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Lady Ayeipsia
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Posted - 2010.07.13 11:50:00 -
[1]
Any tips? I tried this last night and well...
The frigate I couldn't scan down. He simply was too small, and mind you I have some pretty good scanning skills. Covert Op to 4, Astrometric to 4, and Astro Pinpointing to 4. I was in a Cheetah with sister probes and launcher.
The other ships... ran before I could get a good location on them also, though I got much closer.
So what are the tips? Is it just hope the people you are probing down don't notice the probes? Any suggestions at all?
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fivetide humidyear
Gallente Fool Mental Junket
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Posted - 2010.07.13 12:15:00 -
[2]
you can help your situation by not being seen and using only a couple of scans to probe someone down.
gnerally i try to:
when i have something worthy of probing down i will get going with my directional scanner to get the target ship down to 15 degree scan and reduce the range till i have approximately his distance from me, then get my scanner probes out and move them off grid, preferably from where the target can't see me on dscan.
Then i warp back to where they are and carefully place the probes using dscan, range and the F11 system map, get a nice overlap, cross fingers and probe using a pretty small scanner probe range (depends on target). If i've been good / lucky then i get a green dot or at least a very good yellow dot, reposition and scan again. then recover probes away once i have a warpable dot. The hardest places to probe are those with a reasonable vertical elevation and no celestials to get a direction from, then i use a bigger scan radius to start with.
I practice on mission runners in high sec and then borrow sec from them, in high sec using the filters to remove the background noise is necessary, if i know the target is in a battleship i can set it up accordingly, in low sec / wormholes thats not needed.
be aware it is possible to make ships very hard / impossible to probe down.
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Devro Lynx
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Posted - 2010.07.13 15:12:00 -
[3]
/agreed
Proper use of the direction scanner can pin down any non-moving target with relative ease.
The only way you can make a ship "impossible" to scan down is to warp every 30 seconds or to cloak. Even the smallest sig radius will yeild a green dot with skill and tiny bubbles.
The key to all of it though, is making good use of the directional scanner.
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bluenzo
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Posted - 2010.07.13 17:19:00 -
[4]
Not from what I hear. If you fit eccm on a t3 it could become unscannable. I also think you can't scan down covert ops frigs but not sure.
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Dr Nefarius
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Posted - 2010.07.13 20:38:00 -
[5]
Using unprobeable t3 ships (running eccm), is in common use in lowsec/0.0. It's about getting your sensor strength high enough compared to your signature radius. So a small enough ship with high enough sensor strength = unprobeable. I don't know the excact numbers needed though. And usually you won't be able to scan down a covert op frig anyway, since if they are not dropped on the head those ships are cloaked 99% of the time.
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knentil
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Posted - 2010.07.14 00:33:00 -
[6]
(Sensor Strength/Sig radius) > 1.08 == unproby
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