high end figure. Please correct me if I'm wrong then with this conclusion.
42 units of the high-isotpe ice is enough to run a POS for one day (not counting the deficiency in liquid ozone & heavy water).
New question, Is the only ice in empire the high isotope type? I've not really noticed a difference in ice names (in high sec space).
Calladen
it takes 40 ice cubes per day not counting refine or heavy water or ozone.
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Calladen Nimitz
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Posted - 2004.12.18 17:51:00 -
[13]
Great thanks Voidvim. That confirms my conclusion then. We're using three medium barges now so thats
9 cycles per hour x 2 lasers x 3 barges = 54 units per hour
So thats about 5 1/2 hours of our mining fleet working to supply a POS for one week. Thats a good output until we can get to large barges. Now all we need are some eager customers who are looking for bulk supply and are willing to refine themselves.
Calladen
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Calladen Nimitz
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Posted - 2004.12.18 17:51:00 -
[14]
Great thanks Voidvim. That confirms my conclusion then. We're using three medium barges now so thats
9 cycles per hour x 2 lasers x 3 barges = 54 units per hour
So thats about 5 1/2 hours of our mining fleet working to supply a POS for one week. Thats a good output until we can get to large barges. Now all we need are some eager customers who are looking for bulk supply and are willing to refine themselves.
Calladen
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Ali Bobba
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Posted - 2004.12.18 23:16:00 -
[15]
9 cycles per hour? Not sure where you're getting that number...
600 seconds for the base cycle time. Let's say Ice harvesting level 4 (I assume that you're busy training for large barges) which gives a 20% reduction in the cycle time. That puts you at 480 seconds... or 8 minutes. 60 minutes divided by 8 minutes is 7.5 cycles per hour. Level 5 gives you 7.5 minute cycles and 8 cycles per hour.
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Ali Bobba
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Posted - 2004.12.18 23:16:00 -
[16]
9 cycles per hour? Not sure where you're getting that number...
600 seconds for the base cycle time. Let's say Ice harvesting level 4 (I assume that you're busy training for large barges) which gives a 20% reduction in the cycle time. That puts you at 480 seconds... or 8 minutes. 60 minutes divided by 8 minutes is 7.5 cycles per hour. Level 5 gives you 7.5 minute cycles and 8 cycles per hour.
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Calladen Nimitz
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Posted - 2004.12.18 23:43:00 -
[17]
Hi Ali. Actually a friend told us the nine per hour figure. Your numbers sound accurate though.
7 cycles per hour x 2 beams per ship x 3 barges = 42 units per hour
Still a decent output until we get to the large barges. That makes the math easier though. So 7 hours of mining as a fleet gives us 1 week of POS time (1 hour = 1 day w/3 barges).
Even adjusted to two barges we get
7 cycles per hour x 2 beams per ship x 2 barges = 28 units per hour.
Using that we have 10.5 hours of mining with two barges to give us one week of POS time. Also very doable as we're dedicated miners.
Calladen
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Calladen Nimitz
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Posted - 2004.12.18 23:43:00 -
[18]
Hi Ali. Actually a friend told us the nine per hour figure. Your numbers sound accurate though.
7 cycles per hour x 2 beams per ship x 3 barges = 42 units per hour
Still a decent output until we get to the large barges. That makes the math easier though. So 7 hours of mining as a fleet gives us 1 week of POS time (1 hour = 1 day w/3 barges).
Even adjusted to two barges we get
7 cycles per hour x 2 beams per ship x 2 barges = 28 units per hour.
Using that we have 10.5 hours of mining with two barges to give us one week of POS time. Also very doable as we're dedicated miners.
Calladen
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Psionist
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Posted - 2004.12.19 02:29:00 -
[19]
Edited by: Psionist on 19/12/2004 07:05:02 Nevermind, sent you an ingame mail.
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Psionist
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Posted - 2004.12.19 02:29:00 -
[20]
Edited by: Psionist on 19/12/2004 07:05:02 Nevermind, sent you an ingame mail.
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Calladen Nimitz
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Posted - 2004.12.21 20:15:00 -
[21]
A new question for those in the know. I've seen his answered in many threads but the answers are all different and I can't tell which are correct.
So my question is this:
What are the total POS operating needs per day of operation? That being minerals, ice stuff, components, the works. What is needed for one day of POS operation?
Thanks,
Calladen
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Calladen Nimitz
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Posted - 2004.12.21 20:15:00 -
[22]
A new question for those in the know. I've seen his answered in many threads but the answers are all different and I can't tell which are correct.
So my question is this:
What are the total POS operating needs per day of operation? That being minerals, ice stuff, components, the works. What is needed for one day of POS operation?
Thanks,
Calladen
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Caesium
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Posted - 2004.12.21 20:27:00 -
[23]
12000 of chosen isotope 3600 heavy water 3600 liquid ozone 48 enriched uranium 300 oxygen 60 Mechanical parts 96 Coolant 24 robotics
Are the max base consumption amounts for 24 hours of operation. The cost of non ice related components per day based on avalible npc prices is 896,280.
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Caesium
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Posted - 2004.12.21 20:27:00 -
[24]
12000 of chosen isotope 3600 heavy water 3600 liquid ozone 48 enriched uranium 300 oxygen 60 Mechanical parts 96 Coolant 24 robotics
Are the max base consumption amounts for 24 hours of operation. The cost of non ice related components per day based on avalible npc prices is 896,280.
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Pesadilla
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Posted - 2004.12.22 08:55:00 -
[25]
Originally by: Calladen Nimitz
A new question for those in the know. I've seen his answered in many threads but the answers are all different and I can't tell which are correct.
So my question is this:
What are the total POS operating needs per day of operation? That being minerals, ice stuff, components, the works. What is needed for one day of POS operation?
Thanks,
Calladen
why dont u just open market->starbase structures->control towers, info a tower and look in the fuel req tab? or r u unable to multiply the data given there by 24 ?
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Pesadilla
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Posted - 2004.12.22 08:55:00 -
[26]
Originally by: Calladen Nimitz
A new question for those in the know. I've seen his answered in many threads but the answers are all different and I can't tell which are correct.
So my question is this:
What are the total POS operating needs per day of operation? That being minerals, ice stuff, components, the works. What is needed for one day of POS operation?
Thanks,
Calladen
why dont u just open market->starbase structures->control towers, info a tower and look in the fuel req tab? or r u unable to multiply the data given there by 24 ?
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Calladen Nimitz
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Posted - 2004.12.22 14:34:00 -
[27]
Quote: "why dont u just open market->starbase structures->control towers, info a tower and look in the fuel req tab? or r u unable to multiply the data given there by 24 ?"
I've done that. The problem is I see people with POS here on the forum posting DIFFERENT numbers then what I see in the descriptions on the market "show info" screens.
That combined with the fact that CCP just 'adjusted' everything and the fact that perhaps they forgot to adjust the information led to the question. After all it wouldn't be the first time the information on the market show info was incorrect would it? Let me show you why I did ask. It wasn't because "I'm unable multiply by 24".
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Each Hour (according to one poster):
4 enriched uranium (x24=96) 25 oxygen (x24=600) 5 mechanical parts (x24=120) 8 coolant (x24=192) 1 robotics (x24=24) 500 helium isotopes (x24=12000)
Also needs: power: 150 liquid ozone (x24=3600)
cpu: 150 heavy water (x24=3600)
reinforced: 200 strontium clathrates (x24=4800)
___________________________________________________________
Each Day (posted right above this by someone):
12000 of chosen isotope 3600 heavy water 3600 liquid ozone 48 enriched uranium 300 oxygen 60 Mechanical parts 96 Coolant 24 robotics
___________________________________________________________
You'll note the hourly totals for Enriched Uranium, Oxygen, Coolant & Mechanical parts are different between the two posters.
Now lets look at the SHOW INFO from the Market window. They seem to match the first set. Yet someone posted the second set in this thread (look up). So you see my uncertainty. That combined with the fact there are other threads about this topic and once again there are DIFFERENT totals mentioned.
Now are you able to understand why I asked? As you can see it has nothing to do with being able to do basic math. Then again while I appreciate your suggestion your last "comment" was completely uncalled for. The only one unable here appears to be you. Unable to just be helpful without tossing in a personal insult of some sort.
Calladen
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Calladen Nimitz
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Posted - 2004.12.22 14:34:00 -
[28]
Quote: "why dont u just open market->starbase structures->control towers, info a tower and look in the fuel req tab? or r u unable to multiply the data given there by 24 ?"
I've done that. The problem is I see people with POS here on the forum posting DIFFERENT numbers then what I see in the descriptions on the market "show info" screens.
That combined with the fact that CCP just 'adjusted' everything and the fact that perhaps they forgot to adjust the information led to the question. After all it wouldn't be the first time the information on the market show info was incorrect would it? Let me show you why I did ask. It wasn't because "I'm unable multiply by 24".
___________________________________________________________
Each Hour (according to one poster):
4 enriched uranium (x24=96) 25 oxygen (x24=600) 5 mechanical parts (x24=120) 8 coolant (x24=192) 1 robotics (x24=24) 500 helium isotopes (x24=12000)
Also needs: power: 150 liquid ozone (x24=3600)
cpu: 150 heavy water (x24=3600)
reinforced: 200 strontium clathrates (x24=4800)
___________________________________________________________
Each Day (posted right above this by someone):
12000 of chosen isotope 3600 heavy water 3600 liquid ozone 48 enriched uranium 300 oxygen 60 Mechanical parts 96 Coolant 24 robotics
___________________________________________________________
You'll note the hourly totals for Enriched Uranium, Oxygen, Coolant & Mechanical parts are different between the two posters.
Now lets look at the SHOW INFO from the Market window. They seem to match the first set. Yet someone posted the second set in this thread (look up). So you see my uncertainty. That combined with the fact there are other threads about this topic and once again there are DIFFERENT totals mentioned.
Now are you able to understand why I asked? As you can see it has nothing to do with being able to do basic math. Then again while I appreciate your suggestion your last "comment" was completely uncalled for. The only one unable here appears to be you. Unable to just be helpful without tossing in a personal insult of some sort.
Calladen
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FlyingEyes
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Posted - 2004.12.22 17:31:00 -
[29]
So my question is, can you not simply leave your tower offline? then when you need to use the station fly in an indy and re-fuel it? (eg remote refiting base or using an advanced refining array to refine your weeks worth of ark instead of hauling it 15 hops to the closest refinery?)
or does it go adrift like an un anchored can and pop after a few hours?
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FlyingEyes
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Posted - 2004.12.22 17:31:00 -
[30]
So my question is, can you not simply leave your tower offline? then when you need to use the station fly in an indy and re-fuel it? (eg remote refiting base or using an advanced refining array to refine your weeks worth of ark instead of hauling it 15 hops to the closest refinery?)
or does it go adrift like an un anchored can and pop after a few hours?
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