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Thread Statistics | Show CCP posts - 1 post(s) |
Gitar Kelviren
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Posted - 2010.07.15 18:57:00 -
[1]
Do you think it would be nice/useful if we could manually pilot our ships? By that I mean use your mouse to control turning, and the mouse wheel to control speed (after activating manual pilot, so the mouse & wheel functions would operate as usual otherwise)? Obviously turning would be limited to what the ship is capable of, not how sensitive your mouse is. I think it would be fun and useful to have more precise control over ship flight. What say you? |
Tippia
Sunshine and Lollipops
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Posted - 2010.07.15 18:58:00 -
[2]
Lag. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Seith Silverstein
Something Rotten
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Posted - 2010.07.15 18:59:00 -
[3]
Originally by: Gitar Kelviren Do you think it would be nice/useful if we could manually pilot our ships? By that I mean use your mouse to control turning, and the mouse wheel to control speed (after activating manual pilot, so the mouse & wheel functions would operate as usual otherwise)? Obviously turning would be limited to what the ship is capable of, not how sensitive your mouse is. I think it would be fun and useful to have more precise control over ship flight. What say you?
You can already do this. Click really really fast while moving your mouse around screen. Change speed by clicking the little speedometer under your Capacitor Indicator.
Tada.
Go away.
Originally by: CCP Soundwave I am literally the internet
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Gitar Kelviren
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Posted - 2010.07.15 19:04:00 -
[4]
Originally by: Seith Silverstein
Originally by: Gitar Kelviren Do you think it would be nice/useful if we could manually pilot our ships? By that I mean use your mouse to control turning, and the mouse wheel to control speed (after activating manual pilot, so the mouse & wheel functions would operate as usual otherwise)? Obviously turning would be limited to what the ship is capable of, not how sensitive your mouse is. I think it would be fun and useful to have more precise control over ship flight. What say you?
You can already do this. Click really really fast while moving your mouse around screen. Change speed by clicking the little speedometer under your Capacitor Indicator.
Tada.
Go away.
Yeah... that doesn't sound nice at all. I'm just curious as to why such a system doesn't already exist in the game? |
Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.07.15 19:06:00 -
[5]
Because combat/PVE in EVE is more like post-Vietnam era, long range missile warfare, and not so much like WWII era dogfighting.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Syn Callibri
Minmatar Blacklight Incorporated
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Posted - 2010.07.15 19:07:00 -
[6]
LAG...LAG...LAG...LAG...LAG...LAG...LAG...LAG...LAG...LAG...LAG...LAG...LAG.
...got it yet?
Ilharess of the Scorpion King
All that I survey are prey to my hunger |
SammyullJackson
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Posted - 2010.07.15 19:08:00 -
[7]
Originally by: Gitar Kelviren
Originally by: Seith Silverstein
Originally by: Gitar Kelviren Do you think it would be nice/useful if we could manually pilot our ships? By that I mean use your mouse to control turning, and the mouse wheel to control speed (after activating manual pilot, so the mouse & wheel functions would operate as usual otherwise)? Obviously turning would be limited to what the ship is capable of, not how sensitive your mouse is. I think it would be fun and useful to have more precise control over ship flight. What say you?
You can already do this. Click really really fast while moving your mouse around screen. Change speed by clicking the little speedometer under your Capacitor Indicator.
Tada.
Go away.
Yeah... that doesn't sound nice at all. I'm just curious as to why such a system doesn't already exist in the game?
Because it's utterly useless.
I bet you've noticed turrets on your ship's hull, right?
Okay, and I bet that those other manual-control games all have you firing... can't think of the word/phrase, line of sight? You fire at what's in front of your ship, anyway.
Now, look at EVE. There are no weapons that require you to line up on a target. So... basically, you just want to **** around, flying at random, and just keep hitting a 'weapon firing' button? Or just keep it the way it is now and leave a module running?
What's the point? All you can succeed in doing with this is ruining your turret's tracking.
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ThisIsNotMyAlt
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Posted - 2010.07.15 19:09:00 -
[8]
Edited by: ThisIsNotMyAlt on 15/07/2010 19:08:52 because eve is designed to be controlled by mouse and clicky clicky interfacy and not twitchy controller/josticky like other games. |
Aldarica
Spinal Discipline
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Posted - 2010.07.15 19:31:00 -
[9]
No. Because EVE is RTS, not a shooter.
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CCP Explorer
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Posted - 2010.07.15 20:00:00 -
[10]
This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Barakkus
Caelestis Iudicium
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Posted - 2010.07.15 21:23:00 -
[11]
Originally by: ThisIsNotMyAlt Edited by: ThisIsNotMyAlt on 15/07/2010 19:08:52 because eve is designed to be controlled by mouse and clicky clicky interfacy and not twitchy controller/josticky like other games.
Someone wrote an app that allowed him to fly with a joystick in EVE...lost the thread, but it worked, dunno what became of the project though. It just translated the joystick movements into mouse double-clicks in game.
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Grunanca
Final Agony B A N E
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Posted - 2010.07.15 21:25:00 -
[12]
Originally by: Gitar Kelviren Do you think it would be nice/useful if we could manually pilot our ships? By that I mean use your mouse to control turning, and the mouse wheel to control speed (after activating manual pilot, so the mouse & wheel functions would operate as usual otherwise)? Obviously turning would be limited to what the ship is capable of, not how sensitive your mouse is. I think it would be fun and useful to have more precise control over ship flight. What say you?
How many ships of 150m-15km of lenght do you see being manually controlled in the real world? These ships are huge and takes a large crew. So dont expect them to change course all the time like a dogfighter.
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James Tritanius
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Posted - 2010.07.15 21:27:00 -
[13]
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Are you serious?
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.07.15 21:30:00 -
[14]
Originally by: James Tritanius
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Are you serious?
Imagine you are doing some quick radical course changes, and you're in a fleet of 500 or more. All these people need to know about your radical course corrections, then it has to be rendered on each machine... Not so simple (although I'd love to be able to do barrel rolls also)
Item DB | Sigs
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.07.15 21:36:00 -
[15]
Originally by: Dan O'Connor
Originally by: James Tritanius
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Are you serious?
Imagine you are doing some quick radical course changes, and you're in a fleet of 500 or more. All these people need to know about your radical course corrections, then it has to be rendered on each machine... Not so simple (although I'd love to be able to do barrel rolls also)
Yup. Thats one of eves main bottlenecks that whilst stuff like this is doable it does not scale well at all and even with low additional player numbers generates expotentialy increasing amounts of stuff for the server to do with each new player added. No need to explain why that is a Bad Thing.
Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
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dastommy79
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.07.15 21:41:00 -
[16]
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
HTFU
I role play ewok
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James Tritanius
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Posted - 2010.07.15 21:43:00 -
[17]
Originally by: Dan O'Connor
Originally by: James Tritanius
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Are you serious?
Imagine you are doing some quick radical course changes, and you're in a fleet of 500 or more. All these people need to know about your radical course corrections, then it has to be rendered on each machine... Not so simple (although I'd love to be able to do barrel rolls also)
Right, but in normal circumstances, one second reaction time seems a bit... slow.
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the Whitenoise
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Posted - 2010.07.15 21:54:00 -
[18]
also eve by design is not meant to give advantage to low latency / high manual dex players,
if manual control didnt affect anything other than where you are flying its a pointless gimmick, they wont code that
if manual control could affect dodging shots and getting good hits then well it all goes to laggy hell imagine team fortress or counterstrike but with 200 people on the server,
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Bagrista
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Posted - 2010.07.15 22:07:00 -
[19]
Originally by: the Whitenoise if manual control didnt affect anything other than where you are flying its a pointless gimmick, they wont code that
*cough*Incarna*cough*
just sayin'. This is my annoying sig. There are many like it, but this one is mine. |
the Whitenoise
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Posted - 2010.07.15 22:09:00 -
[20]
i think youll find Incarna is a
'new content' pointless gimmick, the extra words make all the difference
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.07.15 22:15:00 -
[21]
Originally by: James Tritanius
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Are you serious?
What, you mean, you didn't KNOW that already ? Or at least suspect it ? Since, you know, it is pretty obvious both from the way the game responds to your commands (especially the jump-move-cloak combo) and the fact you can see on the ingame network monitor how frequently packets get sent between server and client (that is, if you ever used it).
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Bilko Bobski
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Posted - 2010.07.15 22:39:00 -
[22]
Originally by: James Tritanius
Originally by: Dan O'Connor
Originally by: James Tritanius
Originally by: CCP Explorer This would require a significantly higher update frequency of course changes, both your own to the server and from other players to you via the server. (Currently EVE ticks at 1 Hz.)
Are you serious?
Imagine you are doing some quick radical course changes, and you're in a fleet of 500 or more. All these people need to know about your radical course corrections, then it has to be rendered on each machine... Not so simple (although I'd love to be able to do barrel rolls also)
Right, but in normal circumstances, one second reaction time seems a bit... slow.
As pointed out, in an FPS game, this would be extremely slow, but in a game that relies on tactical thinking and planning; not reactions, one second is an extremely small amount of time.
Also, in terms of EVE context - there is no way that a single capsuleer could pilot the ship by themselves manually like a fighter pilot. Along with the fact, that the ships require a set of co-ordinates to travel to, and not a simply a command to turn x-degrees left - it wouldn't be hard to imagine that your capsuleer has to relay the commands down a chain of officers before the change in direction is made.
To me, one second is a very impressive time for a game like this - To me, as high as 2.5 seconds would be perfectly fine.
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Dodgy Past
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.07.15 22:41:00 -
[23]
I'd also be impressed if humans could 'track' at the higher angular velocities ships like inties achieve.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.07.15 22:49:00 -
[24]
Originally by: Bilko Bobski Also, in terms of EVE context - there is no way that a single capsuleer could pilot the ship by themselves manually like a fighter pilot. Along with the fact, that the ships require a set of co-ordinates to travel to, and not a simply a command to turn x-degrees left - it wouldn't be hard to imagine that your capsuleer has to relay the commands down a chain of officers before the change in direction is made.
Read the backstory, you're totally wrong, you got everything backwards.
As far as the backstory goes, capsuleers pilot the ships as extensions of their bodies. A podpilot doesn't so much fly the ship, instead he kind of "wears" it and "wills" it into action via the neural interface. That's the whole point of having capsule technology in the first place, and the given reason why pod-piloted ships are SOOOoooo much better than regular ships. Also, there is no chain of command, the pod is linked to and controls most systems directly. A capsuleer ship could be at least theoretically be completely automated (although, mostly for maintenance purposes, a small crew is supposed to usually exist).
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Ressiv
Cooperative Freelance Navigators Association
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Posted - 2010.07.15 22:59:00 -
[25]
Originally by: Grunanca These ships are huge
Just for lulz and to proove this point:
Clicky ========================== Nothing is true, everything is permitted. ========================== |
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