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Dirkyd
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Posted - 2010.07.16 16:28:00 -
[1]
Hey guys and gals,
I have been reading through warfare and tactics and got too thinking about how linear eve warfare can be. So I decided to post a question for casual discussion about how all of you think eve warfare could be improved. Be it through untried tactics or desired changes in mechanics.
I hope this thread sparks a solid discussion and please try to be civil. I'm hoping this thread doesn't become a flame or epeen contest lile alot do.
Note: sorry for any typos or errors. I'm typing this on my phone and grammar isn't my cup o' tea.
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Redd IX
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Posted - 2010.07.16 16:49:00 -
[2]
More people doing it more often.
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Aqriue
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Posted - 2010.07.16 18:07:00 -
[3]
Originally by: Redd IX More people doing it more often.
Oh, good answer. To bad I couldn't get interested into the straightforward concept EVE PVP of bloated hitpoints on the target, more blob by bringing friends, target brings neutral rep, target neutral rep, neutral rep docks, bring more blob friends, rinse repeat until my eyes bleed from boredom of warp in, point, web, and gang banging the hitpoint counter in some slow version of Counter Strike by flying into bottleneck combat environments where it always take place at gates, stations, and POS because open space isn't open but a one lane single direction highway from Point A to Point B with Bookmark C accessible by a U-turn. Sounds exciting!
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Amarr Supremacist
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Posted - 2010.07.16 18:22:00 -
[4]
Originally by: Aqriue
Originally by: Redd IX More people doing it more often.
Oh, good answer. To bad I couldn't get interested into the straightforward concept EVE PVP of bloated hitpoints on the target, more blob by bringing friends, target brings neutral rep, target neutral rep, neutral rep docks, bring more blob friends, rinse repeat until my eyes bleed from boredom of warp in, point, web, and gang banging the hitpoint counter in some slow version of Counter Strike by flying into bottleneck combat environments where it always take place at gates, stations, and POS because open space isn't open but a one lane single direction highway from Point A to Point B with Bookmark C accessible by a U-turn. Sounds exciting!
I experience none of that in EVE PvP.
Maybe you are just really bad at it? ____________
HYDRA Reloaded - 2nd place at Alliance Tournament 8 EVE-Arena is awesome!
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Zyress
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Posted - 2010.07.16 18:54:00 -
[5]
Edited by: Zyress on 16/07/2010 18:55:40 I tried Factional Warfare a while and that was mostly blob warfare, if it even came to that, usually they count numbers and the smaller blob flees, if you do have the bigger blob then any war targets in the system do nothing but play docking games to keep you occupied. I've had relatively good luck in corporate war when wardecc'd maybe it was an unusually good experience we had several large well coordinated fleet battles, but once it was clear our corp had the upper hand tney just stayed to their stations till their wardecc was retracted. Its a matter of reputation really or it seemed to be, your corp just doesn't want losses on their killboard so when they start thinking they can't win, they don't fight. Lo-sec roams are a mixed bag but typically you see no one or you run into a gate camp bigger than your gang and end up with your fleet busted and running for hi -sec. On rare occassions you can find a target worth your while but its not a frequent outcome. Haven't done a lot of null sec yet, looks like a roam where you stay put and camp your gates though. RvB sounds fun as hell but I can't go to Gallente space, "curse of the Caldari Navy".
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.07.16 19:02:00 -
[6]
I truly think the FW plex system, after being modified, could be the absolute best thing in eve.
I posted the proposed changes in my signature.
Basically pilots would need to break off into smaller groups of ships to fight battles in different systems. There would be almost no way to win by blobbing. Winning would require good pvp pilots deployed in strategically intelligent ways.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
Xorv
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Posted - 2010.07.16 20:07:00 -
[7]
Remove Local Chat from Null and Low sec.
Improve ECCM
Random placement of ships within a 1000km radius of the gate when jumping into a system.
More AE weapons to discourage blobs.
Make Factions and standings more meaningful. (If there's a FW to be had, I need to care who's winning and losing, the outcomes of such a war needs to impact all of Empire space or you might just as well make it a simple free War Dec you can join or leave at will)
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.07.16 20:21:00 -
[8]
Make remote repping people give you aggro.
Make it so supercarriers cannot launch Fighter Bombers in low-sec. _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |
ThrashPower
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2010.07.16 20:31:00 -
[9]
Battlegrounds and more Arena like pvp like the Alliance Tournament.
Also introducing a ship class that could bring dead ships back to life would be awesome.
basically make the game more like wow.
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siC0 b0b
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Posted - 2010.07.16 22:35:00 -
[10]
a proper ship and weapon balance so the ships i like to fly feel 'least bit competetive against skilled players flying fotm
beside this imho ev'rything is fine
Originally by: Dirkyd I hope this thread sparks a solid discussion and please try to be civil. I'm hoping this thread doesn't become a flame or epeen contest lile alot do.
m8 intigo reads w&t so don't get ur hopes up
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chatgris
Quantum Cats Syndicate
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Posted - 2010.07.17 00:03:00 -
[11]
Get rid of the "tiers" and make all ships in a class useful. Then we'll see a lot more variety out there (burst anyone? How about giving the ferox the same number of slots as the drake? etc)
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Greg6
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Posted - 2010.07.17 00:24:00 -
[12]
A game mechanic to enforce fights balanced by ship hulls and numbers, and to make it easy and painless to find said fights, while maintaining meaningful losses without having to invoke the test server.
At a finer level then making sure the ship hulls themselves are roughly balanced, at least in once case across all racial groups, so that every frig fight doesn't breakdown to dramiel duels.
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takedoom
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Posted - 2010.07.17 01:10:00 -
[13]
Get rid of lag.
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Aralieus
Amarr The Inf1dels En Garde
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Posted - 2010.07.17 02:55:00 -
[14]
It's rather exhilarating being in a damn good fight, however the option to blob 'just to get the killmail' comes to easy to others. Backed by a strong ECM presence, a few ships can easily take out a very competent combatant. Thus leading to the thought pattern of 'bringing more dps' which leads to inflated numbers on both sides, which in turn creates the lag most pod pilots despise. Unfortunately there is no easy fix to this, just watching for obvious traps and gaining a paranoid sense of carefulness, which will lead to less fights in fear of never being given a proper chance to defend one self or even engage in a lop-sided fight knowing you will lose(however will be ****loads of fun)while not being completely overwhelmed and wtfpwned in mere seconds. I live in 0.0 and have been for a few months now, one thing I have noticed is its never a fair fight, they cant break your tank, the bring in more numbers, ecm, damps, TD's etc etc..and its this thought pattern that has caused me so much grief, it's not cause I suck but I know what can happen in seconds bcuz I love to go solo sometimes.
I once seen a interesting idea brought up but would only benefit a portion of eve not all. It was something of the nature of a white noise being generated from your ship by the more that had a lock on it. So by your ship creating a white noise it would take ships who did not already have you locked more time to lock because of the 'static' being generated. A smart idea I once thought, but it would decimate large scale warfare as we know it. One thing I can tell you that could help is stopping the blob and NC (Node Crashing) *cough*
Fortune favors the bold!!!
Sticking feathers up your butt does not make you a chicken-Tyler Durden |
Cattegirn
Rampant SR
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Posted - 2010.07.17 03:45:00 -
[15]
What would be some specific problems if the game were to be slowed down? Everything proportionately, so that tracking isn't affected by slower ship speeds.
They did something like this before I joined and, I've heard, it had a positive impact on things. Curious what more in that direction would do. Intuitively it would seem to make the tactical problems more dominant than they are now.
Rampant SR
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Hound Halfhand
Minmatar Selectus Pravus Lupus
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Posted - 2010.07.17 04:31:00 -
[16]
Fights over resources that mean something. Maybe they could some how work that into PI.
Less PvP at jump gates and more in random places in solar systems.
Give people more incentive to fight in 0.0, Low Sec and WHs.
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Dirkyd
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Posted - 2010.07.17 06:08:00 -
[17]
Originally by: Xorv
Remove Local Chat from Null and Low sec.
Random placement of ships within a 1000km radius of the gate when jumping into a system.
More AE weapons to discourage blobs.
I've thought the same in these areas. One thing I've always felt severely hampered pvp depth in this game was local. I know the lore behind how local works but it immediately provides advantage breaking intel. I'm more for just doing it in low and null sec however. I am also curious how much lag removing local would eliminate.
Idk about 1000km on the gates but something that limits the amount of gatecamps in the game.
More AE weapons could be used, or even just bombs being changed so more could be carried.
Originally by: ThrashPower Battlegrounds and more Arena like pvp like the Alliance Tournament.
basically make the game more like wow.
Like WOW could bring an end to what makes eve great. However WOW and other MMOs do have features like BGs and Arenas that I believe Eve could benefit from. I've always wished there was a system in place to spar or fight other players on equal grounds. Like Arenas players can go to in high sec, challenge other players to solo fights or small gang fights. Each fight is too the death, and the victor gets the spoils. Also maybe incorporate a betting system on fights.
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knentil
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Posted - 2010.07.17 06:12:00 -
[18]
Edited by: knentil on 17/07/2010 06:17:14 Edited by: knentil on 17/07/2010 06:16:46 A way to reroute power from one thing to another (no its not even close to overheating)
Star trek bridge commander as a whole sucked, but in the game you had bars on all your systems, you ship could only putput a certain power level, but you could take away all power from engines and put it into weapons or shields, or vice versa.
It sure would be nice to turn off your engines and reroute that power to shield recharge rat, or weapon fire rate, or sensor strenght. Think of the possibilities?
If your armor tanked you could reroute all shield power to armor hardeners and armor repers. (perhaps making your shield hit points 0 and 0 passive recharge)
U jammed? Reroute engine power to senser strength or scan res.??
you want to escape a group gang bang? reroute all power from weps, shields, whatever and everything to engine power or align time. dunnue how this would work..
This would be uber. It would add so many more possibilites to the game, make ppl think more and more complex strategy..
But I don't see it happening... Oh well.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.07.17 09:32:00 -
[19]
Make it involve player skill more, on levels above the fitting screen and below the FC. Something requiring more thought and ability than just targeting whatever the FC calls and pressing the appropriate F button.
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Lord Zekk
22nd Black Rise Defensive Unit OWN Alliance
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Posted - 2010.07.17 11:23:00 -
[20]
Most of Eve PVP is about blobbing or in the case of high sec neutral RR. Why? Because it's easy.
Now that being said, it doesn't mean that is the only kind of PVP out there. The blob is effective because numbers can make up for skill. However there are plenty of very skilled pilots who know how to use their ships effectively and use tactics to harass and even defeat a superior fighting force.
This however requires commitment. Most players aren't willing to lose ships. Unfortunately when you are trying to get proficient at PVP and experiment with new tactics you will lose ships and good ones at that. If you're willing to go down this road you will get to be a part of some very good PVP.
We are recruiting. http://www.22ndbrdu.com In game channel: Arta-X |
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Vimple
The Inf1dels En Garde
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Posted - 2010.07.17 12:56:00 -
[21]
Originally by: Aralieus One thing I can tell you that could help is stopping the blob and NC (Node Crashing) *cough*
Yes stop the blob and burn the NC to the ground ( yah the Node Creashing that is ) Menya Ispravit Rastrel |
Voith
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Posted - 2010.07.17 13:12:00 -
[22]
Question: What is it that people who cry about Local and blobbing don't live in wormholes? Answer: Because Local and Blobbing are just the scape goats they use for when they fail at Eve.
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Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2010.07.17 14:49:00 -
[23]
Less Devs working on failcarna would be a start. -----------------------------
>>where the frack is my ship?<< |
Lithia Tsanov
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Posted - 2010.07.17 19:34:00 -
[24]
I'd like to see additional types of PvP combat scenarios.
Wanna make battleships fun? Make the sun do AOE damage when you warp to it. This creates a small zone where cepters, grief cloakers, etc, dare not stay for too long.
Want a new type of ewar combat? Release a offensive module that causes damage to your targets modules. Wanna change the carrier experience? Bored of sitting at the edge of the POS shields with 11 fighters assigned? Carrier pilots should be able to control one of their fighters (while their pod is still located in the carrier, having no fun).
Subtle changes can make eve combat more dynamic. FNM What is an OTAL? |
Mr Burns91
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Posted - 2010.07.17 22:04:00 -
[25]
-make an extra large shield extender for caldari ships, a large doesn't cut it for battleships -the armor tankers have a 1600MM plate for their battleships, why dont' caldari have theirs?
-make shield transporters take up a TON less CPU as it makes it useless to spider tank shield tanker.
-with regards to fleet bonusus, why, when the fleet booster enters space does the players shields go down with the bonusus? thats an extra two to three thousand shields that we could use if jumping into a system with hostiles in it.
-small arms ( rockets and standard missiles ) takes way longer to train than say small hybrid turret and small blaster specialzation. combined.
thats all i can think of at the moment.
-Burns
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Maya Silverman
The Gentlemen of Low Moral Fibre
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Posted - 2010.07.18 10:01:00 -
[26]
Originally by: Eelis Kiy Less Devs working on failcarna would be a start.
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Liare
Caldari Grid Square Removal System Apocalypse Now.
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Posted - 2010.07.18 16:21:00 -
[27]
Edited by: Liare on 18/07/2010 16:21:17
Originally by: Xorv
Remove Local Chat from Null and Low sec.
Improve ECCM
Random placement of ships within a 1000km radius of the gate when jumping into a system.
More AE weapons to discourage blobs.
Make Factions and standings more meaningful. (If there's a FW to be had, I need to care who's winning and losing, the outcomes of such a war needs to impact all of Empire space or you might just as well make it a simple free War Dec you can join or leave at will)
removing local as it is wont help much to be honest, if anything it will promote blobbing. there are plenty of 0.0 systems where the gate is way off making warping to a planet to scan impossible, that means that a "drag bubble" will get any solo player attempting to get to the gate.
this will in turn make the combat probe launcher mandatory equipment for anybody scouting for a gang or somebody moving about solo, the end result of that is that youre forced to use a frigate that will likely be "combat ineffective" for scouting (or a bigger ship for that sake), rather than a expendable tackler in a interceptor/regular frigate.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.07.18 21:30:00 -
[28]
For Null-sec: Sovereignty mechanic needs something added that can be accomplished by small gangs (insurgents/terrorists), perhaps making some strategic system upgrades shootable like station services. Instant tummy-tuck for the bloated alliances that does not have manpower to actually cover their space.
For Low-sec: There be Pirates! But with nothing to fight for its arranged fights and newbie ganking mostly. Add mechanics to make it the seedy underbelly of Eve with tangible benefits to "securing" an area. Domination of an area could be determined by "ship-mass destroyed".
For all areas: Make RR count as aggression within 5km of stations (adjust dock ranges). No other change needed as gate-jump trick is not really a problem due to travel time and inability to rep instantly - removes majority of docking games and neutral reps.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.07.18 21:50:00 -
[29]
Edited by: Daneel Trevize on 18/07/2010 21:57:31 Has anyone suggested giving the bears NPC wingmates for missions, so they'll have reason to experience small-fleet-assisting fittings? I'm thinking giving & receiving RR, or being a tackler for some NPC DPS BSs that can't hit well otherwise. Something to give new people the kick they need to get flying with other real people in this MMO and experience roles they may want to fly as in PvP.
Then maybe remove local from null to shut up all these whining cloak threads, because it's awesome in wormholes
Edit:
Originally by: Mr Burns91 -make an extra large shield extender for caldari ships, a large doesn't cut it for battleships -the armor tankers have a 1600MM plate for their battleships, why dont' caldari have theirs? ...
-with regards to fleet bonusus, why, when the fleet booster enters space does the players shields go down with the bonusus? thats an extra two to three thousand shields that we could use if jumping into a system with hostiles in it. -Burns
Dunno if you're trolling, but 1) because shields regen, and regen more the more buffer you fit too, and 2) you gain that extra shield HP potential, it just doesn't start full, but again see 1) for why this is only a temporary issue.
Edit 2: One last thing, please reduce ECM(/all EWAR) cycle to say 10s, being jammed for 20s just ain't such fun for anyone. Or how about eccm drones, with the ability to assist fleetmates? |
Titus Io
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Posted - 2010.07.18 23:30:00 -
[30]
Remove all belts and give each system a certain number of Grav sites at all times.
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