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andrew coe
Minmatar Calimae Logistics Foundation
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Posted - 2010.07.13 05:30:00 -
[1]
Hi guys, I believe eve could be more user friendly if character skill training could be accessable and be able to change skills through eve gate or my character. If possible skill training should have a greater time que restriction then 24 hours. This allows players to plan and manage their skill training without having to access the game thus more user friendly for players away from home , at work or those that travel away over periods of time and cant play the game. This would benefit players and the game itself keeping players in touch with their skilling while unable to play the game.
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NastyMan AnimalBeast
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Posted - 2010.07.13 06:13:00 -
[2]
Originally by: andrew coe Hi guys, I believe eve could be more user friendly if character skill training could be accessable and be able to change skills through eve gate or my character. If possible skill training should have a greater time que restriction then 24 hours. This allows players to plan and manage their skill training without having to access the game thus more user friendly for players away from home , at work or those that travel away over periods of time and cant play the game. This would benefit players and the game itself keeping players in touch with their skilling while unable to play the game.
/agree but don't think it will ever happen. CCP wants people to play, not skill train from their cellphones. If its allowed, thats what people will do - till they get into that next uber ship, and because they are not experiencing the game they are not enjoying it and if not enjoying it, they won't play for long.
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Czert ElPrezidente
Caldari
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Posted - 2010.07.14 16:27:00 -
[3]
What ??? If I can devote only weekend to game (skip 2 mins of login in, adding skills quit), the I will devo them. Doesnt matter if que will be 24h or 72h. In 72 it will be much less painful for me and others.
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http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Solostrom
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Posted - 2010.07.14 16:59:00 -
[4]
Personally, I think anyone making such suggestions should have their skill queue entirely removed. That way they can experience EvE as it existed for 6+ years.
NO QUEUE AT ALL!
Then they will be thankful for the 24hr queue that exists.
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Czert ElPrezidente
Caldari
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Posted - 2010.07.14 18:55:00 -
[5]
I get it. My dad traveling 6km every day (12 in total) to school. Onlyest advancemt from this time is that I can use paved road isntead of unpaved road. I have no right to dream about bike, or much worse - using bus, despite it in 21.th century now.
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http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.07.14 19:03:00 -
[6]
Originally by: Czert ElPrezidente I get it. My dad traveling 6km every day (12 in total) to school. Onlyest advancemt from this time is that I can use paved road isntead of unpaved road. I have no right to dream about bike, or much worse - using bus, despite it in 21.th century now.
Your dad wasn't complaining about walking that dirt road on the internet.
There are reasons why the skill que is as short as it is. Deal with it because the longer you make it the worse off EVE is in the long run.
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Flesh Slurper
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Posted - 2010.07.14 19:11:00 -
[7]
Edited by: Flesh Slurper on 14/07/2010 19:12:06 I don't think that updating your skills on eve gate would be a problem. Most people that aren't playing for a while but are still keeping their characters just log in every so often, change their skills, then log out. They don't add anything to the game. People who want to actually do something in the game will log in and stay in the game to do something.
So in the end, nothing inside the game would change, but it would allow easier access to your skill training. They should still keep the queue limited though.
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Party Scout
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Posted - 2010.07.14 19:17:00 -
[8]
Originally by: Solostrom Personally, I think anyone making such suggestions should have their skill queue entirely removed. That way they can experience EvE as it existed for 6+ years.
NO QUEUE AT ALL!
Then they will be thankful for the 24hr queue that exists.
Those people still pay, who the heck cares how they spend their time or not? If I log in 2mins every 24hrs to add stuff to my training queue, is that really playing the game?
I understand the 24hr training queue as well, it was designed to avoid lost training time due to skills ending at 4am. I was here when there was no queue.
I still think the OPs idea is great. I will actually "play" more the game like that, since I would be logged into EVEgate from work, just watching my skills train, and keeping an eye on email, than coming home and login in for 2 mins every day to "play".
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Yuki Kulotsuki
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Posted - 2010.07.14 19:42:00 -
[9]
Originally by: Party Scout Those people still pay, who the heck cares how they spend their time or not?
CCP does. Which is why this often suggested never implemented and constantly flamed idea has stayed right here in F&I.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Czert ElPrezidente
Caldari
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Posted - 2010.07.14 19:51:00 -
[10]
So, can you please post here link to CCP statement, that longer skill que will lead to bigger player inactivity ? (if we will exclude 5 min log ins,thinking about which skills to add, quick chat with corp mates, adding skills, quit). ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Party Scout
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Posted - 2010.07.14 19:51:00 -
[11]
Originally by: Yuki Kulotsuki
Originally by: Party Scout Those people still pay, who the heck cares how they spend their time or not?
CCP does. Which is why this often suggested never implemented and constantly flamed idea has stayed right here in F&I.
Oh, that's right. CCP do not want to do that at all:
http://www.eveonline.com/tyrannis/videos.asp?vid=5
oh... wait...
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andrew coe
Minmatar Calimae Logistics Foundation
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Posted - 2010.07.15 00:20:00 -
[12]
Hi Guys, Its nice to get replies to the idea and interesting how it stirs some people up lol.The idea behind my post is in relation to my and many other players work commitments. My work commitments require me to work away from home for 5 days a week,thus I cant access the game. I dont have the luxuary of coming home each night or sitting on my ass all day playing eve. The 24 hour skill queue restricts what i can skill for while im away thus results in many wasted hours I cant skill trian.I pay for, 2 accounts soon to be 3. So I dont get as good as value for money as others. However I except that but think the idea is still a valid one. Being able to access skills and change the skill queue through eve gate not only gives better value for money but also promotes continued interest of the game. The success of a product is determined by its diversity and value for money. Its not about logging on for 2 mins then logging off, (by the way happens already with traders etc within the game). When i read that this idea isnt in the ideals of the game dynamics or CCPs best interest i find it hard to swallow. If by any chance CCP addopted it Im sure no one would complain or change their views on the game. Finally we all benefit from it not just the people who travell away, you all do aswell. It doesnt give anyone a unfair advantage. I to have been playing this game before the 24 hour queue was introduced and when im home I play regularly each week in a active pvp corp. So guys I understand we all have opions and thats great but someone give me a valid reason why this wouldnt be benefital for the game.Im truely curious. regards andrew coe
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Sensei Master
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Posted - 2010.07.15 00:35:00 -
[13]
Originally by: Solostrom Personally, I think anyone making such suggestions should have their skill queue entirely removed. That way they can experience EvE as it existed for 6+ years.
NO QUEUE AT ALL!
Then they will be thankful for the 24hr queue that exists.
Can you suck up any harder? Would that be humanly possible?
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Czert ElPrezidente
Caldari
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Posted - 2010.07.16 15:10:00 -
[14]
Still waiting for post that CCP state that they dont want longer que.
And no, eve gate dont work for adding/removing more skills (for now). ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Quesa
D00M.
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Posted - 2010.07.16 19:18:00 -
[15]
Originally by: Czert ElPrezidente Still waiting for post that CCP state that they dont want longer que.
And no, eve gate dont work for adding/removing more skills (for now).
You could probably find it for yourself.
They looked at 48 and 72 hour queues but they want you to log in. It's the REASON you cannot change them with EveGate, which was also being looked at.
I had planned on using them to fix fleet lag but was talked out of it. -CCP Zulu |

Black Cumin
GETCO Sang Do Oligarchic Democracy
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Posted - 2010.07.16 19:26:00 -
[16]
There was a thread awhile back...
(took the last few hours looking for it through http://www.eve-search.com with no luck)
that had one of the devs answer any questions that were posted my the players in that thread. It was a most EXCELLENT thread as there were literally hundreds of things that in fact DID get answered. You can try searching for it and if you find it please post the link to that in here. It had the que idea in it and a lot of others.
For the record, I have multiple accounts and I would like to see a 7 to 30 day que myself.
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Czert ElPrezidente
Caldari
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Posted - 2010.07.17 18:12:00 -
[17]
Originally by: Quesa
They looked at 48 and 72 hour queues but they want you to log in. It's the REASON you cannot change them with EveGate, which was also being looked at.
I searched for it, for few hours, but with no success :(. Im realy interesed in reason. If CCP dont get money for login-in (but from which way ?), then I dont see difirence in 5 mins login in (every day or two) and not login at all. ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Simeon Tor
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Posted - 2010.07.17 20:35:00 -
[18]
Originally by: Czert ElPrezidente
I searched for it, for few hours, but with no success :(. Im realy interesed in reason. If CCP dont get money for login-in (but from which way ?), then I dont see difirence in 5 mins login in (every day or two) and not login at all.
Because it's harder to sell a game when you only have 600 people online instead of 35,000.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.07.17 20:48:00 -
[19]
Edited by: Hirana Yoshida on 17/07/2010 20:52:59 Well, the little hiccup we all experienced recently, which CCP felt justified giving us all loads of SP, does speak for extending the queue to 36-48 hours. What is the alternative, keep giving out free SP every time they run into Murphy's Law?
The BlobGate skill change thing is supposedly coming when/if opportunity and reason coincide. Think it was mentioned in one of the first devblogs describing BlobGate and CCP's plans for it (mat have been a dev reply in some thread though).
Edit: Found it in a whopping 5 seconds .. las paragraph, copied here for ease of reference:
Originally by: Blog Our plan is to eventually offer everything on EVE Gate that you can do in game apart from explorations in space and blowing stuff up.
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Fournone
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Posted - 2010.07.17 23:27:00 -
[20]
Originally by: Simeon Tor
Originally by: Czert ElPrezidente
I searched for it, for few hours, but with no success :(. Im realy interesed in reason. If CCP dont get money for login-in (but from which way ?), then I dont see difirence in 5 mins login in (every day or two) and not login at all.
Because it's harder to sell a game when you only have 600 people online instead of 35,000.
I didn't know 5 min log ins accounted for 90% of all online players. Seriously, the 5 minute log ins are barely even noticable (after all, they are only online for 5 minutes). Adding this option to evegate will not do anything bad to eve. Its jsut another tool for use eve players to enjoy when we are simply unable to get online. After all, im running out of week long skills to train when im on a camping trip and only got my laptop (which is barely able to run civilization 3 ). |

Tarasina
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Posted - 2010.07.18 08:52:00 -
[21]
Plus the petition queue would be shorter (you know you can petition it if you have no skill training right?).
What's the big difference between logging in 2 mins once or twice a week or logging in once a week? What about the soldiers etc?
I can think of 1 thing in favor of keeping the short queue...the ones that log on for 2 mins and change the skill queue might chat it up with corp and decide to stay on longer...but really, they probably don't play the game anyway. Just chat and log off a little later.
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